(Topic ID: 254211)

Stern Jurassic Park 2 Custom Audio Project

By hawkmoon77

4 years ago


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Post #955 04: DO NOT SHARE YOUR PRIVATE LINKS WITH OTHERS Posted by timlah79 (3 years ago)

Post #1145 06: Stats on the customization work from audio to video (as of 38TS) Posted by timlah79 (3 years ago)

Post #1773 01: PSA - PLEASE DO NOT ASK FOR A 1.06 VERSION Posted by timlah79 (1 year ago)

Post #1784 00: PLEASE READ: Do not request custom code Posted by timlah79 (1 year ago)


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#3 4 years ago

Thanks for whipping up this topic hawkmoon77 !

Quoted from hawkmoon77:

Just out of curiosity, which channel in the mix are you extracting the audio from? And are there non-vocal channels that can be used for noise reduction?

You brought up a good point. I am ripping these from a streaming version of a stereo high def version. But now you make me wonder if I could somehow extract surround channels from a remastered DVD, if say the speech is more separated to the center channel or something, but I kind of doubt it b/c the original was not recorded in surround AFAIK. So any surround version would be faking it unless they started from the original recording track outs. With the stereo files, in some cases the speech is panned closer to one side than the music, which makes it easier to separate but it's hit and miss. The sounds will have background music/environmental noise no matter what, but my engineer and I are working with some pretty good plug ins. In the end as long as there's a layer of sound going on in the gameplay, the unwanted b/g is far less noticeable. I'll look into the DVD option but that may be difficult to extract due to security measures.

#4 4 years ago

Hey hawkmoon77 I see you've updated a ton! I just added a few myself using your same naming convention. One concern though. When you try to search/use the text box to filter to one of your custom bookmark values, it doesn't find it. I can only find it from the original Request #. Hopefully I'm just doing something wrong?

#7 4 years ago
Quoted from hawkmoon77:

I suggest starting from the most recent version of the movie... I think it is the remastered bluray. They would have already done a ton of work cleaning the audio for the center channel, but for the older stuff like JP, they might have rerun clean back tracks for the stereo channels with left the center mixed. What I do is preserve the channels during the cutting of the clips. Then, you can usually subtract the left and right tracks from the center and you'll be left with really clean audio.
Sometimes, you only need to subtract one side or the other. Or you may need to mix the left and right, and then subtract from the center. It's worth checking the rear channels too.
Also, you need to use the most uncompressed format, or the subtraction won't work right.
Once that's all done, you can usually just normalize the volume of what's left and be good to go.

Gotcha, hmm. I don't own the DVD or Blue ray, just the '93 VHS! And of course soundtrack CD and vinyl (but we're not replacing music). You seem to be somewhat audio savvy on the video audio extract front. Do you own any of these/could dump files out the entire audio channels for me to cut up and mix? If not I'll just buy it. I'm guessing my engineer has a tool. Let me share what I have so far and let me know if you foresee problems. I'm importing some sounds now and doing a new firmware build. Will report back. BTW one thing that is lame with importing these edited firmware files vs. Stern's official is that it wipes everything score-wise, setting-wise etc. Unsure if there's a way around that?

#8 4 years ago
Quoted from hawkmoon77:

Hmm.. search is working for me. It may be a glitch.
By the way, did you see Request 710? One of my favorites.

YES and I'm replacing that now. That was a tough one, super quiet with music and FX in the background.

#14 4 years ago
Quoted from hawkmoon77:

Hmm.. search is working for me. It may be a glitch.

Yeah I dunno what's going on but this is driving me bonkers. Pretty sure I have the latest version of Pinball Browser. Maybe not? I have 6.61

#21 4 years ago
Quoted from epthegeek:

I wouldn't. I think the code for JP is great. I just think the thread title should be something more like "Custom audio package for JP2".

Fair and good points guys. Yes right now we are just looking at audio, specially script customization. hawkmoon77 go ahead and clarify the title. Let's stick to the effort at hand though moving forward!

#28 4 years ago
Quoted from hawkmoon77:

I'm working on getting a clean dts audio file to work with. I think it would help to keyword search the script for the 2nd and 3rd movies. Some of the actors were in them and had some useful lines.

Sounds like this may be the way to go after all. Assuming you're cool with sourcing the full audio tracks and sending them my way, I'll happily take point on edits and clean up from there. Lmk. I'll be out of town until next Thur but will check back in and get back to this as soon as I return!

#29 4 years ago
Quoted from ezeltmann:

i started this too ... how do you share bookmarks ? i can see hawkmoons when i hit sync

I'm still learning pinball browser but it seems that everyone's bookmark edits are saved and sourced to/from the same place (just use that sync button to "share"). Which I hope is the case b/c that makes sense. The only downside would be if someone synced an incorrect bookmark it will overwrite the correct one someone else already created. I assume it has logic that disallows someone's blank entries to wipe out existing. Again not sure. Doesn't look like the creator has supported nor updated it since 2016. He still got my $20 though LOL.

#30 4 years ago
Quoted from pinghetto:

Super excited about this project. How does the custom audio work if Stern releases a software update. Is it easy to transfer the work that's already been done to the new version?
Thanks again for all of your hard work. Happy to contribute to a go fund me or something to buy some dinner or adult beverages for you guys!!!
Brian

Great question. I bet someone on here knows. I'm going to assume that once the next stern firmware is updated on the machine it will overwrite any custom sounds imported the customized before version. However when you update you do get an option for quick or full. Maybe quick only applies the difference between the two firmware versions?

#34 4 years ago
Quoted from delt31:

I was thinking about the same thing earlier so I checked their website and it was available! This should help out. I'm linking to my google drive see below.
This is for voices only from JP Data East along with the JP remastered version:
Remastered VOICES ONLY:
https://drive.google.com/open?id=1Q4oHDfqx_M1Pu1aTgWHRSi5BW_ns5Z6B
JP DE Original VOICES ONLY:
https://drive.google.com/open?id=1Ymhd6CsmIFLx1GPRGRaVSo_tKvmWgr7-
Looking at the entire JP DE folder, that main theme song is so good. I might even put that into Stern...haha
EDIT - FULL files for each (includes music etc) -
Remastered Original:
https://drive.google.com/open?id=17QA4Qeg2ZsAcHwllyCLatj8M0-3P4G84
JP DE Original:
https://drive.google.com/open?id=1ZF___m0TYdXmFTTiCKNiB4XLCLA56vsu

Wow great find guys! I just downloaded these directly from pinsounds and listened to a few of the same ones I edited I think the remastered ones here are equally as good. If these work out this is going to save a ton of time. Super props to whoever pulled this together.

1 month later
11
#102 4 years ago

Just wanted to provide an update. Although we haven't posted in a while, this project is still underway. It's just two of us and we're working on it constantly in between both our 9-5's and for me personally, my own music. There are potentially 3k+ script vocals to be bookmarked, then selected, edited and replaced, alongside matching up to JP movie(s) lines wherever possible. We're also working on custom music and vocal overlays to existing FX and music. So you can imagine the amount of time needed to do this the right way. We're being meticulous about covering all bases, so that in the end we've got a fully comprehensive, highest quality, exceeding JP fan expectations SPK that's also scalable to later Stern code releases. No ETA yet at this time, but the finished product will be amazing. Thanks for being patient!

#105 4 years ago
Quoted from pinghetto:

Thank you so much for the update and all of your hard work. This is the only reason I go to Pinside much at all lately is to see if there are any posts on this thread!!
Cheers!!
Brian

Yeah sorry that my update is basically no update . I don't think either of us realized at first what an undertaking this is. However it hasn't swayed our determination. We're exercising (while learning about) all kinds of technologies that are helping us overcome hurdles in the process. It's been quite a ride so far. I think I've taught myself more about regex than I ever wanted to know and hawkmoon is doing some nutso audio cleanup magic and implementing algorithms that I bet most audio folks have no clue about. One minor thing in the grand scheme of things that keeps stalling us is that after each code release we have to re-map our thousands of bookmarks we've already entered manually to any changes made by Stern. Hawk already mediated that adaptation hurdle through his wizardry after the last one though.
I look forward to providing an actual ETA but it could be a while before we can confidently do so. It's all gonna be magical in the end as we originally intended.

#106 4 years ago
Quoted from Dantesmark:

Cant wait! Hope there is a pro version too!

I'm pretty sure the way we're going about it it will be adaptable to the Pro code but no promises yet! In the end it's all about Stern's script/sound mappings for the Pro vs LE/Prem firmware. If they do/include all the same sound mappings for all it should work for us to make a Pro spk the way we're going about it. Haven't been able to confirm that yet but makes sense to consider.

2 months later
#133 4 years ago
Quoted from Dantesmark:

I think the modders have given up on this unfortunately.

We have not given up. We're currently blocked from moving forward due to a Pinball Browser bug. We can't even open the sounds tab for firmware versions past 0.96 until that's fixed / the new PBrowser build is released.

1 week later
#140 4 years ago

UPDATE: (Both good and bad)

BAD: I've lost my cohort who was editing down all the actor/vocal replacements. Therefore, it's now on me to take that on. Replacing the 3k+ actors' voice scripts is not going to be feasible, there simply isn't enough content and/or appropriate replacements from the movies. AKA you'll have to live with many of the existing Stern actors voices once this is done.

GOOD:
- The new movie vocals will be clean as possible. I am literally working from a custom mix of the JP1 actors' vocal mics, not just a 5.1 DVD rip of the center channel.

- Since the latest PBrowser fix, I have managed realign and re-bookmark every single line in the game for 1.00. I at least now know where and what every line is in order to be able to replace the sound files for those I can. (I was stalled since 0.96)

- Beyond vocals, I am working with another amazing individual to replace much of the music with live, fully orchestrated tracks instead. We've got about 10 ready this far where applicable and those changes are just amazing IMO.

At this time I'm focused on getting the music files swapped to a point where I can create a beta firmware to get feedback from you guys since a) the music is far less of an undertaking to implement vs. the actors/lines and b) I want to ensure that the general audio manipulation doesn't have hiccups in certain people's set ups. Getting feedback on the music alone will allow me to automate audio manipulation for the forthcoming vocal replacements.

Lots of work to be done, but I felt the need to post some kind of positive-ish update for all awaiting this.

#148 4 years ago

Pinstein How in any way does this have to do with the custom audio project we're working on? Unless I'm missing something, please delete your post and place your advertisement in a different topic.

2 weeks later
20
#157 4 years ago
Quoted from timlah79:

UPDATE: (Both good and bad)
BAD: I've lost my cohort who was editing down all the actor/vocal replacements. Therefore, it's now on me to take that on. Replacing the 3k+ actors' voice scripts is not going to be feasible, there simply isn't enough content and/or appropriate replacements from the movies. AKA you'll have to live with many of the existing Stern actors voices once this is done.
GOOD:
- The new movie vocals will be clean as possible. I am literally working from a custom mix of the JP1 actors' vocal mics, not just a 5.1 DVD rip of the center channel.
- Since the latest PBrowser fix, I have managed realign and re-bookmark every single line in the game for 1.00. I at least now know where and what every line is in order to be able to replace the sound files for those I can. (I was stalled since 0.96)
- Beyond vocals, I am working with another amazing individual to replace much of the music with live, fully orchestrated tracks instead. We've got about 10 ready this far where applicable and those changes are just amazing IMO.
At this time I'm focused on getting the music files swapped to a point where I can create a beta firmware to get feedback from you guys since a) the music is far less of an undertaking to implement vs. the actors/lines and b) I want to ensure that the general audio manipulation doesn't have hiccups in certain people's set ups. Getting feedback on the music alone will allow me to automate audio manipulation for the forthcoming vocal replacements.
Lots of work to be done, but I felt the need to post some kind of positive-ish update for all awaiting this.

UPDATE (And it's a long one, but please keep reading!):As you all probably know, Stern decided to block Pinbrowser access to firmware media starting with 1.01.00 (JP is not the first as I've learned...). Although that's the case, fortunately they didn't do so for JP until after the feature complete release of 1.00.00. Literally the day of that release/realization, my new cohort and I had just finished a showcase video of a custom version we decided was ready to reveal. I've put far too much time into this over many months and hundreds of hours to call it quits over this travesty. I'm moving forward...

Being restricted to leveraging 1.00.00 as the baseline sucks but its not an end-all limitation IMO. The 1.01.00 release was just a few minor bug fixes + this blocker, nothing new that matters to gameplay. What I don't know is if you install 1.01 if it keeps you from installing previous versions (hopefully not, I'm not gonna risk it).

Customized Pinball Audio Project - Jurassic Park Pinball (2019) - Teaser #1


Once you have a chance to watch the video in full, please share, subscribe, like, and most importantly provide any constructive feedback based on your experience with the game/what you'd like to see added or changed.
*Please write any feedback as comments on the video within YouTube itself.*
Replies here are helpful but the YT side is easier for me to track and gives us more visibility and motivation to keep going.
I know it's a long video but I hope you find the time to watch it in its entirety. A lot of effort went into it and I don't know how long it will be before it will get shutdown. Hopefully it won't, but we already know there's an effort underway to block us from customizing our own machines. Your support in thwarting this ridiculousness and your ideas for callouts/replacements/all of the above are essential to the success of this customization effort itself:

*ALL credit goes to my Presto Group cohort for the music replacements and footage (I'll let him call himself out if he wishes ). I of course have done all the callout editing, firmware builds, tracking changes, etc but he's truly the wizard in this initial showing, with not only the music but he's the only one out of both of us who can consistently get into these modes to test & record them (I suck at pinball).*
The only music that I played a part in in this video is on the bookends of it--an unreleased song of mine called Jurassick Dark. Please don't hate me for the self-promotion, I am an independent hip-hop artist myself. That song itself was inspired by this work, this amazing machine (my first ever!), and my long time love for the JP franchise. I plan to include some of its instrumental in a later version, if & where applicable.

Details about what's in our current alpha build, showcased in the above video:

74 Unique Callout replacements from the original movie (Jurassic Park)

  • Too many to list individually but yes, 74 unique JP movie callouts are in our latest build, all meticulously chosen and individually edited. Many of them you won't hear in this teaser BTW (b/c A: we decided to shorten down the modes in order to showcase the music and B: the video was made from a build just slightly before many more were added) but trust me, all 74 are there in the latest.

21 Modes featuring Fully Orchestrated Music replacements

  • Active Paddock
  • Chaos Multiball
  • Choose Control Room
  • Enter Initials
  • Escape Nublar
  • Feed Trex Phase 1
  • Invalid?
  • KOTI Multiball
  • Museum Mayhem
  • Museum Mayhem
  • Pteranodon Attack
  • Raptor Triball
  • Restore Power
  • Secure Control Room
  • System Boot
  • T-Rex Chase
  • T-Rex Encounter
  • T-Rex Multiball (Feed Trex Phase 1)
  • T-Rex Multiball (General Phase 2)
  • T-Rex Rampage
  • Virus Attack
  • Visitor's Center

While we've made great strides and I know you guys will probably read this and be like, where's our build to test? Sorry, I'm not ready to send one out yet. This is alpha at best. There are still hundreds of script lines I'm looking to replace and despite the amazing app that is Pinbrowser, this is a very manual process. The goal is to make something extremely special and while it's on that path for sure, a few more iterations are needed. Thank you guys for all your patience. I hope you all are staying happy and healthy in these weird times. I myself feel extremely fortunate to simply own a machine as amazing as this one. Not many are able to, so we should all be thankful for that alone.

Side note: Since hawkmoon77 has fallen off the pinside map, he owns this thread so I'll probably have to start a new one at the next update. I really hope he's ok and that I hear from him again soon, but it has been many months. I don't want to create yet another thread for people to have to follow, but I'm not sure what happens after a pinsider has been inactive for a while. Will ping back on this thread at the next update!

#171 4 years ago
Quoted from Lounge:

I think it’s more about the licensing agreements than it is Stern “protecting” their code.

If their intention was "protecting" their code then I feel as if they would've started blocking this a long time ago (PBrowser has been around for ~7 years and they've all known that). Right now and up until now, its doing no harm to their licensing or anything unless perhaps some other company is using PBrowser in a malicious way to steal Stern's methods and implement them into their production machines. I highly doubt any pin company would be stupid enough to do that, but perhaps it is a reason. The way I see it, anyone who chooses to customize to their own machine is their choice. Let's say I decide to put Jay-Z's music in my JP--how does that hurt Stern and especially if it's my HUO game, how am I violating licensing? What I'm saying is customizing one's own game is not adversely affecting Stern or any licensing and I don't see how harm could come to Stern because of it (at least not that I'm aware of but I am not in the pin nor legal biz). I wasn't able to get any answers/reasoning from them, despite my very detailed email and a follow up. All I ever got was, "Sorry your disappointed, but modifying software is not recommended will void your warranty."

Whatever the case may be, I'm still trucking along with 1.00.00. I just hit the >100 individually customized callouts mark today. Looking forward to showing you guys the progress soon.

#174 4 years ago
Quoted from Lounge:

Part of the licensing agreement could be that they have an obligation to prevent people from ‘hacking’ the game - just like any other licensing of IP in a format other than the movie. Think video games.

While your point is valid, please see my initial point about them knowing about pinbrowser for years and how they are just now starting to block it (not to mention we're not talking about JP alone). There must be some other reason for them to begin doing this to JP and other games as we speak. I'm still pushing for an official answer from them.

4 weeks later
#180 3 years ago

Sorry for being MIA. I've been moving the past 2 weeks. I think I'm up to around 160 callout swaps (far more than that original video). I hope to get back to this very soon. My pin is getting moved to my new place tomorrow actually. Once I'm up and running again I'll be creating a new thread, hopefully a new video and beta for people to test. Thanks for being patient guys.

3 weeks later
#191 3 years ago
Quoted from timlah79:

Sorry for being MIA. I've been moving the past 2 weeks. I think I'm up to around 160 callout swaps (far more than that original video). I hope to get back to this very soon. My pin is getting moved to my new place tomorrow actually. Once I'm up and running again I'll be creating a new thread, hopefully a new video and beta for people to test. Thanks for being patient guys.

Hey all. Sorry for being MIA once again. I likely won't be able to spend more time on this currently... plus Stern began blocking Pinbrowser access (as of 1.01) and there hasn't been a resolution since. Therefore, I feel that continued efforts of mine will go to waste if I were to move forward. What this means is that the current code version I've produced is likely to be the last for some time.

I know you guys have been chomping at the bit and I promise you that what I've done is many, many, many steps above the original---truly providing a genuine JP movie experience and more. While there is so much more I want to do, I can promise you that you won't be disappointed with what I've done along with my amazing cohort, Evan who produced the video many versions prior (referring to earlier post: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/4#post-5590715).

This code only works with a Premium or LE (sorry but Pros are limited to their own firmware). If you'd like to install the latest version I've created, please message me. For full transparency, I will ask you for a donation as we're talking almost 1/2 a year of work to get this to where it is now.

#197 3 years ago

Hey all. I decided to add a couple of the tweaks that I had in mind the last time I visited the code. I'm loading up that new firmware as we speak. I will respond to all of your PMs tomorrow/this weekend at latest.

#201 3 years ago
Quoted from adamross:

Ok so I don't know if it's Tim's new audio I just effortlessly installed but I just had one of my all time best games. I just installed the code over my 1.01 and it has breathed new life into this game. The original film orchestration and callouts so tastefully used in all the right places, this is the version I wish Stern would have released originally. THANK YOU Tim for all your hard work and contribution to the community. Love your custom game over track!

FYI: For anyone who already has 1.01 installed this is confirmation that my custom code (based on 1.00) will install successfully over that. I'm super relieved to know this. Adam and I walked through it on the phone without a hitch.

#202 3 years ago

I think I've responded to all PM's but if I haven't responded to you please LMK by sending me a new message. I'm super excited to get everyone's feedback!

#212 3 years ago
Quoted from imagamejunky:

I WISH pinball browser still worked with current code. I would love to have this awesome audio mix. Kudos to you guys for all of your hard work. Great job!
For me personally I prefer 1.01 over 1.0.
The biggest change is-
"added 'T-REX EVENT STARTS ON RAMP ENTER' - YES - allows the mode to start if the Ramp Enter switch is hit, NO - T-Rex must register a catch to start the mode, Defaults to NO"
This helps the game progress better IMO because there are SO MANY Trex catch rejects on my machine.
There are also a ton of Trex adjustments in 1.01.
I'm hopeful that someone will be able to crack the issue with PB browser. This is a bummer.

Yes, what happened with 1.01 was/is fairly devastating. The fact that I can't work from 1.01 or any moving forward is one of the main reasons I had to stop for now. As I understand it, the developer of PBrowser is trying to figure out a fix but I haven't seen any progress or ETA .

I do feel lucky that I was working from the version just before = 1.00 and that there weren't any gameplay improvements in 1.01. Sucks to hear that people are still having catch issues and needing to rely on that 1.01 t-rex adjustment suite. I still have catch issues even after a brand new t-rex assembly, node board, and the new opto bracket fix they started sending out. I really wish I had better news for you. If a fix does come that will definitely motivate me to port the custom code to 1.01. For now, I'm stuck.

#215 3 years ago
Quoted from delt31:

WOW - BLOWN AWAY by how good this mix is. Completely takes this games sound to the next level. I can’t recommend this mix enough. Great job!
The only change I made was to the closing song as I like the original JP theme much more than the rap but that’s such a small change. Awesome work.

That's amazing to hear, especially from you delt (knowing all the work you've also put into your own custom code)!!! Yeah, I was afraid the song might not be everyone's cup of tea, no offense taken (Delt is referring to the end game music being replaced by a snippet of my unreleased song, "Jurassick Dark.") I couldn't help but include it, since this whole experience was what inspired me to write it.

I hope most folks like it but if more people find that they don't, I'll create an alternate code version that has the original song instead. For people who do, I'm happy to send the full song file to ya (it's currently unreleased, awaiting my next album). Please PM me in either case! I'm loving all the feedback so far, you guys are awesome.

#220 3 years ago
Quoted from Royale-W-Cheese:

okay ..........blown away with this code. I am still smiling and love the ending...wifey wants alt version of the norm....not me...you are a evil genius man.
I LOVE YOUR MUSIC...WOW.
I had no idea about Jurassic DARK....time to make a youtube video....buying a tripod now...lol.

I would be so thankful if you made a YT video since the one ShineSpark made is out of date (that was made about 7 or 8 versions ago--his music additions are all relevant there but I've added almost twice as many callouts replacements since). I simply can't get into all the modes b/c I suck and I don't have a video set up like he does. He's insanely busy at the moment too so if you want to create something to show everyone the current state, that would be epic.

#221 3 years ago

One thing I forgot to mention in my lengthy response to you all and something I wanted to reiterate to ensure you to have the best experience with the custom audio/audio in general:

1) Try playing with turning the ADJ -> GAME -> JP SYSTEM FAILURE SPEECH ON and OFF:
ON = Plays the multiple long scripts at random that I created but most of the time will not play the various paddock intros I replaced for both of the first possible paddocks (Brachiosaurus and Gallimimus). I feel like the game chooses the paddock intro over the long script like only 10% of the time.
OFF = Never plays the multiple long scripts at random that I created but will randomly cycle through the various Brachiosaur and Gallimimus replacement intros I made.

2) AFTER Installing:
- Check your audio settings. Sometimes installing new code will change your BACKBOX SPEAKER setting to 4 Ohms. This should be set to 8 Ohms. Verify and adjust this via UTILS -> VOLUME -> BACKBOX SPEAKER TYPE -> 8 Ohms.
*TURN THE VOLUME DOWN FIRST* to around 12 or less since flipping this will boost the volume.

#224 3 years ago
Quoted from fridgejam:

timlah79 will you have a problem if somebody is able to do this?

Porting this to a Pro would be a huge undertaking. I've already had to spend many hours porting/sustaining my customizations with the LE/Prem code to code release instead of good time spent with the audio. Each time Stern releases a new code that includes changes to the scripts' locations and many adjustments to bookmarks have to be made. Not to mention there are bugs with the PBrowser macro upload method that have taken me steps backwards many times--to the point where everything I've done has been manually added sound by sound, script by script (you can see my posts about that in the official PB thread). Also, I have no idea how a Pro differs from the LE/Prem code 1.00 today. If you know someone who wants to take that on, I am open to the idea but please have them ping me. They will need to know what I'm referring to & already be a PBrowser expert. I definitely want Pro owners to have this experience but I cannot put any time into that right now.

#225 3 years ago

DELETED - Accidentally added a new post :/

#233 3 years ago

Hi all. I wanted to clarify that the version I’ve shared with you has a snippet of my own song (Jurassick Dark) at the end game sequence instead of the stock closing theme. Some people have preferred the stock theme instead and I can totally understand that. If you feel the same, please PM me and I’ll share a different code version that has the stock closing theme instead (unfortunately the game only allows for one song file there so I can’t make a version that plays one and/or the other). The song is unreleased but if you want to listen to it before deciding I will PM you a private SoundCloud link to it.

#248 3 years ago
Quoted from Captain_Howdy:

Hi Everyone
I have something that might seem like a very stupid question
I have 0.98 code on JP Limited,
Just noticed this when installing the custom code
"- If you are on an earlier than 1.00 code release, I recommend you install 1.00 first. I am not sure if it matters but I do know that node changes have occurred in between official versions. In summary, I highly suggest you verify everything is working with 1.00, then install this custom code."
Does anyone know where I can find the 1.00 code?
Its not availble at Stern, there is only the latest 1.01 available to download.
I tried to udpate the JP with the custom code from Tim, but it didnt work, so it might be due to above.
Many thanks for any help

I sorted Captain_Howdy 's question via PM and gave him a link to the original 1.00 code to install and validate before installing mine. To be clear, my code is built from 1.00. Again I'm not sure if that's necessary to install the stock 1.00 before installing mine, I just figured it might be best to do so b/c certain code versions update your node boards in tandem. I do have a copy of the original 1.00 version for anyone who is on < 1.00, just PM me.

Also, going from 1.01 to my 1.00 based version has been proven to work without issue. Hope this helps anyone who has questions/concerns!

#250 3 years ago

NOTE: For anyone wondering about how to keep the settings they've changed after installing my code, it appears that Full + Verify does it. I have not tested this myself but I have verified from two people who started with 1.01 that this method worked and kept all of their settings.
1. Load only my SPK to the root of your USB drive (no need to have the 2 stock files on there which come in Stern's original .zip)
2. Choose my one and only update file from the install prompt.
3. Select FULL and VERIFY

Again, you can do any combination (Quick + No Verify, Quick + Verify, Full + No Verify, Full + Verify) starting from either 1.00 or 1.01 and my code should install successfully each time. It's just a bonus if your settings don't get wiped.
I still do recommend that you at least install the stock 1.00 code first if you are on an older aka <1.00 version before installing mine due to the node changes that have occurred through 0.96, 0.97, etc.

#261 3 years ago
Quoted from Dahawk007:

I have never used custom code before. If I load it on how do you switch back to the original?

You can install mine or the stock code at any point using the standard USB (.spk type) install process, go back to stock 1.00 or 1.01 (Whatever you were on before), go back to mine, etc. just by copying the needed files to the root of your USB. Stern only hosts the latest version on their website, not archives. I have all of the stock archives though from the inception of 0.91 all the way to 1.01 so if you need a specific stock version, just PM me. I will say that I have yet to mess with the "newer" way which is a RAW file via a SD card. If/when I can get PBrowser access again to newer 1.01+ Stern versions, I will probably go that current route. Time will tell. Hope this answers your question.

#262 3 years ago
Quoted from CPanther95:

Can't wait to add this. Well, I can't wait for my machine to get here, then I can't wait to add this.

Just my opinion, but I feel that you really should play the stock version for at least a few days prior to installing mine. I say this b/c I feel that folks who have owned their machine for a while know the stock sounds so well because of that--and b/c of that they've been able to fully appreciate the difference and joy once installing my version. It's good to have a first hand reference point for feedback too. Like, "Hey why did Tim take that sound away or use that movie line for that callout? I have a better idea or I want that stock one back." That kinda thing. While I'm not planning to enhance the code until I can access the sounds again in 1.01+, I am taking every piece of feedback to heart and consideration for the future. Again just my random thoughts. I just want you to be able to accurately gauge the amount of improvements and enhanced experience my code brings (wait was that my biased opinion there? ).

#263 3 years ago
Quoted from imagamejunky:

UPDATE
Yesterday I updated from Stern 1.01 to Tim's 1.0 with his custom ending audio. The settings and scores were saved.
Today I updated again. This time to Tim's 1.0 with the standard ending audio. This time the settings and scores were NOT saved.
So, if you want to save your settings and scores, I suggest you save your settings to a usb drive (in the utilities menu) before you update. And then of course restore these settings in the same way after you've updated.

This is SO odd! But I think what you stated leads to me knowing what's going on. Perhaps Stern implemented something in 1.01 that saves settings moving forward, no matter what version old or new you install next. Since installing mine does technically put you back to 1.00, maybe that "settings fix" is no longer a thing since moving forward you are not installing from 1.01. Eh?

#264 3 years ago
Quoted from imagamejunky:

I had it at speech +3 before. Now with Tim's mod I'm trying default (0 and 0) and the speech call-outs are already quite loud.

I talked with imagamejunky about these attenuation settings. I really don't know what to recommend here. All of the leveling I did when editing the custom callouts and music was based on w/e the standard stock settings were set at for 1.00. I don't feel as though you need to tweak these but everyone's setup is different--I for one am using the PinSUB mod to output to external speakers and a sub. Also, I learned that regardless of those settings, some callouts or music will be louder or quieter at times--and it's the game doing it/adjusting it in real time (out of our control). Everything should be as balanced as possible with my code + stock attenuation but if anyone finds a "sweet spot" for either of those settings, please share it here! Oh I will admit that the opening long script callouts are almost 100% of the time "louder" than the in game callouts once you get going. So I wouldn't go attenuating too much based on that, otherwise you're risking making all the subsequent callouts too low. Again, the game is doing that not me.

Also I can't reiterate enough that you need to set your BACKBOX SPEAKER setting to 8 Ohms if the update "decides" to flip it to 4 Ohms. That's key (unless you have installed 4 Ohm custom speakers of course).

EDIT: Ok now you guys got me messing with these attenuation settings just now LOL. I just played around a bit and I wanted to clarify what's really going on with callout and music replacements in general

So first of all, it's important to understand that the stock version callout actors' lines were all recorded in an isolated vocal booth. The sound editors just smashed the heck out of them afterwards in post production to where there's little to no dynamics left and they are all metallic sounding when listening to any given individual .wav file on its own. In fact, in many cases the engineer introduced clipping and distortion due to over-compression and limiting. You likely won't be able to tell while playing b/c the programmers compensated for this in gameplay with the way the machine's code "mixes" vocal and music in real time.

In contrast, the original dialog track I worked with (for replacement callouts) is overall lightly compressed from the 1993 actor's boom mic recordings, not isolated in the same way as the stock callouts (the JP movie actors were recorded on site with boom mics, not in some isolated vocal booth). While most were very clean, I still had to work magic to bring clarity, killing b/g noise and ever so carefully "smash" the .wavs so that they met the "volume" expected by the machine. Even with this quality track I ran into multiple hurdles on some lines. One you'll probably notice is with one of the control room entry lines -- Lex saying "It's a UNIX system, I know this." It's going to sound very pitchy and muffled. That's just how that boom mic recorded her. And believe me, I spent hours on that one line alone trying my hardest to "fix" it. But as they say in the audio biz, you can't polish a turd . What you hear in game is the best that each line can be for this machine, given the limitations/requirements of the pin. I'm very confident about that. If I wasn't I wouldn't have shared the code with you.

Three music and/or custom callout examples I'd like to call out (pun intended ) to set expectations and help you understand why certain callout or music replacements may sound better, worse, quieter, louder, etc. at any given point in game:

1) T-Rex Rampage Music: It's going to sound "quieter" than most modes where the music was replaced. This is a conundrum I cannot figure out to this day. I believe it's simply due to the nature of the live orchestra's replacement song. It's low end heavy. Even with revisiting it multiple times, re-eq-ing, messing with compression, the game just "wants" to play it quieter.

2) T-Rex Encounter: I have quite a few callout replacements that occur both when initiating and during this mode. No matter what I've tried they are all "quieter" than in other modes. I sweetened those callouts just as loud/the same quality as any. It's super bumming b/c that was a ton of creative work.

3) Chaos MB Start: I have a number of Ian Malcolm lines that will cycle/fire once you initiate it. The "whooooooosh-screeeach" SFX and music clouds them out every time for me. It's beyond frustrating. I have amped and eq'd those darn callouts numerous times to no avail. It's devastating that I couldn't figure it out b/c there are $ lines in here from Ian. I think once I revisit I may need to pull the stock SFX down manually.

In summary... Despite my efforts and regardless of what you do with the attenuation/any other audio settings, you are going to come across points in the game where you can't clearly hear my replaced line or feel that the music is "too loud" or "not loud enough".

Note that the attenuation #'s are misleading. Positive = more attenuated (quieter) and Negative = less attenuated (louder).

I will say that I just played a few games with SPEECH = 5 (to lower the callouts) and MUSIC = -3 (to boost the music) and I did feel happier overall. The moral of the story is that you could tweak these all day and never find a happy medium since there are so many variables involved.

Added over 4 years ago:

I'd like to recall what I said about SPEECH = 5 (to lower the callouts) and MUSIC = -3 (to boost the music). SPEECH = 5 is way too much attenuation in general and honestly given what I had said about callouts being at different volumes throughout, I would leave that SPEECH setting alone. Not to mention I don't know if this changes the volume of SFX. Reducing the attenuation (upping the volume) with the MUSIC setting to -2 or -3 seems to balance things out better. It's all up to you guys and your setup, but if anyone new were to read this I'd say don't touch these settings.

#269 3 years ago

Yet a third Twitch stream is happening tomorrow night (Thurs 6/25) at 7pm Pacific thanks to Reno Pinball. Tune in! https://www.twitch.tv/renopinball/
The insane amount of positive feedback from you all has been just... I don't have words. I'm so happy that it's making your guys' JP2's that much more enjoyable. C'mon PBrowser and Stern, allow me back in (to 1.01+)!!!

#271 3 years ago

Reminder: TONIGHT (6/25) at 7pm PDT, jim5six / RENO Pinball is streaming gameplay with my custom code. Just wanted to let you guys know. Hopefully I'll "virtually" see you there! https://www.twitch.tv/renopinball

15
#282 3 years ago

Hey all. I've felt the need to reiterate what was in the disclaimer everyone agreed to since someone sent another person a link today. Of course it's not public so that person who was given the link requested access from me.

Please do not share my code files whether that be sharing the link I sent you or hosting the files and sharing them on your own. Doing so is very disrespectful and violates the conditions you agreed to. Please contact me if you have someone who wants to install my code. I will happily share it with them. Donations are optional as stated in my disclaimer. Sorry be a "cop" about this but I am trying to protect both you and I and it troubles me that people are doing this despite our agreement.

#285 3 years ago
Quoted from gorditas:

Some time ago, timlah79 had opened the possibility for an experienced Pin-Browser user to make it Pro compatible. My understanding is that it is a lot of work to program the differences. I don't know if anyone has reached out to him yet with those skills. Maybe running out of Prem/LE machines will eventually work in the Pro owner's favor on this endeavor. This is a mod that I would be willing to pay for. I'm sure others would too.

Yeah I still want this to happen. Definitely need someone who is skilled with PBrowser to do the majority of the work though. I have been approached by a couple people but neither are 100% in just yet. I'll surely post here when/if that project starts. Believe me, I want the Pro owners to be able to enjoy this too!

#293 3 years ago
Quoted from zeldarioid:

Also: Are there any videos out there that show some examples of the audio package installed? Whether in a comparison to the original audio or not?

The latest was showcased on Buffalo Pinball's Twitch a couple weeks ago. I'm in the chat answering questions:

The original showcase video (NOTE This is a few versions behind as far as callouts. The music replacements are 100% accurate except my song is not at the end of the game in this version):

#295 3 years ago
Quoted from zeldarioid:

Thank you, timlah79! Just watched the Buffalo Pinball video, that audio package is fantastic!
Curious, though: Looking at the README for the latest 1.01 code, it looks like there were a decent amount of changes made between it and 1.00. Maybe they are small, insignificant adjustments? I haven’t had a chance to play JP since before the lockdowns started happening with COVID, so I haven’t played either code level. Has anyone played both, and can attest that the difference is minimal or unnoticeable? It seems they corrected a few bugs, made some QOL improvements, etc. I love the audio, but I also want to have a solid game experience with the code.
Similarly, my machine was JUST built after the factory reopened, so I anticipate it will arrive pre-loaded with v1.01. I think I might’ve seen mention in this thread somewhere though that somebody has got the older versions archived, maybe it was you, timlah79? Sorry for all the questions, I’m new (if you couldn’t tell) to pinball ownership I also feel like I saw that board/firmware updates happened with code updates, or at least some. Is downgrading code possible/safe on these newer Stern games?

Thanks man! I can't really attest to the differences with 1.01 as I have not installed that myself. I do know that some people have had to rely on the additional t-rex adjustments which is a bummer. There are some posts/opinions about this earlier in the thread if you scroll through.

Yeah I imagine yours will come with 1.01. And yes, I have archives of all the older versions. If your machine comes with 1.00 or 1.01 you should be all set to install my code. I have recommended due to the node board changes version by version that you at least have stock 1.00 installed. But again that's just me speculating that that's needed. Beyond going from 1.01 to down to my code (based on 1.00) I'm not quite sure how far back you can downgrade. Again someone else may know better. I'm not an expert with all the inner workings of the firmwares, just pretty good at the sound stuff in PB .

16
#299 3 years ago
Quoted from Huggers:

Okay just bought a Pro. Someone with the required skills pleeeeeeeaaaase get this code on the Pro!

IMPORTANT PSA! I NEED A PRO OWNER'S HELP
------------------------------------------------
Screw it. You Pro owners need this. I'm going to take on the challenge. I just was able to figure out the sound script mapping to Pro. Given that didn't take me more than an hour or so, the only next step is the meticulous manual import of 404 sounds. I have just created a Pro version with some key replacements. Since I don't have a Pro I need someone to test this for me. Please PM me if you are interested in trying this out. If all goes well, I will continue.

#311 3 years ago
Quoted from zeldarioid:

Well now I am confuse!

It’s been proven that you can install my code on top of 1.01. With that said, this does still mean you will be technically reverting to (and operating from) 1.00 when installing mine. In other words, you won’t have access to the minor 1.01 changes like the additional t-rex adjustments they put into that version. Hope this clarifies.

#314 3 years ago
Quoted from imagamejunky:

Guys. Let me help here.
Stern writes code for a game. Complete code. All audio, video, IFTT (if this then that) programming, led colors, etc etc etc.
When they release an update (like .spk 1.01) they make some changes to the previous code. Sometimes changes are HUGE. Sometimes they are not. When you run the .spk you are changing parts of the previous code or adding completely new parts, not replacing the whole thing.
Ok..
Stern released 1.0. Then Tim made his version. His version IS Sterns 1.0 in every way but he swapped out hundreds of audio tracks. Everything else is 1.0.
Now, if you want Sterns 1.01 .spk update with the extra Trex goodies then you will be running Sterns stock audio along with it.
Stern created a blockade that stops pinball browser from working with 1.01. Its possible that eventually pinball browser will bypass Sterns blockade and then guys like Tim (and Cleland, me, and others) will be able to continue changing audio tracks in each of Sterns updates. But until that happens you will have to choose. Stay with Tim's 1.0 or update to Stern 1.0-whatever.
Hope that makes it clear as mud..

This sums things up perfectly, thank you @imagamejunky! If I could pin this to the thread I would (I'm awaiting a response from the mods to see if I can take ownership of the thread or if I need to create a new one).

#315 3 years ago
Quoted from timlah79:

IMPORTANT PSA! I NEED A PRO OWNER'S HELP
------------------------------------------------
Screw it. You Pro owners need this. I'm going to take on the challenge. I just was able to figure out the sound script mapping to Pro. Given that didn't take me more than an hour or so, the only next step is the meticulous manual import of 404 sounds. I have just created a Pro version with some key replacements. Since I don't have a Pro I need someone to test this for me. Please PM me if you are interested in trying this out. If all goes well, I will continue.

GOOD NEWS: So far two folks have successfully installed and tested my Pro beta version! One started from 1.00, the other from 1.01 and both had successful results. I'm still waiting on a 3rd Pro owner's confirmation but things are looking good. I'll be plugging away this weekend at the other 390-ish sound replacements and follow-up here once it's in parity with the LE/Prem version. I may even make some improvements to both versions along the way. Will keep you guys posted!

24
#319 3 years ago

FANTASTIC NEWS FOR PRO OWNERS! THE PRO VERSION IS COMPLETE!

I spent the entire day today importing my Prem/LE code version's 404 callouts and 22 music replacements into Pro 1.00. I literally just finished. In other words, the Pro version of my custom code is ready for all Pro owners to enjoy! Please PM me if you would like to install it.
(BTW I made some improvements along the way, so for now technically you Pro owners have a better version. Just some minor adjustments made so don't freak out if you're a Prem/LE owner. You probably wouldn't even notice them if I created a new version for ya. They will be a part of my additions once I can access versions 1.01+ via PBrowser.)

#323 3 years ago

Random question for those who understand pinside more than I do: I need to somehow take ownership of this thread, especially so I can pin some of your guys' helpful responses about installing Pro vs. Prem/LE, 1.00 vs. 1.01, etc. I PM'd robin who helped me with other issues in the past but my message about this was sent 13 days ago and I haven't heard back. Is there a better way to contact a moderator to help me out?

#325 3 years ago

Since my code is now able to be celebrated by all Pro, Prem, and LE owners I felt it only fitting to finally release the song I was inspired to write throughout this process -- Jurassick Dark. You can now listen to it in full via my Bandcamp or SoundCloud and download it if you wish.

Bandcamp: https://timstiles.bandcamp.com/track/jurassick-dark
SoundCloud: https://soundcloud.com/tim-stiles/jurassick-dark-master-v3-w-cuts-by-qreepz

I can't thank you guys enough for the overwhelmingly positive response for this work. It elates me that I'm making everyone's experience with this already amazing pin so much better. I've been cataloging every praise and criticism. I may even write another song based on this experience alone. For now, please enjoy both the new audio experience and "Jurassick Dark" if you are a fan!

I think Dr. Alan Grant said it best, "The world has just changed so radically and we're all... running to catch up." I'm glad I added that sample to the song.

Please enjoy and share!

Jurassick Dark Cover25pct (resized).pngJurassick Dark Cover25pct (resized).png
#332 3 years ago
Quoted from Jarbyjibbo:

Good for you buddy! That would have taken much longer for someone else to stumble through the process of trying to convert it to the pro. I don't even have the game (yet?) but I definitely respect the commitment and work put into it. The custom sound on my LOTR is a literal game changer for me so I can understand the excitement by everyone.

I had to do it. It would be wrong for Pro owners not to be able to enjoy the improvements. I was so thankful to figure out that the Pro sound script locations were identical to the Prem/LE version in 1.00. I've had to deal with those location changes since I started working in this in .96 all the way up to 1.00. Given that the Pro and Prem/LE bookmarks ended up being parity in 1.00, I decided to go to town, manually adding all 404 callouts and 22 music replacements. Took me a couple days (probably 18 hours or so) but less time than I'd though it would. And yes to have some poor soul who I'd have to teach my methods to do this instead, not to mention hosting all those sound files would have taken way longer.

#338 3 years ago

QQ for all of those who've spent time with my code. Has anyone heard, "Clever Girl" from the movie yet? I actually can't remember the last time I did or if I ever have, actually. I did swap out that exact same callout in the game's stock actor(s) lines with the movie version. I thought when doing so it played during some part of the build-up to or during raptor MB itself (there are all kinds of variations I replaced in that entire sequence). Now I'm thinking either the game doesn't play that script ever OR that it's only triggered during the "Raptors In The Kitchen" mode (which I have only got to a couple times). I'd love to know if anyone has heard it in any part of their playing time and when.

#340 3 years ago
Quoted from Royale-W-Cheese:

I think I did hear it, I had a million balls flying around. I did hear that's a big pile of shit...HAHAHAAH

Ah ok good it just may not get triggered as often as other lines in that sequence. I'll keep listening.

Ha, yeah I decided that big pile of shit line was fitting for a ball drained/saved variation. Glad you approve!

#342 3 years ago
Quoted from gorditas:

I did hear, "Clever Girl!" It made me smile when it came across. I wasn't paying attention to what triggered it.
I did the USB only, FULL + Verify over 1.01 code. 1.0 is now the active installation. It has seemed to work flawlessly, except for the first test game. (See Photo) It displayed "MODE NAME" under T-REX. I presume the label "MODE NAME" is a coding place holder that shouldn't be displayed. After rebooting, I haven't seen it since, so it might have been a fluke. This might be a Stern 1.0 issue, not one from timlah79.
This really does take the game to another level. I just have to keep my kids from mentioning the aforementioned Jeff Goldbloom line about the dung pile to my wife!
[quoted image]

I've never seen that MODE NAME thing but I haven't paid much attention to the video display. That has to be an anomaly, not introduced by my code. After yours and Royale-W-Cheese 's answer, I want to say that Clever Girl does play at the last cage hit which starts raptor multiball, just super randomly OR it plays at some point during when you trap a ball in the cage. Good to know you've at least heard it. As far as Full vs. Quick install and what version you start from, I'm also unaware of the differences. I can't imagine that makes a difference for when/if certain callouts play but I'll claim ignorance on that front. Thanks for at least confirming that my addition of that line actually plays!

Oh and as far as that Goldblum line, the game seems to trigger the other, non-cursing lines I replaced more often. It usually plays, "at least you're out of the tree", "they're expensive, put em back", "It's alright, I've got you (Dr. Grant)", "bounces it back...", maybe others I can't remember right now. That one though makes me laugh and feel better immediately once I realize the drain and that I just killed any further ball save.

In any case, you'll never hear the awful stock actors for ball saved with my code, only JP original movie lines that I meticulously replaced.

#344 3 years ago
Quoted from seenev:

I tried out the code tonight. It's nice to hear the real dialog but I ended up going back to stock because so many of the callouts were random and didn't fit the moment in the game. The stock callouts are pretty bad but at least they make sense. It would be great to have a version of this that trims out all the callouts that don't relate to anything in the game.

seenev The callout replacement decisions I made were anything but "random." They were meticulously decided upon and I didn't replace callouts that I felt were needed for direction. There's no way I could ever please everyone. For you to say that my decisions don't "make sense" needs specific clarification if you're going to post your opinion publicly. You are the first to raise such concern. I don't like this post as it feels like a slap in the face. Please PM me with the specific replacements you feel don't make sense or somehow take away from the gameplay.

10
#356 3 years ago

Sorry for flying off the handle a bit, guys. I will admit I was being overly sensitive about the comment. I am ok with publicly posted criticism and feedback, but only if it's *constructive* in such a way that helps me to improve upon what I've already done when I revisit. There were no specifics, so it didn't come across as constructive or helpful for others to read. Plus, one of my primary goals was to *not* throw random lines in just to fill space. I feel like I did a pretty good job on that front with the limitations at hand. So that's why I reacted in the manner I did. I apologize.

To address the couple criticisms surfaced since -- Thank you for bringing them up!

1) Ian Malcolm: You will remember to wash your hands before you eat anything OR Ian Malcolm: Life, Uh finds a way.

These replace the stock male actor saying, "Shoot white arrows to spell map." I absolutely agree that my choices are out of context for this callout. However, this is a prime example of me just making a creative decision, based on my opinion. I cannot stand hearing that line/stock actor all the time and I think it's a relatively useless callout. If you don't know that you need to shoot the blinking arrows to spell map, it must be your first time playing the game. Therefore, this gave me a chance to introduce lines from the movie that I liked (and both worked within the script time length the game code limits me to).

2) Ian Malcolm: That is one big pile of shit

This replaces the stock Muldoon saying, "Its alright I've got you" when you ball drains but gets saved. I used this b/c I of course like that line from the movie, but also in light of what I thought many people had in their head when their round starts and they get drained--like, "man, that was BS!"
I actually had a more accurate line for this before I replaced the Malcom BS line. I had Dr. Grant: "Here, I've got you" (when he's helping Timmy out of the tree). That line though was one of those that just wasn't good quality in the dialog track I'm working from--too muffled, tough to clearly hear that line when it played in the game. So unfortunately it had to go.

So, yeah I can see all kinds of valid opinions about those two changes and how they are probably not going to cater to everyone. I'm open to new ideas!

#358 3 years ago
Quoted from MrMikeman:

Dude. Don’t change a damn thing. You did an awesome job! If I want something different I can make the change myself!!
I hate the shoot the white arrow call too lol. Sounds like a bad impression of arnold in terminator. Lol.

Thanks so much for this comment. Yes, anyone who knows PB can take my code into it and adjust anything I've changed for their own machine. Good point! I was appalled when yet another actor was introduced. And this time an actor that is not even supposed to mimic a movie character. It made my life very difficult once they did that (either in 0.97 or 1.00, I can't remember). He wasn't there when I started working on this, so I had to figure out what scripts added him as well as the scripts that they replaced the other actors' voices with his instead. That was a confusing nightmare in itself during this process. I know why they added him--some new lines were needed for more directional callouts. I get that, I just don't understand why they added him instead of having one of the other, at least somewhat close to movie sounding actors do those new callouts. He's no Dr. Grant, that's for sure...

In summary, I think anyone who is a fan of the movies can agree that it's unfortunate that licensing was basically not properly implemented for this game. This thread and my work wouldn't exist if it were otherwise. With that said, I can also empathize with anyone who isn't bothered by the stock actors or doesn't share the same love as I do with the franchise. The game is incredible with or without my audio. I just had to do this and share it with everyone b/c of my own nerdism for it all.

#359 3 years ago

Possible install epiphany/good news:

Given that pretty much anyone who was on 1.01 has said that when they install my code, nothing gets wiped (aka all settings & scores are retained), I decided to finally install 1.01 and then my custom version. I had been operating from 1.00. I installed 1.01 with Quick + No Verify. I then installed the custom version I have given you guys with Full + Verify. All my settings and high scores were retained! This has not been the case in every version of mine that I've installed when already on 1.00 (no matter the Full/Quick, Verify/or not). I noticed during both installs, the machine did some node board updates after powering back on. I also noticed a message during both exercises saying "all settings restored." I had not seen this message when installing 1.00 or any of my custom 1.00-based versions. What this tells me is a) that something was done in 1.01 that keeps settings and scores even if you "downgrade" to an earlier version and b) that it's actually beneficial for people to install 1.01 before installing mine (if you're only on 1.00). I'm either right or the Full + Verify had something to do with this. I think this is something they must have fixed with 1.01. Moral of the story I guess is that it's best to start with 1.01 before you install my code. Curious if anyone has some insight here but I wanted to share my findings at least to make things easier on folks who elect to install my code.

#370 3 years ago

Hey guys. For the time being, please don't PM me about making updates or porting existing customizations to 1.01. While it's awesome that I can now access 1.01's sound files (all thanks to PBrowser's amazing latest app update), I am not allowed to share firmware files as per its developer. If I do, my PB license will be revoked. I need to be respectful of his requirements.

The other blocker is that upon investigation today into 1.01, the sound script locations have been completely jumbled vs. 1.00. This means that everything I bookmarked in 1.00 and prior is now irrelevant/unusable to accurately pinpoint any given sound script. Until I can figure out how to realign such changes, I won't be able to do anything. Bookmarking 3800+ locations alone and figuring out script changes from 0.96+ to 1.00 each time was months of work prior and a prerequisite for me to implement sounds in the first place.

If you are PB savvy with adapting .dat changes from firmware version to version (with JP or any Spike 2 code releases in general): Please PM me. I could use any help I can get.

In summary, my hands are tied in more ways than one. At this time, I cannot promise any updates nor share even my current code version with you. Really sorry to be the bearer of bad news instead of good. I haven't given up. I'm still looking into all of this and figuring out how to do things the right way while following the new sharing rules. Thanks for your understanding and patience.

#372 3 years ago
Quoted from delt31:

Tim - the way I understand it is that you can share the macro with folks which essentially will provide the updates to the code that way. So I believe you can eventually share it if you want. Just an FYI.
I can’t comment on file locations but from experience on JP, stern mixes up the file locations when they update which is so annoying when trying to adapt custom code to the new version!

I didn't go into full detail about what I know I *could* do with macros. Unfortunately I don't have those macros from my previous manual work (since they go away if you don't make 3 more clicks to save them each time you manually import a sound) and even if I did they'd be worthless since 1.01 has it's script locations completely changed. That's why I PM'd you hoping you could help with the re-aligning part. If you can help, let's please take this convo offline. You have my PM.

#377 3 years ago
Quoted from meandean:

If anyone has the pro version . Can they pm it to me please . Would greatly appreciate it

I hope that no one is honoring requests like this. Sharing my code is against what people agreed to in the disclaimer. Sharing custom code made from PinBrowser in general is also no longer allowed per its developer. I will lose my PB license if this happens. Once I can get all the macros and sound script locations in order for 1.01, there will be an option to "patch" my code changes. For now there is no option. Please do not try work around these requirements. Please be patient for now.

#379 3 years ago
Quoted from timlah79:

I hope that no one is honoring requests like this. Sharing my code is against what people agreed to in the disclaimer. Sharing custom code made from PinBrowser in general is also no longer allowed per its developer. I will lose my PB license if this happens. Once I can get all the macros and sound script locations in order for 1.01, there will be an option to "patch" my code changes. For now there is no option. Please do not try work around these requirements. Please be patient for now.

To clarify this was no "attack" against Dean. In fact, him and I met on the phone just now to discuss this and the limitations. It was great to meet yet another pin lover of this game and get him sorted in the new, allowed way. I just want to retain my PB license at this point so I can port and make improvements to 1.01+ moving forward. That was the point of my reply. I hope you guys can understand where I'm coming from in general. Hopefully good news is coming soon!

#389 3 years ago
Quoted from MrMikeman:

Annnnd of course now that 1.01 has been cracked they come out with 1.02.. LOL..
How long did that take? 2 days?
Anyone want to bet that Stern was sitting on this update and waiting until PB was fixed just to break it again..
The cat & mouse game continues...

I can't keep up. I literally today just figured out how to re-map the 3800+ sound script locations they changed from 1.00 to 1.01 (through some insane VLOOKUP madness). Now this... and now 1.02 is blocked in PB. This is "war" of sorts against consumers shouldn't be happening. It's just not right.

#394 3 years ago
Quoted from timlah79:

I can't keep up. I literally today just figured out how to re-map the 3800+ sound script locations they changed from 1.00 to 1.01 (through some insane VLOOKUP madness). Now this... and now 1.02 is blocked in PB. This is "war" of sorts against consumers shouldn't be happening. It's just not right.

I just watched about half of the dead flip stream of 1.02. I witnessed no gameplay improvements. I feel like this update was just yet another meant to block PB access and for some stupid reason be evangelized on twitch as if it brings any benefit. I'm likely giving up at this point. My attempts to simply bring joy to those who paid $5k-10k for their machines, wanting such a purchase to actually represent the JP franchise ends with my 1.00 version. This whole ordeal has brought tons of stress and disappointment into my life over the past few months. I hope things will change and I can move forward at some point but this blocking has gotten out of hand. For now I need to break from this for the sake of my own sanity. Sorry guys.

#411 3 years ago

PLEASE READ

1. As I mentioned a few posts back, I am not allowed to share firmware files directly per the Pinball Browser dev's new requirements stated in his v7.50 app release notes. Doing so would end up in me losing my PB license altogether. I need to be respectful of his wishes. He has outlined an alternate, allowed method that I'm exploring. See all details under the "Sounds" section here: https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/78#post-5740605

2. Good news! He just released yet another PB version that does allow access to 1.02 (v7.53). Confirmation here: https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/81#post-5748784

3. While #2 is amazing, I have tons of work ahead of me to share my customizations the new, allowed way. I have to finish the remapping of all 3800+ sound script locations that have changed in 1.01 and 1.02 as well as manually regenerate the 400+ macros that will be needed to port all of my 1.00 changes to 1.02. If I'm lucky, once that's done for the Prem/LE version, I will be able to turnaround and just use the same adjustments/macros to support the Pro.

Given all of the above, please don't PM me asking for code files. I will keep you guys updated via this thread as I make progress on #3. I appreciate your patience and understanding.

Added over 4 years ago:

Things have changed. You are again able to PM me for my custom code file itself (the 1.00 based, latest version I have for LE/Prem and Pro). Please don't post here asking why, PM me if you have any questions.

I'm also still hard at work on supporting 1.02+ and I'll keep you guys updated on that front as promised.

10
#421 3 years ago

Just wanted to share an update with a bit of good-ish and not so good news.

Good-ish news: Today I was able to finalize mapping of the 3800+ sound script changes from my 1.00 custom bookmarks to 1.02 (these were intentionally introduced from 1.00 LE to 1.02 LE in order to block PB). This was a heroic effort and I'll refrain from details for good reason. It took me literally my whole weekend + I took work off Fri to work on this alone. Now this doesn't at all mean that I have been able to port any of my sounds. I'm talking about stock 1.00 to stock 1.02 script changes, simply so I can have my custom bookmarked locations aligned properly and move forward. Importing my sounds is going to be a whole different beast. From the looks of things I am going to have to manually import all of them again (like I did to get you guys a Pro 1.00 based version) to generate new macros that I can hopefully then leverage in a later code update via macros (I'm looking at this toward the unknown future per se so I don't have to do what I did here ever again). It's simply unreliable to try the macro method now even with the work I've done to re-align. My hope is that the work I did above along with doing one last manual import will allow me to macro upload instead of manual should a new version come out.

Not so good news: Pro 1.02 has also been jumbled vs. LE 1.02 aka does not have script parity with LE 1.02 as I learned it did in Pro 1.00 vs. LE 1.00. They are really trying to work against people like me. In summary, I don't know if I'll be able to support a Pro 1.02 based version. I will be looking into that but not until later down the line.

-Tim

10
#427 3 years ago
Quoted from modsbox:

Just thought I'd chime in with a suggestion re: distribution, given that it sounds as the changes re: Pinball Browser's guidelines are about to / have already created a lot of work for folks working on patches like this. Sorry if this is a little lengthy and has been considered already.
Tim (or others working on this effort), have you looked into simply leveraging a generic file patching app to provide these? I can explain how they work and even provide a recommendation of one to use from back when I was messing around with sounds on my Jurassic Park Pro.
In the video game emulation community, hacks-- in this case I simply mean modifications to game ROMs-- are very common thing. And this problem of licensing/rights is obviously front and center because distributing game ROMs is not technically legal. So what people have long done in the romhack commmunity is use a patch creation tool to create things called .IPS patches. The patching tools have two modes, a creation mode and a patching mode. In creation mode, you simply point it to the original unmodified file and then the one with your hack applied to it. It then observes the differences between the two files and creates an .IPS patch file which contains the differences, and instructions to the patching app on what parts of the file to apply what contents to it.
One issue here is that .IPS patches and the tools were designed to work with generally tiny files on the order of a few megabytes. So when I tried to make one which took a stock Jurassic Park SD image and one that I had modified just to have a few new sounds in it, it didn't work.
I did some research and found a patching program that uses 'xdelta' patching (a differently designed but very similar in concept to .IPS tech) and works on big files.
Sure enough I was able to use this program, called Delta Patcher, to do what I want. I changed one sound out of my JP Pro SD Image using Pinball Browser (swapping in a 300KB wav for 'Welcome to Jurassic Park'), then used the delta patcher to make an .xdelta patch file. Patch file is around that same 300K as the .WAV was (since that's obviously what needs to be modified in the image), and all you need to turn the stock firmware image file into one with the new sound in it is the original firmware file, the 300K .xdelta patch, and the Delta Patcher program.
So if you used this approach, distributing new sound packages is as simple as creating modified updated versions of the SD card image files, then using the tool to create .xdelta patches by comparing the two files, and distributing the .xdelta patches.
Then people who want to apply these changes to their games just have to do the following-- 1- Download the appropriate source SD Image file firmware for their game from Stern. 2- Download the (free) Delta Patcher app, 3- Download the .xdelta patch file created for that game and firmware version, and finally 4- run the tool to patch the SD image file. No need for anyone who wants to use the images to have or buy Pinball Browser at all.
Happy to share an example file or point people to the patching tool I found that works great for this (first hit on Google if you search 'download delta patcher').

Wow this is more than interesting! Thank you for such detail. I'll look into it.

BTW, things have changed a bit... I can say that I am currently "re-allowed" to share my current 1.00 based versions (PREM/LE and Pro). I won't get into why so please don't ask . But basically anyone may now PM me for those versions if interested.

I'm awaiting a new PB feature that should allow me to more easily port all my sounds to 1.02+. Unsure the ETA but should be soon. I've done all the heavy lifting so far for 1.02 LE support, so if this feature works out I'll have a new version soon thereafter.

10
#433 3 years ago

For people who keep trying to share links to my work or have decided to host public links to it: Please stop this. Doing so is disrespectful and goes against what you agreed to. Not to mention doing so could thwart my ability to move forward. If someone you know is interested in my audio work, please have them reach out to me.

Added over 4 years ago:

EDIT: Apparently the most recent share I discovered had no ill intent. Sorry for flying off the handle again! I guess I just care about this project, maybe a little too emotionally at times.

#437 3 years ago
Quoted from PeterG:

Question, I have Tim's code on my machine and burned another SD with code 1.02 using etcher and the stern code from their site. Can I just swap code? One week 1.02 and the other week the 1.0 version from Tim? Any issues with node boards updates etc. I really do not want to brick my machine.

I don't think you have any risk of bricking your machine (famous last words though LOL). This is my understanding of how "swapping SDs can work" but I'm not an expert in the SD image realm (soon to be tho!).

I think sliprose lined it out best in this post but let me see if I can help with proposed steps below: https://beta.pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/7#post-5733348

1. Have 2 SD Cards, let's call them SD(a) and SD(b).
2. Flash the stock 1.02 code onto both SD(a) and SD(b). SD(a) now becomes your stock 1.02 fallback, so put it aside for safekeeping/for updating any 1.03, 04 or w/e later release comes out.
3. Insert SD(b) into your machine
4. Fire up the machine. This should install 1.02 stock
5. While keeping SD(b) inserted, insert the USB with the custom 1.00 SPK code
6. Go through the install prompts for FULL + VERIFY = Yes

Result: You now have...
- SD(a) with fully stock 1.02 that you've set aside for safe keeping
- SD(b) with essentially the custom 1.00 based code on it

Now you can swap SD cards at will, no more USB nonsense to swap from custom 1.00 based code experience to a 1.02 stock experience, no more running through install prompts each time either.

From my minimal testing, you will see node board changes in either case (which I think means you get reverted to 1.00 mode changes with the custom SD(b) I think, but I'm not too sure).

I also think with this method too that your settings and scores will be retained but don't quote me on that. For me, if the screen confirms with a message "all settings and scores restored", then you're golden. Not sure what triggers this. When you don't see the message though that's an indication that likely nothing got saved and you're back to stock 1.00 or 1.02 settings depending on which SD you had at the time.

Someone in this thread will likely confirm/deny/correct everything I just said above. I'm still learning just like you are but I hope this helps. Future updates will not have any of this SPK nonsense, I can tell you that but also need to leave it at that for now.

#442 3 years ago
Quoted from Mutt:

FYI, the SD card in that pic didn't work. I went & found a 16GB that's not utlra & it worked fine.

I bought a 16GB Ultra and it works. I think it could be a problem with the disk size not matching the intended card OR if for some reason yours wasn't formatted to FAT32.

This is the one I bought and it worked out of the box: https://www.amazon.com/gp/product/B0143RTB1E/ref=ppx_yo_dt_b_asin_title_o05_s00

11
#445 3 years ago

ATTN: PRO and PREM OWNERS - TESTERS NEEDED FOR MY 1.02 CUSTOM VERSIONS!

Great news! I have successfully created and tested on my own LE machine, a PREM/LE 1.02 based version that has all my sound replacements (from my 1.00 custom) in the right spots. I believe that within that effort, I've created a successful PRO version as well but I can't be sure since I don't own a PRO or PREM.

My current ask: For a handful of PRO and PREM owners to test these respective custom 1.02 based versions to verify the new sounds are in the right spots. Note that this will be the .raw / SD card method (not USB/.spk). Therefore, if you're willing to test, you will need to know how to flash these .raw files to an SD card and have an extra SD card on hand for it (aka please don't overwrite your existing SD card). I am only looking for folks who have spent a bit of time with my 1.00 based versions (b/c only they would know if something was off). If you meet these qualifications please PM me ASAP and I'll send the testing details. Thanks!

19
#453 3 years ago

JP PREM/LE & PRO 1.02 VERSIONS ARE FINALIZED (FINALLY)!

ATTN: Those looking for a 1.02 based version with my custom sound work.

After many hours over the past couple months, simply trying to get my 1.00 based custom sounds into 1.02 based, PREM/LE & PRO versions, it appears my efforts have finally succeeded. We are talking, no joke 100+ hrs for this alone--hours I wish I could've spent improving upon the last instead of wrestling with the changes made specifically to block people like me, but it is what it is. The audio work I've done has apparently improved people's experience playing JP, even to the point of people telling me they're keeping their machines b/c of it or buying the machine b/c of it (I know one pinsider said that was "laughable" but it's actually true and has motivated me to continue to say the least!). I've been fortunate enough to hear everyone's feedback first hand and can't thank all of you enough for the time taken to write me about it or post on the forums. I know the "spies" are among us, probably reading this right now but I hope if they are they will read the responses of praise in this thread and begin to understand why these changes were needed and why what's all happening here is a benefit to them in the end. I've done what I've done b/c it needed to be done. I'm sharing it freely b/c it's not fair to keep this to my own machine. But I digress...

For those interested in obtaining this 1.02 based version: This includes those who have received previous versions and/or PM'd me prior. Managing PM's from now approaching 100 owners who've contacted me has been difficult in itself. I cannot keep track and respond to everyone.

Therefore...

You'll need to PM me with:

a) SUBJECT: Your model (PREM/LE or PRO)

b) BODY: Your gmail/google email address (since I am not hosting any files publicly and nor should you)

NOTE: If you have already PM'd me prior, please just reply to our existing thread with the same a & b info in the body of your email.

IMPORTANT: There will be some general differences b/t the 1.00 versions and these 1.02's:

a) Since I am now forced to use a macro, bulk upload method and rely on a PB feature to map the right sound replacements, I am limited on what I can do level-wise. What I mean by this is that you may find some callouts too loud or some music too low, I'm sorry. But this should not be super impactful to your experience. It's out of my control. I have to use this method and am not trying to go through all (now 470) replacements manually.

b) There are bugs with the PBrowser tool that I am helping the dev work out. These bugs may make it so a custom callout is "cut off" or triggered at the wrong time. Again, not a devastating issue (and I personally haven't heard of anything except for one instance that one pinsider brought to my attention). Please PM me with specific details if you run into this.

c) These 1.02 versions use the .RAW / SD Card method (the latest, most reliable, and currently supported by PinBrowser and Stern), not the .SPK / USB method. You need to know how to install this properly via flashing .RAW to SD. I will not be providing advice/guidance here. The only advice I can provide is that you definitely should not overwrite your currently working SD card. Use a different SD card.

d) This won't be full parity, callout replacement-wise with anyone used to my custom 1.00 based versions vs. this 1.02 based version. Stern has in fact omitted certain callout triggers entirely in 1.02 (aka just disabled callouts so all you hear is SFX where you used to hear a callout stock or my replacement movie line-wise. I noticed this today with raptor cage hits). They've also reintroduced triggered callouts that I had never heard before. These are stock actor lines that never played in 1.00, so haven't swapped any of them out.

What this means is 1) You may, in general hear less callouts altogether and/or 2) You may hear stock actors in a few places I'd previously swapped for movie actors. #1 is out of my control. #2 Is something I'll have to manually fix as I listen on my machine. :/

To beta testers: Thank you for your help here, your work is done! Any private links I sent you are now disabled and I am following up with you with new links as we speak (aka no need to ping me unless you don't hear from me shortly).

In summary, thanks to everyone for their support and patience! I hope that this is a turning point and that I can continue tackling my long laundry list of MORE sound improvements. For the time being, I just need to hear back if there are any issues with the latest. Please enjoy my current efforts with you and your pin-family. I feel fortunate to have made so many great connections during this time. We are a community after all, helping one another. I'm glad I'm able to contribute and share my creativity with you all.

-Tim

#457 3 years ago

I think I just finally responded to all 30 some odd pinside emails I woke up to this morning. If I haven't replied to you yet please ping me again.

#461 3 years ago
Quoted from gorditas:

What changes on Pro 1.0 to 1.02? When I rolled back to 1.0 to get the custom audio, I didn't feel like I missed anything code wise, but just gained the audio that should have been from the factory.

This is a GREAT question! Even on my LE with my custom 1.02 I have yet to really notice any gameplay difference/improvements that I would care about, let alone no better T-Rex catching, etc. etc. (despite what's been put into the 1.02 release notes). In fact the only difference I have noticed is a negative--What I mentioned above about 1.02 triggering less callouts (just playing FX as is instead). I dunno. To me it seems that there's no clearly identifiable improvement from 1.00 to 1.01 to 1.02 for an average player like myself. I think this is even more true for Pro owners but I don't have a reference point. Happy to hear other's thoughts on this.

#465 3 years ago
Quoted from sliprose:

1) with machine off and old code still in, put a usb drive in board on backbox
2) turn on machine, open coin door and go to settings/UTIL
3) Choose the Save option - save all settings will give a default file name for a file on USB and press select button to save to USB
3) Turn off machine, remove USB
4) Install flashed SD card with new code and turn machine on
5) turn off machine after code loads - put USB with saved setting file back in backbox
6) Turn machine back on, open coin door and go to settings/util and choose Load - will show your file and hit select
7) Turn off machine, remove USB
8) Play pinball!

Thanks sliprose for posting these instructions!
To clarify though (since I'm new to this) wouldn't these additional instructions apply?
a) Make sure you don't have any .SPK code files on the root of the USB (b/c when plugged in, otherwise the pin will detect and want you to install new code)
b) Each time you intend to swap an SD, *before doing that* you need to re-connect that USB and do the save process again (so you have your latest settings and scores)
c) After b do the load method in step #6

I'm also curious as to what happens if you saved settings while on 1.00 then use the Load method to load those once on 1.02 since Stern keeps updating the available settings version to version.

I'm a bit out of it at the moment so maybe I'm trippin'. Just thought to ask.

#467 3 years ago

Important note: I have found another bug with Pin Browser. It's not a game changer nor anything to worry about stability-wise, but it is a problem affecting the replacement sounds in the latest 1.02 versions you've received.

As you may know one of the biggest difficulties in me porting my sounds to 1.02 is b/c of Stern jumbling nearly all 3852 sound locations. PB has created a feature that detects these shifts and dumps the location shifts to a text file. I have to rely on the accuracy of this in order to bulk re-import all 470 of my sounds to 1.02 via a macro. This has all worked except for one caveat (the bug): Apparently if a sound location has *not* changed, the bulk import of any of those unchanged sound locations fails to import my replacement sound file (PB ignores them).
The result is that many (how many? I have no idea but shouldn't be too many) intended callouts are not changed as they were in my last 1.00 versions. I've only uncovered 2 lines so far affected by this bug but I'm worried there are more:

1. One of (6 or 8 variations of) the stock actors saying "Shoot Again" should have a movie line instead but plays the stock actor
2. One of the (2 variations of) the stock actors saying "Its a UNIX system you know this" should have a movie line instead (the daughter saying the same line) but plays the stock actor at certain times instead.

EDIT (8/7/20 12:00PM PT): This fortunately has turned out to be *far less* impactful than I feared. I used some trickery to figure out how many sound replacements could be affected. Turns out it's literally the only two I discovered above, well for PREM/LE in that the rest that didn't shift were not sound scripts I intended to replace anyway. I'm still looking into the PRO but I'll likely have to rely on you guys to tell me if somethings missing. If you care about those two new movie lines, the fixed PREM/LE files are ready to be re-downloaded, same private links, same filenames. If you re-download, re-flash, etc. you'll have those lines replaced. /END EDIT

With all that said I'm feeling very beat down by all of this. The porting to 1.02 was an incredible amount of work. To find new bugs in the process and having to now spend more time figuring out and correcting these sounds is going to be a different kind of difficult. If this becomes more sounds than I think it is, I will post again and adjust the links with updated versions accordingly.

Please let me know if you hear anything else that's out of place or "missing" if you have already spent time with a 1.00 version. I think what I described above is minor for the player. But to me it's major since it often times takes up to an hour or two per sound replacement depending on the work required to get it sounding right and in the right spot. If any given sound I've replaced gets lost/omitted by the machine, I've wasted my time. All I want is to be enabled to continue to improve/add new sounds but I keep getting pushed backwards instead of being able to move forward with what matters... The replacement audio work itself.

#471 3 years ago
Quoted from Waldo:

Tim. Thanks for all your work on this. The more movie call outs the better. So good I kinda cringe when I hear a stock Stern callout now! So probably gonna rock your 1.0 software for the time being as less movie ones seems like a huge drawback to 1.02.

Thanks Waldo ! There is good news at least for PREM/LE (should be good news for PRO too but I need people to try listening and let me know). See my edited post above: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/10#post-5784494

#475 3 years ago

So now that I've mostly gotten over the hump with the bugs and issues faced porting to 1.02, I'm looking to dig back into swapping more stock callouts that still exist for JP movie actor lines. Hoping you guys could share your thoughts here. What I'm looking for:

Any stock actor callouts I have yet to replace where you don't feel the current stock actor's line is necessary for directing the player (i.e. ones where there may not be a similar line in the movie, but the specific callout could really be replaced with any good movie line that seems it would fit the duration of the stock actor's line). The first thing that comes to mind here is the various "supply drop" lines I've yet to swap. For me personally, I don't find those useful. Do you agree?

Any stock actor callouts I have yet to replace that do provide direction and/or you like as is (aka callouts you would be upset by if I swapped them for a movie line).

Overall it would help for people to reply with a) any movie lines you have yet to hear (which would mean I have likely not used yet) but would like to and/or b) the exact verbiage of any stock actor line you'd like to hear replaced (even if you don't have an idea for a replacement).

Appreciate the help!

#478 3 years ago
Quoted from Waldo:

I haven’t heard the Jeff Goldblum line, “Must go faster!”

You should at some point hear that line at T-Rex Chase start. I think I've heard it while playing my latest 1.02 based version, but I'm not too sure. It definitely played in the 1.00 version. I'll make note to listen. Hopefully it's not one of those stock actor callouts they decided to disable (hence that would make it so my replacement is disabled). LMK if you end up hearing it eventually. Thanks for the input and this also helps b/c now I can listen for it myself.

These are the 3 various movie lines you should hear at T-Rex Chase start (all Ian Malcolm) instead of any stock actor saying "T-Rex Chase!". The game decides when which one is triggered:

"We've got to get out of here, now, now, right now!"
"I'm fairly alarmed here..."
“Must go faster!”

Oh and with that said I now remember thinking about putting something else in for T-Rex Chase start and using that movie line for one of the un-replaced "time is running out" / hurry up stock lines. Food for thought I suppose....

#480 3 years ago
Quoted from CPanther95:

Was going to say this also. Haven't heard it yet.

Thanks for the input. What of any of these 3 have you heard at T-Rex Chase mode start?

1. "We've got to get out of here, now, now, right now!"
2. "I'm fairly alarmed here..."
3. “Must go faster!”

I'm guessing you definitely have heard #2 (It seems that #2 is the most commonly triggered line for this in 1.02.) and I know that that callout plays "low" -- This is out of my control. The movie line for this is poor quality, even with the b/g noise I've killed. He's quiet and says it in a muffled manner anyhow in the movie. I've sweetened the file as much as possible. Have you heard #3 though at this same spot yet?

#483 3 years ago
Quoted from timlah79:

So now that I've mostly gotten over the hump with the bugs and issues faced porting to 1.02, I'm looking to dig back into swapping more stock callouts that still exist for JP movie actor lines. Hoping you guys could share your thoughts here. What I'm looking for:
Any stock actor callouts I have yet to replace where you don't feel the current stock actor's line is necessary for directing the player (i.e. ones where there may not be a similar line in the movie, but the specific callout could really be replaced with any good movie line that seems it would fit the duration of the stock actor's line). The first thing that comes to mind here is the various "supply drop" lines I've yet to swap. For me personally, I don't find those useful. Do you agree?
Any stock actor callouts I have yet to replace that do provide direction and/or you like as is (aka callouts you would be upset by if I swapped them for a movie line).
Overall it would help for people to reply with a) any movie lines you have yet to hear (which would mean I have likely not used yet) but would like to and/or b) the exact verbiage of any stock actor line you'd like to hear replaced (even if you don't have an idea for a replacement).
Appreciate the help!

Still looking for ideas! But started working on improvements already. Here is a list of new additions/callout replacements I've added/changed. I haven't yet shared a version with these and it's only a fraction of what I've done in the past week alone. Just wanted to give an idea of what I've recently decided upon for anyone who has any feedback or wants to contribute other ideas. I need your help!

Pterandon Paddock Entry (not a lot to work with here so I picked this one for now even though it references a raptor. I already have all the raptor paddock entries replaced with appropriate raptor lines):
It's no wonder these guys learned how to fly. (Dr. Grant)

Compsognathus (Compy) Paddock Entry (No Compys in the first movie so had to be creative):
Whew and now a baby dinosaur. (Mr. DNA)
What are you, a bird or something? (This is one of two existing easter eggs from the 2nd movie)

Ankylosaurus Paddock Entry (just a new swap out, others are already heard in the latest version):
They only eat vegetables but for you I think they'd make an exception. (Timmy)

Supply Drop lines (or lines leading you to hit the supply drop like rendezvous with... incoming, retrieved, etc.):
A drop of water falls on your hand. (Ian Malcolm)
I'd have to see the dinosaur's droppings. (Ellie Sattler)
Let me show you. First Ill need a drop of blood. (John Hammond)
I've got a jet standing by at Choteau. (John Hammond)
Thanks, Dad. (Nedry)

Time is running out lines (variations of this and other hurry up stock lines):
Drop what you're doing and leave now. (Ray Arnold)
You gotta give me at least 15 minutes, give me the 15 minutes. (Nedry)

#485 3 years ago
Quoted from delt31:

The kids screaming when trex mb starts....
Shoot her - move to raptor cage release (to match movie)
Can’t think of much else. More nerdy? Haha

Good callout delt31 (pun intended ). I've contemplated this over time since to your point that "shoot her" line technically should live in a raptor context. Unsure though how many people have gotten used to having it for t-rex mb and would be bummed if I changed that? I'll play with it. If I can get a good, clean kid's screaming mix (and if most people agree/don't mind me changing it), I'll swap that in and move the other to a raptor mb context in the next version. This is another mode start where the game only gives me 2 options/variations available and wish I had more.

I assume you meant more Nedry, right? Yeah I have been putting him in some new spots. Always seemed odd to me that the game has a ton of his lines edited and in the stock code, but so few are triggered during his right side drain/anywhere in general. There aren't even that many in Invalid mode. Seems more are used for hitting a flipper button when you haven't started a game yet. :/

#487 3 years ago
Quoted from gorditas:

timlah79 ,
How about incorporating Hammond's "I don't blame others for their mistakes, but I do expect them to pay for them." There are several endings to modes that this could be triggered by this.

gorditas Oooh I like this idea. I swear I played with that line in the past. It is a relatively long duration. I just looked and even with cutting out some "silence", that line in full is just under 4 secs long (yes that's actually long). Can you think of any similarly long duration "end mode" stock callouts that this may fit in?

#491 3 years ago
Quoted from gorditas:

That is what I meant, draining while in the midst of a mode. For instance, when the truck falls off the cliff and you just hear, "aaaahhhhhh!"
timlah79 , I think cutting the pause out of the clip would be appropriate, no matter what. I'm guessing the line is that long in the movie so that the camera can go back and forth between them for effect.

"I don't blame others for their mistakes, but I do expect them to pay for them." is too long for any ball drain (aka ball saved callout I've already replaced). There are no callouts for general "not ball saved" drain. I know what you're referring to as far as that truck falling off the cliff "aaaaahhh!" and it's long enough to fit this, but that's a singular trigger stock FX that has not only the car falling, that "aaaah!" and a T-rex roar all in one (there is no separation here for me to work with, Stern mixed all of these into that one sound file if that makes sense). To replace that with the Hammond line, I'd have to either replace that entire FX (which would sound weird) or take that FX and mix in that Hammond line to that file which would also sound weird in the context of the existing FX + aaaaahhhh. I think we definitely need that line somewhere in the game, but somewhere else! Any other ~ 4 sec ideas?

#499 3 years ago
Quoted from OLDPINGUY:

The "Shoot her" clip plays repeatedly when the head is down, sometimes 5-6 times, if not hit.
It becomes abrupt and grating, IMO, as opposed to a single great line.

That doesn't seem right. You should only hear it once, maybe twice as the game waits for you to hit the mouth. Also, there are only 2 sound trigger options I am able to use. That's why you only hear "shooot her" or "hey who's hungry." That's a limitation of the design, nothing I can do but put a different sound in instead of one of those two custom callouts... The fact that you're hearing either of those 5-6 times sounds like a bug in your machine/maybe a node board issue or perhaps the machine thinking the T-Rex isn't ready for a ball, then thinking it is, then not again? All I'm doing is replacing the sounds that are already triggered, I have no control over how often they play/are triggered. I would bet that if you put the stock 1.02 code back in, you would have the same issue but instead 5-6 times stock lines repeated "Shoot the T-Rex".

Quoted from OLDPINGUY:

The soundtrack in "restore power" for my old ears, comes out like a steady high pitched whine, more like a sound problem, than an urgent mode for a shot.

Hmm, I haven't heard any other complaints about that one. Have you made sure to adjust all the sound (VOLUME) settings as I recommended?

Quoted from OLDPINGUY:

Thats all I have found in a mountain of joy. Your Soundtrack actually caused my wife TO start playing!!!!
Thanks Again!

I love that the new sound is making your wife want to play! And thank you for the feedback!

I've noted to check on what you've mentioned especially the restore power music. Anyone else feel like this is too pitchy?

#500 3 years ago
Quoted from Markharris2000:

Tim-
Never realized how much work you are putting into this project, until now! Literally every clip in the game could be changed which take some consideration of options, some discussion amongst pinsiders and then created or editted from the 2-hours worth of movie dialog. Once a plan is made for any clip, the perfect second or two needs to be extracted and then cleaned up removing pauses, trimming to just the right words, etc. Thats for ONE clip. Now do this a hundred or a thousand times, and this process is quite an undertaking. I get why you wanted to start with a bulk transfer and re-map from Stern's official kit rather than starting with a blank canvas. Any idea how many hours you have into Jurassic Park?
Just wanted to say... wow, and thanks.

I couldn't have explained what this takes better myself. You are spot on, thank you for such kind recognition! I haven't kept track of the hours but we are approaching almost a year of consistent work, almost daily. So hour-wise it's definitely in the multiple hundreds of hours (maybe a thousand? LOL). At least in testing I get to spend time playing! So glad you're enjoying the work thus far!

#503 3 years ago

Would people be upset if I swapped out "Shoot the set trap targets" and "The targets by the truck set the trap"? Those annoy the heck out of me but I don't know if people rely on them for gameplay direction. I don't have any solid ideas for replacement movie lines at the moment, but I'm looking at this today so figured I'd see if I could get some feedback from you guys. Also, I assume "The trap is set. Get to the helipad" and "The helicopter needs to be refueled" need to stay (since it's not always too obvious when you have to shoot the helipad)? LMK what you guys think.

#505 3 years ago
Quoted from PinPeet:

I actually need those lines with shoot directions all the time...

Totally understand, appreciate the feedback! We'll see what others say as well. There just isn't a good movie line I don't think that could replace something like these and still provide some kind of direction. Like for example the word, "trap" or "targets" is never said in the movie. Any ideas on other unrelated, still existing stock callouts that you think should be replaced?

#510 3 years ago
Quoted from bluesfan19:

I put this on my LE a couple days ago and it is amazing. Excellent work Tim! I did set the speech attenuation to -20 and the call outs are loud and clear. This code adds so much to the game. I recommend trying it out if you haven’t yet.

One thing to note is that changing the Speech Attenuation setting is also going to a) increase the volume of stock callouts too and b) lower the volume of any given music, replaced or not. So I'd be careful here. I would suggest more of a -5 to -10 setting.

FYI I've figured out a way to "bump" my callout replacements in general, in bulk without ill effects. Therefore you shouldn't have to mess with attenuation settings after my next release. I am still struggling with why certain music seems low overall (T-Rex Rampage is a prime example) but that's a different EQ related issue.

Overall you can't really expect "volume" to match the stock sounds' volume at any given time. We're talking about a) '93 callout audio I'm working with + b) music that is not intended to be "smashed" like the game's stock music is and c) the game plays any given sound at the volume it wishes (I have no control over that).

But of course all of this also depends on your setup/if you have outboard audio or are just listening to the machine's speakers. There's no way to make parity with everyone's machine but I'm doing my best. Hopefully this all makes sense/is helpful.

#512 3 years ago

FYI Buffalo Pinball will be streaming my latest PREM/LE version on Twitch tomorrow, Mon 8/17 at 8pm Eastern, 4pm Pacific. What you'll hear are callout improvements I've implemented over the past few weeks in addition to what you hear today (in v.26TS). I'm planning on being there to answer any questions (but I may be late since I'll be traveling tomorrow). If you want to check out a taste of what's to come or ask any questions in real time, please tune in and support our friends at Buffalo Pinball! https://www.twitch.tv/buffalopinball

#516 3 years ago

Question about possible Smart Missile replacement callouts:

Would anyone be upset if I replaced these stock callouts which occur once you've started the smart missile?
"Smart missile away"
"Smart missile missed"
"Haha direct hit"

I have a few ideas for real Ray Arnold lines or other movie actors but wanted to get a pulse on if people rely on them. If not, please let me know if you have any ideas! Thanks!

Note that I'm not planning to replace any of the directional callouts like "Smart missile ready", "Countdown started," or "3-2-1".

Appreciate any thoughts on this!

#519 3 years ago
Quoted from zeldarioid:

Those lines feel more replaceable, for the fact that the game is sort of paused and solely focused on Smart Missile when you've got it. Granted, you can trigger it while in a multiball or while something else more chaotic is happening, but it's still fairly obvious when SM is ready and triggered, particularly because of the 5-4-3-2-1 countdown. So I, too, would be curious to know if you were able to find any fun, somewhat applicable lines to replace the extra "SM away/missed" type call-outs

Sweet thanks! I'm going to move forward then.

For "Smart missile away": So "hold onto your butts" is a) said twice in the movie and b) currently in my version the one movie instance of it only plays every so often at control room start. So I'm thinking about using that other movie instance of this line. I was also thinking if I can make a variation, to use Lex "Are we going to hit that?" which could sometimes play instead. But overall I think "hold onto your butts" is more than appropriate here.

For "Smart missile missed": These are the ideas I'm toying with (but of course will depend on the length of the original stock actor as to whether I can use them or not). I may be able to make variations with this too aka have one or the other play at different times but since the stock line seems very consistent I may have to pick one:

Arnold "What the hell, what the hell, what the hell"
Arnold "It could've been worse, John. A lot worse"
Arnold "Item 151 on today's glitch list.." (I'm leaning towards this one but I think it's going to be too long to fit here)

For "Haha direct hit": I dunno yet. Not too many movie lines where Arnold is saying something positive/happy (that I haven't already used) so I'll probably need to use another 'ecstatic' line from a different movie actor but I'm still looking at options.

LMK if you guys have other ideas or opinions on this.

#523 3 years ago
Quoted from timlah79:

Would people be upset if I swapped out "Shoot the set trap targets" and "The targets by the truck set the trap"? Those annoy the heck out of me but I don't know if people rely on them for gameplay direction. I don't have any solid ideas for replacement movie lines at the moment, but I'm looking at this today so figured I'd see if I could get some feedback from you guys. Also, I assume "The trap is set. Get to the helipad" and "The helicopter needs to be refueled" need to stay (since it's not always too obvious when you have to shoot the helipad)? LMK what you guys think.

Per everyone's feedback lately + there really aren't any appropriate movie lines, I'm going to leave these alone for now!

#526 3 years ago
Quoted from gorditas:

We need someone who knows Samuel L Jackson or Jeff Goldbloom to record those little clips.
I think it would actually be hilarious to use "come on. Quit stalling" from Coming to America.

Great idea! I've snagged it and will find a place for it.

#528 3 years ago

More feedback for common callouts replacements needed! Please let me know your thoughts on these.

1. All the "skill shot" stock lines. I personally am well aware if I make a skill shot regardless of the on screen notification or the stock actor call out. Anyone adverse to me swapping out those?

2. "Amber Pops", "Amber Slings" stock callouts. Do you guys rely on hearing those or would you be ok with me replacing them? I still have a lot of "amber" or specifically Mr. DNA short scene lines that could maybe work here.

3. "xx staff remain in the paddock", "There are xx people trapped in the paddock", etc. (triggered upon certain paddock entries). These are always longer duration than most stock callouts so I have more movie line options for these vs. shorter ones where I just can't fit anything. Do you need the game to tell you from the get go how many rescues you need to finish the paddock (it's also on screen anyway). I hope you don't rely on these, LMK.

#530 3 years ago
Quoted from Markharris2000:

If you are willing to use clips from other movies, your options increase dramatically. You'll have to weigh staying true to the soundtrack with having the right material. There may be a mid-point to use existing dialog which fits the purpose from the same actors but from other soundtracks.
Think carefully on this one as once you cross the line, there is no going back.

Great point and I am well aware of + have already explored this option. I actually have a couple easter eggs in there from the Lost World. However, sifting through and experimenting with lines, line by line from a single movie is an incredible amount of work as is. I also have a very isolated dialog track to work from for the original JP-1 movie. I do not have this for any of the sequels. I spend a ton of time even with this isolated dialog for each sound I introduce. To try to get a good sounding clip from another movie would be much more work per line and sometimes impossible, in other words a lot of time spent noise reducing, etc. for nothing in too many cases (even if I had just the center channel of a DVD version which I don't, it wouldn't be as good quality). Plus I don't know the sequels by heart as I do JP 1. If I were to start digging at another movie, I would need someone else to take charge of selections and audio work. Perhaps a "featuring the JP-2 The Lost World + JP-3" could be a future, "revisited" update if someone were to collaborate with me. I wouldn't say there's no turning back. Any custom lines already swapped can always be swapped for others later down the line. I'm just for now trying to exhaust what I can do with JP-1 and the available stock callouts that still need to be replaced, but only when I have an appropriate JP-1 line for it.

#531 3 years ago
Quoted from AJB4:

I would prefer to keep the instructional call-outs in the game. I find it hard enough to know what is going on and they really do help me. I am in no way any kind of expert pinballer and so any helpful cues to keep me knowing what to do in the game are extremely useful to me.

Thanks and I don't want to kill off important instruction. An "instructional" callout is relative to each player though. So are there any specific ones you definitely rely on?

#536 3 years ago
Quoted from Gorgar666:

.....code in a Nedry outlane Ball Save, thanks...

I already have all possible ball save stock lines replaced so I'd have to replace one of those and find a new place for the one I swap. I'll consider this but am trying to tackle still un-replaced stock actor lines for the most part. Here are all the current movie lines that play for ball save (I think this is all of them):

"At least you're out of the tree" - Dr. Grant to Timmy
"Hey, we were saving that" - Dr. Grant to Hammond
"I think we're back in business" - Ellie
"That is one big pile of shit" - Ian Malcolm
"Step back in" - Muldoon
"Bounces it back" - Paleontologist (Unknown name)

Which Nedry line were you thinking? If I don't already have it in there I'll could find a different spot for it. "Ball added" (when you trigger another ball during a given multiball sequence) is a stock line I will be replacing. But it is short in duration so options will be limited. Just a thought.

#540 3 years ago
Quoted from Utesichiban:

My personal opinion is that not everything stock in the game needs to be changed. Some things like smart missile, amber pops, skill shot, etc are maybe better left the way they came. Just my two cents.

Appreciate the feedback! After some more work today it looks like skill shot replacements are going to be too much of an undertaking since we're talking 5 different callouts x 5 possible different stock actors saying each so I'm putting that on the back burner.

Smart missile replacements are something I really want to make though. They are so common and annoying to me with viable movie replacements. I've been working on those today as well.

What I don't understand is if hearing amber targets or amber slings are important to anyone. I don't see how they are key to hear at all but again I welcome any opinions.

#543 3 years ago
Quoted from Mtg381:

The Amber callouts should probably stay. These modes are BIG points, and there's no other indication when they start...that i know of?

Fair enough! I'll do my best to leave those alone .

#545 3 years ago
Quoted from VindictiveX:

I also think that the amber callouts should stay.
I loving all of the new callouts, but one that kinda seems out of place for me is the iconic last line of the movie "After careful consideration, I have decided not to endorse your park". I hear that callout at the very beginning of the game(first paddock I think) and just feels a bit weird as the game has just started. I feel that should be saved for one of the wizard modes or at least a later paddock. Just my 2 cents.

I plan to swap that out for something else since you're not the only one who's mentioned. I'll let you guys know what I end up doing.

#547 3 years ago
Quoted from Powerhouse47:

My Pro arrived Monday! So excited. Tim has been great getting me going. Any thoughts on Spinosaurus Paddock? I know it would be hard to grab a Jurassic Park 3 quote, however the “is it a TRex? No, sounds bigger” Line could be good.

Too funny you mentioned this. Already done! I just implemented 2 different options for the Spinosaurus paddock yesterday and yup that's one of the two I chose from the JP-3 movie. Granted I had to pull them from YouTube but I did mix them as well as I could.

"What was that? It's a tyrannosaurus. I don't think so, it sounds bigger."
"What's a bad idea? [Spinosaurus roar]"

That should conclude all dino paddock entry replacements. These will be included along with much more in my next update.

#551 3 years ago
Quoted from Gorgar666:

Are you going to implement this as a public download?

Gorgar666 Absolutely not. I will lose my Pinball Browser license and be unable to make more improvements ever again if I do that.
Why do you ask?
Please PM me if you would like to implement my audio work on your machine.

#552 3 years ago

PRO TESTERS NEEDED (AGAIN)!

Hey all you PRO owners. I am on the verge of releasing an updated version for all models, but I need maybe 3 or 4 PRO owners to test that the sounds have been imported correctly to PRO since I can't verify locally. Note that being able to requires that you need to understand/know how to update via the .RAW / SD Card method, NOT the .SPK / USB method.

Please reach out to me via pinside mail if you're able to help!

#554 3 years ago
Quoted from timlah79:

PRO TESTERS NEEDED (AGAIN)!
Hey all you PRO owners. I am on the verge of releasing an updated version for all models, but I need maybe 3 or 4 PRO owners to test that the sounds have been imported correctly to PRO since I can't verify locally. Note that being able to requires that you need to understand/know how to update via the .RAW / SD Card method, NOT the .SPK / USB method.
Please reach out to me via pinside mail if you're able to help!

Found even more bugs in PB when creating this latest PRO version. Sounds are not mapping as expected for PRO. I won't give up but I'm getting quite sick of these hurdles. I'll keep you guys posted...

10
#560 3 years ago

VERSION 29TS UPDATES

After 80 or more hours of work over the past couple of months, I have new 29TS versions ready. See my followup reply to this for additional details.

The following is what I have accomplished since the last version you guys have. In no way is this a comprehensive list of improvements. We're talking probably 20 more callout replacements I've done that I haven't listed below. I'm just noting the ones I can easily describe/are important to note for the next version I will share with you soon.

What I've changed per Pinsiders' Requests:
NOTE: Please reach out if I haven't addressed your concerns in any of these.

JP SYSTEM FAILURE SPEECH (Changed one of the many alternates that already play if this setting is ON and you enter your first paddock)
Replaced Grant/Hammond "Mr. Hammond! Upon careful consideration, I've decided not to endorse your park..."
With Hammond/Arnold "Dennis, our lives are in your hands and you have butterfingers? ... I can't get Jurassic Park back online without Dennis Nedry."

I then put Grant "I've decided not to endorse your park" where it was originally intended during Visitor Center

T-REX CHASE Start
Used to only play a very bad sounding line of Malcolm "I'm fairly alarmed here."
Now plays what people expect, Malcolm "Must go faster" OR "Gotta get out of here, now, now right now!"

What I couldn't change per Pinsiders' Requests:
T-REX Multiball/Other modes ready to shoot the T-Rex (aka Shoot The T-Rex):
Nothing's changed. While I know some wanted "Shooot heeer!" put into the raptor cage/MB area and for me to put something else here instead, nothing that I tried worked out. I feel like this still works, hearing "Shooot heeer!" or "Heh, who's hungry."
I have ensured that "Clever Girl" will play once you initiate Raptor Triball.

Custom Music Distortion at the end of the 1st part of T-Rex Multiball?:
This turned out to be an issue with the original music file sent to me, I'm awaiting a cleaner version. However, only 2 people have noticed this. It only gets distorted if you've been in MB for quite a while once the heavy drums play. I will have to revisit at a later time.

My own new creative decisions and improvements:

VIRUS ATTACK Initiated/Selected:
Only one option available here. I had Hammond "[Smack] Damn!" but realized it wasn't appropriate. Therefore, it's now Muldoon "We're going to have to cut the tour short I'm afraid"
Hammond "[Smack] Damn!" now plays in a more appropriate place during INVALID mode.

SMART MISSILE Replacements
Smart missile countdown started: "(Item) 151 on todays glitch list"

3-2-1: This is actually 3 separate sounds so I had to be creative. Replaced with "You didn't" - "Say the magic" - "Word" (I REALLY hope you guys are ok with this b/c it was an incredible amount of work and testing to get it to sound as good as possible)

NOTE:I had to make some sacrifices here given the limitations. When/if stock Ray Arnold does a full countdown in a given mode/hurry up, you will hear "Five-four-you didn't-say the magic-word." This shouldn't happen often since usually other countdowns from other stock actors play instead. Or you will hear the real Ellie Sattler replacements I did "Ok here I go-Four-Three-Two-One". I will try to "fix" this in a later release. I hope it's not too bothersome.

Missile away: "Hold onto your butts" (the only time this currently plays is randomly at control room entry and there are 2 times Arnold says it in the movie. So I replaced this with his other version of saying the line)

Smart missile missed:
Two new alternates -- "No, no, no that's crazy" and "C'MON!"
Direct hit: Grant "How'd you do this?" (and one other option I can't remember at the moment LOL)

INVALID
Replaced many various stock lines, including replacements such as:
Grant "I hate computers"
Nedry "What are you trying to look like, a secret agent?"
Hammond "I really hate that man"
Sattler "How many lines of code are there?"

... and many more as there are tons of stock callouts in this mode

HURRY UPs (i.e. stock You're running out of time or time is running out)
Grant "C'mon Tim hurry up"
Muldoon "Get off the stick, bloody move!"
Arnold "Drop what you're doing and leave now"
Malcolm "Go, go go, let's go, hey!"
Hammond "Push, c'mon then"
Nedry "You gotta give me the 15 min, gimme the 15 min"

MAP COMPLETE
Switched some replacements up for more iconic lines like Hammond "Spared no expense"

CHAOS MULTIBALL Start
Have a few already replaced lines in here but found one missing, replaced with Malcom "Non-linear equations, strange attractors"

RAPTORS IN THE KITCHEN Start:
Security is still down, we have no way to contain the raptors!: Grant/Sattler "Just the two raptors, right? Yes unless they learned how to open doors."

SPINOSAURUS PADDOCK ENTRY
JP-3 Movie: "What is that? It's a tyrannosaur. No, it sounds bigger"
JP-3 Movie: "What's a bad idea!? (Spinosaurus roar)"

This concludes all Paddock Entry replacements, you'll never hear a stock actor again during any paddock start/entry.

OTHER RANDOM NON-DIRECTIONAL LINE REPLACEMENTS
They've got more potent help for us:
Hammond "Yahooo! (other actors laughing)"
Malcolm "Life will not be contained"

They're preparing to send you something a bit more powerful: Hammond "I don't blame people for their mistakes but I do ask that they pay for them"

We've requested additional help from InGen: Hammond, "Hold on, this can be a bit thrilling"

Get to safety (during T-Rex Encounter): Grant "Get the kids!"

Rescue them quickly (one variation that I missed prior, there are already other movie variations that play): Now plays Timmy "Look how much blood..."

Ball added: Hammond "There you aaaare"

Save the park employees: Muldoon "They should all be destroyed"

A job well done: Hammond "Our scientists have done things which nobody's ever done before"

GENERAL AUDIO IMPROVEMENTS
Bumped all applicable callouts
Adjusted volume of certain music replacements
What this means is that you shouldn't have to mess with "attenuation" settings as much as before

#568 3 years ago
Quoted from timlah79:

VERSION 29TS UPDATES
After 80 or more hours of work over the past couple of months, I have new 29TS versions ready. See my followup reply to this for additional details.
The following is what I have accomplished since the last version you guys have. In no way is this a comprehensive list of improvements. We're talking probably 20 more callout replacements I've done that I haven't listed below. I'm just noting the ones I can easily describe/are important to note for the next version I will share with you soon.
What I've changed per Pinsiders' Requests:
NOTE: Please reach out if I haven't addressed your concerns in any of these.
JP SYSTEM FAILURE SPEECH (Changed one of the many alternates that already play if this setting is ON and you enter your first paddock)
Replaced Grant/Hammond "Mr. Hammond! Upon careful consideration, I've decided not to endorse your park..."
With Hammond/Arnold "Dennis, our lives are in your hands and you have butterfingers? ... I can't get Jurassic Park back online without Dennis Nedry."
I then put Grant "I've decided not to endorse your park" where it was originally intended during Visitor Center
T-REX CHASE Start
Used to only play a very bad sounding line of Malcolm "I'm fairly alarmed here."
Now plays what people expect, Malcolm "Must go faster" OR "Gotta get out of here, now, now right now!"
What I couldn't change per Pinsiders' Requests:
T-REX Multiball/Other modes ready to shoot the T-Rex (aka Shoot The T-Rex):
Nothing's changed. While I know some wanted "Shooot heeer!" put into the raptor cage/MB area and for me to put something else here instead, nothing that I tried worked out. I feel like this still works, hearing "Shooot heeer!" or "Heh, who's hungry."
I have ensured that "Clever Girl" will play once you initiate Raptor Triball.
Custom Music Distortion at the end of the 1st part of T-Rex Multiball?:
This turned out to be an issue with the original music file sent to me, I'm awaiting a cleaner version. However, only 2 people have noticed this. It only gets distorted if you've been in MB for quite a while once the heavy drums play. I will have to revisit at a later time.
My own new creative decisions and improvements:
VIRUS ATTACK Initiated/Selected:
Only one option available here. I had Hammond "[Smack] Damn!" but realized it wasn't appropriate. Therefore, it's now Muldoon "We're going to have to cut the tour short I'm afraid"
Hammond "[Smack] Damn!" now plays in a more appropriate place during INVALID mode.
SMART MISSILE Replacements
Smart missile countdown started: "(Item) 151 on todays glitch list"
3-2-1: This is actually 3 separate sounds so I had to be creative. Replaced with "You didn't" - "Say the magic" - "Word" (I REALLY hope you guys are ok with this b/c it was an incredible amount of work and testing to get it to sound as good as possible)
NOTE:I had to make some sacrifices here given the limitations. When/if stock Ray Arnold does a full countdown in a given mode/hurry up, you will hear "Five-four-you didn't-say the magic-word." This shouldn't happen often since usually other countdowns from other stock actors play instead. Or you will hear the real Ellie Sattler replacements I did "Ok here I go-Four-Three-Two-One". I will try to "fix" this in a later release. I hope it's not too bothersome.
Missile away: "Hold onto your butts" (the only time this currently plays is randomly at control room entry and there are 2 times Arnold says it in the movie. So I replaced this with his other version of saying the line)
Smart missile missed:
Two new alternates -- "No, no, no that's crazy" and "C'MON!"
Direct hit: Grant "How'd you do this?" (and one other option I can't remember at the moment LOL)
INVALID
Replaced many various stock lines, including replacements such as:
Grant "I hate computers"
Nedry "What are you trying to look like, a secret agent?"
Hammond "I really hate that man"
Sattler "How many lines of code are there?"
... and many more as there are tons of stock callouts in this mode
HURRY UPs (i.e. stock You're running out of time or time is running out)
Grant "C'mon Tim hurry up"
Muldoon "Get off the stick, bloody move!"
Arnold "Drop what you're doing and leave now"
Malcolm "Go, go go, let's go, hey!"
Hammond "Push, c'mon then"
Nedry "You gotta give me the 15 min, gimme the 15 min"
MAP COMPLETE
Switched some replacements up for more iconic lines like Hammond "Spared no expense"
CHAOS MULTIBALL Start
Have a few already replaced lines in here but found one missing, replaced with Malcom "Non-linear equations, strange attractors"
RAPTORS IN THE KITCHEN Start:
Security is still down, we have no way to contain the raptors!: Grant/Sattler "Just the two raptors, right? Yes unless they learned how to open doors."
SPINOSAURUS PADDOCK ENTRY
JP-3 Movie: "What is that? It's a tyrannosaur. No, it sounds bigger"
JP-3 Movie: "What's a bad idea!? (Spinosaurus roar)"
This concludes all Paddock Entry replacements, you'll never hear a stock actor again during any paddock start/entry.
OTHER RANDOM NON-DIRECTIONAL LINE REPLACEMENTS
They've got more potent help for us:
Hammond "Yahooo! (other actors laughing)"
Malcolm "Life will not be contained"
They're preparing to send you something a bit more powerful: Hammond "I don't blame people for their mistakes but I do ask that they pay for them"
We've requested additional help from InGen: Hammond, "Hold on, this can be a bit thrilling"
Get to safety (during T-Rex Encounter): Grant "Get the kids!"
Rescue them quickly (one variation that I missed prior, there are already other movie variations that play): Now plays Timmy "Look how much blood..."
Ball added: Hammond "There you aaaare"
Save the park employees: Muldoon "They should all be destroyed"
A job well done: Hammond "Our scientists have done things which nobody's ever done before"
GENERAL AUDIO IMPROVEMENTS
Bumped all applicable callouts
Adjusted volume of certain music replacements
What this means is that you shouldn't have to mess with "attenuation" settings as much as before

PSA: NEW PREM/LE VERSIONS ARE READY FOR DOWNLOAD (Version 29TS)!

The private link(s) *you already have* should now be pointed to the latest version(s) as long as the link you have was for "jurassic_park_le-1_02_LE_RAW_26TS_FINAL_XXX"

Please re-access the link(s) and ensure that the resulting file now has 29TS i.e. "jurassic_park_le-1_02_29TS_XXX" If so, load that up.

If you don't have a link to 26TS then you are a version or more behind and will need to PM me for a new private link for 29TS.

PRO Owners: I'm still awaiting PRO testers to get back to me before your 29TS version will be available. I had a huge issue during the sound import process that I hope I fixed last night. I'll update this post once PRO versions are ready.

PM me if you have any questions/issues or need a new private link.

Please read through my quoted release notes above for what has changed or directly here: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/12#post-5815697

Added over 4 years ago:

EDIT 8/28/20 1pm Pacific Time: NEW *PRO* VERSION IS READY FOR DOWNLOAD (Version 29TS)!

(Thank you to the few testers for helping me figure out what went wrong. I have resolved all issues and the PRO version is now in parity with the PREM/LE! For you guys who had a WIP link, I've shared a new FINAL 29TS link with you.)

For all other PRO owners: The private link *you already have* for 26TS_ORIG_END should now be pointed to the latest version as long as the link you have was for "jurassic_park_le-1_02_PRO_RAW_26TS_FINAL_ORIG_END"
Please re-access that link--NOT the "...JD_RPLCD" one which is the one with my song at the end instead of the stock theme song. I have disabled that link entirely for PRO since it's too much extra work and drive space to support 2 versions for each model. So if you get an error, you're clicking the wrong link. Reach out to me if you want the version with Jurrasick Dark at the end.

Upon successful download, ensure that the resulting file now has 29TS i.e. "jurassic_park_pro-1_02_29TS_ORIG_END" If so, load that up.

If you don't have a link to 26TS then you are a version or more behind and will need to PM me for a new private link for 29TS.

PM me if you have any questions/issues or need a new private link.

Please read through the above to learn about what I've changed in these new versions, sound-wise.

Also, for ALL model owners I have fixed what I mentioned above:

Custom Music Distortion at the end of the 1st part of T-Rex Multiball?:
I got a new, cleaner sound file implemented. Most of you probably never noticed this unless you were in the first part of T-Rex Multiball for quite sometime (the drums distortion didn't occur until the very end of the music loop). If you are a PREM/LE owner who was annoyed by this though, you'll need to "re-download" 29TS again since I just updated it last night. Again, doubtful this is necessary just wanted to mention.

Added over 4 years ago:

In other, other news... I had one pinsider who has small children ask me to make a "family friendly" version. I've done so. If you would like that instead I have versions for both PREM/LE and PRO, so PM me. The differences in the "family friendly" versions are minor but here they are:

1) One of the variations of the long script replacement that plays during initial paddock entry (when you have the setting JP FAILURE SYSTEM SPEECH = ON):

Current (with swear words): Ray Arnold and Hammond mash-up - "You didn't say the magic word. PLEASE! Goddamnit I hate this hacker crap. Call Nedry's people. Phones are out too. Where did the vehicles stop?"
Family Friendly Replacement: Ray Arnold, Hammond, and Gennaro mash-up - "Item 151 on today's glitch list. We have all the problems of a major theme park and a major zoo and the computers aren't even on their feet yet. I'll shut you down John. (Hahaha) In 48 hours I'll be accepting your apologies."

2) One of the ball saved upon drain variations:

Current (with swear words): Ian Malcolm - "That is one big pile of shit"
Family Friendly Replacement: Hammond (during Mr. DNA movie scene) - "Oh! John, that hurt!"

3) One of the enter initials screen variations:

Current (with swear words): Ian Malcolm - "You did it. You crazy son of a bitch, you did it."
Family Friendly Replacement: Hammond - "Let's face it, in your particular field you're the top minds..."

Note that other areas where "damn" or "crap" may be played have not been changed from the stock actors or I have changed them with movie versions of the same words b/c both of those words are part of the stock sound.

Anyway, reach out to me via PM if you have a need for a version with those more "family friendly" replacements.

#573 3 years ago

Can someone who accessed their existing 26TS PREM/LE private link please confirm that when accessing it now (since I announced 29TS) that the file downloaded reads 29TS in the filename? Thanks!

#577 3 years ago
Quoted from DylanFan71:

When i clicked on the old link in the email it said I didn't have permission.
Edit: Not logged into the right google account I think.
2nd Edit: File is updated to the new name.

Yup, if you get a prompt to request access, don't do it! You just need to log into the right account.

Quoted from Markharris2000:

I got the correct 29 version, even though the link was originally for the earlier version

Thank you Markharris2000 and DylanFan71 for confirming! Just wanted to make sure that was working as expected. I would hate for people to be basically installing the same version they had before, thinking it was new. LOL. Really appreciate your guys' help!

#581 3 years ago
Quoted from timlah79:

Added today: EDIT 8/28/20 1pm Pacific Time: NEW *PRO* VERSION IS READY FOR DOWNLOAD (Version 29TS)!
(Thank you to the few testers for helping me figure out what went wrong. I have resolved all issues and the PRO version is now in parity with the PREM/LE! For you guys who had a WIP link, I've shared a new FINAL 29TS link with you.)
For all other PRO owners: The private link *you already have* for 26TS_ORIG_END should now be pointed to the latest version as long as the link you have was for "jurassic_park_le-1_02_PRO_RAW_26TS_FINAL_ORIG_END"
Please re-access that link--NOT the "...JD_RPLCD" one which is the one with my song at the end instead of the stock theme song. I have disabled that link entirely for PRO since it's too much extra work and drive space to support 2 versions for each model. So if you get an error, you're clicking the wrong link. Reach out to me if you want the version with Jurrasick Dark at the end.
Upon successful download, ensure that the resulting file now has 29TS i.e. "jurassic_park_pro-1_02_29TS_ORIG_END" If so, load that up.
If you don't have a link to 26TS then you are a version or more behind and will need to PM me for a new private link for 29TS.
PM me if you have any questions/issues or need a new private link.
Please read through the above to learn about what I've changed in these new versions, sound-wise.
Also, for ALL model owners I have fixed what I mentioned above:
Custom Music Distortion at the end of the 1st part of T-Rex Multiball?:
I got a new, cleaner sound file implemented. Most of you probably never noticed this unless you were in the first part of T-Rex Multiball for quite sometime (the drums distortion didn't occur until the very end of the music loop). If you are a PREM/LE owner who was annoyed by this though, you'll need to "re-download" 29TS again since I just updated it last night. Again, doubtful this is necessary just wanted to mention.

ATTENTION **PRO** OWNERS
Your latest 29TS version is ready! Please see the above quoted details or go directly to the "Added today/yesterday" section of my previous post (since pinside doesn't allow me to make edits to posts after 24 hours)
https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/12#post-5816737

#586 3 years ago

Pretty sure video clips will be part of the next revision but I'm letting someone else tackle that piece. I need a break!

#588 3 years ago
Quoted from Our_Man_in_Oz:

Lol I literally just got the last version burnt on Monday. Sounds like a Saturday quick project . Awesome stuff Tim, you are the man! Ironically, I used the example of your audio to school some regional pinball guy I know on a local private FB group, who was going on about how he didn't rate JP, especially 'the annoying call outs'. Told him most modern Stern audio is entirely replaceable citing your example as the best of the best in that regard.

Hahah Our_Man_in_Oz ! That's hilarious. Feel free to tag my artist profile if you want. I'd love to see this discussion (and I won't chime in unnecessarily of course). https://www.facebook.com/timstilesmusic

16
#591 3 years ago

PSA: A NEW PREM/LE VERSION *INCLUDING TONS OF VIDEO ADDITIONS* IS READY FOR DOWNLOAD (Version 30TS_D31)!

In collaboration with pinsider, delt31 we're happy to announce yet another enhanced version (for PREM/LE ONLY). The video work was all delt, I simply edited down a few vidoes for him to time them up properly to my audio. It was worked from the latest version of my audio contributions aka from the version you currently have (29TS). Kudos to delt for all of his work to make this happen! You can check out his announcement and videos here: https://pinside.com/pinball/forum/topic/jurassic-park-stern-the-ultimate-code-w-movie-clips

HOW TO OBTAIN THIS LATEST VERSION: To make sharing easier, the private link(s) *you already have* should now be pointed to this latest version(s) as long as the link you have was for "jurassic_park_le-1_02_29TS_ORIG_END".

Please re-access that private link and ensure that the resulting file downloaded is "jurassic_park_le-1_02_30TS_D31_FINAL0903.rar"

This time around it's a compressed/zip/rar file. You'll need to extract the .RAW from it once downloaded.

If you don't have a link to 29TS then you are a version or more behind and will need to PM me for a new private link for this latest version.

INSTALLATION:
PC Users: It's recommended to use Win32DiskImager, *not* Balena Etcher to flash this version to your new SD. Again you need to know how to do this in general. It is not a .SPK / USB based version. When using Win32DiskImager, make sure you change the drop-down upon loading the .RAW file to "All Files" since it looks for .IMG by default. Doing that, then selecting my .RAW file should flash to your SD without issue.

Mac Users: From the feedback I've gotten it seems that you *can* use Balena Etcher without issues. For PC folks, not recommended.

Both PC and Mac Users: If your game goes into a restarting game loop, that's the indication that you used the wrong flashing method.

AUDIO CHANGE NOTES: I also did some minor audio changes here.

T-Rex Multiball: Instead of "Shooot her!" you're going to hear "Get rid of the flare!" instead at times. "Heh, who's hungry?" is still a variation that will play. "Shooot her!" has been moved to a varation of Raptor Triball start. "Get rid of the flair!" used to play during T-Rex Encounter but that will now play Gennaro "Hail mary full of grace, let the lord be with me."

Lost ball drained (the scene where the stock video is the truck falling off the cliff and "aaaah" is played): Instead due to the video change here you're going to hear a mix of the screaming kids from the movie + the music that the game plays.

That should be it as far as audio changes. For any questions about video changes, please post on @delt31's announcement thread here: https://pinside.com/pinball/forum/topic/jurassic-park-stern-the-ultimate-code-w-movie-clips

For any requests for access to this new version, please reach out to me via PM.

I love this new version and am super excited to have you guys load it up!

PRO Owners: Still TBD. There are a lot of manual, moving pieces here and so far we have yet to figure out the best way to get a version for you guys.

Added over 4 years ago:

UPDATE 09/13/2020: There is a new updated version for PREM/LE owners that has additional video adds, timing changes, and may/may not be better for Mac owners. If you have a link to jurassic_park_le-1_02_30TS_D31_xxx then you can simply re-download from the same link. The result will be a .ZIP file with 31TS in the filename. If the filename ends up being jurassic_park_le-1_02_31TS_D31.zip then you're good to go. However, this time you will need to unzip/extract the .RAW from that .ZIP prior to flashing to SD. Same PC user rules apply as far as needing to use Win32DiskImager, not Balena Etcher. If you are on a Mac use Balena Etcher. Please PM me if you need a new link.

#593 3 years ago
Quoted from jetmechinnc:

Awesome! I need to learn how to save my wife’s high scores or she won’t let me update your Sound and now jointly video code From version 1.0. Love your guys work and I love this hobby.

Easily done (I've done this many times and it doesn't matter what version you have installed): https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/10#post-5782782

#600 3 years ago

For this video implemented version you have to use Win32DiskImager, NOT Balena Etcher!
Win32DiskImager: https://sourceforge.net/projects/win32diskimager/
I honestly have no idea why but it is what it is. I posted that in my INSTALL INSTRUCTIONS for this version: https://beta.pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/12#post-5834474

#602 3 years ago

Please be patient with me if you haven't been responded to yet via PM tonight and need a new link. I will get back to each and every one of you tomorrow morning/afternoon.

#609 3 years ago
Quoted from timlah79:

Please be patient with me if you haven't been responded to yet via PM tonight and need a new link. I will get back to each and every one of you tomorrow morning/afternoon.

I believe I've now responded to all emails that came in since yesterday. If I haven't gotten back to you, please PM me again.

To answer recent questions/issues...

PRO Version: I definitely want to support this but it's going to take some time. Also, ironically I am blocked from importing or even viewing videos in PBrowser at this time. This is some issue specific to my PC that I have yet to figure out. I'll post again once I make some progress.

Balena Etcher & Win32DiskImager flashing issues: I'm dumbfounded as to why Balena creates an SD (specifically/only from this video edited version) that flashes successfully but upon putting the SD in the machine, you get a restart loop. I've had much better success with Win32DiskImager. But I also had a pinsider email me today saying when he used it, he got the restart loop. At some point you need to try to format the SD (as FAT32) and give it one more shot. If that doesn't work, toss that puppy in the garbage and use a different SD.
Secondly, it sucks that Win32DiskImager is only supported for Windows/PC. If anyone knows of a reliable app for Mac or has any insight into working around these issues in general, please chime in!

#612 3 years ago
Quoted from Jeffswack:

Just installed and played a few quick games. Great work!
Only suggestion I would have is to have the audio match the video. Sometimes there is a quote that takes place right before or right after the actual scene played

Glad you're enjoying it! Would you happen to have examples of what videos/sequences don't match? I think the only ones that are supposed to line up really well are the intro Welcome to JP and almost lined up perfectly, Geoffrey raise the gate (that was a tough one b/c the original scene transitions into Muldoon at the "ffrey" point). Also for video specific questions/suggestions, I'd recommend posting on Delt's thread. He's taking notes! https://pinside.com/pinball/forum/topic/jurassic-park-stern-the-ultimate-code-w-movie-clips

I will say that lining up callouts to videos is never going to be perfect. In most instances there are multiple different callouts that can play during a given video, and there's only one video replacement option. Perfect example being the first paddock you enter when JP SYSTEM FAILURE SPEECH is turned ON. Delt had to use a clip that didn't show people's mouths moving since there are about 4-5 callout long scripts I've replaced there, but only one stock video that the machine ever plays.

Overall I appreciate the feedback! If you think you're seeing a timing issue that was intended to line up, let Dr. Delt know. I can help out as needed.

#617 3 years ago
Quoted from RPZ:

Used Balena Etcher on Mac and worked great.
Had a couple quick games.... and wow! Just when hoy think the games can’t get better, all these legends get together and create this artwork! Thank you!!!

Ok I updated my key post to say that Mac Balena Etcher is good. I hope this remains a fact. https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/12#post-5834474

Oh and you're more than welcome!

#618 3 years ago
Quoted from adamross:

Same, good to hear there's a solution for us Mac folks. First timer here, when I uncompress the file it becomes a photoshop raw file which might be why I keep getting an error when I go to flash. Any tips?[quoted image]

I get this from time to time on my PC. Balena Etcher in general seems very unreliable. Your system thinking the .RAW is a Photoshop file is normal b/c supported camera image files for Photoshop can also be .RAW. That shouldn't be in play here.

This is going to sound stupid, but try rebooting your Mac and giving it another shot. If you still get the same error I bet you it's b/c your SD is not formatted as FAT32, so you'll need to reformat the SD as such. I know that Mac's in general do not like FAT32 so someone else may have a better idea. Hopefully reboot and try again works...

#633 3 years ago
Quoted from adamross:

That didn’t seem to work, no idea why this may way for some but not for me. Gonna have to track down someone with a windows pc, I’m in a Mac world here.

I'm working with Adam directly to get his issue sorted. We'll post what the ultimate (pun intended? ) resolution is. Many of you Mac guys are just having a hell of a time getting this flashed properly, and I'm so sorry for that. There's even Mac folks that are getting blocked from downloading the .RAR file due to either Google or their Mac itself thinking the file is malicious or "too large" to virus scan.

I also have a suspicion that Mac users are running into a) their Mac not properly extracting the .RAW and/or b) blocking the flashing of files to their SD card reader as a whole. I've been doing a lot of troubleshooting with people. To try to quell 'a' I'm uploading the .RAW itself. For Mac people who run into any issue, please PM me. I'm just going to share the .RAW directly with you to and see if that helps. Would be nice to save the drive space but it's already a pain in itself for any one of us (myself included) to flash SDs properly and have them work. Trying to help in any way I can.

#638 3 years ago
Quoted from DudeRegular:

Over in the Beatles custom software thread some of these SD card/writing issues have been discussed as well.
twenty84 mentions some interesting stuff related to Apple/Mac setups that may be useful.
https://pinside.com/pinball/forum/topic/beatles-sgt-pepper-s-lonely-hearts-club-retheme/page/2#post-5745276
For the Windows folks, I had really mixed results with Balena. The Win32DiskImager got the job done for me with both JP and Beatles custom images.

While I haven't tried this, I've read about it while researching general SD flashing issues with Mac. This may be the ticket for Mac users and I think it's what bobzilladev was referring to earlier. twenty84 gives pretty much exact instructions, awesome! I wasn't aware of this post DudeRegular , THANK YOU both! But to Bob's post, this is sketchy since if you make one wrong move I imagine you could brick your Mac HD. If this is the only reliable solution for Mac owners though, that's sad but is what it is. Take a look adamross . I've pasted twenty84 's exact steps below for good measure. Try at your own risk I suppose?

1) Open terminal prompt

2) % diskutil list

3) Find the drive that represents the SD card. For this example we will say it is /dev/disk4

4) % sudo diskutil unmountDisk /dev/disk4

5) Copy the image to the SD card: For the if= part use the path to your actual file and of course the output file (of=) should match your SD card address, note that it now has a 'r' in front of it:

% sudo dd bs=1m if=/Users/username/Downloads/jurassic_park_le-1_02_30TS_D31_FINAL0903.raw of=/dev/rdisk4

This takes about 10 min

6) % sudo diskutil eject /dev/rdisk4

7) Then remove the SD card and use it.

#640 3 years ago

Given all of the latest issues above...

The video edited PREM/LE version IS still available upon request. However, moving forward is going to be an "at your own risk" share (for now) for anyone who pings me for it. I'll share it with you but it has too many issues that I can't resolve. I've spent my entire holiday weekend troubleshooting people's issues (mostly Mac users) with both flashing successfully and it ending up in the game doing a restarting game loop or them having flashing errors in general. I didn't create this video version (it was created from my latest working audio-only version) and it blows my mind that delt31 was even able to create it. These type of problems have NEVER occurred with ANY of my audio-only edited versions. I have issues with PB video import on my PC alone that I have yet to overcome. Also, while I own a Mac, I don't have a SD card writer on it so it makes it difficult for me to help.

Basically, I really can't keep helping troubleshoot when there PB video import, Balena Etcher software, local machine and / or SD card issues resulting in corrupted firmware and/or bad SDs. I have a full time job beyond this and as much as I want to keep helping people get this latest video edited version up on their machine, I'm also losing my sanity a bit.

So, in summary if you have issues flashing and/or playing this latest video edited version, please ping on the PB app thread. While these issues are not necessarily all PB specific, there are much smarter people than I (folks in IT and such) on that forum that know far more about importing and flashing woes who can help (and have helped me a ton throughout all this time). The more information you can provide there, the better we'll be able to create more stable versions in the future: https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images

I still have the latest audio only versions for all PREM/LE and PRO models so ping me if you want those. Thanks for understanding and I'm sorry.

#659 3 years ago

For the T-Rex MB issues: I have not had any restarts or anything like that on my LE. However, while playing last night I noticed something I thought was different from a previous iteration delt31 sent me OR it's always been this way and I'm trippin': The "chomp chomp" the t-rex head lines up with the movie scene but then the "roar" comes a couple seconds after the actual t-rex head roars/opens his mouth (consistently). I'm wondering if that's related. i.e. perhaps the clip in there is too long tripping the game up sometimes as it tries to transition to another video. Just a suspicion and I pinged delt about that. Does anyone else notice the off-timing I described?

#663 3 years ago
Quoted from Markharris2000:

Just checking code mod status at this point... Tim's original V29 audio-only upgrade code is solid. No bugs detected by anyone on this thread. The combined V31 audio+video update has a few bugs, some minor and rarely seen, but none the less, still there.
Is this accurate?

Accurate AFAIK. I had never heard of a random re-start or a restart loop prior to the V31 audio+video version (or I'm forgetting but I feel like I'd remember that).

#664 3 years ago
Quoted from VindictiveX:

Awesome work Tim! Loving all the new callouts! vids from delt is icing on the cake! what an incredible mod you guys have created. The only callout that does not seem to fit IMO is the "didnt...say the...magic word" for the countdown. I know that is a bummer because you have said previously that you really like it and was kinda hard to implement. Thanks again for the countless hours you have devoted to this!

It does take some getting used to and I know not everyone is going to like it. But it's grown on me, maybe it will grow on you!? In the future (after we surpass these current issues) I'll make a separate version with the stock countdown instead if enough people want that.

#669 3 years ago
Quoted from timlah79:

For the T-Rex MB issues: I have not had any restarts or anything like that on my LE. However, while playing last night I noticed something I thought was different from a previous iteration delt31 sent me OR it's always been this way and I'm trippin': The "chomp chomp" the t-rex head lines up with the movie scene but then the "roar" comes a couple seconds after the actual t-rex head roars/opens his mouth (consistently). I'm wondering if that's related. i.e. perhaps the clip in there is too long tripping the game up sometimes as it tries to transition to another video. Just a suspicion and I pinged delt about that. Does anyone else notice the off-timing I described?

Another piece of info that may help for those getting reboots / restarts at T-Rex MB. Please note:

a) Do you have a PREM or an LE?
b) What method/app did you use to flash to SD (Mac or PC + Balena Etcher or Win32DiskImager)?
c) What is the model and size of your SD card?
d) Did you get any errors during the flashing process? If so, what were they?

#672 3 years ago
Quoted from MrMikeman:

Tim, in all honesty I seriously doubt it's the card or the flashing program at this point. We are all crashing at exactly the same spot. The evidence points to a problem with the code itself. delt31 needs to double check his video entries for that spot to ensure he respected the parameters of the original videos...
Or.. just to make sure it's the videos, do you have an audio version that is EXACTLY the same as the one with the added videos? Some of us could play that lots to see if we can trigger the crash.

I think you're right as far as there being general issues with this code version. However, there could be a PREM vs. LE handling of it that I'd like to find out as I have not had this issue on my LE. No, unfortunately I don't have any other video versions beyond what delt sent me. I am unable to import video due to a likely related but different PB problem on my PC. I only have my stable audio only versions which have never had this problem.

#695 3 years ago
Quoted from delt31:

Guys - while I work towards v2, for now I've injected the original mb intro video back into the updated code for those who have had resets to check out.
Tim has the new link to the code so please reach out if interested.
Thanks

Correct. PM me if you are someone having T-Rex MB game restarts or other odd issues with the video edited version and I'll link you to this version. Alternatively, I do still have the latest audio edits only versions available.

delt31 I did want to point out that this version still requires use of Win32DiskImager if using Windows. I tried with Balena and got the initializing game restart loop. But perhaps for Mac users with Balena this one will be more successful. Flashing afterwards to that same SD with Win32 worked. I'm using the SanDisk Ultra 16GB Class 10 SDHC UHS-I Memory Card up to 80MB/s (SDSDUNC-016G-GN6IN) here: https://www.amazon.com/gp/product/B0143RTB1E

#699 3 years ago
Quoted from Vino:

Thank you both for this enhancement- followed instructions to the letter - no issues.
I’m curious what folks are finding as the sweet spot in music/speech settings so far to balance hearing the callouts.

Great to hear (pun intended!)! It definitely depends on your setup. For me I have a PinSUB board outputting to 2 powered speakers and a subwoofer. The most important thing to do (which I imagine you have already) is to make sure both Volume/Speaker settings for Ohms are both set to 8 Ohms, not 4 Ohms. I have bumped (compressed) the heck out of the movie callouts and music .WAV files beforehand since the stock callouts in particular are recorded incredibly loud and I need to align with what the machine expects. But with that said, not all custom callouts or music are created equal per se. For custom callouts specifically, those where I had less background noise to filter are going to sound "louder". Remember we're battling b/t 1993 audio from boom mics and 2019 vocal booth recorded actors. For music we're talking live orchestra recordings that may not be mastered at the same level/quality as the music they pulled from the movie. There's of course the bass and treble aspect. For example the raptor MB ready music is hecka loud. That's b/c a) it has less bass and b) the game "decided" to play that music loud. On the other hand the T-Rex modes play the music quieter for some reason, but I also feel like the game "limits" volume on sounds/music that have bass heavy drums/basslines (which those do IIRC).

In any case, the game chooses the end all volume to play sounds at any given time. It also depends on what else is going on at the time of a callout/music. If there are music and FX going on when a callout is played, you're not gonna hear it as well (the game is "mixing" in real time). And note that if you change the attenuation for either music or speech you're going to be affecting stock and custom sounds.

I feel that in general the game favors loud callouts and quieter music. So for me, I've set the EQ to NONE, simply changed the MUSIC attenuation to -10 (negative means make it louder), and have left the SPEECH at 0. But again, I'm speaking to an outboard audio set up, not the pin speakers. I have those playing as well and I try to balance the volume of my external speakers and sub to match the output of the stock speakers. If you're saying you're not hearing the callouts loud enough, do the opposite or find a happy medium.

I wouldn't go too crazy in either attenuation direction. You could also play with the 10-band EQ but I EQ things via my powered speakers' EQ settings.

#700 3 years ago
Quoted from Waldo:

Tim really need you and Delt to do the new Avengers IQ pin!!!!
That would be awesome. No hurry I don’t pic it up for a couple weeks.....kidding....I know how much time you’ve invested.

Have Stern ship me one and I'll get right on it.

#703 3 years ago
Quoted from mcvetyty:

Just saw the Jurassic World 3 trailer and I think the piano version of the theme song would be an amazing end game music replacement...

Funny you should mention this. I already created a code version specifically per Royale-W-Cheese ' request that uses the piano end theme version at the end game... The one in the trailer sounds like a remake of it but yeah, I have an audio only version with that song if you want it. In fact, if you turn on attract sounds, the game will play it during attract mode both in the stock code and any of the customized ones. I was going to "hide" a new snippet of my song, Jurassick Dark (https://timstiles.bandcamp.com/track/jurassick-dark) in there since it's ironically the longest music file in the game but I haven't done that yet. That piano version (which I also sample in my song) is just too good to replace. I'd feel bad.

#706 3 years ago
Quoted from mcvetyty:

That's awesome! I'd love that if you could PM me the link? Also, I wasn't aware there was a musical attract mode?? I just went through my settings and couldn't find it. Where can you enable it?

Just shared with you. The setting is something like ATTRACT LOOPS. Set some value to it.
EDIT: Sorry there are two settings in the GAME adjustments #62 ATTRACT DEV CREDITS -- This is the loop setting (I don't know exactly how that works). The one I meant is #63 ATTRACT DEV CREDITS MUSIC -- Turn that ON to hear the piano theme version during attract mode.

#708 3 years ago

PSA: Updated PREM/LE video + audio version 31TS now available

Scroll to the "added" part of this post at the bottom: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/12#post-5834474

#710 3 years ago
Quoted from Our_Man_in_Oz:

Tim, silly question but how does one get access to the beta section of Pinside?

Ack I shared a beta link again, sorry. I just fixed that. You need to PM "robin" to request access. I think the beta features are going to be fully live soon BTW. Cool notifications feature and probably more included that I don't know about.

#721 3 years ago
Quoted from MikeS:

Bad news. I had another freeze up and reboot when running the latest 31TS code on my PNY sdcard. I did get a new SanDisk ultra 16gb card in the mail today that I'll try out.

I'm so sorry. I wasn't confident that anything would change on this front but I was trying to be hopeful. Again, these are not video additions/edits I made. Until a good sign of Balena Etcher via PC flashes without initial game restarting loops, I think there's going to be a problem for some people. By chance when you entered T-rex MB did you see what looked like the wrong video? i.e. did you see some raptor MB video instead? Another pinsider asked me about that and I have NOT seen that at all. Currently on my LE with 31TS I see the right movie "chomp" then in time with the t-rex head motion, the movie t-rex "roar" consistently.

AFAIK Only PREM owners have had this issue. If you have an LE and have had this specific t-rex MB restarting game issue, please chime in. Technically PREM and LE code *should* the same for JP. PRO is a whole different beast though and obviously not supported with these video edited versions at this time.

If anyone could set up a camera to record and show what's on screen when this restart happens, that may get us closer to the root cause. I know that's a PITA if it's not consistent but I cannot reproduce this issue on my LE.

Quoted from Markharris2000:

I thinking it has more to do with the actual shots your are making, which is triggering parts of the code and/or pieces of the data to be accessed which other people may not be using. So your SDCARD may have the same bugs in it, but you are not hitting those based on how you play the machine (Or how you have some of the audio settings setup). I truely do NOT think this is a memory-card type/format/reading/writing error. The same bugs exist, you just don't see them because you don't use that function or feature or sound or video clip...

You could be onto something here Markharris2000 ... Time will tell. Now, what I suppose I could do is also share my own settings (from that save to USB function) and have those with this problem load up/overwrite theirs for troubleshooting and see if the restarts stop. But again I think I'll need some video footage of these issues in order to figure it all out.

#724 3 years ago
Quoted from per3per3:

I've got the newest code ready to install, but curious which install option (i.e. full and verify?) is recommended.

It sounds like you are trying to install this via USB. That will not work. I'm pretty sure I sent you the flash to SD instructions? I've copied them again below.

INSTALLING
You will need to...
a) Have an extra SD card on hand (*DO NOT* overwrite your existing/stock SD card in your machine!)

b) Unzip / extract the .RAW file from the .ZIP file before flashing

c) Know how to flash the .RAW file to an SD card using an SD card reader and *Win32DiskImager* software (PC). Instructions and these required tools are outlined on Stern’s website here: https://sternpinball.com/support/sd-cards/

- PC USERS: Stern recommends Balena Etcher but for some unknown reason this video customized version only works when using *Win32DiskImager* (for PC): https://sourceforge.net/projects/win32diskimager/
- When browsing for the .RAW file, change the dropdown to search all files (*.*) since this program looks for .IMG files by default.

- MAC USERS: Unfortunately Win32DiskImager is only supported for Windows/PC. If you only have a Mac, you’re stuck using Balena Etcher. It has worked for many but not all Mac users. Please consult the forums if you run into issues.

d) Run through the post-installation audio setting adjustments (copied again below).

IMPORTANT: Audio related settings to check post install are below -- especially the Ohms settings must be changed to 8 Ohms.

All your settings and scores will likely be wiped. Instructions on how to save and restore these via USB: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/10#post-5782782

AFTER Installing:
- Change any game related settings back that you had edited before installation.

- Check your audio settings. Sometimes installing new code will change your BACKBOX SPEAKER setting to 4 Ohms. This should be set to 8 Ohms. Verify and adjust this via UTILS -> VOLUME -> BACKBOX SPEAKER TYPE -> 8 Ohms.
*TURN THE VOLUME DOWN FIRST* to around 12 or less since flipping this will boost the volume.

- If you use outboard audio equipment (i.e. using a PinSUB mod to output audio to external speakers), I recommend you disable the preset EQ. By default it is set to High/Low Shelf. Go to UTILS -> VOLUME -> You should see High/Low Shelf -> Change this to None.

- Play with turning the JP SYSTEM FAILURE SPEECH on/off to hear other opening paddock callout variations vs. the long scripts that play when it’s on. More about that in my post here: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/5#post-5698006

#729 3 years ago
Quoted from zeldarioid:

timlah79 delt31 im on the latest audio/visual custom package 31, and just had the game reboot in two games back to back after starting T-Rex Multiball :/ Will be reverting back to the latest audio-only, and will keep an eye on if the reboot gets figured out for the audio/video package! Here’s to hoping; having those video clips is HUGE!

We're still trying to figure this out. Thanks for your patience.

#738 3 years ago
Quoted from Markharris2000:

Exactly!!!! We need to start ruling out variables. The cards, the clips themselves, the game settings, the sequences before it happens, the sequences while it happens.
One reminder: there does not appear to be any crashes for the AUDIO-ONLY software modification. Seems like a bunch of folks are successfully running 26TS or 29TS (the AUDIO-only version) on the various cards they have, without crashes. Am I correctly remembering this? if so, this would seem to rule out the card. (BUT, then again there is a long shot that the hardware SD card reading hardware system used by Stern on the main CPU BOARD has no problem with Stern's originally supplied low-resolution video clips which may be highly compressed, but when reading new higher resolution video clips, the hardware may struggle, resulting in instability of the entire system)
Anything that rules out a variable will make this easier to track down.

Markharris2000 Yes you are correct in that any of my audio only edited versions have never had this or any similar issue. It's only the video edited version(s).

I did some testing just now and am dumbfounded by the results:

Using:
- A known, working SanDisk 32GB Ultra SDHC UHS-I Memory Card - 90MB/s, C10, U1, Full HD, SD Card - SDSDUNR-032G-GN6IN
- Balena Etcher on PC
- A copy of my latest audio only edited, proven to not have issues, NO videos touched whatsoever.

1) Using PB video import (the first option with conversion) > import an intro video to a video location that is known to work with the latest video edits code
NOTE: This is the intro fly in and I first exported the stock video to check the duration. While my customized intro is 00:26, the stock file is 00:23. However with that said it's worked fine for me and many others at that slightly extended duration. In summary at this point I don't think "duration" is an issue.

2) Save and flash that code to SD using PC Balena Etcher

RESULTS:
GOOD!: SD loads without any initial restart loop
BAD!: Upon starting a new game, the video that plays by default before you hit start freezes and game restarts OR game / video screen just freezes.

3) Make a new copy of my latest audio only edited, proven to not have issues version

4) Using PB video import (the first option with conversion) > import the same intro video aka step # 1

5) Save and flash that code to SD using PC Win32DiskImager

RESULTS: ALL GOOD! SD loads without restart loop and game starts and plays my custom intro video without issue.

I am still so clueless at this point as to what is going on here. I can only think that A) Duration of an uploaded video doesn't matter, B) That there must be something different in the way Balena vs. Win32 flashes when there are video changes involved, and C) That there may be something going on with the conversion PB does or with how JP in particular handles custom video when it's custom.

If it helps here's a detailed screenshot side by side of each .mp4 files exported from stock, custom video created, and exported custom video.

From left to right...

1) Stock video exported from PB
2) My custom video I created with iMovie
3) An export of #2 from PB (after I imported # 2 to that same # 1 location)

For # 3 I do see a difference in Total bitrate and Frames per second. The PB import (using conversion) is supposed to correct this and I think it's supposed to match (stock) # 1 but I'm not sure. Perhaps the fact that PB isn't adjusting the Frame rate properly is to blame for all of this??

I suppose the next thing I'll try is to convert # 2 to 30fps prior to uploading. Wanted to at least share these findings for you/those who understand this video stuff better than I do.

stock vs. import details.PNGstock vs. import details.PNG

#744 3 years ago
Quoted from Manny65:

Wow Tim, you're really putting in the hard yards to sort this one out. Thank you for all your tireless effort in firstly creating the custom audio and now distributing and troubleshooting the video version. It is an outstanding effort!!!

I don't think I've ever heard the term, "hard yards" but I like it (and am going to steal that from you sorry)!

The install process is hard enough as is even when it works. I just want people to be able to enjoy the experience without hiccups. And of course my troubleshooting mind won't let this go. Perhaps I'm being too nice? LOL

#745 3 years ago
Quoted from Markharris2000:

It could be the amount of free memory at the specific point in time that a clip is played, and the available resources at that moment, which is affected greatly by the sequence of clips that have played previously which varies from player to player, and game to game. Most operating systems leak memory over time. Even a Windows PC has less available free memory after 2 days of usage versus when you first reboot it. Applications and drivers get loaded and consume memory over time. Operating system designers include a bunch of 'housekeeping' routines in the operating system itself which try to free up this stranded memory which is not really needed.
My thought is that decoding certain hi-resolution or action intensive clips may require more resources, and depending on what resources are available at the MOMENT of decoding, it may cause other critical system services to run out of memory, and fail. THis is just a theory, and if true, MUCH harder to resolve since the hardware itself is fine... (including the SDCards)

Per my post where I can reproduce yet a different but similar issue with a single video import (https://beta.pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/15#post-5855669) I'm leaning toward a conversion issue with PB. PB is supposed to convert any uploaded video to the specs the game expects. It is not doing that precisely as far as I can tell. Again, this is just my suspicion and it will require much more testing on my part to confirm. With that said and how you point out "why?" do some machines have the issues vs. others don't is solid. Man, I am at a loss. You must be right on the aspects you pointed out... Time will tell. I'll keep testing.

#755 3 years ago
Quoted from RikV:

Just caught up on the thread...just thinking out loud here, but what about game accessories or specific game settings; for instance shaker motors and it’s associated game option?
Tim, you have an LE with shaker right? I have a premium with shaker and I don’t have any problems. Does someone that has seen the reboot have a shaker installed? Just throwing that out there...

Anything's possible in this mystery! Yes I have an LE with shaker set to default settings. I never get a reboot with this latest code.

#756 3 years ago
Quoted from MikeS:

I have a Premium with shaker motor and it rebooted for me 3 times in around 20 games with this card:
amazon.com link »
I have since switched to the following SanDisk card and so far after about 20 games it hasn't rebooted at all:
amazon.com link »
I'll admit that it doesn't make sense that the brand of card would make a difference. both cards are class 10 16GB cards and I used Win32diskImager to write both of them. I fully expect the SanDisk card to cause a freeze/reboot at some point but so far it has been solid.

The SD that isn't rebooting for you or me is the exact same one I use. Only caveat is I have some 32 GB ones of the same type and some 16 GB but never a reboot with my LE. https://www.amazon.com/gp/product/B0143RTB1E/ref=ppx_yo_dt_b_asin_title_o04_s00

#762 3 years ago
Quoted from Markharris2000:

This is starting to feel again like a software only problem. If I am keeping score properly, the Stern software on the stern cards doesn’t crash. I don’t see a single report of a crash using unmodified 1.02 or 1.02 with audio only mods. It’s only when more complicated video clips are added that it seems to crash “some of the time” on a myriad of card types.
Feels like software to me. Either the video encoding or a bug in PB itself.

Yes you are correct in that nothing like this has happened for anyone with my audio only edits versions (after many versions at this point).
JP is not the only code suffering from this issue when it comes to video imports. Aerosmith is too as per this post: https://beta.pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/84#post-5859093
To your point, I'm also leaning toward a software / PB issue, not SD card type related.
I sent my simple test details over to the PB dev today (the ones I posted here: https://beta.pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/15#post-5855669). Will let you know what he says.

#763 3 years ago
Quoted from dreamtheme:

So yesterday I had a crash, typically my sd card works, I used win32 disk imager and the stern stock card and the audio hangs up a little on trex chase with the roar coming late, no big deal. However yesterday I started king of the island and trex chase at the same time, and that crashed the game. Just a heads up figure more info can't hurt.

Wait a min, did you just say that stock 1.02 code is giving you this issue?

#766 3 years ago
Quoted from Markharris2000:

Not to ignore hardware possibility entirely, the main thing that changes inside an brand of SDcard is the controller. The specific controller used defined the speed at which data can be accessed in a sustained fashion. There is a possibility that a card with slower read could cause some of the rest of Stern's real-time operating system code to timeout. This is a very long shot, because for slower reads, I would expect to see stuttering, not crashing. And I know that Stern uses the lower cost "MLC" type memory cards, which are slower in most cases.
But, anything is possible, so we need to keep looking for cases that CAUSE crashes. (Ironic, but keeping track of cases that DON'T CRASH is less helpful, because any sequence related issues simply may not have occured on those machines: e.g. Hitting Skill-shot, followed by a Trex multi-ball, and then a Jeep rotate.)
Still just looking to eliminate variables...

vicjw66 Why did you downvote this post? Markharris2000 has been helping troubleshoot all of the issues in an incredibly helpful and precise manner. If you're going to downvote someone, you must have something to say as to why. Was this by accident? I have not seen you post anything on this thread. Please spend your time on this thread helping not hurting the cause. Thanks.

#773 3 years ago
Quoted from FatPanda:

Mine has been the same. Im on 29TS I believe (could be mistaken) it was the code with the initial video mod. Had it reboot once withing 2 or 3 games, and haven't had it happen since *knockonwood*
I cant remember if this was mentioned or not, but is there a version where "3, 2, 1" was kept and NOT replaced with "you didnt....say
...the magic word."? Having a count down say 5....4....you didn't...say....the magic word." Is kind of awkward lol

29TS is the latest audio edits only version. 30TS and 31TS are the only video edited versions.

Yes I know that's kind of awkward when fake Arnold does a countdown outside of smart missile. The same sound locations are used by the game for both a mode countdown and smart missile. It's on my list to revisit.

#776 3 years ago
Quoted from mzhulk:

Which version is better 30TS or 31TS, i have no issues with 30TS and have 31TS on another SD card ready to go.

They're barely any different. IIRC 31TS was the one delt added the stock T-Rex roar animation to try to quell some of the restart issues so that's the one I've been sharing. Not sure if it has helped. If 30TS is working for you I'd stick with that for now.

#777 3 years ago
Quoted from timlah79:

markharris2000 Yes you are correct in that any of my audio only edited versions have never had this or any similar issue. It's only the video edited version(s).
I did some testing just now and am dumbfounded by the results:
Using:
- A known, working SanDisk 32GB Ultra SDHC UHS-I Memory Card - 90MB/s, C10, U1, Full HD, SD Card - SDSDUNR-032G-GN6IN
- Balena Etcher on PC
- A copy of my latest audio only edited, proven to not have issues, NO videos touched whatsoever.
1) Using PB video import (the first option with conversion) > import an intro video to a video location that is known to work with the latest video edits code
NOTE: This is the intro fly in and I first exported the stock video to check the duration. While my customized intro is 00:26, the stock file is 00:23. However with that said it's worked fine for me and many others at that slightly extended duration. In summary at this point I don't think "duration" is an issue.
2) Save and flash that code to SD using PC Balena Etcher
RESULTS:
GOOD!: SD loads without any initial restart loop
BAD!: Upon starting a new game, the video that plays by default before you hit start freezes and game restarts OR game / video screen just freezes.
3) Make a new copy of my latest audio only edited, proven to not have issues version
4) Using PB video import (the first option with conversion) > import the same intro video aka step # 1
5) Save and flash that code to SD using PC Win32DiskImager
RESULTS: ALL GOOD! SD loads without restart loop and game starts and plays my custom intro video without issue.
I am still so clueless at this point as to what is going on here. I can only think that A) Duration of an uploaded video doesn't matter, B) That there must be something different in the way Balena vs. Win32 flashes when there are video changes involved, and C) That there may be something going on with the conversion PB does or with how JP in particular handles custom video when it's custom.
If it helps here's a detailed screenshot side by side of each .mp4 files exported from stock, custom video created, and exported custom video.
From left to right...
1) Stock video exported from PB
2) My custom video I created with iMovie
3) An export of #2 from PB (after I imported # 2 to that same # 1 location)
For # 3 I do see a difference in Total bitrate and Frames per second. The PB import (using conversion) is supposed to correct this and I think it's supposed to match (stock) # 1 but I'm not sure. Perhaps the fact that PB isn't adjusting the Frame rate properly is to blame for all of this??
I suppose the next thing I'll try is to convert # 2 to 30fps prior to uploading. Wanted to at least share these findings for you/those who understand this video stuff better than I do.
[quoted image]

As a follow up to this, I took it all back to the PBrowser dev and tried all of the above steps with a stock JP 1.02 download. Same results. I sent him the most meticulous of details and he has no advice other than that Balena Etcher is unreliable if you're trying to flash code that has video edits. You'll need to use either the PBrowser's flash tool or Win32DiskImager.

I even took it a step further today and experimented with importing videos from my working audio only edited version. I got some errors upon hitting save in PB during one import, but as long as I flashed the result using PB's feature or Win32DiskImager, the game loaded up just fine and no restarts have happened in game. Plus all like 6 of my custom videos are playing without issue.

What I did do is make sure each video I import is the exact same timing as the stock. The current 30TS and 31TS versions do still have videos that are longer than the stock ones which I feel is always going to pose a problem. I think it's best practice to only import videos OR sounds with durations in parity but at the same time who knows if that's even part of this issue. In no way am I saying that Delt's longer videos are the root issue here, it's just a hunch b/c I know from all the audio work I've done A) the duration limits the playback of a given sound and B) b/c of A I've been meticulous about adding sounds that are <= the stock's expectation and C) If you import a longer video, the firmware + game triggers don't limit its duration as it does with audio imports.

It's also important to note that other folks importing videos to other game firmwares are having the same issues (a recent pinsider has been struggling with the same with Aerosmith for example). So I'm just saying that this isn't JP specific. This still could be a PB bug OR just a standard Stern bug when it comes to all the variables involved in video files (frame rates, duration, size, aspect ratio) in general.

Moral of this story currently IMHO:
Don't use Balena Etcher if you can avoid it.
PC users need to use PB for flashing to SD or Win32DiskImager. Do not use Balena Etcher.
Mac users - we need to find a reliable flashing app for you. I really don't know what else is out there but a different app could be the end all resolution for you guys.

#779 3 years ago
Quoted from dimthedaylights:

My advice to the Mac guys: (myself included). Use terminal to write the code, I’ve had no issues doing it this way.

I am aware of the terminal way of doing it but I've never tried. I also feel like it's super sketchy if you don't know what you're doing. Would you mind posting precise steps that we can share with Mac users?

#781 3 years ago

This might be the solution for Mac folks but we'll want to provide specific numbered steps to follow. Not too many pinball machine owners are "software" tech savvy. While I understand the steps, there's minutia in between in that article and no 1-2-3-4 etc. What I was looking for was for someone who has used this method to help other Mac owners by writing down exact numbered steps, A-Z for this JP code specifically. If you'd be willing to write those up that would be awesome. I'll include them in the responses I send out and mark your post as a key post to help Mac users.

#788 3 years ago
Quoted from mcvetyty:

Hey timlah79 - Question about the game code... I noticed (I believe) that the intro theme plays in the following three places:
-Start game
-During an active paddock session
-Immediately after a successful capture
Is that accurate? And if so, does the code use the same sound file for all three, or is there an opportunity to perhaps diversify them?

I haven't touched the music in any of these areas.

-Start game
[Tim] Expected.

-During an active paddock session
[Tim] By during if you mean a loop of the intro them is playing that's definitely unexpected. If you mean you heard it at some point I'd say that's expected. The game chimes the intro music in in a few modes.

-Immediately after a successful capture
[Tim] Expected.

- And if so, does the code use the same sound file for all three, or is there an opportunity to perhaps diversify them?
[Tim] Likely yes but it's possible that they are triggered with their own sound scripts. I haven't looked into it.

I haven't changed the music additions since a few versions ago and I don't plan to. There are already 21 music replacements. It's the callouts that I plan to adjust / add in later versions as I feel there's still room for improvement there despite the hundred or more I've already replaced.

If you could take a video of what you're seeing + hearing that would help!

#789 3 years ago
Quoted from r00DVM:

Im just now catching up on this project - I had been following an old thread apparently so I missed the announcement.
I am at work so I haven’t read every single comment but could I pay someone to load this to the “best” SD card for me and mail it? I’ve got an old hackintosh and I worry that I won’t be able to get all the steps right just because of that alone lol
I’d love to try the audio + video version but I think I’ve become so acclimated to the animations that audio only would probably be my ultimate preference.

There's a lot of red tape here. Please PM me and I will help you get it installed.

13
#791 3 years ago

Started messing with end ball / bonus video options the other day. It's a commonly looked at sequence that I feel needs some love. Just when I told myself I'd stick to audio only.. Gah!
LMK what you guys think. This short end ball video consists of 3 in game videos that I had to meticulously time together with 5 movie clips.

10
#804 3 years ago

Sorry for the late notice but a sneak peak of what's soon to be released for PREM/LE is being streamed on twitch in about 30 min from now (4pm Pacific, 7pm Eastern 9/30). Tune in and support Owlnonymous ' channel if you see this! I'll be answering questions in real time.

This time around not only will you hear custom music and lines from the movie that I've implemented, but you'll also see a bunch of new movie video assets delt31 and I have added. Tune in if you can!
https://www.twitch.tv/owlnonymous

22
#812 3 years ago

PSA: PREM/LE NEW Video + Audio Assets Version 34TS_D31 is now available!

What's changed VIDEO wise since 30TS/31TS_D31?
Multiple, stock videos have been swapped for applicable movie clips.
delt31 has added many more videos. I've contributed quite a few myself, but the majority of new additions are all his. My video changes are noted below.

What's changed AUDIO wise since 30TS/31TS_D31?
Not a lot. Some callouts have changed to match videos. While I do have some nitpicky audio adjustments I still want to make, the videos were the focus.

How do I access this new 34TS_D31 version?
If you already have a private link to 30TS_D31 or 31TS_D31, you simply need to access the private link you already have and download again. Make sure the resulting file has 34TS in the name aka is:

jurassic_park_le-1_02_34TS_D31_ORIG_END.zip
OR
jurassic_park_le-1_02_34TS_D31_ORIG_END_(30TS_PREV).zip

These are both the same resulting .RAW file once extracted.

If your link does not result in one of those filenames, PM me for a new private link.

What if I don't have a link to either or if my link downloads a different version?
Please PM me, timlah79 and I will share a new private link with you.

Is this available for PRO?
Not yet. This version will only work for PREM/LE owners. Supporting PRO is on my to do list and it is a priority. However, I will need to spend quite a bit more time to support a PRO version. I'm sorry that it's not available yet. I have an audio assets only version for PRO owners (29TS). Reach out to me if you don't already have that.

Have the game restart issues been fixed?
No. I have spent a ton of time trying to figure this out. Most people should not have this issue occur. What I will say is that if it has to do with the length or other attributes of imported videos, I've manually corrected them in this version (for any video's *I've* added). I have only had one restart during t-rex MB in a previous video edited version during countless versions and plays. No issues with this one for me so far.

Also with that said, the recommendations for which tool to use to flash the SD have not changed. Most importantly Balena Etcher via PC will not work. This precaution and all others are all outlined in the email responses I've sent you guys.

RELEASE NOTES/CHANGE LOG:

I can only tell you what *I* have changed. The below is that list. In no way does this encompass the many new video additions Delt31 has added. The below are simply my contributions. If you have specific questions about video changes other than what I've noted below, please post them in his thread: https://pinside.com/pinball/forum/topic/jurassic-park-stern-the-ultimate-code-w-movie-clips

NEW INTRO / START GAME SEQUENCE
Edited the fly in clip to create a more similar to the stock animation where the copter is landing. "Welcome to Jurassic Park" still remains timed exactly to my Hammond audio replacement.

NEW OUTRO / END BALL BONUS
Meticulously cut and timed multiple appropriate movie clips to create a bonus sequence true to what is expected but using movie assets instead of stock animations.

DNA BONUS
Replaced both with two, separate key moment from the Mr. DNA scene in the movie, providing variety and color.

AMBER BONUS & AMBER AWARDS IN GENERAL
Leveraged the movie's Mr. DNA scene of the mosquito sucking from the brachiosaur's back as well as the close up shot of Juanito admiring the amber (aka the "que lindo eres" movie scene).

EXTRA BALL
When an extra ball is earned you'll see a nearly identical to the stock animation which zooms into the outdoor toilet then the ball gets grabbed by the T-Rex. Instead, now I matched the timing of the exact movie scene of Genarro getting eaten by the T-REX then transitioned the end to the EXTRA BALL stock text and animation.

RESCUE FAIL (The stock dilophosaurus spitting stock animations)
Instead of the two possibile stock animations for these, you'll instead see carfeully timed (to the sound FX) clips of a) when Nedry first gets spit on then b) right after he gets spit on a second time and hits his head on the jeep door frame.

BALL SAVE
Instead of the anklyosaur kicking the ball, I've put in when Timmy get's electrocuted, flys off the fence and is caught by Grant.

NEDRY DRAIN
Given that the stock animation that plays here regardless of the callout, I've replaced this with the one and only movie scene where the same "you didn't say the magic word" animation is shown on the computer screen and Arnold leans toward it.
(I know one pinsider suggested using the dilophosaurus spitting here but I found a more matching place for that as I mentioned above)

CONTROL ROOM ENTER
Now when you enter the control room, you'll see the scene from the movie that Stern intended to mimic here.

VIRUS ATTACK START
Meticulously created a matching duration movie scene of when Nedry looks at Hammond and clicks 'Execute' to inject the virus.

T-REX MULTIBALL (MB READY)
One of the issues of the previous version was that the T-REX MB ready video was far too long. The stock video shows the goat being ready do be eaten. Therefore I replaced it with a movie clip of the same duration, goat, and gate motion.

RAPTOR TRIBALL
6 new movie swaps leveraging the opening scene of the movie.

T-REX CHASE START
Fixed video timing for when "must go faster" plays to match Malcolm saying that line (when it plays, the other variation that plays is "gotta get outta here now, now, right now").

TILT WARNING AND TILT
Warning is now the T-REX pushing the explorer and still the "danger" overlay is there.
Tilt itself is later in that scene when she rolls the explorer over entirely.

Added over 4 years ago:

PSA: For PREM/LE owners who have been having restarts during T-Rex MB (10/10/2020)

I've created a new version 36TS_D31 by starting from an issue-free, audio assets only version, using the macro video import method I used for the successful (thus far) port to PRO.

I have tested this locally on my LE and have not had any odd restarts or other issues. If you already have a private link to PREM/LE 34TS_D31 or 35TS_D31 please *re-download* this version from *your existing link* and ensure that the resulting filename is: jurassic_park_le-1_02_36TS_D31_ORIG_END.ZIP

If you do not have a link or yours downloads an older version, please PM me.

After installing and playing a few games, please:

  • Post the results in this forum, *noting your model* PREM/LE and *method used to flash the SD*
  • If you've seen any issues. If so, add detailed specifics about them (when it happened, what happened, etc.)
  • How many games you've played with this 36TS version and especially how many times you've been in T-Rex MB
#816 3 years ago
Quoted from cait001:

oh I had no idea this wasn't available for the Pro

A fully customized audio assets only PRO version which is nearly in parity with the audio implemented in the latest PREM/LE video + audio assets version is a thing. PM me.

#817 3 years ago
Quoted from ReluctantPin:

Hi all! I think I know the answer, but just be be sure...
As a soon-to-be Pro owner... am I right in thinking it's unlikely this new audio package will ever be available for that model?
Be great to know, just so I can manage my expectations with what I understand are pretty terrible standard callouts, etc, on the Pro/Prem/LE. Thanks!

https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/17#post-5881794

#831 3 years ago
Quoted from Hokie822:

I apogize ahead of time as I am really new to pinball. If I were to try this audio/video upgrade, and for some reason didn't like..can I easily just go back to the original? Thanks!!

Yes, the way this works is you get a new SD card and flash the custom code to that. Then if you want to go back you just plop your stock SD card back in instead. PM me if you have other questions and/or would like a private download link.

#836 3 years ago
Quoted from timlah79:

Sorry for the late notice but a sneak peak of what's soon to be released for PREM/LE is being streamed on twitch in about 30 min from now (4pm Pacific, 7pm Eastern 9/30). Tune in and support owlnonymous ' channel if you see this! I'll be answering questions in real time.
This time around not only will you hear custom music and lines from the movie that I've implemented, but you'll also see a bunch of new movie video assets delt31 and I have added. Tune in if you can!
https://www.twitch.tv/owlnonymous

Here's Owlnonymous ' stream from 9/30/20. It comprises all of the latest video and audio changes for version 34TS_D31. I was there (as timstilesmusic) answering a lot of questions if you want to check it out: https://www.twitch.tv/videos/756919517

Change notes for 34TS_D31 are in this post: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/17#post-5881635

#838 3 years ago

*PRO* OWNERS BETA TESTERS NEEDED!:
I just spent all day figuring out how to and have successfully imported all of the latest LE version 34TS_D31 *VIDEO* assets to a new PRO version.
I need PRO owners to help me by testing this. Please PM me ASAP if you can help.

Added over 4 years ago:

Testers are no longer needed. PRO version 34TS_D31 has been released! See https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/17#post-5892183

#842 3 years ago
Quoted from timlah79:

*PRO* OWNERS BETA TESTERS NEEDED!:
I just spent all day figuring out how to and have successfully imported all of the latest LE version 34TS_D31 *VIDEO* assets to a new PRO version.
I need PRO owners to help me by testing this. Please PM me ASAP if you can help.

So far, thankfully it looks like I just about nailed it. I've had 5 PRO owners come back with success on all fronts. No restarts or anything of the sort. All videos in their expected spots. I thought I had to tweak to sync the audio of "Joffrey, raise the gate" with the movie clip but it's fine just like the PREM/LE version. That movie clip naturally only starts showing Muldoon's mouth moving at "...ffry, raise..". Just look the scene up online if you're curious. Thanks to all the PRO beta testers for the assist! I'll probably have an official version for you PRO guys come tomorrow or Wed.

15
#846 3 years ago

PSA: PRO Owners - NEW Video + Audio Assets PRO Version 34TS_D31 is now available!

I spent a couple of days creating a PRO 34TS_D31 version, in parity with the latest PREM/LE 34TS_D31 I announced on 10/2/2020. It's been tested successfully and is ready to share. Please see this post for specific changes. Again, the video updates noted there are only what I have contributed. All the rest of the ~30+ video's swapped with movie clips have been delt31 . I simply spent the time to get them all imported to PRO.

One audio change that will be clear for those used to 29TS for both this PRO and that PREM/LE version is that "Shoot her!" has been moved to the final raptor cage hit (as a variation among other custom callouts that can play during that hit). T-Rex MB ready now plays either "Heh, who's hungry?" or "Get rid of the flare!". Other than that, not much has changed audio-wise since 29TS (which this new version is based upon). I will say that videos where applicable have been meticulously sync'd up with any given custom audio callout.

How do I access this new PRO 34TS_D31 version?
If you already have a private link to PRO 29TS, you simply need to access the private link you already have and download again. Make sure the resulting file has 34TS_D31 in the name aka is:

jurassic_park_pro-1_02_34TS_D31_ORIG_END.zip

OR

jurassic_park_pro-1_02_34TS_D31_ORIG_END_BETA_SHARE.zip (<-- this is only applicable to the handful of beta testers)

These are both the same named, same, resulting .RAW file once extracted: jurassic_park_pro-1_02_34TS_D31_ORIG_END.raw

If your link does not result in one of those .ZIP filenames, PM me for a new private link.

What if I don't have a link to either or if my link downloads a different version?
Please PM me, timlah79 and I will share a new private link with you.

Have the game restart issues been fixed?
This is the first time I've created a PRO version with video assets. 5 beta testers have tested this PRO version without a single restart. Time will tell.

Do I need to be aware of any differences in flashing this new PRO 34TS_D31 version to SD vs. what I have done in the past for PRO 29TS?
Yes. The recommendations for which tool to use to flash the SD are the same as they are with the PREM/LE version. Most importantly Balena Etcher via PC will not work.

Since none of the PRO 29TS owners have seen the "special" install instructions specific to this (and any) video edited version, I've pasted them here:

INSTALLING:

You will need to...

a) Have an extra SD card on hand (*DO NOT* overwrite your existing/stock SD card in your machine!)

b) Unzip / extract the .RAW file from the .ZIP file before flashing

c) Know how to flash the .RAW file to an SD card using an SD card reader and *Win32DiskImager* software (PC). Instructions and these required tools are outlined on Stern’s website here: https://sternpinball.com/support/sd-cards/

- PC USERS: Stern recommends Balena Etcher but for some unknown reason this video customized version only works when using *Win32DiskImager* (for PC): https://sourceforge.net/projects/win32diskimager/
- When browsing for the .RAW file, change the dropdown to search all files (*.*) since this program looks for .IMG files by default.

- MAC USERS: Unfortunately Win32DiskImager is only supported for Windows/PC. If you only have a Mac, you’re stuck using Balena Etcher. It has worked for many but not all Mac users. Please reply in this forum if you have issues.

d) KEEP YOUR COIN DOOR CLOSED when booting up the machine with your new SD card. Otherwise you may get a node board not found error.

e) IMPORTANT:Run through the post-installation audio setting adjustments. Settings to check post install are below -- especially the Ohms settings must be changed to 8 Ohms.

Will I lose my existing scores and settings?
Yes, your settings and scores will be wiped. You can back them up from your current SD beforehand via USB, then load them back into your PRO 34TS_D31 SD by following these instructions: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/10#post-5782782

AFTER Installing:
- Change any game related settings back that you had edited before installation.
- Check your audio settings. Sometimes installing new code will change your BACKBOX SPEAKER setting to 4 Ohms. This should be set to 8 Ohms. Verify and adjust this via UTILS -> VOLUME -> BACKBOX SPEAKER TYPE -> 8 Ohms.
*TURN THE VOLUME DOWN FIRST* to around 12 or less since flipping this will boost the volume.
- If you use outboard audio equipment (i.e. using a PinSUB mod to output audio to external speakers), I recommend you disable the preset EQ. By default it is set to High/Low Shelf. Go to UTILS -> VOLUME -> You should see High/Low Shelf -> Change this to None.
- Play with turning the JP SYSTEM FAILURE SPEECH on/off to hear other opening paddock callout variations vs. the long scripts that play when it’s on. More about that in my post here: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/5#post-5698006

#848 3 years ago
Quoted from Owlnonymous:

Spoiler... the Pro code is looking and sounding great. I'll steam it this WED at 7PM EDT.

PSA: Friendly PRO owners reminder: Owlnonymous is streaming the latest PRO 34TS_D31 version with video + audio assets today 10/7/2020 at 3PM PDT / 6PM EDT! I'll be there answering questions in the chat (as timstilesmusic): https://www.twitch.tv/owlnonymous

#852 3 years ago
Quoted from kactussjack:

Trying to flash the pro version. Every time I try I end up with three drives on the SD card. One is labeled "Boot Stern" that contains 2 files:stern-spike2.dtb (47 kb) & zlmage (5,805 kb no extension). I also end up with (2) additional letter drives w/0 bytes. Has anyone seen this before? Any idea what I am doing wrong? I have tried this with both win32 disk manager & balenaEtcher.

Quoted from mcvetyty:

Yes, this happens to me everytime.. I just ignore it. Have you tried putting the SD card into the machine?

Are you using an external SD card writer that has slots for more than just a single SD (for example mine has a microSD slot and a couple others)? If so, the blank "drives" are not on your SD card itself, it's just your PC mounting the blank external writer's "drives". The drive that has your actual SD should be labeled as "Boot Stern." That's the one you pick in Win32DiskImager. Also it's normal to see just those 2 small files when you open the SD drive in File Explorer. You don't get to see the full picture b/c its an image.

15
#857 3 years ago

Apparently “I agree to and understand all below cautions and disclaimers.” means nothing to certain people. If you are someone who is trying to send your private link and/or hosting it on your own and sharing my code with your friends you are a terrible person. Unbelievable... Every instance of this garbage makes it so I might be blocked from making any customizations in the future. The reason I make links private is so I can actually do what I have done and share it with the community in the manner I'm allowed to. If you are one of those people, please stop it. Just have your friend PM me and I'll happily share a private link with them. Unsure why this BS is even happening, but sadly it is as I've recently realized.

#866 3 years ago
Quoted from MUGEN_4_LIFE:

Hey Tom! Im hoping maybe somebody has already reported this but I found after uploading the file I most recently got from you that sometimes the smart missile feature won't let me scroll the options before it launches, but sometimes it works??? I hope that everyone has donated to this incredibly talented team of individuals because this added content MAKES JP2 a complete experience like no other in pinball! Best game hands down with this audio and video content.

No one else has reported this. I'm sorry to hear you're having that issue though. Can you try putting the stock SD back in and seeing if it happens? Nothing I've done should have any effect on the functionality here. There are only audio changes in that smart missile area. You may be facing a different, unrelated issue with your machine.

#867 3 years ago
Quoted from Jarbyjibbo:

Guys, it's not some overly complicated process to get the link from the creator. Put your big boy pants on and spend the same amount of effort it took you to PM someone else attempting to subvert the process and just PM Tim.
If your too dam cheap to make a donation to help compensate Tim for all his work, and that's what's causing you to go all back alley, then don't. It's a donation, not a purchase. And if it's your guilt that's preventing you from asking for it without donating, that should tell you something.
This is why we can't have nice things...

Yeah I don't get it. If someone reaches out, sure I make them read and agree to a disclaimer, but then I send them a private link immediately. In that reply it's clearly stated that donations are optional. Aka you reply, you get the code--no questions asked. I'm not forcing anyone's hand here. In fact, I'd rather people click my social links at the bottom of my reply and simply support my music rather than donate. My music is my passion. This pin audio is just something that had to be done and shared with the community in a certain way so that I can protect myself. For whatever links are now out in the wild, I have no idea. I just know that it's happening and this behavior could put the kaibosh on me or anyone ever being able to customize Stern code ever again.

#871 3 years ago

In light of me still trying to figure out the reason why random restarts happen sometimes for some people during T-Rex Multiball:

I went through all of the T-Rex MB related videos today, comparing delt's videos to the stock animations. I found some more duration discrepancies--no fault to delt's work intended here, it's only a hunch of mine that duration and/or FPS has something to do with this issue. This likely could be a different, unrelated root cause entirely. Given my hunch though, I edited all custom T-Rex MB related videos so that they all match the exact duration, FPS, file size etc. of the stock videos -- aka I made them exactly to what the game expects (I hope!).

HELP NEEDED: I need PREM/LE folks who have experienced T-Rex MB restarts to test this new version. It's the same private 34TS link you already have.

Please re-download it and ensure the filename is labeled 35TS aka jurassic_park_le-1_02_35TS_D31_ORIG_END.zip

If it's still 34TS please PM me.

Extract and flash the resulting .RAW file to a new SD and play for a while, triggering and staying in T-Rex MB for as long as you can. Please enter and play through T-Rex MB multiple times with new games/players as well.

Whether you do or don't get a restart please PM me with the results. If you do get a restart, please send me any details you can about exactly what seemed to trigger it at that time.

QUESTION: Have any PRO owners had a random restart after installing PRO 34TS_D31?
If not, then it's possible that the method I used to port all the video assets from PREM/LE to PRO have inadvertently resolved the issue for PRO owners. Please let me know. I've also updated your links to be in parity with the PREM/LE 35TS_D31 version. No need to "re-download" if you haven't had any issues.

If you reply please state the model you have PRO or PREM/LE.

#875 3 years ago
Quoted from per3per3:

I've now got it to write successfully, and the SD card is now labeled as Boot Stern. There are two visible files (stern-spike.dtb and zlmage) and one visible folder called .doubletwist. Is this correct? What is .doubletwist? The drive had been reformatted before I wrote to it.
Thanks!

I have no idea where doubletwist has come from. But what you described earlier is normal. Looking at the SD via file explorer isn't going to show you what you expect it to b/c it's an image. Does the SD load ok on your JP? If so, you're good.

#876 3 years ago
Quoted from NightTrain:

Had a restarts on 34TS tonight. I’ll install the new software and put a bunch of games on it this weekend. Will report back.

You have a PREM not a PRO, correct?

#885 3 years ago
Quoted from timlah79:

In light of me still trying to figure out the reason why random restarts happen sometimes for some people during T-Rex Multiball:
I went through all of the T-Rex MB related videos today, comparing delt's videos to the stock animations. I found some more duration discrepancies--no fault to delt's work intended here, it's only a hunch of mine that duration and/or FPS has something to do with this issue. This likely could be a different, unrelated root cause entirely. Given my hunch though, I edited all custom T-Rex MB related videos so that they all match the exact duration, FPS, file size etc. of the stock videos -- aka I made them exactly to what the game expects (I hope!).
HELP NEEDED: I need PREM/LE folks who have experienced T-Rex MB restarts to test this new version. It's the same private 34TS link you already have.
Please re-download it and ensure the filename is labeled 35TS aka jurassic_park_le-1_02_35TS_D31_ORIG_END.zip
If it's still 34TS please PM me.
Extract and flash the resulting .RAW file to a new SD and play for a while, triggering and staying in T-Rex MB for as long as you can. Please enter and play through T-Rex MB multiple times with new games/players as well.
Whether you do or don't get a restart please PM me with the results. If you do get a restart, please send me any details you can about exactly what seemed to trigger it at that time.
QUESTION: Have any PRO owners had a random restart after installing PRO 34TS_D31?
If not, then it's possible that the method I used to port all the video assets from PREM/LE to PRO have inadvertently resolved the issue for PRO owners. Please let me know. I've also updated your links to be in parity with the PREM/LE 35TS_D31 version. No need to "re-download" if you haven't had any issues.
If you reply please state the model you have PRO or PREM/LE.

So far all only one PREM/LE owner has come back to me saying they had a restart in game (PREM/LE 35TS). I don't know if that's good news or good coincidence. The fact that even one person has bothers me.

What I REALLY need to know now is have any PRO owners had an in game restart. If so, when did it happen?

*Note: I'm not talking about game initializing restart, I'm talking during gameplay. The initializing restart is still going to be a thing regardless unless you use Win32DiskImager or PBrowser itself to flash the .RAW file to SD.

If NO PRO owners have had the issue, the ultimate fix here for PREM/LE is likely for me to re-import all videos from my latest working audio assets only version. This is what I did to create the PRO version.

Regardless of the edition, I URGE you guys to not gamble with Balena Etcher. It will always cause initializing restarts if you try to use the PC Balena version. If using the Mac version, you're gambling for sure. Try to gain access to a PC and use Win32DiskImager or PBrowser's flashing utility itself.

#888 3 years ago
Quoted from timlah79:

Yeah I don't get it. If someone reaches out, sure I make them read and agree to a disclaimer, but then I send them a private link immediately. In that reply it's clearly stated that donations are optional. Aka you reply, you get the code--no questions asked. I'm not forcing anyone's hand here. In fact, I'd rather people click my social links at the bottom of my reply and simply support my music rather than donate. My music is my passion. This pin audio is just something that had to be done and shared with the community in a certain way so that I can protect myself. For whatever links are now out in the wild, I have no idea. I just know that it's happening and this behavior could put the kaibosh on me or anyone ever being able to customize Stern code ever again.

To clarify, this is what I'm hoping may someday get "fixed" in tandem through freely sharing this pin audio work with you guys. I'm not trying to bait you guys but music is my true passion. Clicking a like, a follow, a subscribe, playing a song on Apple Music or Spotify, sharing on social media, etc. costs you nothing! I could use all the support I can get as I finish up a new solo album I've been working on for over 3 years now. I'm sure many of you aren't too much into hip-hop but if you are, just sayin'!
Weekly Re-cap for Tim Stiles (resized).pngWeekly Re-cap for Tim Stiles (resized).png

Facebook: https://www.facebook.com/timstilesmusic/
Twitter: https://twitter.com/timstilesmusic
Bandcamp: https://timstiles.bandcamp.com/
Official Website: https://timstilesmusic.com/
Spotify: https://open.spotify.com/artist/2K9R6a8d5cKzmchwZmeD0a
Apple Music (iTunes): https://music.apple.com/us/artist/tim-stiles/1125536651
Soundcloud: https://soundcloud.com/tim-stiles
YouTube Music: https://music.youtube.com/channel/UCOpexbr_fBevJ-DYMag8dmg
YouTube: https://www.youtube.com/channel/UCsHuWuu4S5Ee5ySHU8FD8lA
Vimeo: https://vimeo.com/timstiles

#895 3 years ago
Quoted from Gorgar666:

I haven’t used a desk top in years. Off the grid mostly. What’s?,,,Win32 Disk Manager. Is that the same Win32 Disk imager?

I think that was a typo, it's called Win32 Disk Imager.

#898 3 years ago

PSA: For PREM/LE owners who have been having restarts during T-Rex MB (10/10/2020)

In my continued efforts to resolve this, I've created a new PREM/LE version 36TS_D31 by starting from an issue-free, audio assets only PREM/LE version, using the macro video import method I used for the successful (thus far) port to PRO.

I have tested this locally on my LE and have not had any odd restarts or other issues. If you already have a private link to PREM/LE 34TS_D31 or 35TS_D31 please *re-download* this version from *your existing link* and ensure that the resulting filename is: jurassic_park_le-1_02_36TS_D31_ORIG_END.ZIP

If you do not have a link or yours downloads an older version, please PM me.

After installing and playing a few games, please:

  • Post the results in this forum, *noting your model* PREM/LE and *method used to flash the SD*
  • If you've seen any issues. If so, add detailed specifics about them (when it happened, what happened, etc.)
  • How many games you've played with this 36TS version and especially how many times you've been in T-Rex MB
#900 3 years ago
Quoted from modsbox:

Pro owner reporting in. Zero crashes in about 15 games with PRO 34TS_D31.
I thought I might prefer to keep it as I had it-- 1.02 with the custom audio but not custom video-- and... boy was I wrong. The game is somehow even better with the video work.
Top notch all around, this game is fantastic. Starting to really regret not going Prem or LE at this point (I was afraid the t-rex would break a lot and don't care for the orange color scheme on the premium).
Sidenote, after waiting for it on backorder for months I got and installed the Stern lit amber shooting knob. It's unbelievably cool. Highly recommended.

I'm so glad it's working out for you! Side note about your Stern lit amber shooter knob: I waited a year for this and ended up receiving one that looks like a stick with wings, no legs or anything and highly off-set in the mold. I have since been waiting multiple months for Stern to send me a replacement. It's supposed to happen this month. Would you mind posting a picture of yours?

Here's my post with pics for reference: https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/98#post-5550562

#903 3 years ago
Quoted from Sith_Lord:

Just installed it on my pro and we were extremely happy with your work, thx to all involved and we encountered zero problems!
[quoted image]

PRICELESS! Spared no expense on that look of shock and awe. Well played, sir.

#909 3 years ago
Quoted from ePIc:

Pro user here with new video code!
Anyone notice the "Geoffrey, raise the gate" clip after the raptor lock seems to take forever? Sound byte plays, then we watch a long clip of the raptor pen gate slowly moving up.
Raptor lock wait seems much longer than stock code.

Quoted from Stags6969:

Was just about to post the exact same thing.
Can’t remember on the stock code if you can skip this animation, but on Tim’s/Delt’s you definitely can’t.
Other than that, it’s great! No crashes at all and the videos take it to another level.

Can you guys send me or post a video of this happening? When you lock, the "geoffrey, raise the gate" clip should play nearly exactly in time with the custom movie audio clip. (you might notice "geoffrey" is slightly off but that's expected currently, "raise the gate" should be in sync). Watching a longer clip of the raptor pen slowly moving up and not sync'd with anything is also expected. A video speaks a million words, so please capture what you're seeing/hearing. For PREM/LE 35TS and PREM/LE 36TS this all looks and sounds synced, ok with me. Not sure if the PRO has a different timing method. Both models' code leverage the same video and audio clips.

#910 3 years ago
Quoted from Gorgar666:

Waiting on amazon to deliver my Scan Disk SD card for my Pro. Can’t wait! Here’s my shooter rod.
[quoted image]

There's some glare going on in that photo but it looks like yours at least has legs? Did you just receive this? I'm still waiting for Stern to send me a replacement that is supposedly coming out of their latest run.

#913 3 years ago
Quoted from Stags6969:

Can’t get anything until tomorrow Tim.
What we are saying is the clip appears a lot longer than stock footage. No sync issues, just length of clip. As you said, you see a long slow raise of the gate. Any idea if the new footage is longer than the stock footage?

No need to send a video. Yes, the custom video is longer than the stock. I had not looked into the length difference in this one in particular. Is it a problem? If so, I'll address it in a later version.

#916 3 years ago
Quoted from Metroshica:

It's not terrible but it's definitely noticeable. The last few days I've been working on getting farther into Raptor Triball and it does seem very long.

But it's not affecting gameplay itself i.e. delaying the next ball getting plunged, correct? It shouldn't. It could be and if it is, I'll definitely fix it.

#919 3 years ago
Quoted from J-Freeze:

Here is mine that I got at the end of august.
[quoted image]

Quoted from Manny65:

Now that's a winner - if they were all like that they'd be great

Apparently the first run was a completely different/better manufacturer. I can't find a good pic/post from what I had seen before but I preoredered mine in Aug 2019 (last year) and didn't get mine until a year later, from the most terrible run ever. At least your guys' has legs. Themodfather makes a fantastic one but I'm looking to Stern to send me a replacement. Which they plan to do as soon as the next run is ready sometime in the next week or so I'm told. Stern has fantastic support!

Also, digressing a bit too much for the purpose of this thread, LOL. Keep posting good/bad news about in-game restarts with PREM/LE 36TS and PRO 35TS! I've only heard good news thus far!

#934 3 years ago
Quoted from FatPanda:

if our game has been working fine on 34TS, would there be any reason to update to 36TS, granted, I haven't put a "ton" of games on it since then, maybe 20 or so?

If you haven't had restart issues on your PREM/LE, no no need to upgrade. 35TS and 36TS were my attempts to fix this. Otherwise all video and audio assets are as current as they were with 34TS. 36TS seems to have resolved this for any PREM/LE owners. If you get a MB restart, PM me and I'll send you a private 36TS link.

#936 3 years ago
Quoted from Huggers:

Been so busy with other (real life) nonsense I've been away from this thread for ages. Pro owner here. What's the current state of play with the video/sound code? Is it solid and not crashing etc? I'm sorely tempted to buy an SD card and see if I can't get it installed. I take it once I've flashed an SD card I can swap back and forth between Stern's code and the updated movie code? Is the install difficult for a technophobe like myself? Thanks so much for the ridiculous amount of work that must have gone into this btw.

You have an old PRO link Huggers please PM me for a new one. The current state for PRO especially is: all is well. And yes you will need to obtain a new SD card, they are not expensive. Pick up a few of these: https://www.amazon.com/gp/product/B0143RTB1E
If you have restarts or issues, you just swap back in the working SD your machine is already using. I will send you specific instructions.

#938 3 years ago
Quoted from Gorgar666:

Ok stuck here...
[quoted image]

Your Write button is greyed out. You must not have chosen the correct drive location of your SD. Select the dropdown under Device and choose the drive letter that has the SD card mounted which apparently for you is not D:\ .It may be G:\ or some other drive depending on how many external drives you have. You can figure out which one is your SD card via your File Explorer.

#939 3 years ago
Quoted from ePIc:

I found this video of the code on a pro with the raptor lock:

youtu.be / BCNM-DSO6XA?t=251
4:11 - 4:26 and I also can confirm I can't skip the raptor lock during Geoffrey raising the gate.

Sorry I'm still confused as to how this is an issue. Are you just annoyed that you can't skip the video?

#941 3 years ago
Quoted from crwjumper:

Request for the callouts:
In Sterns original code, when a Dino was about to “eat” an employee there would be a callout “An employee is in danger!” Which would warn you to either make the shot where the Dino was about to eat the employee to to hit the lockdown bar button if it was lit to automatically slow the Dino. I’m not sure what replaced this callout, but the old one was very useful for advancing toward a “Perfect Paddock” by avoiding a lost employee.
What was this callout replaced with? Would it be possible to replace the original callout?
BTW: Amazing work. This is the best audio/video upgrade ever done for a pinball machine. Keep up the good work!

There are multiple different stock callouts that would play here. I replaced them since I figured one would be looking at the green blinking arrow to see if it was set to a rescue orange aka what you're talking about.

These are the movie replacement variations to listen for if you are reliant on callouts to let you know you need to hit those shots. I used my own creativity here but I can change them in a later version. I won't be bringing the stock actor lines back, sorry.

Grant - "Thing is, you are alive when they start to eat you"
Timmy - "Look how much blood"
Grant/Malcolm - "We're out of a job. Don't you mean extinct"
Malcolm - "If the Pirates of the Caribbean breaks down, the pirates don't eat tourists"
Muldoon - "I think this was Gennaro..."
Unknown - "Somebody help him! (screams of unknown actor)"

Quoted from Powerhouse47:

“When the captain says we gotta go, we gotta go.”
“We’re being hunted.”
“They should all be destroyed.”
“Let’s get this moveable feast underway.”
Just some thoughts.

Good ideas! The first two movie lines you mentioned I've already put into raptor MB/cage sequences though. The last one I have not used.

#942 3 years ago
Quoted from Gorgar666:

D: is the SD card .
[quoted image]

Is the D:\ SD card mounted aka visible in your File Explorer showing the size of the SD? If so, close Win32 and right click it and run as Administrator. If this doesn't help, make sure the tiny grey slider is all the way down on the SD when you're holding the card with the pins of it pointed down. If neither of this helps, PM me and I'll get on a screenshare with you.

#951 3 years ago
Quoted from rawbars:

I’m sure this question has been answered. But once you have put the new code on a new SD card, do you just turn the pin off and replace sterns SD card with the new SD card and then just turn game back on?

Quoted from Charger68:

Theres a post that explains the whole process including how to save settings

Hey rawbars , short answer to your question = Yes. In my PM reply to you I note all the instructions. If I'm missing a clarification, please let me know! I don't have a key post marked for full installation and precautions as I shouldn't be publicly directing folks how to install. But like I said I do outline everything in my PM replies. Feel free to reach out if you have issues.

To Charger68 's saving settings and scores comment, I have marked another pinsider's post as key for that: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/10#post-5782782

#955 3 years ago

Here we go again... Today I received 3 more "requests for access" from unknown email addresses. This means that pinsiders who I've provided a private link to after they agreed to the conditions of NOT sharing have forwarded theirs to someone else. In each instance, I've replied, "please PM me on pinside for a private link" and I have gotten NO replies. This is now the 10th example of this where it wasn't just a case of a legit pinsider logged into the wrong google account.

On top of that another pinsider tonight literally said he wanted the video version but already had the audio version he got from "someone else."

Let me remind everyone of literally the FIRST bullet of the conditions every person I've shared to has agreed to:

You will not share any files I’ve shared with you. This includes that you will not host them to be shared in a different manner nor edit them to be shared (editing then installing locally is up to you but doing so is at your own risk). If you know someone who is interested, please direct them to me. I am not posting public download links and nor will you.

For those in question who will read this: Do you want to put the kaibosh on anyone being able to customize code ever again? I'm guessing not. However this behavior will cause that. Some idiot company who decided to advertise and sell custom code (for a different pin) is the reason why it took me months to be able to even make a JP 1.02 version for both PREM/LE and PRO owners. Things continue to escalate and other pin code is getting blocked in that aftermath still today. Please don't become a part of JP getting blocked again.

I URGE you guys to please just follow the rules. There's a reason for them that is well stated in many posts above and in my PM replies. Just send me a PM, read a long email, then you get a private link. Not to mention I'll help you install it. I share this work outright but I can only do so in the manner allowed (via private links).

I was literally working on updates today when all of this nonsense came into my Inbox. Unbelievable. I don't understand this behavior. One more instance of this and I'll have no other choice but to stop sharing altogether.

#959 3 years ago
Quoted from JellyNeck:

This is the coolest improvement to a great game. Please, lets not ruin it!
Side question timlah79 will we need a new SD card for every new version you publish or can we write over the same one we used (not the stern one)
Thanks for all you do!

Quoted from feedthebiscuit:

Yes you can simply write over the card with the previous version. This is what I did with the latest version from Tim.

Correct you can reuse the same SD but I myself keep a few on hand in case I want to go back to a previous version. Like what if in my next update I replaced a music file with Celine Dion, "My Heart Will Go On"? You'd probably hate it and your heart would want to go on playing the previous code version. You could do so by just swapping the previous custom SD back in. Just sayin...

#968 3 years ago

Does anyone rely on the stock lines that play when you enter a paddock? i.e. "8 staff members remain in the paddock"
I'm looking to swap these out since a) the on screen animation tells you this, b) IMO you just go get all the orange rescues, no need to be told how many there are "about" to be, and c) some of these are some of the longest duration callouts in the game which gives me more options to put in more iconic movie lines.

I'm going to go ahead and start working on this but I'll keep a version with the stock lines just in case.

#972 3 years ago
Quoted from Waldo:

No I don’t rely on those Tim. Hey also noticed some stock lines if you reset a game after the first ball. Funny now any time I hear the stock stern lines it’s like grating to the ears.

I know the feels! Can you please jot down the stock actor's words you heard? I'll look into where those are coming from.

#974 3 years ago
Quoted from timlah79:

To clarify, this is what I'm hoping may someday get "fixed" in tandem through freely sharing this pin audio work with you guys. I'm not trying to bait you guys but music is my true passion. Clicking a like, a follow, a subscribe, playing a song on Apple Music or Spotify, sharing on social media, etc. costs you nothing! I could use all the support I can get as I finish up a new solo album I've been working on for over 3 years now. I'm sure many of you aren't too much into hip-hop but if you are, just sayin'!
[quoted image]
Facebook: https://www.facebook.com/timstilesmusic/
Twitter: https://twitter.com/timstilesmusic
Bandcamp: https://timstiles.bandcamp.com/
Official Website: https://timstilesmusic.com/
Spotify: https://open.spotify.com/artist/2K9R6a8d5cKzmchwZmeD0a
Apple Music (iTunes): https://music.apple.com/us/artist/tim-stiles/1125536651
Soundcloud: https://soundcloud.com/tim-stiles
YouTube Music: https://music.youtube.com/channel/UCOpexbr_fBevJ-DYMag8dmg
YouTube: https://www.youtube.com/channel/UCsHuWuu4S5Ee5ySHU8FD8lA
Vimeo: https://vimeo.com/timstiles

Things are looking up this week, thanks to whoever clicked play 4x on Apple Music! Do people even "Shazam" these days? I thought it was pretty cool when it came out. Nowadays my Pixel just tells me what's playing automatically. Would be awesome if that feature integrated with Shazam and Apple Music or Spotify. I'd get like .001 cents per song recognition LOL.

things are looking up (resized).pngthings are looking up (resized).png
#975 3 years ago
Quoted from timlah79:

Does anyone rely on the stock lines that play when you enter a paddock? i.e. "8 staff members remain in the paddock"
I'm looking to swap these out since a) the on screen animation tells you this, b) IMO you just go get all the orange rescues, no need to be told how many there are "about" to be, and c) some of these are some of the longest duration callouts in the game which gives me more options to put in more iconic movie lines.
I'm going to go ahead and start working on this but I'll keep a version with the stock lines just in case.

I made a ton of progress today and wanted to share what I've done so far. I have a few more updates I've already implemented and more I want to do which are not mentioned below.

Paddock Entries - the callouts that play as the animation spits out the goals on screen
There are 13 variations possible here. i.e. stock actors saying, "xxx staff remain in the paddock."
I've replaced all 13 with the following either iconic or suitable movie lines. I had to use creative license here since I'm tied to the duration of the existing stock actors' callouts. It's difficult to explain why these work just from reading, you'd have to hear the transition from the paddock entry custom callouts to these, but in my testing today I'm very happy with them. Let me know what you guys think or if you have other ideas.

  • You do plan to have dinosaurs on your dinosaur tour right? (Ian Malcolm)
  • These are aggressive living things that have no idea what century they're in. (Ellie Sattler)
  • The dinosaurs are breeding. (Dr. Grant)
  • Don't you see the danger inherent in what you're doing here? (Ian Malcolm)
  • What about the lysine contingency? (Muldoon)
  • They'll defend themselves violently if necessary. (Ellie Sattler)
  • Fences are failing all over the park. (Ray Arnold)
  • All the animals in Jurassic Park are female. (Dr. Wu)
  • Welcome to Jurassic Park (the explorer computer saying this -- While this line isn't necessarily "fitting" here I have wanted this to be included for quite some time and given its duration, this is the only place I've been able to plug it in)
  • Are those umm, meat-asauruses? (Lex)
  • Okay I'm gonna have to find the others. (Dr. Grant)
  • How could you ever assume that you can control it? (Ellie Sattler)
  • The shutdown must've turned off all the fences. (Muldoon)
#978 3 years ago
Quoted from Lrrr:

Wow, that was just 8 hours ago that you mentioned possibly adding these. It would be nice, (amazing, really,) to have those x staff remain in the paddock segments replaced.

I'm obsessed if you haven't realized that yet LOL. Yes I spent all day on this and more (since I had the day off). Probably 6 or so hours.

#979 3 years ago
Quoted from BC_Gambit:

Amazing; I figured this may be "done"! In my testing so far the only thing I saw that *might* be a bug is not being able to skip the raptor ball lock animation? Not sure if that was skippable before, I am a new JP owner I admit!
Really impressed so far, my daughter is giving it a try.

It's not a bug. The custom video there is longer than you'd expect but it hasn't caused issues. It will "skip" once you hit something else. Your same concern was raised above. (pun intended?)

#981 3 years ago
Quoted from BC_Gambit:

Ah; fair. I looked again on the prior page and am still not sure. It is not a deal breaker obviously. What do you mean it will skip when you hit something else; I think it holds the ball on my machine until the animation is done?

Ah now I think I get why this was brought up. It's a PRO vs. PREM/LE difference in behavior. For PREM/LE the video's duration has no bearing on gameplay. Apparently for PRO it does. I'll shorten it to match the stock duration in my next release. Any chance you could take a phone video of the PRO behavior just so I have a reference?

#983 3 years ago
Quoted from BC_Gambit:

I can take a video tomorrow. Do you mean as is in the current version or roll back to the standard pro? I can then upload to a OneDrive folder and send a link to you for the vid.

I just want to see footage of my current, custom code version where it shows what you said about having to "wait" for the video to end before you can continue playing (aka showing that you have to wait for the video to end before the ball gets released--that's what I assume you're describing?).

19
#1000 3 years ago

PSA: ALL JP Model Owners NEW Video + Audio Assets Version 37TS_D31 is now available!

How do I access this new 37TS_D31 version?
If you already have a private link to 35TS or 36TS, you simply need to access that and download again. Make sure the resulting file has 37TS_D31 in the name aka is:

jurassic_park_le-1_02_37TS_D31_ORIG_END.zip

OR

jurassic_park_pro-1_02_37TS_D31_ORIG_END.zip

These are both the same named, same, resulting .RAW file once extracted.

If your link does not result in one of those .ZIP filenames, PM me for a new private link.

I urge you to at least try downloading from your existing private link before PMing me. Thanks.

Have the restart issues been fixed?
Yes, I already fixed this in the 35TS and 36TS versions. Same fixes have been applied to 37TS. If you get an in game restart, please PM me with all details.

What if I don't have a link to either or if my link downloads a different version?
Please PM me, timlah79 and I will share a new private link with you.

Do I need to be aware of any differences in flashing this new 37TS_D31 version to SD vs. what I have done in the past?
Yes. The recommendations for which tool to use to flash the SD are the same as they have been. Most importantly Balena Etcher via PC will not work. You should already have those instructions.

How do I stay in tune with updates like this?
You have to check this forum from time to time and look specifically at the key posts. TBH this may be my last update. Also if a new code version get's released I'll probably get blocked again. I really do need to get back to finishing my album. I appreciate any support! https://timstilesmusic.com/

AUDIO UPDATES
-------------------
T-REX Rampage Start
Previously I had only replaced one possible variation of stock actors saying, "T-Rex Rampage!"
Now all have been replaced with movie lines and the variations are:

  • Mommy's very angry (this is Ian Malcolm from the 2nd film)
  • I bet you'll never look at birds the same way again. (Dr. Grant)
  • Ok keep low and follow me. (Dr. Grant)

Shoot the Left Ramp
There are already multiple replaced variations here, no stock actors lines left.
I had Ian Malcolm "When you gotta go you gotta go" (Ian Malcolm) as a variation however that seemed to fit better in a hurry up. Therefore I've moved it to one of those instead.
The new variation for this stock line is:
Think they'll have that on the tour? (Ian Malcolm)

Extra Ball (once Redeemed aka Shoot Again)
There are already many callout variations I've replaced. Since now the matching movie video of when Ellie says "I think we're back in business" and the raptor comes through the mesh exists, I took that movie line out of the general ball save return and put it here instead.

In other words, "I think we're back in business" (Ellie Sattler) replaces "We're back in the car again" (Timmy) and the latter now plays as a variation for general ball saved return.

Supply Drop
There was one stock callout left to replace here among all the existing movie line variations, "Ingen is dropping off special provisions."
This has been replaced with, "I wanted to show them something that wasn't an illusion" (Hammond)
You will never hear a stock actor play again in any supply drop trigger.

Paddock Entries - the callouts that play as the animation spits out the goals on screen
There are 13 variations possible here. i.e. xxx staff remain in the paddock
I've replaced all 13 with the following either iconic or suitable movie lines. I had to use creative license here since I'm tied to the duration of the existing stock actor's callout.

  • You do plan to have dinosaurs on your dinosaur tour right? (Ian Malcolm)
  • These are aggressive living things that have no idea what century they're in. (Ellie Sattler)
  • The dinosaurs are breeding. (Dr. Grant)
  • Don't you see the danger inherent in what you're doing here? (Ian Malcolm)
  • What about the lysine contingency? (Muldoon)
  • They'll defend themselves violently if necessary. (Ellie Sattler)
  • Fences are failing all over the park. (Ray Arnold)
  • All the animals in Jurassic Park are female. (Dr. Wu)
  • Welcome to Jurassic Park (the explorer computer saying this)
  • Are those umm, meat-asauruses? (Lex)
  • Okay I'm gonna have to find the others. (Dr. Grant)
  • How could you ever assume that you can control it? (Ellie Sattler)
  • The shutdown must've turned off all the fences. (Muldoon)

High Score
Replaced the rest of the stock callouts with movie callouts.
Possibilities are:

  • This is overwhelming John. (Genarro)
  • We wont even have to dig any more. (Unknown paleontologist)
  • I guess well just have to evolve too. (Dr. Grant)
  • You guys thats great! (Nedry)
  • Remind me to thank John for a lovely weekend. (Ian Malcolm)
  • It didnt require any discipline to attain it. (Ian Malcolm)
  • This new program is incredible. (Unknown paleontologist)

VIDEO UPDATES
-------------------

Raptor Triball Gate Open
(aka "raise the gate") PRO owners have to wait for the video to finish before they can continue playing. The video I had in there was longer than the stock video. Therefore I replaced it with an edited version that matches the expected length. Now PRO owners will no longer have to wait for their ball to be returned to them.

Raptor Triball Gate Hits
Replaced all 4 hit animations of the raptor jumping against the fence to carefully timed with existing FX, clips in sequence from the opening scene where the raptor is getting out of hand within the cage.

Raptor Tower Loop
Previously this was a custom video of a loop of the raptor peeking through the kitchen door. However, the stock video is the tower so I replaced it with a matching movie scene instead.

Bonus End Sequence
Slightly tightened the timing of the custom movie clips I had already added prior.

Extra Ball
The game was choosing an awkward clip from my custom video for this at times (Genaro in the bathroom) so I slightly adjusted the video in hopes that the game won't pick that particular frame.

OTHER
----------
Multiple leveling fixes and other minor improvements to existing callout and music replacements. Probably more that I didn't jot down LOL.

#1001 3 years ago
Quoted from gorditas:

I'm pretty sure that I've been able to release the ball prior to the video ending by holding both flippers.

I've fixed the duration and a PRO owner confirmed that all is well again. New version released: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/20#post-5914972

#1002 3 years ago
Quoted from Markharris2000:

Any last consideration of replacement of the two short clips used at the end of each ball, when rolling up achievements, the DNA Collected and Amber sequences are awkwardly cartoons. Surely a better video must exist?

Quoted from Jarbyjibbo:

Have you watched the movie lately...? I think it's a great use of clips from the movie.
That being said, other options for amber would be when Hammond is holding up his cane and it zooms in on the mosquito, or when the miner finds the chunk and they all shine their headlamps on it and there are some PC screens when they are touring the lab I belive that may have something usable for DNA sequences.
The only feedback I have on the EOB screen is on the very last cut when it goes to zoom in on the JP name on the gate for a brief moment. I would rather lose that cut and just have it end with the gate closing after the explorer passes through with the wider shot of the gate. I think the last cut is not needed and is a little too abrupt.

"Real" amber movie scenes are already included in one place or another throughout amber targets, bonus, etc. The cartoon animations in the end sequence are from the Mr. DNA movie in well, the movie. Using those was me being creative and I personally like them. I did make some slight timing adjustments to the end sequence in this new version so at least Mr. DNA's head pops out of the dino egg in sync with the SFX drum: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/20#post-5914972

Quoted from Jarbyjibbo:

The only feedback I have on the EOB screen is on the very last cut when it goes to zoom in on the JP name on the gate for a brief moment. I would rather lose that cut and just have it end with the gate closing after the explorer passes through with the wider shot of the gate. I think the last cut is not needed and is a little too abrupt.

This isn't a single video, it's actually 3 videos I have to meticulously piece together in time with the SFX. If you watch the stock you'll see the "same" thing in the attempted animation. Zoom out and in if you will. I chose that last "zoom in" from the movie b/c it's the only time in the movie that the JP gate's sign is "zoomed into." I agree with you but I'm not planning to change it.

#1003 3 years ago
Quoted from Huggers:

Wondering whether this awesome code has 'they're lethal at 8 months and I do mean lethal' or 'they remember'. Basically any Bob Peck and you can't go wrong imo.

I wish I could add 'they're lethal at 8 months and I do mean lethal'. Unfortunately it's about 4 seconds long and there are no existing callouts in the game that are nearly long enough to fit that instead. Most callouts are b/t 1.5-2.5 secs at best. 'They remember' is in there, it's a variation when you trigger Raptor triball.

#1004 3 years ago
Quoted from BC_Gambit:

Amazing; I figured this may be "done"! In my testing so far the only thing I saw that *might* be a bug is not being able to skip the raptor ball lock animation? Not sure if that was skippable before, I am a new JP owner I admit!
Really impressed so far, my daughter is giving it a try.

FIXED! https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/20#post-5914972

#1005 3 years ago
Quoted from Spaghetti73:

Good morning everyone I wanted to ask if who has the stern topper he could have some kind of problem maybe in the additional mode. thank you

The custom code is 1.02 based and IIRC the topper has been supported by 1.01 and 1.02. You should have no issues with the topper after installing this custom code.

#1009 3 years ago
Quoted from mcvetyty:

Hey Tim - Really appreciate all of the hard work you put into this.. Quick question. I'm sure I'm in the minority, but I actually prefer the version before the video changes were added, but really love all the sound edits. Any chance you're keeping that branch of updates current with the sound changes you're making? Or should we expect any future support for this to always include the video updates? Thanks!

All future versions are planned to have video updates but your request makes sense. I'll make a latest audio assets only version and PM you.

#1011 3 years ago
Quoted from mcvetyty:

Aw man - thank you! Donation incoming. Really appreciate the support!

I just created both PRO and PREM/LE audio assets only versions. Just PM'd you. If anyone else is interested in this as well, please let me know.

#1015 3 years ago
Quoted from cait001:

oh I had no idea this wasn't available for the Pro

Just found your post about this. It is available for PRO now. PM me.

#1025 3 years ago

Since Balena Etcher is a NO GO for PC and a gamble for Mac I felt the need to post specific instructions for Mac users for flashing the custom code properly to their SD card using Mac's built in Terminal app. (Instructions gleaned from: https://osxdaily.com/2018/04/18/write-image-file-sd-card-dd-command-line/)

I have tested this method successfully but I take no responsibility if you brick your Mac.

1. Extract the .raw file from the .zip folder and note which folder it's been extracted to.

2. Plug the new SD card into your reader/writer

3. Open up the Terminal app

4. Navigate to the folder where you have the .raw file (i.e. type: cd Downloads)

5. type: diskutil list

Now you should see the disk # of your SD drive 2, 3, 4, etc.

This example assumes you are flashing jurassic_park_le-1_02_37TS_D31_ORIG_END.raw and your SD card came up as disk # 4 If not, replace that 4 with whatever number your SD card is and replace the filename accordingly.

6. Unmount the SD by typing: diskutil unmountDisk /dev/disk4

7. Write to the SD by typing: sudo dd if=jurassic_park_le-1_02_37TS_D31_ORIG_END.raw of=/dev/rdisk4; sync

8. Hit enter and wait
There won't be any progress bar. Just wait 15-30 min. Once it's finished, the terminal app will show the blank prompt again. That's when you know it's done.

9. Pull the SD out and load it into your JP, keeping the coin door closed at start up.

NOTES:

  • In between those steps you'll likely get prompted by your Mac to allow changes to permissions. I assume you know how to do this. It will want you to pull up some preferences and you'll need to click the unlock/padlock icon to unlock and allow for the permissions it needs.
  • You will likely get asked to enter your Mac's password. Enter it to continue.
  • Again, there won't be any progress bar at step 8. Just wait 15-30 min. Once it's finished, the terminal app will show the blank prompt again. That's when you know it's done.
Added over 3 years ago:

Example with screenshots of the Terminal App commands: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/24#post-5951745

Added over 3 years ago:

I figured a picture speaks a thousand words, so here's a new example of all of the commands from within the Terminal app.

In this example...

  • My SD card/drive came up as disk #2.
  • I had the .zip file downloaded to my Desktop.
  • I extracted the .raw file from the .zip file using Terminal instead of another tool (Added this step since some Mac users can't extract >4GB out of a .zip using the Mac UI's extracting utility. Skip this step if you already have the .raw file extracted.

Example - Flash code to SD card using Mac Terminal App.pngExample - Flash code to SD card using Mac Terminal App.png

#1027 3 years ago
Quoted from Mr_Tantrum:

Could a Mac user not just run a Windows VM, or is there some kind of hardware level issue?

Good call! That is another option. I believe this to be a software level issue, not hardware. I don't see why Win32DiskImager wouldn't work in that manner, but I haven't personally tested it. Basically something about Balena Etcher and a firmware file that has any video in it causes the restart issue at startup. I have no clue why but like I've mentioned previously, I've taken stock 1.02, imported one video and BAM Balena on PC causes the startup restart loop. Thankfully I've fixed the in-game restarts. So if one loads up an SD with my latest and doesn't get a startup restart loop, they will not get an in-game restart either.

#1030 3 years ago
Quoted from Jeffswack:

Love the whole kit but the video version keeps restarting 1/5 games on my JP Premium. Even after new suggested sd card and following instructions to the letter...still keep getting restarts on t rex mb
Seems to only occur when I hit a good amount of shots around it starting...chaos letters, pteradon etc

Quoted from delt31:

very interesting to hear that. which version are you using?

Jeff was on 31TS_D31. He PM'd me after he posted and I just sent him the latest.

#1033 3 years ago
Quoted from AndHart120:

Using this Mac method, after hitting enter (and in my case entering a password) will something pop up showing it is done? I think this took 15 minutes or so in Windows but this has been much longer.

Quoted from cabuford:

Yes. There is no progress bar of any kind but the terminal will return to the prompt.

Correct no progress bar and it's normal for it to take 15-30 min. Should be more on the 15 min side but it all depends on the speed of your writer, the SD itself, RAM, etc. Many variables. As long as you chose the right disk you're good.

I've clarified this in the key post: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/21#post-5918130

#1035 3 years ago
Quoted from Ekymooz:

Hi Timlah =)
Thx for your great job...
I d like to try this improvment on my JP Pro .
Can you send me the file toi please ?
Have a nice Day
Matt

Yes I'm happy to. Please PM me.

#1042 3 years ago
Quoted from PinPeet:

Hey Tim! Thanks again for your awesome work!!
I just wanted to mention that I almost downloaded your file with the wrong Google account. I have multiple accounts for work etc. Because you’d mention that people download the files from non validated emailadresses, this might be the case. Just so you know there can be multiple reasons why you see unknown sources accessing your account. Hope this helps.
Thanks again!
Peter

Thanks, Peter. I'm well aware of when it's a legit mistake. Its the addresses I've replied to saying "Hey I don't recognize your email address, can you please PM me via pinside?" that don't ever respond which I'm concerned about. To me, no response = you're not legit.

#1043 3 years ago
Quoted from timlah79:

Here we go again... Today I received 3 more "requests for access" from unknown email addresses. This means that pinsiders who I've provided a private link to after they agreed to the conditions of NOT sharing have forwarded theirs to someone else. In each instance, I've replied, "please PM me on pinside for a private link" and I have gotten NO replies. This is now the 10th example of this where it wasn't just a case of a legit pinsider logged into the wrong google account.
On top of that another pinsider tonight literally said he wanted the video version but already had the audio version he got from "someone else."
Let me remind everyone of literally the FIRST bullet of the conditions every person I've shared to has agreed to:
You will not share any files I’ve shared with you. This includes that you will not host them to be shared in a different manner nor edit them to be shared (editing then installing locally is up to you but doing so is at your own risk). If you know someone who is interested, please direct them to me. I am not posting public download links and nor will you.
For those in question who will read this: Do you want to put the kaibosh on anyone being able to customize code ever again? I'm guessing not. However this behavior will cause that. Some idiot company who decided to advertise and sell custom code (for a different pin) is the reason why it took me months to be able to even make a JP 1.02 version for both PREM/LE and PRO owners. Things continue to escalate and other pin code is getting blocked in that aftermath still today. Please don't become a part of JP getting blocked again.
I URGE you guys to please just follow the rules. There's a reason for them that is well stated in many posts above and in my PM replies. Just send me a PM, read a long email, then you get a private link. Not to mention I'll help you install it. I share this work outright but I can only do so in the manner allowed (via private links).
I was literally working on updates today when all of this nonsense came into my Inbox. Unbelievable. I don't understand this behavior. One more instance of this and I'll have no other choice but to stop sharing altogether.

Perhaps it's time to call people out? These are the latest addresses who have requested access by way of accessing a link not shared to them. None of which have responded when I replied, simply asking them to let me know who they are on pinside. (suffixes removed for privacy purposes)

beachfrontcondo314
laurenwebber
somsonvirginie
haris.hsdistribution

If you are one of these people, please either reply to my email or send me a pinside PM to clarify who you are. If you are legit, you should have replied to me within at least a few days after I cordially asked.

The first one in the above list came in today. I responded right after ("Can you please let me know which pinsider you are or which email of yours I shared this with? Your link is specific to the address I shared it to so you need to be logged in under that other address."). Silence after an hour now...

As I stated in my quoted post, if I get one more instance of this I'm stopping sharing altogether. If you are one of the people above and you PM or email me back, I will delete this post. You all have 24 hours for me to be able to.

If none of these people respond by tomorrow, I will have no other choice but to disable all links and no more updates will come to anyone. I'm serious about this. People sharing outside of the manner I've been allowed to could land me into a lawsuit. Thanks in advance to everyone for understanding. I look forward to good news.

#1062 3 years ago
Quoted from Mr_Tantrum:

Well, I would say we are quickly running out of time. I would go one step further than Tim and suggest even if not you, but you recognize any of the addresses he posted then it’s time for you to speak up. There are obviously two problems here: 1) those who are attempting to gain access outside of the defined process, and 2) even worse, those who are sharing the information outside of the manner they agreed to.

Still radio silence. I don't understand how these people are willing to submit a request for access but not respond when I reply to that request. My replies are not threatening in any way. I simply have let them know that the link they've obtained isn't public and to please request a private one.

Quoted from jedi42:

Is there such a thing as a 1 time download, or would this be too much work to implement?

I've looked into this but it wouldn't solve the problem. Access is already restricted to the individual address I've shared to. My concern is that someone will or already has hosted this publicly or could be selling it. Aka bringing on more blocking and ruining anyone's ability to customize their own machine. Then of course getting me roped into trouble as a result.

Maybe I'm being crazy and thinking too much into this. All I know is that there is wrongdoing happening. It makes me sick. You guys have no idea how much work this has been. Months and months of work that almost went completely to waste once 1.01 came out. If 1.03 comes out and we're all blocked again I'll probably lose my marbles. I'm just trying to do something good for the community. I don't understand why all this vendetta and blocking BS is still occurring. We are all trapped at home with our thousands of dollar machines. We should be allowed to do what we want with them and share our creativity so others can enjoy as well. And people like those in question should simply take the time to read an email and follow the rules. It's not that difficult.

#1063 3 years ago
Quoted from delt31:

Funny you mention that. I would love to see if he tried our updated code. You know he wanted those video assets in there!
Tim - did he request a link from you ; )

Ha, no. I've thought about pinging him but things are too volatile at the moment.

#1064 3 years ago
Quoted from davijc02:

Dude this is pretty Strange that you even involved yourself in this.

Mark is just trying to help. He's actually helped quite a bit from a technical perspective through the now fixed restart issues. I'm not going after these people. They can respond to my replies or not. So far none have.

#1065 3 years ago
Quoted from NeedaVirus:

I would like to thanks Timlah and other contributors too, it's just AWESOOOOME ! I've played my "new" customised JP Pro all this sunday !!
Many many thanks ! What an incredible work !
Can we propose here some ideas / suggestions ?
Thanks,
Best regards

I am trying to take a break but I'm open to suggestions. I take into consideration any that are sent over. I can't please everyone but I try to make the most appropriate, albeit sometimes creative decisions when working on this.

#1068 3 years ago
Quoted from pb456:

Do not rely on the built-in Windows archive extractor. Install an archive utility - my two favorites are IZARC or 7-Zip. Make sure you use those as the default for the archive types (*.zip, *.lha, etc. etc.)....

What I've noticed is that some people are using a browser add-on that tries to extract right then and there, upon them accessing the link, into their google drive folder instead of allowing them to download the .zip and take the extraction off-line.

I'm curious why you don't recommend the built-in Windows extractor for .zip files though? It's what I always use and as long as it is a .zip I've never had issues. It's others like .rar that seem to need Z-Zip or other 3rd party tools.

#1069 3 years ago
Quoted from AndHart120:

After running the newest I wanted to say thanks about the extra ball sequence. Before I couldn’t hear what was said when the extra ball started, now I can clearly here the “We’re back in business” line!

You're welcome! The beauty of this swap out is also that I was able to fit "I think..." + "we're back in business" as opposed to where it was before where I could only fit the latter part of her line.

#1081 3 years ago
Quoted from Royale-W-Cheese:

If we get to meet Tim at TPF, all drinks are paid for...We can all handle that.

Although I have only met anyone virtually over email back and forths or during troubleshooting circumstances via screen share & phone calls, each communication has been a pleasure. It's allowed me to meet all walks of pin-life and learn if that makes sense. I'm elated that the work accomplished is in one way or another creating happiness and also allowing me to connect with people I wouldn't have without it. I've never been to TPF nor any pinball show but maybe I could perform there once that day comes? Regardless, I would love to meet each and every one of you in person someday. Thank you all for your dedication to this pin-obsession and for all the kind words sent. This community is amazing.

"I suppose fighting for love makes more sense than all the rest.."

#1086 3 years ago
Quoted from Arcade:

Small bug to report on latest 37 code.
Tilted my game on a 3 player game as player 1 with 241 mil points.
The tilt screen froze as did the game for like 10 to 20 seconds. Thought we were going to have to reboot but the game finally kicked out a ball and started player 2.

Quoted from MrMikeman:

That has probably nothing to do with the audio/video mods from Tim. I am guessing you tilted hard. Tilt bob probably hit a few times after the initial tilt and the timer reset. The game has a built-in delay after the last tilt bob contact so that the next player won't tilt(or get warnings) from the 'after-shock'.

Yeah I'm not certain this is related to our updates but it could be. I have yet to reproduce this issue (tried a lot). See if you can get it to happen with stock 1.02.

12
#1087 3 years ago

The obsession continues... A couple people have mentioned that the last clip in the bonus end screen is a little distracting/abrupt. Does this look any better to you guys? I'm open to suggestions! Keep in mind that this sequence is 4 video locations not just one long video. I have to carefully time and string all together, then hope the machine plays them in the intended timing/sync with the music.

#1094 3 years ago
Quoted from bbulkley:

I agree with the others - I think it's an improvement.
Random question: why does "God dammit, I hate this hacker crap" cut out for the dammit? Is that because of sensitivity over the phrase or an artifact of cleaning up the audio (i.e. maybe removing background noise)? Just curious.

It's b/c of a combination of needed noise reduction + compression + the fact that "ah ah ah" is playing loudly right when he says "damnit". Remember, I'm working from a boom mic 1993 audio track, so things aren't as isolated as they would be if the movie was produced today. I just took a look/listen and while I could "fix" that it could compromise the entire long script, making it sound worse, so I'm going to leave it alone if that's ok. I hear "damnit" on my machine albeit that its a little less punchy than you're used to when watching the movie scene itself.

#1098 3 years ago
Quoted from pinghetto:

Is the quote "Ian freeze" in the new mix at all? I have no clue why, but I loved that on the DE JP for the ball save.

Yes it plays during T-REX Encounter while traversing through that mode instead of "We need to keep the T-Rex's attention." I can incorporate it into ball saved but I'd have to give up a different, already replaced movie line in order to add it.

#1114 3 years ago
Quoted from mcvetyty:

New version (1.03) is out.. They only really added DJ mode, so I have no interest in updating, but I am curious if they nerfed PB in this version. Tim, are you able to easily validate whether your macros work?

I knew this was imminent... No, I won't be able to make changes to 1.03. It doesn't even open in PBrowser. I'll connect with the dev.

Fortunately, nothing in the 1.03 release notes seems like a deal breaker IMO. I have no interest in playing the game music like my pin is some kind of iPod and the blinking feature I could care less about. I'm also not going to load this into my machine. Swapping back and forth from older versions has not been an issue in the past, but I'm not gonna risk it. I would like to know if you can though. Any brave souls willing to try?

- T-Rex Mech Driver - all T-Rex throws will now home the motor after the throw is complete

I suppose this could be helpful for people who's T-Rex fails to center sometimes but I'm not quite sure what the benefit is to this.

Hopefully you guys will be ok to just stay on 1.02 until when/if I'll be able to port anything to 1.03. I'm still moving forward with a new 1.02 update which I should have ready in a couple days.

#1119 3 years ago
Quoted from honkbahh:

My JP premium has been on order for quite a while, but I was told it would be manufactured in mid to late October, so there is a good chance it will may come with 1.03 firmware. If it does, is it as simple as flashing your code to a new SD as outlined, or do I have to figure out some type of downgrading process?

If it does come with 1.03 that would be awesome if you could try mine. You'd just flash it to a different SD, swap that one in and see what happens.

Quoted from mcvetyty:

Unfortunately, it's tough to say. Normally, the answer would be YES - its as simple as that. However, this line throws some uncertainty into things:
- System - Updated to V2.60
- Updated to nodeboard firmware v0.64.0
I'm not sure whether the new node firmware will work with the old code... Until someone is brave enough to test it, we dont know.

When you "downgrade" today, the machine runs back through the previous nodeboard updates and applies whatever was set for them in that particular, lower code version. I suspect the same would happen when you swap in mine and then it would just work as 1.02. Time will tell.

#1123 3 years ago
Quoted from honkbahh:

I'm going to throw up... Are there any files beyond the normal custom code I should acquire to aid in a potential downgrade process? Like the original 1.02 firmware files or something? My distributer said the game should ship from the factory in about a week.

Quoted from Manny65:

All code (ie node f/w, system and game including audio and video) is combined into a single package - so Tim's custom code contains the all the components.

honkbahh I can fully understand your concern but I don't think you need to worry (fingers crossed of course). Manny65 is correct in that all stock code needs and added assets are compiled in the given SD you put into the machine. In short, you shouldn't have to do anything beyond flashing my 1.02 code to a different SD then swap it in *with the coin door closed*. I don't see any reason why a machine that already has 1.03 wouldn't just go through the motions as usual and "adapt back" to the 1.02 version but that has yet to be tested. You might end up being the first one to test... Hooray?

16
#1127 3 years ago

PSA: NEW Video + Audio Assets Version 38TS_D31 is now available!

Is 38TS_D31 available to both PREM/LE and PRO owners?
YES.

How do I access this new 38TS_D31 version?
If you already have a private link to 37TS, you simply need to access that and download again. Make sure the resulting file has 38TS_D31 in the name aka is:

jurassic_park_le-1_02_38TS_D31_ORIG_END.zip

OR

jurassic_park_pro-1_02_38TS_D31_ORIG_END.zip

These are both the same named, same, resulting 38TS .RAW file once extracted.

If your link does not result in one of those .ZIP filenames, PM me for a new private link.

I urge you to at least try downloading from your existing private link before PMing me. Thanks.

What if I don't have a link to either or if my link downloads a different version?
Please PM me, timlah79 and I will share a new private link with you.

Do I need to be aware of any differences in flashing this new 38TS_D31 version to SD vs. what I have done in the past?
Yes. The recommendations for which tool to use to flash the SD are the same as they have been. Most importantly Balena Etcher via PC will not work. You should already have those instructions in the follow-ups I send to ya'll. Feel free to reach out to me if you need help.

How do I stay in tune with updates like this?
You have to check this forum from time to time and look specifically at the key posts. I'm laughing at myself right now when seeing that last time I said, "TBH this may be my last update. Also if a new code version get's released I'll probably get blocked again. I really do need to get back to finishing my album. I appreciate any support! https://timstilesmusic.com/"

I am blocked again. 1.03 is not accessible for customizations.

Are you going to create a 1.03 version?
Likely not. I am unable to currently. Also, this latest 38TS, 1.02 based version is feature complete IMO. Not to mention I haven't seen anything in the stock 1.03 release notes that would make anyone "need" to upgrade to it.

RELEASE NOTES (38TS_D31)


VIDEO UPDATES:


Note: All video updates noted below are by me/timlah79. I've kept any delt31 had in the previous version. Reach out to me with any questions or concerns about these new ones listed below.

BONUS SCREEN SEQUENCE
Re-timed and removed the "pause" of Grant pulling his glasses off. Adjusted the end of the bonuses mashup for a more seamless drive through and gate closing as it is cut in the movie.

RAPTORS IN THE KITCHEN & SECURE CONTROL ROOM
Replaced all 13 stock animations with movie clips that match almost exactly to what the stock animations mimicked in both of these wizard modes.
Anyone else besides me wonder why the stock animations for both modes are based on the raptors in the kitchen scenes of the movie? Seems like for secure control room, Stern would have gone with mimicking a different scene. Both modes share the same kitchen animations... I followed the paths they intended for all replacements.

MUSEUM MAYHEM
Replaced all 17 animations that are based on the final scene in the museum/visitor center with movie clips that should match exactly what was intended. I even went as far as matching the movie replacements to the SFX that play stock.
I hacked my way into this mode tonight and was blown away BTW. Totally worth the effort.

T-REX EAT GOAT (The movie scene that times up with the "chomp chomp" when you start T-Rex MB)
The current replacement video had an awkward pause at the end of the movie "chomp". Fixed this.

ATTRACT LOOP 1
Previously, this was replaced with a way too short movie scene of the T-Rex and the banner falling down (It would loop around and around awkwardly). I replaced this with a same as stock length version that has the same T-Rex end scene + a cut of the helicopter flying into the sunset just before the end movie credits start rolling.

WATERFALL LOOP
The stock animation is of the waterfall and helicopter. This plays randomly right after the end of the game and in attract mode.
The current movie replacement was Grant taking his glasses off and turning Ellie's head toward the brachiosaur. This video is already in other variations in attract mode and my bonus screen leverages the first part of that clip. I was seeing it way too much post game so I replaced this with a more appropriate, same as the stock length clip with the waterfall in the background, right as everyone is in the jeep and driving into the park, on their way to the visitor center.

AUDIO UPDATES:


SUPPLY DROP
"They got the really good stuff ready for us" (Stock Muldoon)
This hadn't been replaced so I replaced it with the movie line, "She had them all attacking the fences once the feeders came." (Muldoon)

HIGH SCORE
To the best of my ability cleaned up existing replacement "Our scientists have done things nobody's ever done before." (Hammond)
Swapped out another from 37TS that is bad quality, replaced with: "We're gonna make a fortune with this place." (Genarro)

AMBER
Brought back "Que lindo Eres" as it's own amber bonus callout. It's just too good of a line for this!

SMART MISSILE
Previously stock "Ah ha, direct hit!" was replaced with "How'd you do this?" (Grant)
It wasn't clearly heard in my opinion so I put the latter as a variation in HIGH SCORE and put "You got it yes yes!!!" (the kids) for when you accomplish smart missile.

INVALID
Found and replaced many more callouts. You'd be surprised how many callouts are in this mode alone (see previous notes for the multiple I've already replaced).
Added movie lines:

  • "Stop the program." (Hammond)
  • "It's not worth taking the chance John." (Arnold)
  • "What a complete slob." (Arnold)
  • "White rabbit object, it did it all." (Arnold)
  • Also tried to level balance the replacement music with the callouts. Given all that's going on in the mode, you still may feel like you can't hear some callouts too well. Did the best I could.

PADDOCK ENTRY (Aka XXX STAFF IN THE PADDOCK)
Looks like I missed one stock version. Added "And he slashes at you with this" (Grant)

END THEME
Replaced the stock end theme song with "One Last Cry" by Brian McKnight (JUST KIDDING!)

OTHER
Multiple, existing callout & music replacement leveling + EQ fixes after extensive testing.
Likely even more audio changes that I failed to note here.

Enjoy guys!

10
#1130 3 years ago
Quoted from timlah79:

PSA: NEW Video + Audio Assets Version 38TS_D31 is now available!
Is 38TS_D31 available to both PREM/LE and PRO owners?
YES.
How do I access this new 38TS_D31 version?
If you already have a private link to 37TS, you simply need to access that and download again. Make sure the resulting file has 38TS_D31 in the name aka is:
jurassic_park_le-1_02_38TS_D31_ORIG_END.zip
OR
jurassic_park_pro-1_02_38TS_D31_ORIG_END.zip
These are both the same named, same, resulting 38TS .RAW file once extracted.
If your link does not result in one of those .ZIP filenames, PM me for a new private link.
I urge you to at least try downloading from your existing private link before PMing me. Thanks.
What if I don't have a link to either or if my link downloads a different version?
Please PM me, timlah79 and I will share a new private link with you.
Do I need to be aware of any differences in flashing this new 38TS_D31 version to SD vs. what I have done in the past?
Yes. The recommendations for which tool to use to flash the SD are the same as they have been. Most importantly Balena Etcher via PC will not work. You should already have those instructions in the follow-ups I send to ya'll. Feel free to reach out to me if you need help.
How do I stay in tune with updates like this?
You have to check this forum from time to time and look specifically at the key posts. I'm laughing at myself right now when seeing that last time I said, "TBH this may be my last update. Also if a new code version get's released I'll probably get blocked again. I really do need to get back to finishing my album. I appreciate any support! https://timstilesmusic.com/"
I am blocked again. 1.03 is not accessible for customizations.
Are you going to create a 1.03 version?
Likely not. I am unable to currently. Also, this latest 38TS, 1.02 based version is feature complete IMO. Not to mention I haven't seen anything in the stock 1.03 release notes that would make anyone "need" to upgrade to it.
RELEASE NOTES (38TS_D31)
VIDEO UPDATES:
Note: All video updates noted below are by me/timlah79. I've kept any delt31 had in the previous version. Reach out to me with any questions or concerns about these new ones listed below.
BONUS SCREEN SEQUENCE
Re-timed and removed the "pause" of Grant pulling his glasses off. Adjusted the end of the bonuses mashup for a more seamless drive through and gate closing as it is cut in the movie.
RAPTORS IN THE KITCHEN & SECURE CONTROL ROOM
Replaced all 13 stock animations with movie clips that match almost exactly to what the stock animations mimicked in both of these wizard modes.
Anyone else besides me wonder why the stock animations for both modes are based on the raptors in the kitchen scenes of the movie? Seems like for secure control room, Stern would have gone with mimicking a different scene. Both modes share the same kitchen animations... I followed the paths they intended for all replacements.
MUSEUM MAYHEM
Replaced all 17 animations that are based on the final scene in the museum/visitor center with movie clips that should match exactly what was intended. I even went as far as matching the movie replacements to the SFX that play stock.
I hacked my way into this mode tonight and was blown away BTW. Totally worth the effort.
T-REX EAT GOAT (The movie scene that times up with the "chomp chomp" when you start T-Rex MB)
The current replacement video had an awkward pause at the end of the movie "chomp". Fixed this.
ATTRACT LOOP 1
Previously, this was replaced with a way too short movie scene of the T-Rex and the banner falling down (It would loop around and around awkwardly). I replaced this with a same as stock length version that has the same T-Rex end scene + a cut of the helicopter flying into the sunset just before the end movie credits start rolling.
WATERFALL LOOP
The stock animation is of the waterfall and helicopter. This plays randomly right after the end of the game and in attract mode.
The current movie replacement was Grant taking his glasses off and turning Ellie's head toward the brachiosaur. This video is already in other variations in attract mode and my bonus screen leverages the first part of that clip. I was seeing it way too much post game so I replaced this with a more appropriate, same as the stock length clip with the waterfall in the background, right as everyone is in the jeep and driving into the park, on their way to the visitor center.
AUDIO UPDATES:
SUPPLY DROP
"They got the really good stuff ready for us" (Stock Muldoon)
This hadn't been replaced so I replaced it with the movie line, "She had them all attacking the fences once the feeders came." (Muldoon)
HIGH SCORE
To the best of my ability cleaned up existing replacement "Our scientists have done things nobody's ever done before." (Hammond)
Swapped out another from 37TS that is bad quality, replaced with: "We're gonna make a fortune with this place." (Genarro)
AMBER
Brought back "Que lindo Eres" as it's own amber bonus callout. It's just too good of a line for this!
SMART MISSILE
Previously stock "Ah ha, direct hit!" was replaced with "How'd you do this?" (Grant)
It wasn't clearly heard in my opinion so I put the latter as a variation in HIGH SCORE and put "You got it yes yes!!!" (the kids) for when you accomplish smart missile.
INVALID
Found and replaced many more callouts. You'd be surprised how many callouts are in this mode alone (see previous notes for the multiple I've already replaced).
Added movie lines:

"Stop the program." (Hammond)
"It's not worth taking the chance John." (Arnold)
"What a complete slob." (Arnold)
"White rabbit object, it did it all." (Arnold)
Also tried to level balance the replacement music with the callouts. Given all that's going on in the mode, you still may feel like you can't hear some callouts too well. Did the best I could.

PADDOCK ENTRY (Aka XXX STAFF IN THE PADDOCK)
Looks like I missed one stock version. Added "And he slashes at you with this" (Grant)
END THEME
Replaced the stock end theme song with "One Last Cry" by Brian McKnight (JUST KIDDING!)
OTHER
Multiple, existing callout & music replacement leveling + EQ fixes after extensive testing.
Likely even more audio changes that I failed to note here.
Enjoy guys!

And within an hour of updating, I find out that someone I'd just shared to sent their link to a friend. WTF guys? What does, “I agree to and understand all below cautions and disclaimers.” mean to you besides the text itself? This behavior makes no sense. If you are one of those people in question, please for the love of god read what you've agreed to and stop doing this. I'm halting any new shares until this person in question responds to me. Those legit folks who already have their own private link to 37TS may download this 38TS version via their existing private link.

Update 10/31: The latest person got back to me and clarified. His intentions were good, he was trying to help flash the SD for the person with the private link. If you are in need of help from a friend, please just have them reach out to me. Also as many of you know I provide tons of support to those with technical issues, free of charge. In any case, just please be communicative and follow the simple rules in place. While there are still many non-legit shares going on and people who won't respond to me, I'm glad this latest occurrence was just a misunderstanding. I will continue sharing private links to those who follow the process. Thanks everyone for your understanding.

#1137 3 years ago
Quoted from Waldo:

Just in time for our Big Lebowski Halloween party. Can’t wait to show off Tim’s work. If only folks knew what it was originally like.

Take video! I'd love to see the footage of your party. Hope you guys have a great night!

#1142 3 years ago
Quoted from PBMAN:

Many PM’s asking to buy my recently acquired JP Prem. With the last code and now this one this Pin isn’t leaving. Tim & Delt you guys rock.

I love hearing stuff like this! If anyone else has been influenced to keep their JP, buy a JP or upgrade their JP model with these customizations being a deciding factor, please send me a note/short story or post about it here. Any positive feedback like this should be shared! Oh and criticisms too .

16
#1145 3 years ago
Quoted from Flynnyfalcon:

Hey timlah79. Kudos on the new update, will download tonight, I’m sure it’s fantastic!
Serious question, I realise this is a bit of a passion project for you, but at what point will you say you’re done? Have you got a list of changes you’re working through, or are just a tinkerer?

That's been a burning question in my own mind for a while now. I want to say that audio-wise I'm done. There are some iconic movie lines that I still want to add but they are too long in duration to fit anywhere appropriately.

Here are some fun stats (based on 38TS_D31):

Firstly, there are 3852 sounds in the game code (this includes callouts, music, and SFX) yet only an EXTREMELY small fraction of the callouts portion of this number are actually triggered by the game (what fraction? I have no idea). I listened to and cataloged all of them from the get go regardless (took about a month to get through all not to mention testing to find out if xxx callout played).

CALLOUTS
------------
667 individual callout script locations/sound files have been replaced. This doesn't mean there are 667 individual callouts replaced because...

  • There are 5 stock actors in the game.
  • For each callout, each actor has their own "turn" to say that line (for most, not all callouts). The game then chooses the actor at random for each given callout. What this means is I have one per actor option to put in a unique movie line instead.
  • For each actor's "turn" there are anywhere from 2-8 "takes" of their line. The method to ensure the movie line for a given actor's variation always played for that actor's stock callout in question was to replace all "takes" of that actor's line with the same movie line. Hopefully that makes sense? i.e. for the 6 takes of stock actor Hammond saying "Welcome to Jurassic Park" I replaced all 6 "takes" of his stock actor saying that with the same movie line of real Hammond, "Welcome to Jurassic Park." That way I know the stock actor's voice will never get triggered for this.
  • For any given callout this doesn't mean the game actually plays that particular actor. For example, stock "T-Rex Multiballll!" is actually triggered by the game for only 3/5 stock actors -- Muldoon, Hammond, and Arnold -- Ellie and Grant have sound locations for this script but the game doesn't trigger them. So what this equates to is that I get 3 different movie line options to put here instead of the stock actor(s) saying "T-Rex Multiballll!"
  • Some of these 667 I've replaced are never actually triggered by the game. For instance some of you old-skoolers may be aware of a general change when 1.01 hit -- The overall amount of callouts triggered were reduced. What sucked about this is it meant a lot of my work went to waste in later versions, but it is what it is and I've spent time identifying those that no longer play and moved those lines to other appropriate areas through trial and error.

So what does this mean in actual number of unique callout replacements you'll hear?

  • I can't give you an exact calculation based on the info above since like I said a) some lines have 2 "takes" some have 8 or somewhere in between. I cover all bases by replacing all "takes" with the same movie line, just in case the game decides to play a different "take" and b) some are simply never triggered, they were just recorded assets with the intention of being used, but never ended up being used. I don't know what that number is but don't fret. It's minimal aka very little of my additions have gone to waste.
  • So on the low end, a) negating that some of the callouts aren't actually triggered, b) assuming that each of the 5 stock actors has their "turn" for each callout (which is the case for nearly every callout), and c) assuming that each actor has 8 "takes": We're talking 667 / 8 takes per callout per actor = 83 unique callouts you'll hear.
  • On the high end, assuming the same a & b, but c) assuming that each actor has 2 "takes": We're talking 667 / 2 takes per callout per actor = 336 unique callouts you'll hear.
  • Neither of the above is a realistic calculation, so taking the median of the two, 83 and 336: We're talking a more realistic expectation of 210 unique callouts you'll hear.
  • Side Note/Pro Tip: To hear more variety in callouts, load up 4 players.

I just kind of made these numbers up with simple math that I think works, but you may have a better way of calculating besides using the median. Anyway, up to 210 unique callouts maybe more, maybe less are movie lines is pretty good right?

Also, there are stock callouts that are directional and therefore shouldn't be replaced. I've gotten a lot of feedback thanks to all of you and so far been able to make the majority of folks happy with my decisions on what to leave as is and what to replace. I'm always open to suggestions though! (Wait did I just say I'm not done!?!? )

MUSIC
-------

Firstly, I take little to no credit for this work. Someone who prefers to remain anonymous was the mastermind behind all music replacement creation and editing. I simply provided feedback, then sweetened and incorporated them into the game.

There are 40 different music files in the game. 20 aka half of them have been replaced with recordings of live, orchestrated compositions. Thankfully, a lot of the stock music in the game is from the JP movie soundtrack. Those needed to stay. We decided to only make replacements where we mutually agreed that they added benefit.

VIDEOS
--------
I don't have a definitive number, but there are around 330 videos in the game. I cannot be certain but I do think nearly all are triggered. .

Between Delt and I, we've replaced 106 of them. Not to mention a lot of the stock animations are fantastic! So it doesn't make sense to replace them all. We focused on the key ones aka ones either you are likely going to look at the screen for or those where the stock animation and the movie had a parity clip. Others replaced were purely creative decisions.

Some of these are "stills" or shorter versions of the same stock video location BTW, decided upon by the game itself at any given time. We just made sure we had covered all bases for a given animation we wanted to replace with a movie clip. So I would say the number of "unique" video clips you'll see is more in the lower 90s/80s range.

So with all of this said, is it time for me/us to stop!? I'm starting to think so LOL.

#1150 3 years ago
Quoted from stork:

Can you downgrade back to Ver 1.02 after you have upgraded to 1.03???

Quoted from fridgejam:

You should be able to do a full install of 1.02 over the top of 1.03 but ultimately the best thing to do is have two SD cards, one for the custom code, and one for the official Stern releases. This way you can switch between the two just by turning off the game and switching SD cards. It also means that you can update both versions independently retaining the latest version of each.

1000% ^^^

I have not and am not going flash and throw a stock 1.03 SD into my machine, but it's never been an issue in the past to go from a newer to later version in the past. There are legit troubleshooting reasons why a tech may need to temporarily downgrade a machine to diagnose an issue. I would be shocked if Stern took away that ability in 1.03. Just flash my 1.02 to a different SD. Swapping those now 2 SDs you have back and forth *with your coin door closed* should simply take you to 1.02 or 1.03 and back if that makes sense.

#1151 3 years ago
Quoted from Royale-W-Cheese:

I love you Man!!! Please stop and enjoy it and other things.
Where do I send the bottle of Bourbon? If you watch the show Yellowstone, I have the perfect gift...wait you have no time for TV....I will save it till we meet at TPF one day. HA
Thanks again.[quoted image]

I always have time for whiskey! I've never tried that one. I'm willing to wait for TPF but also willing to not wait!

#1171 3 years ago
Quoted from Manny65:

Should be a single .raw file
You then just need to follow the installation info that Tim would have sent you in the PM with the download link

Quoted from Spaghetti73:

how many files do i find once i unzip tim code file? 1 or 2? thanks

Correct and also to clarify (this has been mentioned by others but I keep getting asked about it). It is normal after the flash is successful to only see two small files (which don’t add up to 8 GB) when you look at the Boot Stern named drive/SD in file explorer:

  • stern-spike2.dtb
  • zImage

This is a binary image so you don’t see the full picture.

#1178 3 years ago
Quoted from timlah79:

Since Balena Etcher is a NO GO for PC and a gamble for Mac I felt the need to post specific instructions for Mac users for flashing the custom code properly to their SD card using Mac's built in Terminal app. (Instructions gleaned from: https://osxdaily.com/2018/04/18/write-image-file-sd-card-dd-command-line/)
I have tested this method successfully but I take no responsibility if you brick your Mac.
1. Extract the .raw file from the .zip folder and note which folder it's been extracted to.
2. Plug the new SD card into your reader/writer
3. Open up the Terminal app
4. Navigate to the folder where you have the .raw file (i.e. type: cd Downloads)
5. type: diskutil list
Now you should see the disk # of your SD drive 2, 3, 4, etc.
This example assumes you are flashing jurassic_park_le-1_02_37TS_D31_ORIG_END.raw and your SD card came up as disk # 4 If not, replace that 4 with whatever number your SD card is and replace the filename accordingly.
6. Unmount the SD by typing: diskutil unmountDisk /dev/disk4
7. Write to the SD by typing: sudo dd if=jurassic_park_le-1_02_37TS_D31_ORIG_END.raw of=/dev/rdisk4; sync
8. Hit enter and wait
There won't be any progress bar. Just wait 15-30 min. Once it's finished, the terminal app will show the blank prompt again. That's when you know it's done.
9. Pull the SD out and load it into your JP, keeping the coin door closed at start up.
NOTES:

In between those steps you'll likely get prompted by your Mac to allow changes to permissions. I assume you know how to do this. It will want you to pull up some preferences and you'll need to click the unlock/padlock icon to unlock and allow for the permissions it needs.
You will likely get asked to enter your Mac's password. Enter it to continue.
Again, there won't be any progress bar at step 8. Just wait 15-30 min. Once it's finished, the terminal app will show the blank prompt again. That's when you know it's done.

Some folks are still struggling with these Mac Terminal app flashing instructions. I figured a picture speaks a thousand words, so here's a new example of all of the commands from within the Terminal app.

In this example...

  • My SD card/drive came up as disk #2.
  • I had the .zip file downloaded to my Desktop.
  • I extracted the .raw file from the .zip file using Terminal instead of another tool (Added this step since some Mac users can't extract >4GB out of a .zip using the Mac UI's extracting utility. Skip this step if you already have the .raw file extracted.

Example - Flash code to SD card using Mac Terminal App.pngExample - Flash code to SD card using Mac Terminal App.png

12
#1179 3 years ago

PSA: I can't believe I have to do this for now a 3rd time, but all private links have been disabled once again (at least temporarily).

Why?
Main Reason: Someone I shared the latest PRO version with on 11/6 or before, a person who agreed to the terms and conditions, has either been forwarding their private link to others or worse has posted it somewhere. I know this has been the case because...

  • As of 11/6 I have been getting inundated with "requests for access" from multiple unknown email addresses for the PRO version and all are from a specific part of the world. My educated guess tells me that all of these people know each other as well as the pinsider in question.
  • None of these new "unknowns" have responded to my simple reply (it's been over 4 days now and I've followed up at least twice with each person): "I'm sorry but I don't recognize your email address. Can you please PM me on pinside to request a private link? These links are not public and should not be shared for many reasons."
  • One of these people had the nerve to send me a derogatory and downright disrespectful demand for access on his 3rd request today. It translates to "Give me access, you [insert derogatory remark here]." I also know exactly who this is on pinside. I hope he reads this.
  • The biggest issue I uncovered today: One of the people this person has tried to share to is a Stern distributor. This distributor has even had the nerve to send me 12 or so request emails over and over again without responding to my replies. I know exactly who he is and what company. I will refrain from mentioning any more details (for now, in respect of pinside's community rules). I hope he reads this and PMs me very soon to clarify his intentions.

I'm a good person and I haven't had a chance to download from my private link. What should I do?
PM me and I will find a different way to share with you. I'm not trying to block good people. I just don't have any other choice but to blanket remove access for all for now. Thanks for understanding.

What does this mean moving forward?
I'm not sure yet. I need to explore other, more secure sharing options. Due to the lack of the ability to audit such bad behavior via Google Drive, I will be looking into a different, more secure sharing platform and more. This may cause more headaches for installation but this disrespectful behavior needs to stop. I will post again once I've sorted all of this out.

Are you going to report these people?
They've all had over 4 days to respond but I will give them 48 more hours. If I get nothing or especially another disrespectful request reply like I mentioned above, yes I will be reporting all of them to the moderators on pinside for sure. For the distributor, I will make an attempt to reach out to him via his website. Depending on the result of that effort, I'll make my own assessment on next steps.

What if I am the pinsider who caused this or one of the above so-called wrongdoers?
PM me ASAP to clarify your intent and make amends. Let me know why you can't simply respond to me or follow the rules in place. I am an amicable person. For now, until you prove otherwise I can only assume you are a bad person.

#1195 3 years ago
Quoted from Method_Own:

Owlnonymius was saying tonight that for Premium owners 1.03 fixed some big issues - esp with the T-Rex head actions. Because of this it wasn’t worth changing to the ultimate code from 1.03. I’m supposed to be getting my Prem soon - would be interested in your thoughts people.

EDIT 11/12 5:20PM: I'm an idiot. I connected with Owlnonymous and realized my assumption that he was on 34TS was wrong. I based that due to seeing he had the old bonus screen video sequence. After looking closer at the file I sent him, that PRO 38TS version *is* in fact 38TS but it was missing a couple key video updates. If any other PRO owners are seeing the same bonus sequence and want the new one, please PM me. Other than that I can at least guarantee that all of the audio changes mentioned in these release notes made it into what you have. I checked all PREM/LE versions and they are good. Managing versions alone, especially PRO which I can't test locally is a chore in itself. Sorry for the misinformation.

37TS Release Notes: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/20#post-5914972
38TS Release Notes: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/23#post-5938888

Secondly, any T-Rex code fixes since 1.01 have been "mostly" band-aids for people with a T-Rex mounted wrong or not calibrated correctly, a faulty T-rex transmission, a bad node board/optos, or those without the new T-Rex ramp opto bracket. AKA we're talking code fixes to band-aid physical issues (for the most part, and I'm sure some of you will disagree). Believe me I speak from experience on this with all the physical T-Rex issues I've had. I cannot speak from experience to the single T-Rex code change in 1.03 (I'm not installing that, all I know is what's listed in the 1.03 release notes), but for someone to say they would go to 1.03 to ditch all of this: https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/23#post-5941835 for what's in the 1.03 release notes + go back to the stock experience is beyond me.

For historical perspective, it took months for the PB dev to overcome the blockers introduced in 1.01 and 1.02. This happened after I was about 8 months into working on 0.96, 0.97, etc. all the way up to 1.00. Very few people who I shared my 1.00 audio only version throughout that waiting period decided to upgrade, even though there were really strong T-Rex band-aids in those two versions that many of them needed. Additionally, with the mixing up of audio script locations that was done in 1.01 and 1.02, I took it upon myself to figure all of that out so all could have a 1.02 experience today. That took me a couple months IIRC to sort out. Months I could have used to continue my creativity. Yet even after all of that I've spent many more months improving the assets on top of all of that work and working with Delt. I strongly believe that we wouldn't have seen a 1.03 come out if the primary purpose wasn't to block Pinball Browser again, which it has.

Has anyone actually tested 1.03 vs. 1.02 T-Rex behavior and found a huge improvement or is this simply speculation based on release note statements and streams?

If you want to or need to go with 1.03, go for it. But I find it hard to believe someone would suggest its worth it, my biased opinion of course and all things considered. Just wanted to speak my piece here since you did ask for "thoughts." LOL

20
#1207 3 years ago

PSA: I'm working on porting all audio and video assets to 1.03

Pinball Browser can now support 1.03! https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/85#post-5960485
All sound locations have shifted again. However, if my macro method is still sound with 1.03, this shouldn't take terribly long.

NOTE: If you have PM'd me in the last day or so, please be patient. I will respond to you once this work is completed.

Wish me luck!

#1212 3 years ago
Quoted from timlah79:

PSA: I'm working on porting all audio and video assets to 1.03
Pinball Browser can now support 1.03! https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/85#post-5960485
All sound locations have shifted again. However, if my macro method is still sound with 1.03, this shouldn't take terribly long.
NOTE: If you have PM'd me in the last day or so, please be patient. I will respond to you once this work is completed.
Wish me luck!

Good and Bad news. Good = I was able to successfully port all 600+ sounds via macros even though the locations changed again. Bad = The video locations have changed and I do not have a method to track/realign video locations. This may have to end up being a manual video import process for each, PREM/LE and PRO version. I'm looking into it.

11
#1215 3 years ago
Quoted from timlah79:

PSA: I'm working on porting all audio and video assets to 1.03
Pinball Browser can now support 1.03! https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/85#post-5960485
All sound locations have shifted again. However, if my macro method is still sound with 1.03, this shouldn't take terribly long.
NOTE: If you have PM'd me in the last day or so, please be patient. I will respond to you once this work is completed.
Wish me luck!

Quoted from timlah79:

Good and Bad news. Good = I was able to successfully port all 600+ sounds via macros even though the locations changed again. Bad = The video locations have changed and I do not have a method to track/realign video locations. This may have to end up being a manual video import process for each, PREM/LE and PRO version. I'm looking into it.

Good news. The video locations aren't "jumbled" like the audio. They've simply been shifted 6 places in an unexpected direction. I think I've figured it out. This will take probably another day or two finalize and test.

Again please don't PM me for now. I'm getting inundated with emails. I'll reply once I have this ready.

It will be a different sharing method that will require more work on your part to install and require a PC or if you are a Mac user you'll need to be able to run Windows via Parallels, Bootcamp or some other emulator. No more Mac OS alone support. Sorry in advance. I'll make an official update about all of this when I'm done.

20
#1217 3 years ago
Quoted from timlah79:

PSA: I'm working on porting all audio and video assets to 1.03
Pinball Browser can now support 1.03! https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/85#post-5960485
All sound locations have shifted again. However, if my macro method is still sound with 1.03, this shouldn't take terribly long.
NOTE: If you have PM'd me in the last day or so, please be patient. I will respond to you once this work is completed.
Wish me luck!

Quoted from timlah79:

Good and Bad news. Good = I was able to successfully port all 600+ sounds via macros even though the locations changed again. Bad = The video locations have changed and I do not have a method to track/realign video locations. This may have to end up being a manual video import process for each, PREM/LE and PRO version. I'm looking into it.

Quoted from timlah79:

Good news. The video locations aren't "jumbled" like the audio. They've simply been shifted 6 places in an unexpected direction. I think I've figured it out. This will take probably another day or two finalize and test.
Again please don't PM me for now. I'm getting inundated with emails. I'll reply once I have this ready.
It will be a different sharing method that will require more work on your part to install and require a PC or if you are a Mac user you'll need to be able to run Windows via Parallels, Bootcamp or some other emulator. No more Mac OS alone support. Sorry in advance. I'll make an official update about all of this when I'm done.

Update: I've sorted out and tested successfully a 1.03 PREM/LE version w/ both video and audio assets in the places I expect (so far so good after 20+ish games). The video import was quite the chore and riddled with errors that seem to be related to the latest changes in both PB and 1.03. Regardless, I've overcome those blockers and have an error free 1.03 version running on my LE. Aka I think I have it figured out. I almost pooped myself when I loaded up the new SD for the first time, realizing there were no issues. Hopefully I can accomplish a PRO version with ease given what I've learned through porting to PREM/LE today. I'll revisit all of this in the morning and let you guys know.

#1225 3 years ago

PRO HELP NEEDED FOR PORTING TO PRO 1.03

I need a copy of the stock RAW PRO 1.00 (not the .SPK version). Does anyone have this stored somewhere and could send it to me?

jurassic_park_pro-1_00_0.Release.8G.sdcard.zip

Added over 3 years ago:

I think I used the right wizardry to port to PRO 1.03 without needing 1.00 stock code but if you have it, please let me know. Some PRO owners are testing as we speak.

#1226 3 years ago
Quoted from Freakyguy666:

2 issues:
A) “raise the gate” doesn’t seem to be synced with the video. Is this a known issue?
B) start of T-Rex chase has an awkward moment with Goldbloom saying something in the back of the truck but no audio to match. Is this expected? I though the “go faster...much go faster” audio was intended to be synced with this, no?

A) Known issue. It's slightly out of sync but not by much, I haven't had time to fix this yet.
B) This is expected. You'll either here "Gotta get out of here now, now, right now" (not part of that movie scene) or "Must go faster" (synced with the movie scene). This is b/c that location allows for 2 different sound replacements, but only 1 video. The game chooses which of the 2 sound clips at random.

#1229 3 years ago
Quoted from Manny65:

I guess one way to solve having 2 sound clips for the same video would be to have "Must go faster" in both of those sound locations so it is always synced - would that work?

Given that the same video always plays, I agree. This will be adjusted accordingly in the latest 1.03 based version.

#1230 3 years ago
Quoted from timlah79:

A) Known issue. It's slightly out of sync but not by much, I haven't had time to fix this yet.
B) This is expected. You'll either here "Gotta get out of here now, now, right now" (not part of that movie scene) or "Must go faster" (synced with the movie scene). This is b/c that location allows for 2 different sound replacements, but only 1 video. The game chooses which of the 2 sound clips at random.

I've fixed both of these concerns in the upcoming 1.03 version.

28
#1238 3 years ago

Both PREM/LE and PRO 1.03 versions are done and tested. I'm just working through the ideal way to share privately. I should have a 39TS update for everyone tomorrow or shortly thereafter, marked as a key post. Thanks for your patience. This has taken more time than I expected.

#1242 3 years ago
Quoted from Freakyguy666:

If I knew you were going to jump on these so quickly I woulda made a bigger list!
Seriously though, thanks for your persistence!
Once posted, do we need to reformat the current SD Card before putting the 39TS file on the card?

I listen to, take into account, and ponder/test every suggestion people make. I can't make everyone happy but I did feel the need to fix these two. Please don't send me any more suggestions though at least for a while. I've gotta get this 1.03 out!

And no you don't need to reformat as Markharris2000 mentioned. But I do recommend having multiple SD cards on hand. They're cheap and you might as well flash a new version to a new card just in case you want to step backwards. You should see my collection of SDs and sticky notes (I'm not posting a pic, the method to my own madness is somewhat embarrassing LOL).

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