Quoted from SkyKing2301:I'm working on a scene/mod over here. This orange/pink plastic is weird and I disliked it right out of the box. Cars belong on roads.
It's an interesting mech design, which complicates the design a little bit, but I'll be able to work around it. So far I have the plastic replacement modeled, printed, and fit-checked -- so with that baselined I can now start working on the rest.
Here are three views of the OEM plastic, for reference:
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Here is one version of the replacement plastic temp-installed, to help decide which to use for the roadway. The sparkly black is the same one used in my Red Barchetta mod, which looks like fresh dark asphalt -- but with all the black in this area of Bond, I'm not so sure, it kinda gets lost among the blackness. Plus I'll need to make an additional piece to cover the metal, because it contrasts with the dark pavement. (Might make a cover regardless of final color.)
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So here's a different one -- this is "stone", a warm gray with dark flake that looks pretty good. I'm not sold on it though, so I have a few other filaments on order to help me find just the right one. In the meantime, I buttoned the game back up for the night with this one installed. I swapped out the red post with a gray one for now, to blend in better.
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Honestly, this configuration already looks a lot better than the orange/pink plastic setup, so this could be a bare bones / "entry-level" variation of the mod if there is demand.
Stay tuned for more updates, and we'll see how close it comes to what I envision.
Have you tried a cobblestone effect?