The ranking/achievement system is from video games. I think about competitive video game communities. There's 2 things they really hate.
- Randomness/Variance of any sort. aka: RNG, "No items, Fox Only, Final Destination."
- Cheating or even the perception cheating is possible.
Even at the highest competitive level what really makes pinball different from video games is the randomness that only a physical machine can deliver. Even in the best virtual pinball simulations with the highest quality physics you can sense it's not the same. No 2 tables are alike and even the strictest tournament settings still allow for a lot of random things to happen. Anyone can do whatever they want to their own machine, but in tournaments anti-cheat/game integrity is secure because you're all playing the same table and policing one another.
Are either of those going to fly with the players who are going to be most invested in this system and willing to increase their coin drop because of it?
When either ends up affecting profitability/adoption of the system, Stern will have to respond. In the long term, I worry the price will be paid in the form of code, rules, features and general game design that trade away some of the fun and randomness unique to pinball.
That's going to affect everyone. Even the people who never make an account and never play in tournaments.