I haven't dug through this thread yet, but I'm feeling very optimistic about this Insider Connected thing.
I remember when achievements were first announced for Xbox 360 games, and back then, a $60 game purchase for me was ~ the same % of my bank account as a $9K pin is these days, so I have a real appreciation for making a game last.
That's what a deep achievement ruleset does for a game: it gives you more goals to reach. I want as much replicability as possible with these games.
I’m really curious to see what all they’re planning to do with it.
I have a Godzilla premium ordered, so I’m excited to have a new facet of pinball to play with.
Honestly, in hope this opens up DLC.
Yes, I hope so.
Why? Because these new machines are 7-10k of crazy hardware with what boils down to a 20 dollar video game’s worth of software inside.
I would love to pay for entirely new code/rules/sound/mode packages. I get it, what would sell for 20 bucks in the video game world would need to be much more on the pinball side, because we all know that pinball sells a few thousand, video games sell millions. But I’d be down to pay even a few hundred for a whole new software set for a game.
Imagine when Stranger Things Season 4 comes out, and you can buy a whole new software package for it, that gives you the option to swap the season 1 & 2 modes for season 3 & 4. That would add so much replay value to an already existing expensive piece of machinery. All new music, call outs, modes, etc.
I also love the idea of custom user-made game modes, or sanctioned mods, like steam workshop. Can you imagine, being able to make your own modes, then upload them, then download all kinds of new user made content from Stern? It’s already like this on PC for games like Skyrim, but even consoles are getting in on it.
Ideally, it would be an original IP that would have a lot of modular aspects to the software, and maybe even the table as well, that would allow for a ton of variety and user made content.
And then there’s pin golf. Seems like a no brainer to upload / download or make custom courses.
Multiplayer or even co-op would be possible. I also love the idea of games having some kind of vs. modes. You could communicate settings between machines, or have the mode auto set all the machines to the same settings, to keep things fair.
You could do something like Nintendo with Tetris 99. Imagine 100 pinball machines all starting at the same time, playing a special elimination mode in Godzilla. Kinda like a battle royale.
Midnight madness could be expanded on, so think double xp weekends or something, or certain modes being tied to time. I’m dreaming of an Animal Crossing pinball machine, haha.
It’d be awesome to have multiple modes on pinball machines. Not just standard, tournament, co-op, and final wizard mode stuff, but tutorial / training modes. Designer commentary modes, videos on strategies, behind the scenes, or maybe even stuff like recording your inputs and sharing those online.... obviously it could never quite work the same, since each machine is going to be slightly different, but it’d be wild to watch the machine playback a game you just had somehow... yeah I don’t think this would work,haha.
But there’s just so much potential for this thing. Stern seems to be all-in on it, so I really hope they make it as compelling as I believe it could be.