(Topic ID: 202602)

Stern Hot Hand - Big Flipper not spinning

By Vengeance

6 years ago


Topic Heartbeat

Topic Stats

  • 21 posts
  • 3 Pinsiders participating
  • Latest reply 6 years ago by Quench
  • Topic is favorited by 1 Pinsider

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#1 6 years ago

So I have a Stern Hot hand and the only thing wrong with it is the big flipper doesn't rotate.

So far I've checked that the replay attached to the large spinning flipper does pull in on game start. I tested for voltages at the relay and get 44v on banded side of the diode and 6v on the non banded side. Non of the other lugs from the relay output and voltage.

I tried to replace the replay with another from a spare solenoid driver board I had and the problem remained the same

I measured for voltage at the motor itself and get nothing.

I had a spare motor from a old FBC, I have no idea if that motor was any good but I tried it anyway just in case and still no spinning.

Then I took a 9v battery and hooked the leads up to the motor to see if it would spin at all and it does.

I'm really not sure where to go from here, any help would be appreciated.

#3 6 years ago

I'm not great at reading schematics

But I think the attached picture is the relay you are talking about.

In attract mode the red wire with the lug on the non banded side of the diode measures 44.5v the double yellow wire on the banded side measures 44.5v as well

When I start the game the banded side stays at 44.5v and the non banded side drops to .645v

No idea what that means :/

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#6 6 years ago

Here is the picture of the wires attached to the motor

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#7 6 years ago
Quoted from schudel5:

What you see there is just the relay. The diode is across the relay coil and when the transistor is open the relay is off and you'll measure full voltage across the coil. When the transistor kicks on, the relay energizes and the voltage across the relay is the same so you see a voltage drop to near 0. This just means that the transistor and relay are working.
Your issue is going to be the contacts on that relay, the motor on the flipper not working or wire broke off or the gearbox is jammed with broken teeth or gears.

I had tried a different relay and the problem was still the same.

The motor does spin when I hook up a 9v battery to it.

The gearbox moves quite freely with my hand.

#8 6 years ago

So the red/green wire on the relay is where the .645v is

But when I test for continuity, that wire does not go to the motor.

The red/white wire on the relay that has 0V on the lug directly below the red/green, that wire is the wire that tones back to the motor.

Could it be that at some point in the games life someone soldered the wire to the incorrect place?

#10 6 years ago

This is what I get in that scenario

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#13 6 years ago

Like so?

This is the result

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#14 6 years ago
Quoted from schudel5:

Game off. Jumper the other two terminals on the relay. NOT the ones with the diode, but the other two. Turn game on and the flipper should turn constantly. Turn game off. Remove jumper. So you've now isolated it to the transistor or relay.
Turn game on and ground Q18 on the SDB by jumpering the metal tab on transistor 18 to ground. Does the motor spin? If yes then go into solenoid tests and wait for it to get to #18 and see if the motor spins. If it doesn't the transistor is probably bad and will need replaced.
If you ground the transistor Q18 and the motor doesn't spin, maybe a bad relay or a broken wire/trace from Q18 to the relay coil somewhere.

So jumper these two terminals?

The flipper doesn't spin, game started or not

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#15 6 years ago

Also when I ground q18 the relay clicks but the flipper does not spin

That same relay also clicks when I start the game

#17 6 years ago

But I get a different reading in attract mode, the .543 is the reading I get during attract mode

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#20 6 years ago

Ok, thanks for the help, I'll start looking for the needle in the haystack

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