Quoted from mjmpin:Hey all, rules question, I cannot seem to find the specifics anywhere, I assume someone can clarify pretty quick, thanks!
What is needed to light the advance fighter inserts? My understanding is that when lit you can light a missile with inline rollover, light all 6 to start jet fighter attack. But when the insert is not lit, can't collect a missile. My red insert lights seem to randomly go on and off and the side I need never seems to be lit, etc so it isn't a clean path to get to jet fighter attack ??? what is triggering the inerts to light or not?
Also, I remain a bit confused on destruction jackpot, I ready in one description that it happens when you defeat/complete a kanji battle. but in the rules it just says "you first need to light the insert in front of the building". so how do you light that insert? on my machine it seems like destruction jackpot is happening all the time, certainly not only when a kanji is completed
thanks much!
This from the rulesheet.....Each city has four major objectives: Kaiju Battles (RAID), Tesla Strike (POWER), Bridge Attack Multiball (BRIDGE), and Tank Attack Multiball (TANKS). These objectives can only be accomplished once per city; completing any of them - or just attempting a Kaiju Battle - will light the Destruction Jackpot at the building and allow the player to change cities by shooting the scoop.
To light the jet fighter attack, I just ramp out, left and right ramps to start the jet fighter mode. It's a hurry-up mode.