Quoted from Wade:OK, agreed... I'll dial back the flames. That said, I have some valid points that I think are worthy of discussion even among major fans of the game.
I just find it endlessly frustrating, and every Gz I've played has been the same. Maybe a bunch of tweaking will make a big difference, but I don't think a pin should take endless tweaking to be fun. How could an operator possibly keep it dialed in?
The 3 ball magnet hold isn't strong enough to hold the balls most of the time.
The pop bumper is ruthless. Even a perfect shot to the spinner often results in the ball bouncing into it and shooting into the outlane or SDTM. This is just punishing for regular players.
I think having a pinball wizard design a game might actually be a bad thing, and might result in a game being too difficult. I hit that left ramp shot about 1 in 20 times. I'm not a great player, but I'm a decent player and have been playing at home and on route pretty regularly for 20 years. Regardless of what you think of my skills, someone who plays that much should be able to hit that shot more than 5% of the time.
I've checked the level several times, it's spot on, but I don't have a way to check the playfield grade. Maybe I'll try that next.
I have other reasons for keeping it for now, but under normal circumstances I definitely would have sold or traded it. The route games I've played have been like this too.
Wade
I wanted to jump in and say that I understand your frustration. I don't personally feel this way about my GZ Premium, but felt pretty similar about my Rush Premium. And I complained a bit in that club thread too (though not to the point where I got down-voted or told perhaps I shouldn't post there any more). To be clear, I think you have the right to be in this club thread and voice your frustration. You are not alone. That left ramp shot is tough!
I've made peace with my Rush and am still in the process of learning to love my GZ. Yes, there are hard shots in both games and I think I just have to work harder at learning how to hit them reliably. I will say that I generally have more fun on my GZ when I'm bricking than on my Rush. Even when I can't make that left ramp, I can usually still start GZ multiball and/or Mecha GZ multiball and still have a fun experience.
I see you have your GZ pro up for trade, and it looks like that's your only game. I'd be curious which games you've had/played in the past that you enjoyed and that you thought were less difficult. Crazy as this sounds, I might suggest Ghostbusters Pro or Premium to you as an alternative (mine is NOT for sale or trade to be clear!). In that game, the two key shots are relatively wide and makeable, and the peripheral shots are not as critical. There's also a wildcard shot that can spot those peripheral shots in the modes that require them. Of course, that wild card shot risks a SDTM return and everyone complains the flippers are spaced too far apart. So maybe there is no easy game at the end of the day...