(Topic ID: 300354)

Stern Godzilla Official Owners Club King Elwin

By beltking

2 years ago


Topic Heartbeat

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  • Latest reply 2 hours ago by HighVoltage
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“What model did you order?”

  • PRO 282 votes
    20%
  • PREMIUM 889 votes
    63%
  • LIMITED EDITION!!! 242 votes
    17%

(1413 votes)

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Topic index (key posts)

25 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1374 Removing the ugly Insider sticker on the backbox. Posted by PinMonk (2 years ago)

Post #1795 TECH:PLAYFIELD. Magnet swing adjustments Posted by PinMonk (2 years ago)

Post #3000 Register Your Game With Insider Connected Posted by TrixTrix (2 years ago)

Post #3546 TECH:LIGHTING. Backbox brightness adjustment PSA Posted by Chisox (2 years ago)

Post #4481 TECH:PLAYFIELD. Building stepper adjustment settings Posted by Palmer (2 years ago)

Post #6364 TECH:PLAYFIELD. Bridge and Building adjustments Posted by koops (2 years ago)

Post #6745 MOD: Flame Speaker light kit Posted by DugFreez (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1812 2 years ago
Quoted from Damonator:

Is this the first game where they put the LE game number on the service menu? I haven’t noticed this on other games.
How do I change this message so I can add the game # to my other LEs? I don’t see it in the menu anywhere.
[quoted image]

AIQ and the next ones were already like that.

8 months later
11
#13181 1 year ago

New Game Code !

V0.98.0 - July 29th, 2022
=========================
- Insider Connected - Home Team

The Home Team features allows Insider Connected players to log in
and play without scanning their QR code.
When the game is registered to a home location and set to Free Play,
Home Team can be enabled via Standard Adjust #51 or from Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider
Connected Setup menu.

The Home Team can be shared across all games registered at the game's
location by enabling the Home Team Standard Adjustment on each game.
Players need only be added once to the Home Team. Players can be
later removed from the Home Team, and guests can be temporarily
added to the Home Team.

Find out more about Home Team at http://insider.sternpinball.com.

- Mechagodzilla Magnet - pulse magnet when trying to drop any ball that has been held, this will try to shake loose residual magnetism balls
- Mechagodzilla Magnet - added a warning sound and lamp effect when the held ball is about to drop
- Godzilla Multiball - Super Jackpot now has a base value of 10M
- Planet X Bonus - after finishing Planet X you can now work your way through 3 city objectives (Tanks, Bridge, and Power) to light Planet X Bonus at the scoop, worth 19% your Planet X total.
- City Select - added objective status icons to upper right of screen
- City Select - added control perk text for each city
- Super Spinner - now defaults to 2X spinner value (was 6X) + another 1X per godzilla city under control... godzilla powerup L7 now adds +2X. No more cap to the super spinner rip.
- Loops - boosted loop cap by 2X --> 750K to 1.5M
- Annihilation Bonus - adding a 75 switch cap for Bridge Annihilation qualifying
- Fight Or Flee - hold ball in the scoop / on the magnet after fight or flee through the totals... player can blowoff if they want to skip
- Fight Or Flee - added amount of seconds that will award as a preview before choosing fight
- Fight Or Flee - added time bonus text when flee is selected
- Fight Or Flee - added sub total and total when flee is selected
- Godzilla vs. King Ghidorah - Jackpot at scoop awards 2X instead of 1X value
- Godzilla vs. King Ghidorah - added award value / jackpot value status meters
- Godzilla vs. Megalon and Gigan - Jackpot base changed from 1.5M to 3M
- Godzilla vs. Ghidorah and Gigan - arrow shots changed from 2.5M to 7.5M
- Godzilla vs. Ghidorah and Gigan - added switches / flee jackpot value status meters
- Battle Timer - fixed an issue where timers would occasionally not show on the screen for some Battles
- Oxygen Destroyer - fixed an issue with the building not going to the 1st floor for Oxygen Destroyer when Super Train was running
- Godzilla Powerup - Level 5 - moved "Sacuer Attack +3 Seconds" to Level 1 left side pool
- Godzilla Powerup - Level 5 - added "Collect Imposter" to where "Saucer Attack +3 Seconds" was
- Godzilla Powerup - Level 1 - added "Monster Rampage Spot Letter" to right side pool
- Godzilla Powerup - "Tier 1 Battle Timers +10 Seconds" changed to +20 Seconds
- Godzilla Powerup - "Tier 2 Battle Timers +10 Seconds" changed to +20 Seconds
- Monster Rampage - Destruction Jackpot Multiplier increment will now also light Advance Rampage insert
- Monster Rampage - Summon Ally will only light Advance Rampage insert until Monster Rampage has been started the first time
- Monster Rampage - added Rampage X that starts at 1X and gets permanently incremented for each award level
- Monster Rampage - +1X at Extra Ball
- Monster Rampage - +1X at Destruction Jackpot Builds
- Monster Rampage - now showing Rampage X on background text
- Monster Rampage - award that increments the X shows text that the current Rampage X has increased
- Monster Rampage - changed adjustment "RAMPAGE ADDITIONAL SHOT FOR +1 DJP" default from 12 to 16
- Monster Rampage - changed contribution to Destruction Jackpot base value from 5% to 1%
- Monster Rampage - changed priority of award display so it shows up before the Extra Ball award and also will kill the Extra Ball award if another Rampage Award happens
- Tank Attack Multiball - change Godzilla Wallop shot spot order to prioritize shots closer to Godzilla Shot first
- Flipper Display Blowoff - added blowoff of "Battle Is Lit" display effect if the ball is held
- Mystery Award - changed "Advance Rampage" award to "Light Advance Rampage" award and allow it to be chosen any time the Advance Rampage insert is un-lit
- Hedorah - can be qualified again on the 6th Secret Combo
- Super Train - shot up the middle awards a "Super Train Exit Jackpot" which is equal to the current mode total to that point and exits the mode
- Instant Info - added power page for powerlines status
- Instant Info - added Annihilation info for Bridge, Tanks, and Power pages contains current Annihilation percent, value, and multiplier when the applicable annihilations are running
- High Score To Date - added "LOOP TOTAL CHAMPION" which is the highest total loop score achieved for a grouping of consecutive loop shots
- High Score To Data - added "SUPER SPINNER CHAMPION" which is the highest total Super Spinner rip now that it is no longer capped
- DJ Mixer - added Oxygen Destroyer song
- DJ Mixer - added Godzilla themed background option, see "DJ MIXER BACKGROUND" adjustment

- Adjustment Changes:
- Home Installs now set the following:
"FREE PLAY" - YES
"HSTD INITIALS" - 10 LETTER
"ALLOW LEFT+START TO END GAME" - ALWAYS
- added "GODZILLA" as an option to the "DJ MIXER BACKGROUND" adjustment
- added "MONSTER RAMPAGE BALL SAVE DECREMENT" min: 5 max: 20 default: 15, this is the number of seconds the ball save is decremented each time Monster Rampage is started
- added "END OF BALL BONUS SPEECH FREQUENCY" min: 0 max: 100 default: 30, this is the percentage of time the speech will be played to react to the size of your End of Ball Bonus total
- changed "RAMPAGE ADDITIONAL SHOT FOR +1 DJP" default from 12 to 16
- changed "OXYGEN DESTROYER" to "OXYGEN DESTROYER ENABLED" to be more descriptive, this adjustment optionally turns off the Oxygen Destroyer feature

- System - Updated to V3.20.0 on OS: V2.6.0
- Updated to nodeboard firmware/protocol v1.00.0

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