(Topic ID: 300354)

Stern Godzilla Official Owners Club King Elwin

By beltking

2 years ago


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Topic Stats

  • 27,333 posts
  • 1,640 Pinsiders participating
  • Latest reply 48 minutes ago by CookyJar
  • Topic is favorited by 1,026 Pinsiders

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Topic poll

“What model did you order?”

  • PRO 284 votes
    20%
  • PREMIUM 893 votes
    63%
  • LIMITED EDITION!!! 243 votes
    17%

(1420 votes)

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Topic index (key posts)

25 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1374 Removing the ugly Insider sticker on the backbox. Posted by PinMonk (2 years ago)

Post #1795 TECH:PLAYFIELD. Magnet swing adjustments Posted by PinMonk (2 years ago)

Post #3000 Register Your Game With Insider Connected Posted by TrixTrix (2 years ago)

Post #3546 TECH:LIGHTING. Backbox brightness adjustment PSA Posted by Chisox (2 years ago)

Post #4481 TECH:PLAYFIELD. Building stepper adjustment settings Posted by Palmer (2 years ago)

Post #6364 TECH:PLAYFIELD. Bridge and Building adjustments Posted by koops (2 years ago)

Post #6745 MOD: Flame Speaker light kit Posted by DugFreez (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#14328 1 year ago

I picked up a pro and I am having a ton of center drains from the magnet and the u turn shot next to building. My game is level and pitched correctly. The magnet will hold the ball and when it releases it, it will swing down and fly straight down the middle a few times? The u turn shot is just as bad, about 2 out of 5 shots the ball goes straight down the middle?

And a game logic question if anyone knows. I changed out my wireforms for something else I made and as a result the ramps now drop the ball opposite of the originals. Should I switch the wiring on the lane switches to match? Not sure if it matters? I made the change as I just did not like the circled wireform visually. And I do like the open playfield look a bit better.

Heres a quick video showing new ball travel. I know it switches on premiums, but the pro’s are static and thats my logic question.
Thanks.

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#14339 1 year ago
Quoted from EaglePin:

It’s one thing to change where the wires return, but why would you want to swap the wiring on the inlane switches to match? Those are for triggering events when the ball crosses that specific inlane. Doesn’t matter if the switch is triggered form a ball rolling on the playfield or from a ball dropped at the end of a wire. If the ball goes through the left inlane why have the right inlane register instead?
As for a logic question, it’s your machine so do whatever makes you happy with it, but I think the logic ship might have already sailed when you switched away from the designer’s intent on which flipper a ramp shot returns to.

My logic question is directed at the games reading of switches. Meaning does the game need to see ramp entrance shot made followed by the lane switch at the end of that ramp. If it does that would be the only reason I would switch the two lane switches at the bottom(wiring). If it only needs to see ramp entrace shot made then it is fine. Thats all nothing more. The premiums alternate the ball drops with the building, that is also why I thought it might only use the made switches. Hopefully that explains what I was asking. In the end all I am doing is modding my own machines look for myself as that is something I enjoy doing.

-1
#14345 1 year ago
Quoted from jackd104:

Inverting the switches will only add to the confusion. For example the jet fighter advances, rage combo, light magma grab will be backwards. I admire your metalwork skills. The bridge looks really cool. But by reversing the ramp flow you’ve really compromised the gameplay. The whole game is designed with a certain flow and that’s all out the window now. It’s a huuuuge change with more consequences than I can fathom on a few minutes. Naturally you can do as you wish it’s just that I’m not sure you grasp what you’ve done to gameplay.

Thanks. That is the answer I needed. I will leave the swiches alone, thanks for pointing that out. I can always make another set with routing to the original flipper return drop. I will go that way on the next set. I just really wanted the circle part eliminated. I would not alter a premium as those machines are as they were designed to be, but the pros are stripped out cost cutting machines that the designer has to find compromising solutions for pricing. There is a difference.

I can just make a different transition plate under the building roof to correct the ball drop. I will do that and it will be back to correct lanes on drops. Thanks for explaining it.

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