Quoted from rai:I was discussing with someone about Godzilla rules, it seems to me like there is a bit less to do in Godzilla than JP as far as numbers of modes and mini Wizard modes. (If you consider each paddock as a different mode).
There is plenty to do in Godzilla but overall it feels somewhat shallow when compared to some games like SW others, more like DP seems to me.
Do you agree?
I don't agree. I think Jurassic Park is a great game. I think Godzilla is a great game. And I think the great thing about both is that they're pretty different from each other while being fun and offering plenty of depth in different ways. As with anything, it just depends on what style of game you like or don't like so you may end up liking one more than another. But even in the way you're looking at it, I'm not seeing how the Godzilla total is falling short of JP even in early GZ code.
In JP you're trying to play 3 Control Room modes, 4 T-Rex Events, and play through 4 to 7 paddocks depending on the path you take. Each set you complete has a mini-wizard mode and if you play through all of them you get to play Escape Nublar (forget about WDRTE cuz you have to BEAT the other wizard modes to get there). It also has Pternandon attack to play and KOTI multiball if you capture Spino. The total for all that is 17-20 things to play depending on how many paddocks you go through.
So far in Godzilla there are 4 cities where there are 4 modes to play (Raid, Bridge, Tank, and Power) in each city. That alone is 16 tasks to complete. Plus there are the three Level II battles as well as the Train and Jet Fighter modes, and there are inserts for at least 3 mini-wizard/wizard modes. Total for all that is 24 things to play.
So even if you're just going to do a very simplistic comparison between the games by counting main modes and side modes to play in the game, it seems to me that the count in Godzilla code already compares to JP.