Quoted from eyeamred2u:No the fade happens over time, not immediately. There is some initial drop, but nothing that I have not seen on my other games at start up to be a concern.
If I am playing alone, It seems manageable, it is when adding 2 3 and 4 players is when the fade become noticeable. I am still monitoring even with the fans installed just so I don't see spikes. Could be isolated to only my machine, but I just wanted to share the review of the install for Victor, aka PinMonk.
Appreciated.
Play style has a lot to do with how fast the fade comes on. Fortunately, trap players get a reprieve on Spike games as holds don't really add to the temp much like they do on JJP/Spooky/Multimorphic machines because of the finer resolution of the duty cycle made possible by spike hardware no one else has yet. But if you're a defensive flipper that flips as the ball approaches or while the ball is moving in the area, it will increase the temps faster.
In general, Godzilla has a slower temp increase, more like LZ, but it definitely has fade over time based on testing with real time temp probes (and your and others reported experiences verify). It just takes longer to get there, unlike, say Stranger Things coils that get really hot, really fast.