(Topic ID: 300354)

Stern Godzilla Official Owners Club King Elwin

By beltking

75 days ago


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There are 3,690 posts in this topic. You are on page 71 of 74.
#3501 3 days ago
Quoted from DustinP:

I lowered the outlane posts to the bottom holes to help from getting so many drains.
I feel like it’s training wheels but it really helped my games last so much longer.

No shame in that. I always do that when I buy a new game. Then when family improves, we move them.

#3502 3 days ago
Quoted from eyeamred2u:

Lucky
I noticed it immediately. Put a thermal probe next to the coils to measure and I was losing the battle with heat. This game is hard enough, not going to fight flipper fade.

So as soon as you start playing your coils are overheating? Sounds like something other than “flipper fade.”

#3503 3 days ago
Quoted from eyeamred2u:

Just installed PinMonks Foot Pedal Mod, and I have to say It is pretty great. I like the Action button, but having a foot pedal on the ground is a game changer. Does not require me to adjust my thought or catch and hold balls on the flipper to press the action button. Plus the fact that you can use use either one. My family is loving this feature.

Requiring you to adjust your thought and hold the balls is the point of the game mechanic. Glad you’re enjoying your cheat code though!

#3504 3 days ago
Quoted from TaylorVA:

So as soon as you start playing your coils are overheating? Sounds like something other than “flipper fade.”

No the fade happens over time, not immediately. There is some initial drop, but nothing that I have not seen on my other games at start up to be a concern.

If I am playing alone, It seems manageable, it is when adding 2 3 and 4 players is when the fade become noticeable. I am still monitoring even with the fans installed just so I don't see spikes. Could be isolated to only my machine, but I just wanted to share the review of the install for Victor, aka PinMonk.

#3505 3 days ago
Quoted from eyeamred2u:

No the fade happens over time, not immediately. There is some initial drop, but nothing that I have not seen on my other games at start up to be a concern.
If I am playing alone, It seems manageable, it is when adding 2 3 and 4 players is when the fade become noticeable. I am still monitoring even with the fans installed just so I don't see spikes. Could be isolated to only my machine, but I just wanted to share the review of the install for Victor, aka PinMonk.

Classy move ignoring the troll

#3506 3 days ago
Quoted from Green-Machine:

Classy move ignoring the troll
//<![CDATA[
window.__mirage2 = {petok:"dfc47e6ac21e9a478989b7e0ba49a39e88c6347f-1637863504-1800"};
//]]>

What?

#3507 3 days ago

Changed out the rubbers to orange. Seems to be a better choice. Had green at 1st, but was not feeling it with the art.

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#3508 3 days ago
pasted_image (resized).png
#3509 3 days ago

Never mind I guess you didn’t see the snide comment someone made about you.

#3510 3 days ago
Quoted from Green-Machine:

Never mind I guess you didn’t see the snide comment someone made about you.

It is okay. Here to post and be positive only.

#3511 3 days ago
Quoted from eyeamred2u:

Changed out the rubbers to orange. Seems to be a better choice. Had green at 1st, but was not feeling it with the art.
[quoted image]

I decided to go orange super-bands/rubbers when I planned for mods this machine and I see that my colour decision was right, that is way better looking than green rubbers if you ask me. Blue bumper posts will go great with the orange rubbers and suit the overall game look.

#3512 3 days ago

It is the Dor Mei Godzilla from the 80’s. He’s huge, lookes like the one on the playfield and even has some green in it!
I have cut the top half of him, pulled of the left arm and will attach that to the building. It fits perfectly over the excisting Godzilla plastic, lol

He also has a huge tail. Which I will use for the Tail shot on the right.

To be continued. I love the pro!

Quoted from nicoy3k:

Is that Godzilla?

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#3513 3 days ago
Quoted from ray-dude:

There is a background whine from the fans, but fairly quiet (if you listen for it it is there, but don’t notice otherwise). Given the sound with the game it actually fits in. I’ll be adding the magnet cooler when it become available
This is my first Stern. I was surprised how loud the power supply fan was when it kicked in. I didn’t confirm but I think the coil fans are the same low noise PS fan than PinMonk sells?
Trivially easy to install

The Tibetan Breeze kit flipper coil fans are similar to the power supply quiet fan kit fans (they're both maglev and quiet), but not the same because they require higher CFM to cool the coils sufficiently. There's also obviously more of them in a flipper cooling setup, too. The factory just changed over to a newer design for the higher CFM fans and they *say* they're the same dB as the ones before, but they seem a little louder to me. Still, once the machine is closed up and glass on, the sound is it's barely there. The total dB for all three fans together is only about 25dB.

#3514 3 days ago
Quoted from eyeamred2u:

Changed out the rubbers to orange. Seems to be a better choice. Had green at 1st, but was not feeling it with the art.
[quoted image]

Seems like more contrast is the way to go. I might try blue to tie in with the lane guides and the ocean/space/sky in the art. The orange on yellow bats kind of gets lost.

#3515 3 days ago
Quoted from eyeamred2u:

No the fade happens over time, not immediately. There is some initial drop, but nothing that I have not seen on my other games at start up to be a concern.
If I am playing alone, It seems manageable, it is when adding 2 3 and 4 players is when the fade become noticeable. I am still monitoring even with the fans installed just so I don't see spikes. Could be isolated to only my machine, but I just wanted to share the review of the install for Victor, aka PinMonk.

Appreciated.

Play style has a lot to do with how fast the fade comes on. Fortunately, trap players get a reprieve on Spike games as holds don't really add to the temp much like they do on JJP/Spooky/Multimorphic machines because of the finer resolution of the duty cycle made possible by spike hardware no one else has yet. But if you're a defensive flipper that flips as the ball approaches or while the ball is moving in the area, it will increase the temps faster.

In general, Godzilla has a slower temp increase, more like LZ, but it definitely has fade over time based on testing with real time temp probes (and your and others reported experiences verify). It just takes longer to get there, unlike, say Stranger Things coils that get really hot, really fast.

#3516 3 days ago
Quoted from PinMonk:

Seems like more contrast is the way to go. I might try blue to tie in with the lane guides and the ocean/space/sky in the art. The orange on yellow bats kind of gets lost.

I am trying out a few colors, I do kinda agree with you, but the family wanted to try orange so we will give a go for a little bit. I did out light blue in other places and like it, so you are onto something with that color choice.

12
#3517 3 days ago

Well Godzilla Premium arrived yesterday just in time for Thanksgiving. Fantastic game, I'm having a hard time deciding which is my favorite game, Godzilla or Jurassic Park. Both fantastic games and super fun to play. Special Thanks to Kurt and Mark at Hemispheres Amusements for getting in and turned around so I could have it in time for Thanksgiving Day!

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#3518 3 days ago
Quoted from ShaffeTrain:

Ordered my premium on 11/1, joined the club yesterday.
Now just waiting on my powder coating from Pinball Refinery and my littles to give me a chance to play
[quoted image][quoted image]

WOW! Ordered on November 1st and already have the game in hand?

Didn't think any distributors had machines available until next year. I ordered a Premium day one and am in second or even possibly third release...

If I could find one sooner, I would gladly scoop it up.

#3519 3 days ago

Anyone else get ball traps at the very back of the game when a too slow loop shot goes past the entrance to the heat ray but not far enough to continue rolling out the left ramp entrance?

This is the only one I've experienced and has happened several times at multiple pitches. I have a pretty tight tilt and wasn't able to nudge it out without both warnings and titling.

#3520 3 days ago
Quoted from eyeamred2u:

I am trying out a few colors, I do kinda agree with you, but the family wanted to try orange so we will give a go for a little bit. I did out light blue in other places and like it, so you are onto something with that color choice.

I put on blue and purple just to demonstrate the other colors, and was going to put the stock black back on, but I ended up leaving the purple on.

blue flippers.jpgpurple_flippers.jpg
#3521 3 days ago
Quoted from blueberryjohnson:

Anyone else get ball traps at the very back of the game when a too slow loop shot goes past the entrance to the heat ray but not far enough to continue rolling out the left ramp entrance?
This is the only one I've experienced and has happened several times at multiple pitches. I have a pretty tight tilt and wasn't able to nudge it out without both warnings and titling.

Not had that happen here, but it could be like Iron Maiden where when the mylar back there gets chewed up, it stops slow balls. That's why Stern had that stainless steel strip service bulletin. Dunno if Godzilla has mylar on that section (there's no ball drop there like on maiden), but you'll probably have to just get pics when it happens again so you can see exactly where it's hanging up.

#3522 3 days ago
Quoted from blueberryjohnson:

Anyone else get ball traps at the very back of the game when a too slow loop shot goes past the entrance to the heat ray but not far enough to continue rolling out the left ramp entrance?
This is the only one I've experienced and has happened several times at multiple pitches. I have a pretty tight tilt and wasn't able to nudge it out without both warnings and titling.

stuck one there 3 times now, but a nudge gets it loose pretty easily

#3523 3 days ago
Quoted from PinMonk:

Not had that happen here, but it could be like Iron Maiden where when the mylar back there gets chewed up, it stops slow balls. That's why Stern had that stainless steel strip service bulletin. Dunno if there's mylar on that section (there's no ball drop there like on maiden), but you'll probably have to just get pics when it happens again so you can see exactly where it's hanging up.

Will do. Not familiar with the maiden thing

#3524 3 days ago
Quoted from cyberock:

I think he means when the multiball lock becomes available when the building lowers. That is what is happening with my game, it isn't sensing the ball going into the building about 50% of the time now so before it brings the ball to the roof, it goes through a ball find.

Sounds like a simple switch issue or ball not getting to the vuk. Never seen a problem with the lock vuk not firing when expected

#3525 3 days ago
Quoted from sk8ball:

Absolutely no clue what a “cheap drain” is

The defense would like to present exhibit “A” - Iron Maiden: Legacy of the Beast (Stern Pinball, 2018, Designer - Some guy named Keith Elwin).

While playing a game of Iron Maiden, if the slingshot fires the ball to an out-lane, you may hear a pre-recorded callout that says: “Aww, cheap drain” in the demon voice.

#3526 3 days ago

Sometimes I have some ball hanger.

Is that normal ?

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#3527 3 days ago
Quoted from PinMonk:

I put on blue and purple just to demonstrate the other colors, and was going to put the stock black back on, but I ended up leaving the purple on.
[quoted image][quoted image]

Red matches best IMO

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#3528 3 days ago

MEchagodzilla ball hang up I get quite a lot- thinking of putting a “dot” on that area.

Never had the bridge Hang up yet.

#3529 3 days ago
Quoted from Jeffswack:

Yep. It's definitely something mechanical. I hear the motor struggling down low and the the floor is perfectly level with playfield to start

Jeffswack
Please let us know what this was.. very interested in finding out

#3530 3 days ago
Quoted from nicoy3k:

Red matches best IMO[quoted image]

Red, orange, yellow, would all match best, but with the fire colors on the PF in that area, they get kind of lost. I want some contrasting but complementary color.

#3531 3 days ago

Ok I think I fix everything. The plastics of the bridge was to near to each other. They can be adjust by loosen the screws.

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#3532 3 days ago
Quoted from sirlonzelot:

Ok I think I fix everything. The plastics of the bridge was to near to each other. They can be adjust by loosen the screws.
[quoted image][quoted image]

Very proactive…..nice job!

#3533 3 days ago

There is slight scoring exploit on 0.81 code for you premium/LE owners…

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#3534 3 days ago
Quoted from epthegeek:

The defense would like to present exhibit “A” - Iron Maiden: Legacy of the Beast (Stern Pinball, 2018, Designer - Some guy named Keith Elwin).
While playing a game of Iron Maiden, if the slingshot fires the ball to an out-lane, you may hear a pre-recorded callout that says: “Aww, cheap drain” in the demon voice.

One consistent feature to every Elwin game is the punishment for only making a loop halfway. Straight outlane with JP possibly being the most forgiving. This is one of my favorite design features. Each game has great scoring balance with risk/reward objectives as well.

#3535 3 days ago

Changed out the bright green Godzilla for this!! Super cool. This Godzilla is from Japan. East fit!

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#3536 3 days ago

Found out my premium shipped yesterday, can’t wait to play!

#3537 3 days ago
Quoted from awesome1:

WOW! Ordered on November 1st and already have the game in hand?
Didn't think any distributors had machines available until next year. I ordered a Premium day one and am in second or even possibly third release...
If I could find one sooner, I would gladly scoop it up.

Yeah I contacted a ton of distros nationwide and eventually found one with some unsold 1st run units.

All those days of pestering KB Toys employees statewide to find action figures is paying off in my adult life. Where there's a will there's a way!

#3538 3 days ago
Quoted from calprog:

Changed out the bright green Godzilla for this!! Super cool. This Godzilla is from Japan. East fit!
[quoted image][quoted image][quoted image][quoted image]

Looks nice. $350 though ouch

#3539 2 days ago
Quoted from blueberryjohnson:

Anyone else get ball traps at the very back of the game when a too slow loop shot goes past the entrance to the heat ray but not far enough to continue rolling out the left ramp entrance?
This is the only one I've experienced and has happened several times at multiple pitches. I have a pretty tight tilt and wasn't able to nudge it out without both warnings and titling.

Yes… the orbit has an inexplicable flat spot and the ball can get stuck there

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#3540 2 days ago
Quoted from ShaffeTrain:

Yeah I contacted a ton of distros nationwide and eventually found one with some unsold 1st run units.
All those days of pestering KB Toys employees statewide to find action figures is paying off in my adult life. Where there's a will there's a way!

Uh oh…RIP your inbox lol. Congrats, it’s a great game.

#3541 2 days ago
Quoted from flynnibus:

Yes… the orbit has an inexplicable flat spot and the ball can get stuck there[quoted image]

Yup, I’ve had two of those today already.

#3542 2 days ago
Quoted from medic7000:

Looks nice. $350 though ouch

I got this exact one for $150 a while back. Had no idea it’s that expensive now.

#3543 2 days ago
Quoted from nicoy3k:

Red matches best IMO[quoted image]

Looks good, did you only put red on the flippers?

#3544 2 days ago
Quoted from flynnibus:

Yes… the orbit has an inexplicable flat spot and the ball can get stuck there[quoted image]

Has never happened me

#3545 2 days ago
Quoted from eyeamred2u:

Looks good, did you only put red on the flippers?

All 3 flippers

#3546 2 days ago

Just a PSA that if you’re getting a lot of backbox glare on your game (mine was horrible on this title) you can lower your backbox brightness during gameplay on Stern Spike 2 games. Standard adjustment #92 in the menu. I lowered mine down to 10% and it’s like adding Invisiglass to your game. I tried to illustrate a before and after but you know how cameras and pins hate to cooperate. Pic 2 is the before.

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#3548 2 days ago
Quoted from PinMonk:

Seems like more contrast is the way to go. I might try blue to tie in with the lane guides and the ocean/space/sky in the art. The orange on yellow bats kind of gets lost.

Light blue looks pretty good

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#3549 2 days ago

Is anyone experiencing this issue. Ball is locked, then go to shoot red flashing arrow for destruction jackpot the game goes into ball search. I made a video clip.

#3550 2 days ago
Quoted from TaylorVA:

Light blue looks pretty good
[quoted image]

Now I think that looks really good.

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