Quoted from pickleric:New Code
Pro – v0.81.0:
https://sternpinball.com/?post_type=game_code&s=Godzilla+Pro
Premium – v0.81.0:
https://sternpinball.com/?post_type=game_code&s=Godzilla+Premium
Limited Edition – v0.81.0:
https://sternpinball.com/?post_type=game_code&s=Godzilla+LE
V0.81.0 - November 17th, 2021
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- Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background
- Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers
- Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers
- Bridge Attack - adding new display effect of Godzilla attacking the Bridge
- Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot
- Jet Fighter Attack - keep GI on during intro light show to improve visibility
- Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice
- Advance Train - can now be lit by shooting the Scoop
- Super Train - now cannot be stacked with a Battle Mode or Multiball
- Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments)
- Destruction Jackpot - no longer lit by completing multiballs
- Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect
- Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack
- Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball
- Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently
- Destruction Jackpot - Jackpot Value base is now 5M
- Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X
- Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice
- Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot
- Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X
- Building Stepper - keep the motor powered off in situations where someone may be maintaining the machine
- Building Locks - only allow Godzilla Multiball locks when a VUK kick has happened
- Godzilla Multiball - improved the background videos that are shown during this mode to give more variety
- Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly
- Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit
- Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly
- Monster Rampage - increased increment after each Jackpot from 1M to 1.25M
- Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used
- Shoot Again - changed video to be Jet Jaguar / Godzilla themed
- Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds
- Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video
- City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power)
- City Backgrounds - added panning and zooming for New York, London, and Paris
- City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city
- City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit
- City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City)
- City Inserts - City insert is blinking when it's the current City
- City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City)
- City Inserts - City insert is off when the City is not started yet
- Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit
- Battle Select - Tier1 Battles are now locked into the City you chose them in
- Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes
- Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it
- Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable
- Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable
- Battle Select - when only one selection is available the screen will "Auto Select" the choice for you
- Battle Select - fixing an issue where you could lock in a Battle before the choices appear
- Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode
- City Select - improved background graphics and changed text layout and animations
- City Select - now awards a City Bonus when entering a new City
- City Select - add flipper timer increment so it doesn't timeout unless you are not selecting
- City Combos - added unique City Combos to each of the four cities
- End of Ball Bonus - improved light show
- High Score To Date - added Loop Champion to attract mode loop
- Callouts - adding many more callouts to the game
- Light Shows - adding many more light shows to the game
- Shaker Motor - adding more shaker motor effects synced with many of the display effects
- Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly
- Attract Mode - adding Tutorial videos to the attract mode loop
- Adjustment Changes:
- changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185
- changed "LOOP CHAMPION" default from 5 to 3, min is now 2
- changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M
- changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO
- removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot
- System - Updated to V2.97.0 on OS: V2.4.0
- Updated to nodeboard firmware/protocol v0.80.0
- Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display.
New Destruction Jackpot rules look pretty good. Can't wait to play this update!!!