OK, agreed... I'll dial back the flames. That said, I have some valid points that I think are worthy of discussion even among major fans of the game.
I just find it endlessly frustrating, and every Gz I've played has been the same. Maybe a bunch of tweaking will make a big difference, but I don't think a pin should take endless tweaking to be fun. How could an operator possibly keep it dialed in?
The 3 ball magnet hold isn't strong enough to hold the balls most of the time.
The pop bumper is ruthless. Even a perfect shot to the spinner often results in the ball bouncing into it and shooting into the outlane or SDTM. This is just punishing for regular players.
I think having a pinball wizard design a game might actually be a bad thing, and might result in a game being too difficult. I hit that left ramp shot about 1 in 20 times. I'm not a great player, but I'm a decent player and have been playing at home and on route pretty regularly for 20 years. Regardless of what you think of my skills, someone who plays that much should be able to hit that shot more than 5% of the time.
I've checked the level several times, it's spot on, but I don't have a way to check the playfield grade. Maybe I'll try that next.
I have other reasons for keeping it for now, but under normal circumstances I definitely would have sold or traded it. The route games I've played have been like this too.
Wade