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V0.97.0 - June 23rd, 2022
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- Oxygen Destroyer - added this outlane save that lights on the final ball and will save the ball when rolled over
- starts a 12 second countdown at the building through shot that will kill the flippers and re-claim the ball if time runs out
- successfully shooting the building all the way through will result in the Oxygen Destroyer being defused and the ball is saved
- Godzilla Magnet - adding improved magnet pulse timing when the ball travels through the building that takes the ball speed into account
- Mechagodzilla Multiball - fixed an issue where Super Jackpot via Heat Ray would award 3x, should be 1x
- Flipper Display Blowoff - added double flipper display blowoff when the following displays are running and the ball is held at either the Magnet or the Scoop:
- Destruction Jackpot Builds
- Godzilla Powerup Lit
- Extra Ball
- Lock Is Lit
- Ally Summoned
- Tank Attack Start
- Godzilla Controls (city)
- Tank Attack Multiball - Tank Attack Multiball Lit display will not show up if Tank Attack has already been started at the scoop
- Battles - Battle Lit display will not show up if Tank Attack is now lit and is blocking it
- Planet X Victory Multiball - add 20 more seconds to be now 140 seconds long
- Godzilla Powerup - "Light Heat Ray" selected at Level 1 would sometimes cause a crash if you had already built up Heat Ray levels
- Monster Zero - Heat Ray will now be able to complete the Super Jackpot reverse shot if it's charged up during when Super Jackpot is lit
- Monster Zero - Jackpot now builds by 250K instead of 150K
- Instant Info - added Tilt Warning status page
- Instant Info - remove Stern logos
- Instant Info - wait to open until there is nothing important going on the display
- Callouts - adding many more callouts to the game
- Sound Effects - adding many more sound effects to the game
- Light Shows - adding many more light shows to the game
- Adjustment Changes:
- remove "GODZILLA MAGNET PULSE DELAY TIME" no longer used, magnet is fired right away
- adding "GODZILLA MAGNET PULSE DRAW TIME FAST" adjustment for the amount of time to pulse the magnet when the ball is moving fast (between 0.20s and 0.75s blended between fast and slow adjustments)
- adding "GODZILLA MAGNET PULSE DRAW TIME SLOW" adjustment for the amount of time to pulse the magnet when the ball is moving slow (between 0.20s and 0.75s blended between fast and slow adjustments)
- adding "SECRET SKILLSHOTS" adjustment to turn on or off the Secret Skillshots - default YES
- adding "OXYGEN DESTROYER" adjustment to turn on or off the Oxygen Destroyer - default YES
- System - Updated to V3.18.0 on OS: V2.6.0
- Updated to nodeboard firmware/protocol v0.87.0
- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.
- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.