Quoted from GroggyFrogFace:New firmware just dropped... v0.80
Direct link:
https://f002.backblazeb2.com/file/gamecode/godzilla_pro-0_80_0.spk.zip
PRO:
V0.80.0 - October 21st, 2021
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- Godzilla Magnet - optimize magnet firing parameters
- Godzilla Magnet - fixed an issue where disabling the Godzilla Magnet by adjustment would not completely disable the magnet
- All Modes - made improvements to mode shot flashing arrow priorities
- Cities - Paris background city has been updated
- Cities - New York background city has been updated
- Building Damage - adding white arrows to indicate when shots will damage the Building
- Building Damage - default difficulty will now allow Building to be damaged on upper floors from Building Bash
- Building Damage - adding shaker motor when building is damaged
- Bridge Attack - adding shaker motor when bridge is damaged
- Powerline Attack - fixed an issue when Powerline Attack is started it would flash the Shoot Again lamps creating the illusion of a ball saver active
- Powerlines - fixed an issue where the Action Button would light up when completing sets of targets
- Destruction Jackpot - adding shaker motor when Destruction Jackpot is awarded
- Heat Ray - added a delay between button press and Heat Ray % animation start
- Tier 2 Battle Modes - added light shows and shaker effects to card intro animation
- Monster Rampage - increasing scoring for each Rampage letter collected and showing awarded score value on display
- Bonus - adding "Total Bonus" to the final screen on the end of ball bonus countup
- Score Frame - allow the score frame to be visible during Godzilla intro if a new player is added
- Light Shows - adding more light shows to the game
- Insider Connected - fixed an issue where sometimes player names would not be correct in the Score Frame
- Adjustment Changes:
- none
- System - Updated to V2.92.0 on OS: v2.3.0
- Address Insider Connected game registration corner cases.
PREM/LE Specific:
- Bridge Attack - when Bridge is destroyed and multiball is lit the Bridge mech does a destruction animation
- Bridge Attack Multiball - fixed an issue where mode could not be started if the Building Stepper was disabled
- Super Train Loops - now diverts the ball after 5 consecutive Left Ramps