Spent the morning doing minor tuning.
I looked through this thread and found some of the solutions but not for everything.
Bridge hitting plastic. Had a look on my machine and even with only 11 plays plastic was starting to get a hole made into it.
I did see that other people put foam but I figured it had to be caused by something.
I noticed that it seemed to be moving too far. I couldn't find a nice way above the playfield so I did it below.
Cause : the coil plunger is too short resulting in too much motion.
Solution : Added 4 11x.9mm washers between the end of the plunger and the coil stop to restrict its motion. A flat washer without the hole would probably be better but this is all I had on hand. The number of washers required will depend on the amount of unwanted motion you have, probably machine dependent. Too many washers will stop balls from being able to drop between the two bridges. Too little and it will still hit the plastic. I could only test when the playfield was in proper position. Testing while pf was up didn't show the true range of motion.
There is an absolute ton of slop in the entire mech so it does rattle around I found I could only really tell it was fixed in a slow mo video.
Bridge plastics were also hitting each other. Unscrew and adjust. There seems to be a heap of play in these so its easy to get a ton of space.
Both triangle side plastics near each art blades were turned so they would catch and rip art blades it you ever lifted the playfield. unscrewed and adjust. Also has tons of play on these.
Tried a couple of the offered solutions I could do without ordering some dedicated fix mods.
Seems somewhat fixed.
I still find the left side inner loop next to the build can occasionally get sdtm's.
Slow wild plunges resulting from the ball rattling out of the shooter lane.
Who thought there straight flaps were a good idea? Bring back the inverted V!
Cause : flap had a large gap above shooter lane. Ball was hitting the flap and deflecting it *sometimes*
Solution : remove entire flap and slightly bend back. The entire flap ramp itself isn't actually straight but bent itself causing the flap to be raised above the lane and not flush with it.
I can see this getting worse over time as it flexes back so might add double sided tape to the underside and see if that helps.
Had 1 random connection lose which wasn't too bad considering how far it travelled.