Quoted from goatdan:This is designer dependent from what I have heard. I know of at least one designer who has stated that they go the opposite way. Not sure if he has said it publicly so I won't say who.
Not sure how it even makes sense from an engineering perspective to go the opposite way? You build a Pro, then say "Hmmmm .. I need to add $500 more to this game .. " and then start seeing where you can add more stuff, and/or change stuff? That doesn't sound likely. I thought I also heard Ritchie before also say you build the LE, then cut it down.
Now if the only difference is art, art add-ons, additional aesthetics, etc, then yes, I could see how. But changing/adding ramps / mini playfields / adding toys that affect gameplay .. I don't see how it would be possible to do it that way.