Had a stuck ball on a Bond some time ago. After some ball searches the game gives up and supplies a compensation ball. Nothing new. This is a fine feature that has been on games since the 90's. But this time around, the game went to end-of-ball while at it. So the served ball is the next ball-in-play. And I got pretty f****** angry.
I have not seen this compensation ball behaviour before. And thought it was a fluke that had gotten into the Bond code somehow. But today I had the same on Foo Fighters. Stuck ball - a handful of ball searches - end-of-ball - next ball served up.
And to make matters worse. If you knock the stuck ball loose, the game will go to end-of-ball when you drain down to one ball-in-play. It has to. Per the compensation rule. But then you feel ripped of again.
So, two games - aha, makes me conclude this is Stern framework implementation, deliberate design and here to stay. This is bunkers! Wrong-wrong-wrong. And I will highly encourage Stern to change this. A compensation ball is a compensation(!!!), dude. Not a rip-off. I foresee complaints on location. At best players discouraged to play these games. Fix it!
Like I said. I do not remember seeing compensation ball = end-of-ball before. Does anyone know what Stern games does this?