Honestly?
As of right now, I liked the previous iteration a little bit more.
The bodies stacking at the bonus count is neat, but the lack of multiballs stacking in the gameplay pretty much kills it for me, and I've truly been touting this thing since the last code update. It's been one of my favorite games!
It's a bummer now because when Blood Bath gets started, it's a race to hit the drops again. But the balls spend so much time in the pops! So if you get a couple bad feeds and burn your ball save, your opportunity to add a ball gets blown, and then you're pretty much in jail ending Blood Bath with only a 2 ball multiball. 7 sets of drops to start it again? Forget it. Restart.
The game was a bit of a grind to get going before, but the explosive stacking made it great. I saw so many people go from "meh" to "AWESOME" after stacking prison, a mode, well walker and blood bath. Now it's pretty difficult to gain any traction.
Also, why is there not a series of actually useful things in Woodbury? Why not make it a mystery where you can plunge your reward (extra ball, 5 walker kills, bonus multiplier, points, light multikill, etc., Mustang makes good use of something like this with the upper ramp after completing a mode).
And I wish Well Walker was less ambiguous as well. To initiate the "mode" you spell it. To start it there's a small digit on the DMD signifying how many hits are left. Is there a reason the inserts aren't used more clearly to signify how many hits until the MB starts?
I was waiting for the code update to come before dropping the cash on this. Now I feel like I might step back altogether. I'm hoping there will be another update that makes better use of the Woodbury and Fish Tank ramp. I'm still holding out hope, but I might settle for an Iron Man in the meantime.