(Topic ID: 190334)

Stern Announces Star Wars Pinball

By NiftyLED

6 years ago


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  • Latest reply 2 years ago by Shredder565
  • Topic is favorited by 76 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

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Post #1883 Youtube link to IGN posted game release video Posted by FalconPunch (6 years ago)

Post #1911 Images of the Pro and Premium/LE Playfields Posted by Number41 (6 years ago)

Post #1914 feature matrix for Star Wars Posted by beatmaster (6 years ago)

Post #1919 Stern List Prices posted Posted by BillPinball (6 years ago)

Post #1931 Stern Press Photos of the game Posted by unigroove (6 years ago)

Post #1935 Stern Press photos of game Posted by unigroove (6 years ago)

Post #2024 freeze frame look at the death star lights Posted by tbanthony (6 years ago)

Post #2057 A quote on prices in US for Pro and Premiums Posted by Dr-Willy (6 years ago)

Post #2158 notes about game features and links to game play video Posted by Kiwipinhead (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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37
#1156 6 years ago

All of these knee jerk reactions from hypersensitive pinsiders is quite frankly, insulting to this hobby. I find it amazing how many people are passing eternal judgement based on low res, 3D renders with no idea for what other elements may be hidden or obscured from view. mob mentality at its finest.

Oh, and I gotta love all the critics of STERN's marketing techniques - maybe they did this for a reason, they already know that WHATEVER they show, the pinside cry babies are going to be on here bitching about it, Ghostbusters was no different, even though most thought the art package was incredible it didn't stop the vocal minority from coming online and spewing their opinions everywhere, even down to as petty as bitching about the fonts on the inserts. The insensitivity is astounding - hundreds of people are working their asses off to do the best job they can and here hundreds of people are reaming them based on very limited info. When STERN does release the high res pics they'll be an improvement over what's out and be going the right direction.

I have a feeling the majority of haters in this thread are going to be eating crow when that formal announcement and game play videos come out. "The art package sucks, there's no features on that playfield, etc. etc. etc." It's just like GOTLE - the low res 3D CAD renders looked poor, but in person the game is beautiful. "Why did they just use crappy photoshopped images on GOTLE??" Oh wait, those are actually beautifully painted pieces of art. My gut tells me the same is going to be true on the cabinet art and translite art for Star Wars. Let's all just take a moment, take a breath and wait to see what the real product is going to look like. (But yes, I can admit the playfield is a little lackluster at the moment and fundamentally has some interesting design choices).

I keep looking at the playfield layout and keep seeing little nuances that make me more excited about this every day - little things like the nudge save on the LE/Premiums by the right outlane, the two slots underneath the death star indicating an interactive ramp, the large open space by the millienum falcon on the playfield - STERN ALWAYS puts inserts clustered together in the middle to save cost and assembly, they have to have a good reason to leave that free of holes. plus the other speculation from pinsiders about other hidden magnets and features, T2 style skill shot - who knows if the drop targets are like the hobbit and are individually controlled, I'd love that for a skill shot on SW.

When John William's score starts in and that first ball is launched I'm going to be time travelling and enjoying the hell out of the game. (and if they don't launch with John Williams, then you know what, it'll likely be just like my TWD with someone elses sound package that kicks ass).

#1185 6 years ago
Quoted from Manimal:

You are in one of the best places in the entire country, so get out and enjoy it and de-stress a little, and maybe you can get rid of a little of that anger. Folks are commenting on the only thing they have seen so far, and they have a right to voice their opinion just like yours. It's only a game, so who cares who likes it and who does not, and I am sure a lot of opinions will change when more information is available...but again, so what. It is not "insensitive" to anyone if you don't like something....they put a product out to the public, and that is the risk they run. You like it and that should really be all that matters to you.....others don't and the world continues to turn and no one is hurt. At the end of the day, it is only pinball..........

Just offering my useless opinion like the rest of the clowns in this thread. And now I'm off to Tilt to play some silverball.

#1291 6 years ago

I wonder if the inside looping wire form will keep your ball locks physically looping around those wire-forms as you play and try to lock more balls, sort of like planets orbiting the sun...

#1319 6 years ago
Quoted from badbilly27:

I hope the code lets me play as a stormtrooper. That way when I miss all the shots I can say that's what I was supposed to do.

I love this about the Aerosmith rules and earning an extra ball.

#1327 6 years ago

Lolipops havent been on a premium for quite some time too.

16
#1424 6 years ago

Makes me wonder what percent of STERN sales is directly from pinside. My guess is that its pretty low.

And I agree with Ritchie, pinside lately has been feeling more like a cancer than anything else.

#1465 6 years ago

Clearly people are amped up on both sides of the fence. Lets get back to speculation; at least thats fun.

What do people think the accessory side rails will look like?

26
#2504 6 years ago

I love Iron Man to death. Almost nothing on that playfield. The sound bites, background audio, speed and flow just make the game. Same potential here.

#3370 6 years ago
Quoted from DS_Nadine:

Just watched the Steve Ritchie video from yesterday again and am wondering why noone is freaking out in regards how the hyperloop works?
I got that it works with 4 magnets. But what I din't get was that the ball spins around the game the whole time while you can still shoot more balls via the ramp beneath the Death Star into the loop. So you're constantly having a bunch of balls looping around while you play. How can someone say SW has no physical ball lock?! This is the coolest ball lock of all time +20% !!!
I could slap myself for ordering the pro. XD
And on a site note: Everone got that the LE will have completely different plastics then the Premium, by order of Lucasfilm?

^^^^ this exactly. Assuming the balls and wireform arent in the way and a nuisance during gameplay, this ball lock (if that's what it ends up being) could be epic. I'd rather have one really amazing toy/mech in a game than a bunch of stuff everybody has seen before.

#3376 6 years ago
Quoted from PinMonk:

NASCAR. Seen it. Not on a wireform, but still. If it really is constantly circulating the balls, I can see where that could be annoying.

Forgot about that one. At least SW didnt shrink the entire playfield to make room for it. The orbiting balls tie in nicely with a space theme.

#3464 6 years ago

I think the Pro and Premium translites are fantastic. Wouldn't change them for the world.

3 weeks later
#4830 6 years ago
Quoted from Hawkeyepin:

I'm not impressed.
I do look forward to playing though.
I hope it turns out simple but fun like IM.

It won't be simple. But it sure looks fun.

1 week later
#5477 6 years ago
Quoted from northvibe:

The best part...everyone would complain the games were delayed to wait for the SD card, and they'll still complain if the game ships and the sd is late Never win. Anyone waiting on an sd card, can't you flash the code on their website now to a blank SD card you already have?

AFAIK, The code you download on their website is not the same file that writes to the SD card. You would have to clone another card. The code updates both the board and the card. But i could be wrong...

#5479 6 years ago

^^^^^ sweet. I thought i remembered reading about a way to do it. A little more tricky than just drag and dropping the file, but glad to see it can be done.

11
#5535 6 years ago

STERN and Cointaker have always come through for me. Star Wars will be my sixth NIB game with them and I can't wait to get it.

#5696 6 years ago
Quoted from DEN:

LE only is comming with 3 bank droptargets under the lcd screen.

Really? This would require the code to be different than the premium. Which means the updates would be different too...

#5706 6 years ago

Wow, it would be cool if STERN added 3 drops (especially a motorized bank) to just the LE (and maybe even a target or two revealed behind them like in Mustang). Top that off with an LE specific multiball like in TRON LE and there just might be a true limited feel about Star Wars LE.

Who knows, maybe there will be different code for the LE anyway - with the Falcon translite maybe they have some cool lighting effects that they can tie into the hyperspace hurry up just for the LE.

Maybe all this pinside whining will pay off if STERN listens and delivers a better value on the LE.

We can dream can't we?

#5750 6 years ago
Quoted from waspinat0r:

So, I made it through all the modes, everything completed that this code has to offer. "Patiently" looking forward to the code update.

Are the layers for completing the "F-O-R-C-E" targets coded in yet? Anything of importance or relevance with the Jedi Standups?

#5751 6 years ago
Quoted from waspinat0r:

So, I made it through all the modes, everything completed that this code has to offer. "Patiently" looking forward to the code update.

Also, did you do this on one game? Once you go through all four of the main quadrants do you get to start with one of the remaining 3 characters and keep the attributes of the first character you picked?

#5754 6 years ago
Quoted from waspinat0r:

Yes, I did it all in one game. Afterwards, it was basically flipping for fun. You could get points, but the modes were all solid and no way to start anything else other than hurry ups. STILL fun, because Star Wars is amazing, but, it made me sad to reach the current "end"

Bummer. I REALLY hope and have to believe that you'll be able to start another character and go back and play any modes that were already "completed" when picking the first character. Or at a bare minimum wipe out all mode progress and pick one of the four main characters again.

#5765 6 years ago
Quoted from waspinat0r:

Also, keep in mind this IS super early code. I would almost bet money that in the end you'll be able to pick another character once one is finished. And so on and so on. The game will continue to progress and get better and better.
I mean, look what happened with TWD.
(But pay no attention to the BM66 in the corner.)

From what I heard, Lyman worked his ass off on TWD because he loves the game and I believe had one in his own collection. Dwight's recent releases have been pretty complete when launched with more of the focus on polish in the updates rather than content (GOT and GB). Let's hope this theme and game is one he personally wants to be all that it can be and adds the rest of the depth and content that we are all expecting.

#5778 6 years ago
Quoted from Apollyon:

Dwight wants the code for this game to be epic. That is his goal and it shows early on. Based on the videos I have watched (HUGE thanks to Waspinat0r for all of his streams! You make me laugh a lot) I think Dwight has done an amazing job of making a fun and deep mode based game that integrates a beloved licence to a tee.
From my understanding, he intends to own one personally as well. This is all very good news.
Can't wait for my LE to arrive in a few weeks.

This is great news. His enthusiasm in the dead flip stream was quite evident. I LOVE his work on GOT and can see SW being even better.

#5814 6 years ago

Any updates or rumors on the LEs? Supposedly they were on the line? No videos from Stern as of late of what's on the manufacturing floor.

#5907 6 years ago

Just watched the tutorial video. Thanks Timballs for the video! So, it looks like there was most likely a pretty big bug at the end that kept the game from advancing - he clearly escaped Boba Fett but the game didn't recognize it. Glad it's all on video, should help immensely in debugging and fixing.

One thing (of many) that is still unclear to me is what does the second part of the skill shot award? It seems obvious the simple 3 bank awards whatever you have selected as your skill shot award, but what does hitting the lit drop target award and is it controllable? Playing on location the other day I found it immensely satisfying to hit the lit arrow on the 3 bank and time it appropriately to hit the lit drop target.

1 week later
#6447 6 years ago
Quoted from dnapac:

I saw someone mention an original playfield design with a playfield magnet. Where was this suppose to be. Bummed there isn't one, and just curious.

In front of the 3 bank with the min lcd.

#6448 6 years ago

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#6608 6 years ago
Quoted from Phbooms:

just had my first game where i made it to the 2nd character

Boom. Well done.

Puts one concern of mine to rest. One reason I think mode stacking will be fun on this game... As players get better and better at this game, it will be fun to advance through and try to play all four characters. If Dwight codes in a super duper wizard mode after playing all four characters this could be STERNs next Valinor equivalent.

#6720 6 years ago

Anyone else wondering why the main toy for the Premium/LE is on one of the hardest shots on the playfield? I've been watching the stream on and off for a while now and have only seen it in the loop a couple of times. Just seems to me that it would have made more sense to switch the death star shot with the endor shot and actually have more opportunity to use that expensive toy. The middle ramp is a satisfying shot and is already set up as the super jackpot anyway. Some of you may argue it should be on a hard shot, but I wonder how many people actually find that more fun versus actually getting to frequently use the toy they paid for...

#6724 6 years ago
Quoted from TheLaw:

I'm a little confused so sorry if I'm off the mark here. You know that shot is (if we're talking aboot the loop) only "open" every so often. It's a lifting mech that makes the ball go into the loop...so I don;t htink you can just hit it in there whenever you'd like.

Oh yeah, I know it's only available every so often, and that makes it that much harder. It's a damn tight shot that is tricky with the right flipper (backhanded by the left, but not enough to make it up a ramp I would venture). I'm just saying, instead of that clunky fork coming up out of the playfield to divert the ball into the death star, I would have thought it would be more fun and make more sense if it had been put on the left endor ramp. They could have easily have had a diverter on the back of the ramp loop that would send the ball into the hyperspace loop if it was "lit" or let the ball go on it's merry way back down the left ramp return. It would solve the clunky hoth horseshoe loop shot where the ball smacks into the back of that raised ramp and has to wait for it to drop to get out of the way killing the flow. anyway, just an observation.

#6738 6 years ago

Played the LE on location today at Tilt Pinball bar in Minneapolis. Thank you John G. for routing such awesome games.

For those curious, a few observations:

- The little Millenium Falcon toy is a really nice touch. Looking forward to modding my Falcon from the X-wing board game minatures and putting it on a pro, it appears to be almost identical if not the same product.
- Playfield looked great. No ghosting that I could see and very little dimpling at this time (not like some cratering on other SW pro's on location).
- The wireform coming across right above the flippers was not as intrusive as I was expecting. At the end of play I think my brain honestly quit seeing it during game play.
- Not sure if it was John's upgrades or not, but the lighting and effects on the LE were nicer than the pro.
- I was not able to backhand the death star shot successfully with the fork ramp up.
- If Death Star Modes are lit and you hit the right ramp to start the hyperspace hurry up, and then hit the death star shot, the ball freezes behind the death star somewhere while you select your mode. the ball then dribbles back down the fork ramp. Please, please, please, continue the hyperspace loop sequence instead - - it will be so much better if the ball orbits while you select your mode and then exits to the right flipper return like normal. Felt like I got screwed out of seeing the hyperspace loop even though I made the shot.
- In an hour of play we had 3 hyperloop miscues where the ball fell off the wire form down by the flippers.
- The hoth shot (right side horseshoe) is stopped dead whenever the death star mode is lit or anytime the fork ramp is up. This killed the flow and resulted in the ball dribbling out of the loop and coming down and hitting the left sling.
- Right flipper shots to the death star have to be much cleaner and more accurate to successfully get all the way up into the magnet system.
- Typical successful shots to the death star shot (left horseshoe) on the pro are now much more difficult on the LE making mode completion much more difficult.
- We never successfully destroyed the death star (see comment before about how much harder it is now with the fork ramp).
- Cabinet art looks great in person. Extremely disappointed with the lack of real back glass for the translite. Thought this looked worse in person.
- Probably saw the hyperloop used a half dozen times in the time we played. When it was working properly it was really cool. The ball travels super duper fast.

1 week later
#6901 6 years ago
Quoted from Phbooms:

Yeah it's weird because there's actually 4 regular Hoth modes and only 3 on all the other "planet" modes.

Yeah, I don't get this either. The playfield only has inserts for "I, II, and III" and then the planet insert. How do you know if you're in this fourth mode? what's the indication (there isn't an insert for it)? If I played the other three (technically 2 since hoth I is already complete) I would expect to go direct to the planet MB wouldn't I?

#6911 6 years ago
Quoted from Phbooms:

its based on which character you are. Han only has one mode for Hoth, Leia has two, Luke has one, R2 has two.

Ahhhh.... brain fart. thanks. four unique modes spread out across the characters, with each character having a max of 2 modes to complete before going to the planet MB... gotcha. Let's hope Hoth I get's programmed in to bump that up one more...

3 weeks later
#7201 6 years ago

Where do you guys get your mylar?

1 month later
#7323 6 years ago
Quoted from beelzeboob:

The one you played couldn't possibly have been set up properly. When everything works as designed, the premium and LE are far more fun than the pro

Says the LE owner. all things aside, you can't go wrong with either!

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