Quoted from Ed209:Got to play the game this weekend and had a really positive first impression. Game shoots and sounds great! Those of you who are complaining about the open playfield do you also hate games like AFM?
Only worry is rules may be a bit too complex when it comes to choosing heroes, bonus rewards and managing multipliers. I just felt like I was spinning too many plates for such a fast and hectic game. Once I get more time with the code maybe I'll appreciate the complexity but choice paralysis had me launching the ball most times without caring about what I picked. I usually gravitated to a bonus that would help me start a mode. Speaking of modes, big fan of the mode stacking in this game.
I played this same SW at 8-Bit last night! I am as big of a Star Wars fan as anybody, but man what a theme letdown for me. As expected, it played really smooth and fast and that is certainly the strength of the game. But it took mental effort to connect what I was doing with anything Star Wars. It felt like playing a fantastic white wood prototype with a Star Wars marathon playing on a TV behind the game. It would have been better to use this design for a theme like fast and the furious, or something that matches with the blistering game speed, and save the SW theme for a slower design that allows you to actually glance at the gorgeous movie clips every now and then.
I won't belabor the empty PF, comments but damn sitting between Creature and TWDLe doesn't do SWs any favors. To be fair, I didn't play it enough to give an honest shake, but my first impression was not that great. I lost interest pretty quickly and spent the majority of my arcade time on DI (<ducks> and Monster Bash. Here's to hoping the premium over achieves.