(Topic ID: 190334)

Stern Announces Star Wars Pinball

By NiftyLED

6 years ago


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  • 7,455 posts
  • 756 Pinsiders participating
  • Latest reply 2 years ago by Shredder565
  • Topic is favorited by 76 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1883 Youtube link to IGN posted game release video Posted by FalconPunch (6 years ago)

Post #1911 Images of the Pro and Premium/LE Playfields Posted by Number41 (6 years ago)

Post #1914 feature matrix for Star Wars Posted by beatmaster (6 years ago)

Post #1919 Stern List Prices posted Posted by BillPinball (6 years ago)

Post #1931 Stern Press Photos of the game Posted by unigroove (6 years ago)

Post #1935 Stern Press photos of game Posted by unigroove (6 years ago)

Post #2024 freeze frame look at the death star lights Posted by tbanthony (6 years ago)

Post #2057 A quote on prices in US for Pro and Premiums Posted by Dr-Willy (6 years ago)

Post #2158 notes about game features and links to game play video Posted by Kiwipinhead (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#948 6 years ago

I am disappointed in the art and apparent lack of innovative interactive elements and overall theme integration. Still, if it plays and is coded as well as AC/DC it will be a massive success at the end of the day. Either way, I have little doubt that Iwill end up with a premium. I really need a pin to complement my 1983 Atari classic vid.

I just wish they would gone with a menacing Star Destroyer on the cabinet.

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#1187 6 years ago

I am also not a fan of the look of the long textureless metal ramps. I'm hoping someone can devise a nice mod to somehow alter the ramps to match the Star Wars aesthetic.

@flashinstinct, any ideas?

#1643 6 years ago

I played AS this weekend at CJs and my heart sank at what "could've been" with Star Wars. Good lord that game is beautiful!

#1647 6 years ago
Quoted from konghusker:

Was it as fun as everyone says? Asking for a friend.

I'm not terribly informed on the rules. Other than the toy box and magnet the layout is just ok. But the sound(minus the jester), light show, and display is fantastic. But man,the thing is just gorgeous.

#1693 6 years ago
Quoted from flashinstinct:

While I can understand Steve Ritchies frustration about Pinside he should probably point his hate elsewhere (directly inside Stern's walls). The PR department dropped the ball yet again. If you want people to put out fair judgement you must provide such dedicated customers the right elements to do so. Not just release a few low res images via the "star wars" show. I just don't understand their strategy. It was planned that the show would reveal the game. So why not have everything ready? Just points to poor planning.
The silver lining about all of this I think is some pinsiders have grown used to Stern's f*ck ups on the PR side to give this game some leniency until the right document is available. I haven't mentioned a peep of my thoughts regarding anything of this game. I'll wait until material is available.

Do you have any ideas about what decals might look good on those long metal ramps? (your NGG decals are fantastic!)

14
#2089 6 years ago

Tragically underwhelming.

The main feature is a non-interactive gimmick, ala Getaway.

No magnets/force tricks is inexcusable.

Hopefully the sound/music, lighting, and display effects will save this one.

#2469 6 years ago
Quoted from northvibe:

I'm more confused then I thought that I was when I wasn't.....

Hilarious! Mind if I use this one?

#2764 6 years ago
Quoted from trunchbull:

It would be interesting if it held the ball and then gave you another ball, and you had to knock it out like a captive ball to start a two-ball multiball.

Ala Spider-man "the Pin". Cool idea

#2788 6 years ago
Quoted from CrazyLevi:

Tell me the other steve ritchie games with playfield magnets that randomly throw the ball around the playfield ala the power or ghostbusters. That kind of randomness isn't part of his design philosophy and that's one of the reasons why I like his games.

Good point Levi, but my counter would be why not give the SW license to someone with the sensibilities to make use of the core elements of said license for best immersion into the theme? Let Ritchie continue to make awesome games out of "generic" themes like AC/DC and Getaway and leave the magical licenses to the likes of Trudeau, Gomez, etc.

#2812 6 years ago

Levi, any custom callouts?

#2885 6 years ago
Quoted from PinMonk:

I was with you on Trudeau, but Gomez did Batman'66. Little magic there. Lyman is the only hope to save it, and even he may not be able to.

The execution of the turntable may not have met expectations, but I think the concept at least showed some inspiration and a genuine attempt to bring creative design elements that complement the theme.

#2888 6 years ago
Quoted from DeadFlip:

Soon™
I'll have a date to announce, and try to drum up a Han Solo costume last minute.

How about one of the games you film be done with the mic on the game instead of the players so that we can hear the music and sound effects.

#3164 6 years ago
Quoted from Rarehero:

Think of the big picture and how it will potentially present in the game - I'm thinking the GI goes dark, the flashers inside the "egg" flash like crazy as it explodes, accompanied by big sound effects and music - and perhaps an outward insert sweep to simulate the explosion effect. It'll probably look/feel cool. Think about MM - the castle explosion would be pretty lame without the lights and sounds, right?

I hope you're right. The less we see of the egg shell cracking open the better. Emphasize the lighting explosion effects.

Hopefully Dwight agrees.

#3558 6 years ago
Quoted from megadeth2600:

What I would give for a company to make the old Atari game with today's graphics

Sacrilege! I wouldn't trade those classic vector graphics for anything!

It amazes me how well the 34 year old 3D graphics still hold up. Brilliant machine.

#3562 6 years ago
Quoted from megadeth2600:

I'd simply like to see a version with the exact same gameplay but with modern graphics

OK. I'm with you here. However it will have to have the yoke to match the exquisite tactile perfection of the original.

#3582 6 years ago
Quoted from ignusfast:

Ugh. Ewoks were Thalidomide Wookies, created by Lucas so he could sell more toys.

Bah! All I know is that when I was 13 or so I thought they were awesome!

#3670 6 years ago
Quoted from Rondogg:

Don' forget, little kids loved Jar Jar too

What is your point; that all kids should be as jaded as you were?

Let them love Jar Jar. The last thing the world needs is more haters.

1 week later
#3947 6 years ago

I get a little excited to see the thread is on fire only to find back and forth bickering.

Robin, can we get a flaming feces icon for this situation?

1 week later
#4729 6 years ago

The call-outs sound like the narrator from the Clone Wars cartoon. Can anyone confirm? I'm not sure that is the best fit.

With the heavy focus on space battles, I think an Ackbar sound alike would have been better.

1 week later
#5666 6 years ago

Could someone comment on how the shaker motor is integrated?

#5684 6 years ago
Quoted from jonesjb:

But it is difficult to see what you have to hit to lock balls and start multiball.

I think it is like AC/DC in that there is no locking of balls.

#5703 6 years ago
Quoted from jonesjb:

A physical ball lock isn't necessary

Yes, no physical or virtual ball locks..... Like AC/DC.

Multiballs just start once qualified.

13
#5707 6 years ago
Quoted from T-800:

We can dream can't we?

While we're dreaming, my dream is that they add back the magnet in front of the 3 bank and a proximity switch for the left inlane and add a "Vader flip" feature. After you make a left ramp shot, Vader appears on the LCD and says something bad-ass like "I am the Master!" then reaches out with his hand, takes control of the left flipper and flips the ball and grabs it with the magnet.

#5929 6 years ago

Thanks for the video timballs. Good stuff.

While it may be more than a little distracting, I am loving the dynamic lighting effects. Particularly the GI. I can't wait to play this in a darkened room.

Keep it up, Dwight!

1 week later
#6296 6 years ago

I am actually pleasantly surprised with the custom animation/graphics so early in the evolution of this platform. I'm sure their full resolution 3D graphics design will get better over time, but it seems ridiculous to expect visuals on par with big budget applications at this point.

#6317 6 years ago
Quoted from Mfsrc791:

What about dialed in with star wars theme? That would be epic. So much you could do with that. R2d2 as the phone, tie fighter as the moving stick ect.

Dialed In definitely has epic layout and software, but the gameplay for me lacks the energy that SR games provide in spades.

#6418 6 years ago

I feel like the implementation of the Death Star "explosion" should be more dramatic while allowing the player time to savor the accomplishment.

My idea would be that once the final shot was made the machine should go dark and kill the flippers while the display shows the proton torpedos entering the exhaust port, then the dramatic music while the ships fly away from the DS, then the game lights the hyper loop, sends the ball around and times the DS explosion with the ball entering the DS. Then, after a bit of fanfare and crazy lighting effects, start Victory Multiball.

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