Quoted from Rando:The game looks like it will be a blast to play, great light show, awesome music, video seems to integrate really well, lots to do.
I don't know how my wife/kids will handle the start/stop portions where you choose a character/skill and also decide between missions during play. That part looks like it will be very confusing to new players. Not confusing like normal play-field rules where you can just bash around to try and do well anyway, but more "I'm supposed to do/pick something here and I have no idea what I should do..." confusing.
It sounds like GOT is the closest to this type of rule-set? How do new/young players handle that type of play and are they still able to have FUN with it?
They just go up and press start on GOT. The choices especially when you play as house Stark are made for you for the most part. You can make it more "complicated" if you want but it really isn't. When two houses are running at the same time, the inserts are color coded so you can easily see what shots complete which house. Most people have little to no idea what they are doing anyway when they play. GOT and this new Star Wars will both cater to new and old players alike.
We are finally seeing real evolution in the way pinball is played - through the rules - and it seems many are reacting negatively. Covering a games in toys doesn't make it good if it doesn't have solid rules to keep you engaged for a long time. Even after having GOT at home for a year I still find new ways to play and new strategies to try. You can't say that about TZ, TAF, AFW, MM, or any of the other games from that era. The programmers now are finally on a platform that is robust enough to handle these rulesets and its awesome.
Embrace the evolution!