(Topic ID: 190334)

Stern Announces Star Wars Pinball

By NiftyLED

6 years ago


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  • Latest reply 2 years ago by Shredder565
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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1883 Youtube link to IGN posted game release video Posted by FalconPunch (6 years ago)

Post #1911 Images of the Pro and Premium/LE Playfields Posted by Number41 (6 years ago)

Post #1914 feature matrix for Star Wars Posted by beatmaster (6 years ago)

Post #1919 Stern List Prices posted Posted by BillPinball (6 years ago)

Post #1931 Stern Press Photos of the game Posted by unigroove (6 years ago)

Post #1935 Stern Press photos of game Posted by unigroove (6 years ago)

Post #2024 freeze frame look at the death star lights Posted by tbanthony (6 years ago)

Post #2057 A quote on prices in US for Pro and Premiums Posted by Dr-Willy (6 years ago)

Post #2158 notes about game features and links to game play video Posted by Kiwipinhead (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1994 6 years ago
Quoted from jeffpm:

"TIE Fighter LCD video assault mode engages players to rapidly pound the action button"
Surely there is more to that mode than just button mashing?

Thats like the Diffuse the Bomb mode in Rocky and Bullwinkle... hit the fire button a bunch of times while the ball is still in play, but you only have a couple seconds to do it. Gets your hands off the flipper and becomes risky

4 weeks later
2 weeks later
#5837 6 years ago
Quoted from bigd1979:

Looks like the ghosting has started again... less than 50 plays......

70 plays on mine so far and the inserts still look stellar. I will always be weary for the first couple hundred games after my Ghostbusters ordeal, but hopefully this is a rare case. Theres gotta be few dozen guys on here with the game registered in their collection by now (probably some more who have not added it to their profile collection yet)? and only 1 report of ghosting so far, that might be within the usual margin of error for playfield manufacturing.

Is there a date on your playfield?

#6118 6 years ago
Quoted from flynnsbit:

Is DeadFlips 14 Billion the highest we have seen?

Latest code updates (0.87 just released this afternoon) sounds like they've toned down the scoring quite a bit...

1 week later
#6384 6 years ago

So how is everybody feeling about the HyperLoop now that we've seen it in action? Worth the extra money above the Pro?

1 week later
#6751 6 years ago
Quoted from Groo:

Can we just roll back to .87 in case the .89 doesn't work out?

You can rollback your code, but since .89 is not officially released yet, you might not get great support from Stern if it somehow ends up bricking your machine. I have a feeling that they post the unlisted code on the website for beta testers who have been sent the direct link, so they must feel it is somewhat stable to let it go.

1 month later
#7205 6 years ago
Quoted from Bond_Gadget_007:

"I coach him... and put up a score around 3.5 billion. Mission accomplished!"
This video states the strategy for such a 'deep' game is just R2D2 all day long Stack same two modes to start (Hands up/Im Luke to rescue you). Everyone does this. Every single time.
At 41:00 he stacks Battle Above Endor/Destroy Death Star. Instant Billions of points in just 60 seconds! Only need 16x scoring on one Shot! (not 40x). 400 Mill ----> 3.8 Bill. Game over
» YouTube video

Tie Fighter multiball was also stacked on all that craziness. seems to work well!

#7233 6 years ago

I found I was best able to digest the game by spending some alone time to just casually go through it (a little easier when you own one), and then reading over the rule sheet here http://tiltforums.com/t/star-wars-rulesheet-0-83/2812

The rules sheet on tilt forums is a little older, but the core objectives and goals still apply. Tweaks to the game have been more adjustments to sounds or timers or little tweaks to minor details. you can read the code release readme on the stern website to see what they've changed in the code in later revisions, but there shouldn't be any show stoppers.

As I was reading through the rule sheet after I had played the game a handful of times, I had lots of "Ah Ha!" moments. Everything made a lot more sense the next time I physically put myself in front of the game.

I love this game for the mere fact that its something you need to slow down and think about playing. There is such an emphasis on the shot multiplier to blow up the score by trapping the ball, unlocking and moving your multiplier, and locking it back in before you execute your next shot, all while the shot multiplier timer is counting down on you. It's intense, and sometimes confusing, but so rewarding once you get a grip on it.

Here is a short video clip where I took the shot multiplier to 20x and worked through the shots in the Escape from Boba Fett mode, all while keeping the shot multiplier alive and getting a pretty decent reward for doing so.

#7240 6 years ago
Quoted from konghusker:

So I'm curious on the hyper loop. How often is it utilized? Are casual players able to walk up and get it going to? Trying to figure out if it's worth it over the pro.

I own a pro, but from what I've seen of the premium, the ball goes into the hyper loop when you get the hyperspace hurry up Death Star shot, or start Hyper Space mulitball. Hyperspace hurry up should be fairly easy, complete your rebel lanes on the returns and it should go towarding lighting a yellow shot on the right ramp or left orbit to start the hurry up.

#7242 6 years ago
Quoted from konghusker:

I'm having a difficult time deciding if it's worth$2k more. I think it seems to add at least something unique, but man, $2k is a lot for that one main difference.

In my opinion, it doesn't change the way you play the game. Same shots, maybe the Premium/LE just slows down the game a little bit because of how it ties the balls up for a bit as they travel around the loop. It's not as big of a game changer as say comparing AC/DC pro to the premium, or GOT premium vs pro. Save your two grand and buy another older game in addition to the SW Pro

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