Quoted from Rarehero:(he had a Gorgar in the garage)...the guy mentioned playing some new games on location - he brought up Ghostbusters and instantly started talking about how shitty it was...it was just drain drain drain and he couldn't understand how a new game played like that.
How did a new game play like that? How did Pinbot and Shuttle play like that nearly 30 years ago... as far as I can tell, GB is the ONLY game you consistently trash for physical design, but it's far from the first, or the last game that kills you for missing shots. The shots themselves aren't THAT hard, but they ARE very unforgiving when you do miss...
I feel like you were in a good position as a skilled player to correct the poor opinion that new games shouldn't be hard. If he owns a Gorgar, and *doesn't* get a lot of drains? That's a Gorgar that plays like crap, in MY opinion! That game is super tough when it's waxed and you can't move it 5 feet to either side. Sounds like the guy is just complaining because it's beyond his skill level, he's used to playing a flat, boring Gorgar, and refusing to learn new skills...like many many 'casual' players that I have seen post here and show up for league/tournaments only to never come back after the first week because they want to compete with 'pros' and feel like they have a shot at prizes and money....but not put in the time and effort to develop their skills and knowledge. Who the crap wants to walk up to a brand new game, and just pwn the thing the first two or three games into it, leaving nothing to aim for, nothing to improve on? Boring!
Not every pin needs to, or should be, built to suit causal players. Trudeau is as notorious as Oursler (and I do understand it's NOT the domain of the casual player to know who the heck designed a game and what their M.O. is!) when it comes to building layouts that will hand your butt to you if you just carelessly flail around. If you shoot the GHOST target from the left flipper...you deserve to drain, IMO. If you develop the skills to livecatch and can start with a skillshot, you really shouldn't ever need to touch that thing anyways. I'd say maybe 1-in-5 games I deliberately shoot it, mostly because I beefed my soft plunge. There's more to modern pinball than "FULL POWAH PUNCH-PLUNGE WITH THE PALM OF MY HAND AND MONKEY FLIP TILL I DIE" and people hopping in need to understand these games are NOT being aimed at EM/80's casual fans....they're for the kids with the ridiculous reflexes and coordination. I'm sure many old EM guys felt that the newfangled solid state games were/are utter garbage when they started showing up for the same reasons. If the opinion on GB is so split right down the middle (aside from Slimer which has never had the fix applied to it AFAIK), then it's not a case of the game just *sucking*, it's just your preference. That's perfectly okay, but to claim the game sucks? Give me a break. I won't even say that Aerosmith *sucks* or that TWD *sucks*, and I hate both of those games. They both have one or two little things that irritate the crap out of me. Aerosmith, GB, TWD.....none of these games are Avengers.
Your complaint about linear modes? You are certainly free to make the choice to not play them in a linear fashion if you wish to kneecap your own ability to score points. The option is there. Following the right loop ladder isn't the only path to success on GB for anything but the extreme top end of play. It's hard to pull off. Left ramp modes are much safer IMO, but again...scoring is lower to compensate for that, and the fact it's only 3 modes instead of four. No causal player is going to give two farts that the extreme end of play is linear, because all they're doing is flipping around, not intentionally shooting the same sequence of shots over and over. To make an analogy out of it...competitive play (I include things like going for high scores in an arcade as "competitive") of pinball is like speedruns for console and PC games. There are highly optimized paths to take to achieve specific goals, and just like speedrunners, pinball players are going to seek those out and go for them if they give *any* kind of competitive edge. You can't have a risk/reward structrue that is 100% balanced in a game like pinball. There's too many variables.
If you don't like the theme...fine...whatever, nothing can be done about that, but there's nothing wrong with the shots on GB *pro*. The premium right side ramp? I 100% will agree that thing is a POS, and the magnaslings were always going to be love/hate. I'll even give you the Scoleri Bros. and Slimer on all models **if** they haven't been fixed....our pro on location is STILL bricking balls and causing airballs over the lane guides, which we can all agree is crap. It definitely hasn't gotten better with age as many suggested it would. I'm super glad to not see mid-playfield drop targets on Star Wars LOL. Both of the issues that give players the most grief with this game are *fixable*... slimer and scoleri. Should Stern be chastised for not having a more reliable design out of the gate? Absolutely. Does two easy, but needed, fixes turn a game into a crap game? Not in my opinion...clearly yours is different.
Just complaining that the game drains too much? Pfft. Please. THEY ARE DESIGNED TO DRAIN YOUR BALL. THAT'S HOW THEY MAKE MONEY. Don't like it? Then don't play the game, plain and simple, and operator profit margins will speak for themselves in most cases. Or take it home and adjust it to your liking if it's a theme you JUST HAVE TO HAVE. But don't say that it's a crap game just because you couldn't make the shots and were punished for it. I've seen plenty of 'casual' players rock a GB, and I've seen plenty of 'pros' eat dirt on it. The game is pretty well balanced in that regard.
I've watched about 45 minutes of the Star Wars video...certainly isn't looking like a "casual friendly" game. Lots of punished flails to the outlanes and STDM, plus super complicated rules that DEMAND your attention on the fly to reach those big scores = this game is going to piss off a lot of newbs. Even the shot coming around that inner loop had some STDMs that I saw, and that's on an INTENDED SHOT. =|
/soapbox