(Topic ID: 190334)

Stern Announces Star Wars Pinball


By NiftyLED

2 years ago



Topic Stats

  • 7,454 posts
  • 755 Pinsiders participating
  • Latest reply 81 days ago by swinks
  • Topic is favorited by 88 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic

Post #1883 Youtube link to IGN posted game release video Posted by FalconPunch (2 years ago)

Post #1911 Images of the Pro and Premium/LE Playfields Posted by Number41 (2 years ago)

Post #1914 feature matrix for Star Wars Posted by beatmaster (2 years ago)

Post #1919 Stern List Prices posted Posted by BillPinball (2 years ago)

Post #1931 Stern Press Photos of the game Posted by unigroove (2 years ago)

Post #1935 Stern Press photos of game Posted by unigroove (2 years ago)

Post #2024 freeze frame look at the death star lights Posted by tbanthony (2 years ago)

Post #2057 A quote on prices in US for Pro and Premiums Posted by Dr-Willy (2 years ago)

Post #2158 notes about game features and links to game play video Posted by Kiwipinhead (2 years ago)

Post #5046 Confirmed shipping version of Star Wars Pro software Posted by vireland (2 years ago)

Post #5997 Detailed review Posted by scarybeard (2 years ago)

Post #6762 New Code 0.89 Posted by Dr-Willy (2 years ago)

Post #6803 Picture of Stern's Star Wars cabinets with B/W brackets now Posted by Trekkie1978 (2 years ago)


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#215 2 years ago

The art on the translites and cabinets as well as portions of the playfield (Vader/Obi-Wan) actually looks very nicely painted, similarly to the GoT LE backglass art. I definitely think some nice effort was put into rendering the characters, etc. It's just all about how you compose it and bring it together... I think it's just really tough to get so many iconic puzzle pieces to fit together into a cohesive package. Drew Struzan has really done it the best.

Unfortunately, the playfield does have a bit of a clip art feel to it, but perhaps the license was restrictive... Photoshopped elements CAN be arranged into a beautiful, effective, and cohesive design - it's just tricky depending on the assets.

The game looks really fun to shoot though! Looking forward to seeing better pics and video!

#315 2 years ago

It appears as though there might be a pretty large pepper's ghost projection along the backboard of the Premium/LEs. Look at the angled mirror/lens in the CAD model. That could be really awesome for X-Wing/TIE Fighter dogfights, etc.

#330 2 years ago
Quoted from Sinestro:

I think that's just the 2nd LCD screen. Probably was in a different location in the early CAD drawings.

Actually, you're right; it could actually be another LCD in the backboard and what I thought was an angled "lens" that can be seen in the screen grab of the CAD is actually a plastic to protect it from airballs... The backboards are different between the Pros and the Pre/LEs.

22
#1689 2 years ago

I have a feeling the artwork on this game is going to look pretty awesome in person and hopefully the hi-res images will show that tomorrow. The artists that rendered everything appear to have done a great job and the style seems like it's got a nice, hand painted feel to it. I think it's just how all of it has been put together that makes it feel a little muddied. There is just so much iconic imagery associated with SW that it's hard to get every reference into a cohesive package.

Even if studio assets must be used for a license, they CAN be arranged into a nice design that gives the game consistent art direction. Photoshop is not a bad tool... you just have to have the right vision for how to portray the license.

Not to deviate from the SW discussion too much, but since some folks brought up the prospect of a Guardians machine, I thought I would share something I've been working on. This is the art package I designed for a one-off multicade a friend of mine is building who wanted a custom Guardians themed design. All of this was done with existing, hi-res key art (and some custom stuff of my own design) and made into a cohesive design to fit the narrow shape of the cabinet. To tie in the theme further, I have trimmed out portions of the cabinet and the control panel with a worn metal look that feels like the production design of the films. The control panel is going to be backlit and will look like the control panels of the Milano spaceship, as well as include the 80s wood grain cassette tape deck. I think these are the sort of things that help give a game more personality and feel like a tangible part of a theme.

Studio assets can still be made into a really great design with the right vision! Although the center of the SW playfield feels a little barren in terms of the art, I think the quality of it all is going to end up looking cool!

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