I thought it was full of interesting ideas, and I suspect lots of people will have a lot of fun with it.
I just don't see myself as one of them.
As a big Star Wars fan it didn't click with me, the magic of the theme wasn't there. That's just a personal thing. This looks better for people who aren't actually giant fans and won't care about nitpicky shit that doesn't feel right, or who don't use ridiculous words like "magic" when thinking about the game.
The LCD style and animations reminded me of a slot machine, just a mash of different things from the movies popping up all over. For me that's not a good thing, but I bet it works great on location with casual players who see all the shit flying around. I'd route this for sure if I was an op, it will earn.
If I could sum it up I'd say that I'd prefer a game that was more story immersive, more focused, and they had a different vision for this that's more stack-heavy, more chaotic, more tons of things going on. Just a personal preference. It's probably because I love the idea of the theme so much, like I said, if you're not pre-biased you might not care.
Still curious to play it and experience it in person!
But the deal killer really is the layout. It's boring. We've seen it too many times. I'm not paying thousands of dollars for it, doesn't matter how good the code is. I can buy video games for code. I buy pins for the physical experience, and this one is dull. Ritchie played it safe, did what he's done a ton of times already; it will flow and be fast, and it's not even vaguely interesting. No crazy shots, nothing that interacts with the ball, just straight up fan layout. If you've owned a modern Ritchie you've played it already. I have ACDC, I had Star Trek, no need to rebuy something so similar. (Not the same! But close enough to feel like it.)
No video was going to change that, probably why after a bit I got bored and closed the stream. I was just watching the LCD screen, the actual ball play wasn't compelling.