Quoted from scarybeard:
Fair enough. I don't want to come off as a jerk, I'm just passionate about art. I wish the 'good ol days' of pinball art were being embraced more like Ghostbusters. Say what you like about frustrating gameplay, that machine is gorgeous!
I think the real issue isn't whether this art is or is not drawn by hand (let's say it is) but what drawing by hand allows vs. what is actually used for in this game.
Tracing and inking stock photos to create a near-simulacrum technically qualifies as hand-drawn but it communicates very little creativity, inspiration, or vision. You have all these iconic characters, worlds, and moments as source material but do next to nothing inventive, exciting, or basically artistic with them. The possibilities are endless but not even explored.
The reason is obvious, of course: it's so much easier, safer, and therefore cheaper. It will be comparatively trivial to get Disney to sign off on an almost identical reproduction of the assets they gave you compared to some novel take on a fiercely-protected and valuable property. It takes a small fraction of the time for an artist to create - and Stern to co-sign - compared to something like what yeti does. It's far safer because you're trying to sell to super fans who you know love the movie and so are fond of the iconography. And it allows your expensive machine's feature list to what has become an important selling point to a sector of the hobby.