Quoted from RVApinballer:
Art this, layout that. Psh. The only thing that really matters is code and how fun it is to play. Code = rules, animations, sounds. Polish is the key word, just put the work into it Stern and it'll be great.
TWD is an amazing game. Why? Code! Sure ain't the photo shop art or clunky layout.
I agree. While the playfield, backglass and side art are key, the most important things for me are: (1) how fun the game is to shoot; (2) how innovative and intuitive the rules are; and (3) the immersion level of the game.
I was and continue to be extremely excited about this game. Hell, I have a life sized Darth Vader in my gameroom.
As far as the visuals so far (based on the low res pics), I think the game is ok. It is about what I had expected. I think it looks good. ESB is probably my favourite movie, and I love the villains, so the premium artwork looks the best to me so far. The backglass on the LE is the biggest let down for me. I think it is possible that Stern may have some lighting effects to simulate "light speed" when that occurs in the game. That would be pretty cool. I think I just expected the LE to be more of a dark side / Vader vibe. I do like the glossy legs and armor on the LE.
As for how fun the game is to shoot, I trust Steve will deliver. It is a fan layout, and does have similarities to ACDC, but it does add an extra shot to the main playfield shots, so some of the shots may be a bit tougher to hit than ACDC. I expect it to feel buttery smooth. The metal ramps look great. I hope the Death Star and hyperspace features are well integrated. Maybe Steve was able to perfect the hyperspace shot based on the issues he had with the changed kickout on Star Trek (when it was changed to an upkick to the inlane). Really curious to see how the mech works under the Death Star on the premium / LE. Is it a ramp to shoot up, or a ramp that drops balls down? The extra LCD screen on the playfield could be a great addition. Hoping for magnets somewhere, or at lease something behind the 3 bank on the premium / LE.
For the rules, I have full faith and trust in Dwight. He absolutely cares about the games he puts out and I know he has been working hard on this title for a while. His code on GOT is simply amazing (all it needs is a few more callouts ). I expect great integration of modes and scoring strategies.
The final thing that is critical is the theme integration / immersion level. What I want in a game is to feel like I am in the world of the licence. And of all licences out there, Star Wars has the most iconic sounds, voice callouts and lighting effects. This can make or break this game. I so desperately hope that they have the full licence to use all the movie quotes, sounds (e.g. lightsaber, tie fighter, lasers, x-wing) and music from the movies. I want to FEEL the game. The lack of "toys" and average art can be rendered completely moot if the game is completely immersive. Think Tron. The playfield art on Tron is ok at best. There is what, one interactive toy on that game (i.e. 3 bank with the spinner). But yet when you play it, you enter the world of Tron due to the lighting, voices, and music. Same thing with Ironman and LOTR. I would absolutely take complete licence integration on this theme over a few extra toys on the playfield.
I cannot wait to share this game with my son and daughter. I know they will love it and it will be something we can share for years to come.