Quoted from Rarehero:This has been a boiling pot for a while now - going back to Transformers with its "roadblock" code issue and the year it took to solve it - then we had ACDC LE with cloudy window and simple code (which thankfully got fixed after about 6 months), X-Men with the worst code ever and multiple design and engineering issues, Metallica with base code and design issues (thankfully fixed)...and on and on...WWE, Kiss, ST, and up through GB. All these games have had problems yet the prices keep going up.
STLE was my breaking point - when 8 months had passed and the asteroid flashers weren't coded yet, I was told "who cares, regular players don't notice that stuff". That's no excuse for extra features to NOT BE CODED. If you don't want to code the extra features, don't include them!!!! Sold it, don't miss it.
Even though "I know the drill" by now, I was in on Ghostbusters due to dream theme factor...and as usual - they fucked it up! Horrible, untested design problems, code issues, bugs, and then "Insertgate". Logic dictates that the game sucking should have been enough to cancel my order, but logic isn't our strong suit sometimes....the ghosting inserts was finally the "final straw" that made me get a refund...and now I'm officially done. I won't buy a NIB pre-launch from ANYONE at this point. Seriously - NONE of these companies have their shit together.
JJP is the closest, at the moment. I have a lot of respect for them for putting a bunch of Dialed Ins out on test locations. They'll be able to learn a lot from that and make the production games way more trouble free than the way Stern does things.
I think all games start out with a lot of ideas to be great, and then cost cutting gets in the way. This is a great post and so true on GB. They need to test games much much better and they need to listen to the customer.