Prince memorial pinball
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Quoted from cantbfrank:Wouldn't that be a pisser if Stern announced something other than Aerosmith at CES.
Just assume it's gonna be Duck Dynasty SLE
Quoted from CrazyLevi:60 years of playing pinball will do that for ya.
It's been said but there's only so much shit you can do. And if you go completely off the reservation like Baby Pacman or Pin2K - or Woz for that matter - it usually kinda sucks.
Biggest limiting factors for modern Sterns are 1) mandatory Italian bottom with virtually no variation. So many hundreds of ways to have fun with this area 2) mandatory pop nest (always on upper half of PF) 3) mandatory standard body. Still hard to come up with something truly new but these rules really up the "sameness" factor on these games.
Quoted from CrazyLevi:I would disagree with this. I don't know what an "italian bottom is" exactly - at least outside a gay bar - but there are actually VERY FEW variations on the lower playfield that are any good. That's why Steve Ritchie games are always the same down there. Don't get cute - messing around down there can easily ruin a game.
Virtually every classic Bally SS had a non-standard (Italian) bottom. It's a big part of what makes them so beloved IMO. You have to work at new and unique flipper skills and nudging strategies on every table. Some of my favorites are the lower left "Beasts Lair" pop on Paragon, the inlane save gates with nudging posts on Centaur, the scissor flippers on Harlem, and on and on.
Quoted from CrazyLevi:These wacky arrangements don't work well with ramp games, which is exactly why they disappeared.
When they try it nowadays it sucks. I know WOZ has it's fans but I didn't like the layout at all. And pretty much everybody hated WOF when it came out.
Stern is doing the right thing. Keep it simple down low like the players like it.
To be fair a lot of dislike toward WOF was on theme and unfinished code, not the flipper arrangement. And on WOZ the lower playfield features are basically implemented below an Italian bottom anyway.
Why specifically is any lower playfield variation bad with ramps? If the issue is trapping and shooting, games like Centaur took care of that with one-way gates. And neither WOZ nor WOF prevent trapping and holding.
Quoted from LOTR_breath:Guessing by your graph, who is the next theme? Johnny Cash or Roy Orbison?
Glenn Miller SLE
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