I have to admit, AS does look like a nicely done game. The graphics and art are top notch. Although the gameplay videos don't really show much of the rules for the different songs or hint and what wizard modes there may be.
Watching the live stream and it seems like many of the (terrible) sounds that were from KISS (spinner, bonus count, super ramps) have now been changed for the better. Although there seems to be a stupid bug where the game closes the toybox and then tries launching the ball into it for a lock.
And it's too bad that neither the designer or programmer are around....
Quoted from bb2j3z:
Looks great.... watching the stream now.. little disappointed neither designer nor developer are present to offer some insight and feedback during the event. Oh well, make it happen next time!
That's what makes the live streams so great is when the programmer and designer are there. I would have been more surprised if LR was there.
The 'Dude Looks Like A Lady' mode seems fun... It's amusing to see the silhouette reveals and it's usually a guy, but the odd time it's a woman too. Kudos to Lonnie for something imaginative like that!
Quoted from musketd:
Yeah anybody get one unboxed yet? Hearing the code is great and so is gameplay. Code is light years ahead of batman for Aerosmith at this point
From what I've seen, the band animations seem to be in sync with the music so someone did a very good job on that!
Quoted from GAP:
This game rocks. I'm a Kiss fan, this game blows Kiss away. I don't own any Aerosmith records and never been to a Aerosmith concert. Lonnie Ropp did a great job so far on code. Art package is amazing. Animation well put together and yes they changed the jesters voice.
Changed it to what? The hillbilly from TWD?
Watching the dead flip video and wow, this game has a really exceptional light show!
Fun locking mechanism
All the game needs is some good code to make this a real sleeper hit! This game already seems light years ahead of KISS was when that game was released.
Quoted from Who-Dey:
I agree, this game is going to be a hit! It just looks too good right out of the gate not to be.
Watching the videos it seems like there are 2 wizard modes:
Final Tour Wizard Mode
Medley Tour Wizard Mode
I don't see combos in the game, do they exist (yet)? It would be disappointing if there are no combo awards/rules.
Quoted from Frax:
That's a terrible idea. Why would you do anything but go for super ramps and then just repeat the center shot a MILLION times?
It hasn't stopped other games from having semi-lucrative shots that can be hit a million times. Like the spinners in ACDC and GoT for example. But, I meant having them available for the whole ball, but not in a way they can be abused either.
We understand this, but the bean counters at Stern do not - or don't care. Great code sells games and shit code kills sales. MET and KISS are the poster children for these 2 opposite ends of the spectrum. You can even see it in the Stern facebook videos that there's very little KISS being built, but sure a lot of MET.
Quoted from rubberducks:
Aerosmith has a lot going for it if they can keep adding to rules & features and polishing it, and potentially great sales going forward.
I'm going to say I think AS is 98% done. Expecting more on top of what already is there is just going to set you up for disappointment. Look at how simple of a game IMVE is and there was never anything added like a super skill shot or extra ball rule. People have asked over and over for that for the past few years and it just hasn't happened.
I think it could perhaps be a fixed value per ball and a bonus if it's all 6 balls. The question is though, do the values stay constant or do the values drop for each ball that drains? I imagine it must be really difficult to keep 6 balls in play for any length of time.
Quoted from T7:
Just because they put out a small code update doesn't mean anything regarding future updates. The previous update was only a couple weeks ago. They probably just wanted to get the topper code out there.
I remember the topper code release for KISS was like the 'KISS Of Death' for that game. It was a long time before another update was made available. So when I saw that this was basically a topper code release, I wondered.....
Quoted from Who-Dey:
Something I was wondering and thinking about, were people raving about how good Kiss was when it first came out like people are about Aerosmith? It seems like most people are complaining about Kiss now, just wonder if Aerosmith could turn into the same thing? I hear the playfield layout is similar? I don't know anything about Kiss really. I've only played it a few times and it didn't appeal to me much (first impressions) but I'm not saying it's a bad game because I know absolutely nothing about it. I'm sure if I spent more time on it I'd probably like it.
The toybox is a thousand times more fun looking than any of the toys on KISS. Not having a big Gene head is also a plus.. One of the areas where AS totally destroys KISS is in the display. KISS never had good dots and some don't seem quite finished.
Quoted from TKDalumni:
This! I racked my brain trying to see how this improves gameplay but can't think of how...
I think game designers should strive to have more than 1 exit from the pop bumpers. ACDC looked like it was going to have 2, with one under the right ramp. It seems to be there on the whitewood.
I wonder what the rationale is for taking KISS and essentially re-theming it to Aerosmith? KISS wasn't exactly a hot seller nor was the design very original either. Perhaps time constraints meant that they just had to get this game done in a certain time frame?
Quoted from John_I:
Dude, not even close to a re-theme. Give it up.
Not even close? Let's see...
The AS code used KISS code as a framework. This was quite apparent because early versions of AS code had the exact same sound effects as KISS.
Both center and right ramps are very similar
The jet bumper layout is similar, except there's 3, not 4
There is a scoop, but it was moved to the left
The toybox replaces the starchild area
The lock channel/mini playfield replaces Gene's head
The spinner is the same
I don't care one way or another really. AS was designed very similar to KISS for one reason or another. It's certainly not a unique layout like TWD. I don't think JB would scratch design AS to be the same as KISS, so perhaps he just started with the KISS cad drawing and changed things accordingly. Time and budget constraints perhaps? Just postulating openly...
Quoted from musketd:
2. The ramp setup have you played either title?
I owned a KISS pro.
Quoted from musketd:
6. Comparing the star child area to the toybox is just plain dumb. Starchild area just flat out sucks and well the toybox is probably the coolest toy ever that stern has ever put in one of its titles.
It's in the same area - that was my ONLY comparison. Yes, I agree the toybox lock is more fun than the starchild area.
It's a good game, no denying that. But, you seemed to take my comments as if it wasn't a good game and that wasn't my intent.
Quoted from wtatumjr:
if you never seem to complete a mode you can increase mode times in settings. Factory is 30 seconds. 40 seconds didn't seem to help me at all but I really stink at pinball.
That's really great to hear! For example, Underwater Doom on Shadow was very hard to complete with the default time setting, but thankfully the game settings allowed that time to be adjusted. If some mode doesn't allow enough time, it can be easily adjusted without the need for a code update. Now take a game like GB and there are no settings for scene timers and many other difficulty settings. As a result, the game is a mashup of some parts being too difficult and other parts being way too easy - especially in a home environment. There is very little in the way of difficulty balance in the settings.
Quoted from PanzerFreak:
Yeah. Hopefully a code update expands on the buttons use a bit. I thinking that at least a couple more updates are coming.
See KISS and GB. I know it's wishful thinking to hope more code comes, but I wouldn't be surprised if AS is already considered done by Stern. Aside from BM66 which obviously isn't close to done, Stern seems to be spending less time on post release code than they were 3 or 4 years ago.
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