(Topic ID: 155170)

Stern Aerosmith Pinball

By pinmister

8 years ago


Topic Heartbeat

Topic Stats

  • 4,182 posts
  • 518 Pinsiders participating
  • Latest reply 6 years ago by Rascal_H
  • Topic is favorited by 64 Pinsiders

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Topic poll

“Interest in Aerosmith pinball machine”

  • Yes- I would be interested if it plays well 193 votes
    19%
  • Yes-I would be interested if it has hand drawn art and plays well 106 votes
    10%
  • No-I do not care for Aerosmith, regardless of how it looks or plays 492 votes
    49%
  • Mabye-Not a huge fan of Aerosmith but if it plays good and looks good-mabye 221 votes
    22%

(1012 votes)

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #733 First official pictures, press release and feature matrix from Stern. Posted by Gexchange (7 years ago)

Post #762 Link to Stern "Gameplay Video Sneak Peek" on Facebook. Posted by Apollyon (7 years ago)

Post #784 Approximate Street Prices to expect for Aerosmith Pinball Posted by PinB (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#759 7 years ago

Gameplay video on Stern's FB page.

#774 7 years ago
Quoted from frolic:

The LCD integration seems way better than BM66 currently. I wonder if this speaks to the stories of how Aerosmith was supposed to come out first, so its had more baking time.

When I spoke with Borg at Expo, he said that the game had been finished for a while. Change in release schedule had BM66 coming out before it.

#916 7 years ago
Quoted from PanzerFreak:

Yup, more cost cutting moves. I'm tired of the lame super targets, super ramps and super loops modes too. Those types of modes are filler modes with minimal coding compared to objective based modes.
I don't think there's anything wrong with having such modes in a game with deep and unique code but Stern doesn't appear to be going in that direction.
Aerosmith does look pretty slick overall. Hopefully it becomes a great game. Will a premium be close to $8k like Batman 66 premium?

Welcome to a Lonnie Ropp coded game!

#973 7 years ago
Quoted from emkay:

I didn't intend to compare the allure of the Dominos theme with Aerosmith, I was just answering the question of what else is at this price point. Now that said, 'big step back' seems a bit harsh to me. Both have color LCDs and a similar fan layout with 2 ramps, the Spooky comes with a FF audio setup that would be very desirable but not included with Aerosmith... .

Have you ever played Dominos? I have at Expo. It was really really bad. LCD looked poor. Sounds were bare bones. Gameplay was meh at best.

#1017 7 years ago
Quoted from Hazoff:

I would love a classical themed pin, Mozart and Bach, maybe a Mach pin? Spinal Tap now that would be cool.

Lick My Love Pump

3 weeks later
#1433 7 years ago
Quoted from JY64:

Stern has had 9 code updates for three games with pro pre and le games last 2 months better then a game ever 2 or three yr

Maybe he is counting these as three updates for GOT...

LE/PREMIUM V1.34 - December 19, 2016
====================================
Fixed:
- Ticket dispenser was not dispensing tickets correctly.

LE/PREMIUM V1.33 - October 7, 2016
==================================
Fixed:
- Shaker Motor Adjustment was not turning the shaker motor off as required.
- "Bonus Held" would give an extra bonus if the player was on the last ball but had an extra ball.

New:
- Added Adjustment to stop the game from physically locking balls.

LE/PREMIUM V1.32 - September 26, 2016
=====================================
System:
- Simplified Switch Test Menu to fit on display. The graphical switch display
shows the state of all switches on the node that last reported switched
activity.
- Optimized Node Power Usage.
- Added Node Configuration and Tech Alerts to Audit Dump.
- Fixed - Electronic Coin Mech (used in non-US games) stops working on some
games after many hours of operation.

1 month later
#2024 7 years ago
Quoted from daywalker993:

My Aerosmith Pro arrived on last week on friday added with some Moddings:
Convolux ( yellow )
Stern Sideart Blades
Transparent Rubbers
Superband Posts
Very nice machine. Very good code at this time. Lot of fun
Best regards from the oldest town in germany ( Trier )
Christoph

Glückwünsche!

2 weeks later
#2246 7 years ago

New 1.03 code:

V1.03.0 - March 28, 2017
=======================

- added topper lightshows to main game play.
- added Aerosmith complete topper effect.
- cleaned up attract mode topper effect.
- added an adjustment for Adult Speech, default is YES.
- added sound effects for hitting Jacky in the Head.
- found a problem where Medley Multiball would start with an incorrect number of balls, this has been fixed.
- found a problem where Final Tour would start with an incorrect number of balls, this has been fixed.

V1.02.0 - March 14, 2017
=======================

- added speech/sounds to double scoring start.
- added an adjustment to save progress during Elevator Multiball, default is ON.
- right eject now holds the ball for the Toys in the Attic Multiball double super jackpot award.
- added increase pop bumper value to mystery award.
- fixed a bug where mystery was awarding super scoring but displaying double scoring as the award.
- increase spinner value as a mystery award was not working correctly, this has been fixed.
- added audits for mystery awards (spinner, pop bumpers).
- fixed/added speech and sound f/x to Toys in the Attic Multiball awards.
- added new display effects to Toys in the Attic Multiball.
- Super mode background display effects were showing score values without commas, this has been fixed.
- Add new VIP advance, lit, award sound f/x.

V1.01.0 - March 9, 2017
=======================

- Max Bonus is now 9X.
- fixed mode background display/music sync bug.
- Crank it Up is now multiplied by shot multiplier.
- fixed mystery display effects (bonus hold was showing instead of 2x-9x, smart missiles were not showing at all).
- fixed a problem where the wrong super pop bumper total score was being displayed.
- In the attract mode you can press both flipper buttons at the same time to display the score(s) from your
last game. This display effect has been replaced with a new LCD style display effect.
- some toys were not being displayed correctly in Toys in the Attic Multiball/Advance, this has been fixed.
- fixed foreign language text that didn't fit on the screen correctly.
- Added a "Presents" to the Stern Logo as part of the attract mode display presentation.
- fixed a problem where the Grand Champion Initials were not being displayed when the game was set to 10 initials.
The initials WWWWWWWWWW would be displayed instead of the actual initials.
- added new bonus sounds/timing.
- Super Modes, upon completion, now show a total score for each mode.
- added new background art to Super Spinners and Super Targets completed display effects.
- Fixed an overlap issue where the bonus lane award was trying to be displayed twice in one session.
- Modified wings timing and layers. Green wings appear over yellow wings. Yellow wings will not attempt to

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