I still have a problem with modes currently. Not so much a problem, but specific strategy. The modes seem very lopsided, in terms of being able to complete anyway. Some modes are a gimme, others very difficult.
Are there benefits to completing modes regardless of points scored? IE Rats in the Cellar - Hit one shot and that mode is complete when you time out or lose a ball. The large Rats insert at the start of the right orbit seems to remain on afterward. Same with Walk this Way, once complete the ramps have "Walk" illuminated. Last child the blue inserts in orbits seem to be illuminated often after completing.
Is it beneficial to complete the easy modes early? other then the obvious like building towards 6 ball multi for the more difficult modes.
Does each completed mode activate a feature that assists with others progressing through modes. (Beat Rats in Cellar, turn on Rats insert)
I really like the coins, but not sure how they fit into current code.
What do the numbers and music sheets on the left side of the display represent?
Every shot in this game is tough to hit consistently for me except the toy chest and center ramp. The left outlane is particularly unkind to me. I have my GC, but not sure I'm even close to 15 combos yet (coins?)
My GC (resized).JPG
My AS Bubble (resized).JPG