Still making my way through a business class where we explore the viability of new companies. I got a bunch of you to help me with a survey last month (linked below if you're interested in taking it or seeing the results) where I asked a bunch of customer-focused questions. Now I'm in a phase where I have to present to the class how much running my business will cost, financial projections, etc. I'm in over my head!
I'm trying to understand the essential team I'd need to create a game:
Sound designer/composer (the one area I understand, as I've been freelancing for video games for a number of years)
Marketing (my day job...)
Some of this work would probably be contract-based, as I probably don't need some of them on staff year round. Anyone have input as to other people my fictional company would need on staff to make, say, 100-300 units of a boutique game? I'm trying to wrap my head around that along with the possible range of cost for parts to make those games.
Who knows, maybe I'll find a way to make this company real, but in the meantime I'm just a talker, trying to get a good grade in my class.
I appreciate any suggestions that help focus my thought process.
To take the survey: https://www.surveymonkey.com/r/BDBHMMD
To see the results: https://www.surveymonkey.com/results/SM-BMPWW89C/