Quoted from Octomodz:Looking great, I love seeing all your builds! Always top notch!
Thank you very much!
Quoted from Octomodz:Looking great, I love seeing all your builds! Always top notch!
Thank you very much!
Well this thing got pretty complicated. I am using Tinkercad for everything, because i don't feel the need to invest the time to get quick in Fusion etc.
But with all the angles this is pretty hard to wrap my head around it. i will glue the pieces together so that i can print them nice and easy. i left room to put in a metal piece from the lower positioned scoop to the trough. I don't have a jam switch, so everything will just have to work .
1 (resized).png2 (resized).png
And i try to get a little time into coding. Haven't done that for a while. I really love mpf. That is definitly a fun phase in the project
Is there something holding those in place? seems like they could rotate out of alignment and get the switch stuck
Quoted from zacaj:Is there something holding those in place? seems like they could rotate out of alignment and get the switch stuck
made them real tight, had to hammer them to that position and nothing broke. so i am pretty sure the won't move.
The trough mechanism underneath the playfield is finished andbi don't see any issues yet. Version 1 3d printed and working? Hell yeah.
Put in a piece of metal, so that the ball will be shot effectivly.
Hope when i finally hook it all up, it still looks good.
The diverter coil activates which pulls down the angled metal which closes the far path and forces the ball to roll down the middle path
i have three mayor things that i need to do before i get into wiring .
- the catapult on the obelix side will (hopefully) shoot the ball into a romain tower.
- above the droptarget bank on each side, there will be a 5" monitor
- On the Asterix Side, the blue wireramp needs attention: the entry from the big scoopramp needs a piece so that the ball will go into the wireramp 100%, and i noticed that the wireramp leads to the inlanes but since there is no stop there, the ball will never hit the inlane switch. For lane-item collecting i want to make a stop on the wireramp
after that i will wire everything up, put in the CobraPin, and the powersupplies and the PC.
and after i have a few things i want to build in, but are not mandatory for playing.
and of course coding
I hope it will be awesome , thinking about some code ideas and modes, and i am looking forward to be able to test it out
Quoted from PinPatch:Are you putting the pirates in the game somewhere?
yes definitly.
i want to make the modes like the animated movies. so when in the movie Asterix and Obelix come across the pirates, there will be a pirate fight.
Also i want to design a 3d printed pirateship, maybe with a servo motor to have some movement somehow.
Wow just found your thread! Such a cool design! So Unique! Incredible craftsmanship on the 3D printed parts as well. Following now!
Thank you, hopefully i have time for wiring soon. I have been coding a lot, so i am looking forward to play already
I cannot wait to see it alive and in action. Reminds me of the "LIONHEAD" head2head build that kind of just died off. You could market that as a ticket dispenser game. Add sensors and if one player is selected player 2 sensors become activated and when the sensors are tripped the flippers fast flip. This way the game doesn't always need two players.
If you make a mil send me a 1/4 of that and we'll call it even lol
What a great theme. And I don't know how anyone has the imagination and skill/talent to do this. It might as well be magic. Congrats.
You are one of the most creative folks in homebrew. This (and all your other projects) is just great!
Have you ever been to expo?
Thank you very much guys! I am very happy to see that you like my ideas .
I have never been to an expo with my pins. That seems to be very hard to do. And i have a 1 one year old
Quoted from stefanmader:Wireing for the coils and switches is done.[quoted image][quoted image]
what a job! its a beast! keep it up!
So testing phase has started. I have a couple of issues. The cobrapin works, the satelite board does not, so everything that is on the satelite board doesn't respond.
The worst thing is, the trough coil seems to be too weak. The balls just won't get to the top.
and some minor switch problems,which just need time to trace the wires and figure out whats wrong.
And oh my... I put the pc on, but forgot to solder the power switch out, so that i can put a power button in the cab.
IMG_20230707_112831.jpgAsterix and Obelix is flipping.
There are a lot of things that don't work, but to look on the bright side, a lot of things already work
Quoted from stefanmader:Asterix and Obelix is flipping.
There are a lot of things that don't work, but to look on the bright side, a lot of things already work
I just saw this thread for the first time. Very impressive work, and great imagination!
I love seeing the Alvin G & Co. drop target mechs in there. Alvin Gottlieb would be proud. He loved to tinker and experiment with things like this.
Keep up the good work!
Quoted from Cmartin1235:Thanks for posting your progress. It's fun to see your projects in particular.
Thank you very much
Quoted from MattElder:I just saw this thread for the first time. Very impressive work, and great imagination!
I love seeing the Alvin G & Co. drop target mechs in there. Alvin Gottlieb would be proud. He loved to tinker and experiment with things like this.
Keep up the good work!
Very good eyes! I think i bought them from a shop which had a few used parts from alvin g
The Triange droptarget in a testmode. I coded it that it takes 2 hits to fall down. However i think the target is hard to hit between those posts. I might tweak the code so that after a while you can hit a different target to make it fall.
Wow super impressive !
Did you explain somewhere how it's moving up and down ? I think I missed the explanation !
Quoted from leeoneil:Wow super impressive !
Did you explain somewhere how it's moving up and down ? I think I missed the explanation !
it is on a flippercoil. i have to pulse the main coil and then enable the hold coil to hold it up.
I have now reprogrammed the diverter, so that i can activate it when needed, but deactivate it when it is possibly still activated but the next ball is on its way.
it works really good. to have 2 balls in play i start a multiball mode in mpf, and that needs further testing. at some point out of nowhere a third ball came into play.
when a ball drains, i keep track on which side, so that i can shoot a new ball to the side.
this is all very complicated in mpf . so with the "multiball mode" i always restart when only 1 ball is left on the playfield, i am a bit in the dark what really happens. i will have to put some variables on the screen to be able to test it better.
but all in all it works as i imagined.
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