Yep that is much better!!!
Okay here is some feedback coming from a top 60 competitive player.
The game should always start with a 1,000 bonus that is a stable in all solid state games on this era.
I can’t get the wizard mode to work right or maybe I am just testing wrong, I have setting 29 at 10k when I complete all Stars mode (very difficult by the way without glass off) when I hit a Star when everything is flashing it is only gives 400, it would be nice to have a countdown on credit for the countdown of wizard mode as I heard it end but had no idea when it was going to end.
Be cool to see this be a Stars only wizard mode where Stars are worth 50k (adjustable) and the spinner worth 3k a spin that way a player has a risk reward to go for a Star or plays it safe with spinner. Again on my machine this is pretty well impossible but man very valuable if you get there.
The super pop is a cool feature you might want to go:
Level 1: 0-14 - 100 points
Level 2: 15-29 - 250 points
Level 3: 30-44 - 500 points
Level 4: 45-60 - 1000 points
That way at least something is attainable quite the grind to get to 60 pops with one pop bumper.
I have tried the hurry up spinner and don’t really get it the sequence to get there is great but really want is the purpose of the hurry up as you really don’t score points for it you just reset the drops. No biggie as it is hard to do I was just expecting something else.
You have the ability to go to 55k now, I suggest you use it, make the Stars level 1 worth 1k, Level 2 2k and Level 3k. The designers didn’t do this because they couldn’t go to 55k you will never have a game last that long to max bonus and really that is a big deal on this era so make it so people can try to get there.
I am super impressed man, you got mad skills my friend, I will try to get the stream going on Saturday night for it as I have a few friends coming down for my birthday.
These are just some suggestions just off the cuff to try to improve the game from a competitive standpoint and to try to get players to try to progress through the game as most will just try to grind out drops and spinners if there isn’t a risk reward factor for them.
Awesome job and thank you for all your hard work totally amazed with all you hav been able to do!!!
Quoted from DickHamill:Since that post, the code & documentation has changed. Here's the new list:
Stars 2020 Test/Audit/Parameters
00:01 - Lamps
XX:XX - Displays
00:03 - Solenoids
00:04 - Switches
00:05 - Sound
01 - Award Score Level 1
02 - Award Score Level 2
03 - Award Score Level 3
04 - High Score to Date
05 - Current Credits
06 - Total plays (Audit)
07 - Total replays (Audit)
08 - Total times high score was beaten (Audit)
09 - Chute #2 coins (Audit)
10 - Chute #1 coins (Audit)
11 - Chute #3 coins (Audit)
12 - Free play off/on (0, 1)
13 - Ball Save Num Seconds (0, 6, 11, 16, 21)
14 - Music Level (0, 1, 2, 3, [4, 5]) [if WAV Trigger is enabled in the build]
15 - Tournament Scoring (0-no, 1-yes)
16 - Reboot
17 - Skill Shot Levels Up Stars (0-no, 1-yes)
18 - Number of Stars to Start With (0-none, 1-one random)
19 - Tilt Warning (0, 1, 2)
20 - Award Score Override (0 - 7, 99)
21 - Balls per game Override (3, 5, 99)
22 - Spinner Chime (0-none, 1-half, 2-every, 3-alternating)
23 - Scrolling Scores (0-no, 1-yes)
24 - Extra Ball Award (0 - 100,000) [only used for Tournament Scoring]
25 - Special Award (0 - 100,000) [only used for Tournament Scoring]
26 - Star Level Lock In Award (0=25k times level, or 1,000 - 100,000)
27 - Playfield Validation (0-any switch, 1-allow right spinner, 2-major switch)
28 - Wizard Mode Duration Num Seconds (0, 15, 30, 45, 60)
29 - Wizard Switch Reward (0=off, 1,000 - 100,000)
Activating the Slam Switch at any time will reboot into Attract Mode.
All the documentation now lives in GitHub with the code:
https://github.com/MrEkted/BallySternOS/tree/master/Stars2020
What you're seeing for 16 (8007) is the option to reboot so you don't have to punch through the rest of the screens to the less-common settings.