(Topic ID: 269461)

PnP Pinball - Beverly Hills Cop - homebrew

By MeesterPieter

3 years ago


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There are 195 posts in this topic. You are on page 4 of 4.
#151 1 year ago
Quoted from MeesterPieter:

always nice to compare the autocad drawing and the actual thing i've made
[quoted image]

I will send you a message, but this is a great idea. Will have to pick your brain on the CAD / Scanned playfield.

#152 1 year ago
Quoted from Octomodz:

I will send you a message, but this is a great idea. Will have to pick your brain on the CAD / Scanned playfield.

Well the one thing i'm noticing is that aligning it is hard because i'm using a stitched together scan made with a simple a4 scanner.

#153 1 year ago

I've added the leds on the middle drops in the attract mode with a simple colorwipe, they work, but there seems something wrong in the RGB channels

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#154 1 year ago

You can define the leds as rgb, or grb very easily. That will solve the wrong colors.

Here an example from the mpf tutorials. See the type argument

lights:
my_ws2811:
number: 0 # first LED in chain (with three channels)
type: rgb
my_ws2812:
number: 1 # second LED in chain (with three channels)
type: grb

#155 1 year ago
Quoted from stefanmader:

You can define the leds as rgb, or grb very easily. That will solve the wrong colors.
Here an example from the mpf tutorials. See the type argument
lights:
my_ws2811:
number: 0 # first LED in chain (with three channels)
type: rgb
my_ws2812:
number: 1 # second LED in chain (with three channels)
type: grb

Thanks Stefan, i hoped there was an easy fix.

I'll try it next time

#156 1 year ago
Quoted from stefanmader:

You can define the leds as rgb, or grb very easily. That will solve the wrong colors.
Here an example from the mpf tutorials. See the type argument
lights:
my_ws2811:
number: 0 # first LED in chain (with three channels)
type: rgb
my_ws2812:
number: 1 # second LED in chain (with three channels)
type: grb

I've added the "type: grb" and that fixed it

really need to start spending some time understanding all MPF stuff

#157 1 year ago

the wiring is bundled somewhat together for now, will need some more attention when im moving the playfield into the cabinet, but will do for now.

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#158 1 year ago

I ran into the same RGB/GRB issue before. It was confusing because the spec sheets on my strip said they were RGB, but setting them to GRB fixed it. Who knows...

#159 1 year ago
Quoted from TreyBo69:

I ran into the same RGB/GRB issue before. It was confusing because the spec sheets on my strip said they were RGB, but setting them to GRB fixed it. Who knows...

well its like most things, you wire it up / program the stuff / drill some holes / make some mech / add some stuff, and there are always 1001 things that are just not exactly how you expected them.

nice to know you guys experienced the same things

#160 1 year ago

This is way cool! Following the progress!

Chris

#161 1 year ago
Quoted from SilverUnicorn:

This is way cool! Following the progress!
Chris

Thanks

#162 1 year ago

Made a little video of how i work, I dont have a large workshop but it works fine like this

1 week later
#163 1 year ago

been adjusting some coils and mechs, also starting to get some more leds mounted

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#164 1 year ago

Just wanted to say THANK YOU for posting the entire process that you have been through. I have debating on taking my HIGH SPEED apart and creating a new custom game from everything, as well as new printed parts. Your process has been very entertaining to read and follow. With so much BS in the news everyday, I find it very refreshing to read your posts.

BUT ANYWAY, Thank You, Good Luck, and Be Safe Out There.

Cheers!

G

#165 1 year ago
Quoted from G-Factor:

Just wanted to say THANK YOU for posting the entire process that you have been through. I have debating on taking my HIGH SPEED apart and creating a new custom game from everything, as well as new printed parts. Your process has been very entertaining to read and follow. With so much BS in the news everyday, I find it very refreshing to read your posts.
BUT ANYWAY, Thank You, Good Luck, and Be Safe Out There.
Cheers!
G

Thanks for the feedback! Love to see that it helps others

#166 1 year ago

to play decent the assemblies still needs a lot of adjusments.

mostly coil settings in MPF

#167 1 year ago

Very impressive progress.Like me you began the journey using arduino and gained experience then moved to MPF and cobra pin.
I on the other hand, I never went he extra mile by starting with a white board and setup from new.

I am curious what direction you plan for you backglass area? Traditional backglass with 7 Segment display, a DMD with a translight, or maybe a tv/computer monitor with virtual display and video segments of the movie. For my two cobrapin examples, I did one using the computer monitor and another using the DMD.
MPF is perfect environment to allow you to build and prototype both examples and choose which you like best.

If there was a "Respect" button I'd be pressing it now. Keep up the good work.

#168 1 year ago

Very cool! Awesome to see your gameplay video!

#169 1 year ago

Looking great so far, I need to do some adjustments on mine as well. You asked on facebook, but I adjusted my entire playfield from the middle back up an inch. I also need to change how my game is setup around the left ramp, as the rubber posts right now throw the ball everywhere.

Glad to see some more gameplay on yours, I like it so far! I like the spinner/vuk entrance on the left. Seems like a fun shot to hit.

#170 1 year ago
Quoted from legtod2:

Very impressive progress.Like me you began the journey using arduino and gained experience then moved to MPF and cobra pin.
I on the other hand, I never went he extra mile by starting with a white board and setup from new.
I am curious what direction you plan for you backglass area? Traditional backglass with 7 Segment display, a DMD with a translight, or maybe a tv/computer monitor with virtual display and video segments of the movie. For my two cobrapin examples, I did one using the computer monitor and another using the DMD.
MPF is perfect environment to allow you to build and prototype both examples and choose which you like best.
If there was a "Respect" button I'd be pressing it now. Keep up the good work.

Thanks!
My plan for the backbox, at the moment, is to use an old laptop 15" screen and some speakers. with above that a translite.
I guess its less effort than making a dmd , and my main focus will be the playfield for the moment.

#171 1 year ago
Quoted from stefanmader:

Very cool! Awesome to see your gameplay video!

Quoted from Octomodz:

Looking great so far, I need to do some adjustments on mine as well. You asked on facebook, but I adjusted my entire playfield from the middle back up an inch. I also need to change how my game is setup around the left ramp, as the rubber posts right now throw the ball everywhere.
Glad to see some more gameplay on yours, I like it so far! I like the spinner/vuk entrance on the left. Seems like a fun shot to hit.

Thanks guys, I'm really amazed myself at the speed at which both you guys work though.
We'll i'll just keep taking it slow and keep updating the progress

2 weeks later
#172 1 year ago

The empty donor cab that I am going to use did not have hinges for the back box, this Sega model is not easy to find so i'll try to make a set myself from 2mm stainless steel

actually wanted to have it lasered, but that was all very expensive, so I decided to do it myself
first made a model of cardboard, which was drawn in autocad and printed
Found an old piece of stainless steel of 2 mm thick, grinded the shapes with the dremel

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i've filed the 2 metal shapes at the same time to get it straigt and to get both shapes to match

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then sanding them

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a friend will be bending them with special tools, it would be hard to bend it in a vice

i'll drill the holes after i've tested them, so i can adjust the holes if neccesary

#173 1 year ago

Looks great, there is a guy in Spain (I believe) that can make custom hinges and side rails. I got a set for my virtual pin and he does great work. Can send info if you think you need but yours look great.

#174 1 year ago
Quoted from Octomodz:

Looks great, there is a guy in Spain (I believe) that can make custom hinges and side rails. I got a set for my virtual pin and he does great work. Can send info if you think you need but yours look great.

Thanks, i thought it was this or buy standard wpc/stern and drill some extra holes. But i liked the idea of making it in stainless.

Ill probably just buy standard wpc siderails in stainless though

#175 1 year ago

some more tuning and gameplay

#176 1 year ago

Looking great so far! I had same issue with my left ramp drop into inlane, had to move it down some and then put a post with rubber at end of lane.

#177 1 year ago
Quoted from Octomodz:

Looking great so far! I had same issue with my left ramp drop into inlane, had to move it down some and then put a post with rubber at end of lane.

i've fixed it now by putting the foam on the side+end instead of just at the end.

I am planning to lower the ramp as you said on my next playfield.

1 week later
#178 1 year ago

they are starting to look like the cardboard version now that they've been in the brake press

First try them on to se how they fit so i make the holes and round the corners

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#180 1 year ago

Thanks, i hope i can make it to fit nice

1 month later
#182 1 year ago

This is a true home-brew, so many parts designed and made from scratch. Awesome job! Keep at it.

#184 1 year ago
Quoted from CryptKeeperAUS:

This is a true home-brew, so many parts designed and made from scratch. Awesome job! Keep at it.

Thanks

1 month later
#185 1 year ago

working on the insert leds

first placing all of the brackets on the playfield, still need to print some more as i still seemed to be a few short.
PLA colors are random just printed some with the color that was in my printer at the time

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im making some led groups where im soldering the wire directly to the boards with a connector on both ends.
ingoing and outgoing connector are different to prevent shorting out the leds

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fixing the board on the brackets goes easy with a 3d pen

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still a lot more to go
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#186 1 year ago

Looking great! Can’t wait to see the leds all up and going!

#187 1 year ago
Quoted from Octomodz:

Looking great! Can’t wait to see the leds all up and going!

Yeah me too, especially after seeing yours

1 year later
#188 58 days ago

has been a while since the last update, mostly busy with other things

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my workspace

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i had planned on soldering a large part of the led boards and making some connectors here and there.
i bought some regular 3wire led wiring, which is commonly used for these kinds of leds.
this didnt really work out great, the wiring breaks too easily when soldered.

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it helps when it starts looking like something that works and looks good

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i've thrown out the 3wire stuff and used the same silicone wiring that ive used for most of the switches, which works fine

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i'll be using connectors on the LED's where i can, since that works best

#189 57 days ago

Glad to see this back with an update! Welcome Back!

#190 56 days ago
Quoted from Octomodz:

Glad to see this back with an update! Welcome Back!

thanks, not as much time for my project and making updates lately, but i'm not in a hurry

some visuals to go with the last update:

#191 52 days ago

For the LEDs I used (cheap) Ws2812 printed circuit boards from China, I have shown the mounts a few times.

I use a 3D pen to nicely fuse the printed circuit boards to the mounts, so that they sit firmly.

In any case, such a 3D pen is useful to have, so you can easily melt things together with it, so I printed the subway under the playing field from several parts, and then joined it together with the 3D pen, which makes it it is super firm if you let it heat up slowly and let both pieces melt.

For those who are interested, I thought I would make a small video on how I make the printed circuit boards on the holders.

#192 51 days ago
Quoted from MeesterPieter:

but i'm not in a hurry

What do you mean, the new movie is coming !
You need to finish it now, we want to see some gameplay !

#193 51 days ago
Quoted from leeoneil:

What do you mean, the new movie is coming !
You need to finish it now, we want to see some gameplay !

true true, but im still at year 3 of my 5 year plan, so i guess i'm not going to have it done before BHC4 is out .

1 month later
#194 10 days ago

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all insert lights are now connected and working.
I still have to make a better solution for the subway, the ball is now stuck there because of the lights.
Now to set up a decent light show and integrate the insert lights into the game

#195 10 days ago

some more footage

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