(Topic ID: 269461)

PnP Pinball - Beverly Hills Cop - homebrew

By MeesterPieter

1 year ago


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  • 162 posts
  • 15 Pinsiders participating
  • Latest reply 3 days ago by MeesterPieter
  • Topic is favorited by 23 Pinsiders

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There are 162 posts in this topic. You are on page 3 of 4.
#101 7 months ago

i felt there was something missing in the bottom right so i made a hole for a scoop there earlier.

while testfitting the scoop i thought it might be nice to combine it with the left kickout.

so i made a 3d printed subway that i can mount under the kickout hole.

2021-09-27 16.26.16 (resized).jpg

for those interested, i made the subway out of 2 pieces and welded them together with a 3d pen:

i only welded it (and sanded ) on the outside so the inside stays nice and smooth
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#102 7 months ago

the guide is ready for all the inserts, now i can proceed with routing the rest of the inserts

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1 week later
#103 7 months ago

finalized the insert layout and routed all holes for the first time, next time i'll be drilling the holes through to create an edge

starting to look like a real playfield now

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#104 7 months ago

also welded the subway from both sides just to make sure its strong enough, did have to sand it afterwards

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#105 7 months ago

wow your playfield cuts look really clean

#106 7 months ago

Thanks, most fit quite well indeed, happy with the guide i made. now just routing them all again with the smaller shank, hopefully without to much errors

1 week later
#107 7 months ago

for the next step im first drilling holes everywhere because im using a smaller shank

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#108 7 months ago

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im using a small file with a flat bottom to clear the edges of the holes so the insert will be nice and flat

2021-10-21 09.18.32 (resized).jpg

the rest of the holes are ready, made a few mistakes but since ive made a 100+ routings thats not that bad.

the bigges mistake was the guide coming loose, luckily i have been able to fix that by using a large square insert instead of the rectangular one i had planned.

for the rest of the mistakes a little filler or epoxy will be fine.

next up printing some more inserts and glue them in place

#111 7 months ago

glued in the first insert, this one needed some filling with epoxy because the guide slipped, so i glued the insert in with epoxy as well, worked nicely

2021-10-21 12.22.36 (resized).jpg
#112 7 months ago

since the epoxy worked nicely as glue, why not try the rest with epoxy as well, makes it a little bit easier to close most gaps as well

first test fitting all the inserts and numbering them and also marking orientation

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fixing the epoxy with UV light

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first batch fitted, next up sanding them flat (while printing some more inserts )

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#113 6 months ago

getting all the inserts in and starting with sanding
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Almost ready sanding, the inserts are flush with the playfield, all large gaps filled.

now i just need to fill the last tiny gaps

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#115 6 months ago

coated the front and the back twice, now back to assembly

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#116 6 months ago

reassembling the playfield

the targets on the left are being replaced with droptargets
2021-11-04 16.04.46 (resized).jpg

assembled the subway and scoop. i had to modify the assemblies a bit so they would fit.
the subway goes under the playfield where some of the inserts are at, i'll have to make some changes to the subway later to make some room to fit the LED's there. and i also need to make a switch near the entrance to register the ball entering of that side.

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it does all fit after some modifications, but next time i'd better keep a little more room for all the assemblies when designing

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#117 6 months ago

Looks really cool, a lot of drop targets! Love drop targets

#118 6 months ago

Yeah the more the better

#119 6 months ago
Quoted from MeesterPieter:

Yeah the more the better

Absolutely, hm i want more too now, have to take a look, if i can fit some instead of my standup targets as well. Hihi

1 week later
#120 6 months ago

2021-11-12 16.12.19 (resized).jpgalmost everything back together

2021-11-12 16.12.26 (resized).jpg

mounting a lot of new sensors, just need to make a sensor on my 3d printed subway and another 1 or 2 in the ballthrough.
dismantled the old arduino wiring so i can use that to connect my cobrapin controller

i have an autokicker but since i'll have to line that up with the plunger and also need to make some cuts in the playfield i'll leave that for now, maybe i'll add it later if i miss it.

next up adding the lights where i can, modyfying the subway so i can fit some lights above it and wiring up all switches

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3 months later
#121 3 months ago

Been a while since the last update, not much progress lately.

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I had already made some simple setup in MPF, last week i've been testing with setting up the cobrapin and a single solenoid and switch.
now that i got that working i can get some more configuration done and start wiring the complete playfield to the cobrapin.

I've also settled on the theme as some of you may notice

2 weeks later
#122 71 days ago

first time hooking the cobrapin with mpf up to the actual playfield

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next to do a lot of wiring and connecting to get everything working

#124 70 days ago

thanks, starting to get somewhere

#125 69 days ago

everything which i already had wired is now connected, most of it already working.

next ill need another afternoon to solder the rest of the switches and coils

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#126 64 days ago

soldered the rest of the switches

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#127 64 days ago

Huge SG1/SGA fan here. Love seeing the progress on this. Can't wait to see how it all comes together in the end! Any hints as to artwork yet?

#128 64 days ago
Quoted from Miguel351:

Huge SG1/SGA fan here. Love seeing the progress on this. Can't wait to see how it all comes together in the end! Any hints as to artwork yet?

We'll, i decided to keep to the playfield layout mostly like the original data east playfield for this first build. And i just didn't had the feel with the stargate theme for this layout. I do have another playfield laying around to be the basis for a more complex second, stargate themed, playfield. so still planning to make a second stargate themed playfield, but not this one.

as for this one, i have decided to go with beverly hills cop

#129 64 days ago

That is a cool idea too! Love it

#130 64 days ago

One of the current sketch idea's of the playfield art.

I have made the inserts in the playfield matching up with the tower of the police station so i can add modes etc on there, and axel as ballsaver

also been ripping some sounds and vocals from the movie to use as callouts in the game.

but first i'll be focussing now on getting the playfield working well with MPF, adding the insert lighting, and then to create some game modes.
will be a while before i go further into the artwork.
I've also sketched some artwork for the cabinet, but nothing i'm really happy with yet.

Any ideas or sketches for the artwork side is always helpfull though

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#131 64 days ago

Maybe the orange black palmtree background from the beverly hills cop 2 cover art will look good on the sides

#132 64 days ago

i've looked at that art to use for the playfield but hadn't thought about it for the cabinet, schould be doable to remake something like it in high resolution indeed

#133 60 days ago

more wiring

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#134 58 days ago

testing some brackets for my new WS2812 leds i got from china

i wanted something i could easily make onto a printed bracket and which can fit connectors onto.
these looked nice and cheap

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2 weeks later
#135 44 days ago

first one works, now to add some more coding while i wait for more parts

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#136 41 days ago

Most mechanical stuff is now connected and seems to be working.

The programming in MPF is still very basic, direct switch responses and simple scoring/music

still need to sort out some issues and adding some more posts/rubbers etc

after that i can focus more on the lighting and game design

#137 41 days ago

Needs some sort of "banana in a tailpipe" target to hit

not_gonna_fall_for_the_banana_in_a_tailpipe (resized).png
#138 41 days ago
Quoted from toyotaboy:

Needs some sort of "banana in a tailpipe" target to hit[quoted image]

Indeed it does!

i've already added some small round inserts at different targets for some sort of banana mode, something like hit the target with the lit banana or something!
haven't thought it out much more than that though. but the banana in the tailpipe and "anti banana disguise" scenes will definitly be used for something there!

thanks for the input, keep it coming!

#139 41 days ago
Quoted from MeesterPieter:

Indeed it does!
i've already added some small round inserts at different targets for some sort of banana mode, something like hit the target with the lit banana or something!
haven't thought it out much more than that though. but the banana in the tailpipe and "anti banana disguise" scenes will definitly be used for something there!
thanks for the input, keep it coming!

what if the orbit shot has a 2 trailer semi truck that weaves in a wave pattern that you have to time your shot.. perfect for the pointer sisters - neutron dance track im sure you're going to include

#140 40 days ago
Quoted from toyotaboy:

what if the orbit shot has a 3 trailer semi truck that weaves in a wave pattern that you have to time your shot.. perfect for the pointer sisters - neutron dance track im sure you're going to include

I've thought about doing something with the truck for some sort of mode , i do like the idea of a truck going left and right , something to think about.

i've already checked but couldn't really find a suitable scale model truck yet.
Maybe something to look into or just get something the right size and 3d print a similar grille and paint it

for making some moving things i have some 5v 28BYJ stepper motors, so as long as its something thats not made to be hit by a ball i can try to make it move a bit

#141 40 days ago
Quoted from MeesterPieter:

I've thought about doing something with the truck for some sort of mode , i do like the idea of a truck going left and right , something to think about.
i've already checked but couldn't really find a suitable scale model truck yet.
Maybe something to look into or just get something the right size and 3d print a similar grille and paint it
for making some moving things i have some 5v 28BYJ stepper motors, so as long as its something thats not made to be hit by a ball i can try to make it move a bit

i can help model that if you really want to make that mech. so long as you attach a metal grill to the front it should hold up fine (which i can also help with)

#142 39 days ago
Quoted from toyotaboy:

i can help model that if you really want to make that mech. so long as you attach a metal grill to the front it should hold up fine (which i can also help with)

If you want make a simple sketch of what you have in mind

#143 39 days ago

added some more posts and rubbers:

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#144 37 days ago

to make sure i dont short out the leds when connecting the wiring by switching the input and output ive used different connectors for in and out, better safe than sorry

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#145 36 days ago
Quoted from MeesterPieter:

If you want make a simple sketch of what you have in mind

Have a rough model, took a guess on scale. If you give me a boundry box I can make adjustments before getting too far.
1980_GMC_astro (resized).png

#146 36 days ago
Quoted from toyotaboy:

Have a rough model, took a guess on scale. If you give me a boundry box I can make adjustments before getting too far.
[quoted image]

Thanks for thinking along, and for working on a model

I'm still a few steps back though , what kind of location/mechanism did you have in mind?

#147 36 days ago
Quoted from MeesterPieter:

Thanks for thinking along, and for working on a model
I'm still a few steps back though , what kind of location/mechanism did you have in mind?

Figured 4 linear rails recessed into the playfield, and then linear actuators that push each section to create the snake motion. Servos might work with a big enough arm. Coils might be overkill (and suck a lot of juice for one mech)
semi_mech (resized).png

$7 for each 100mm linear rail
https://www.aliexpress.com/item/1005004052262450.html?spm=a2g0o.productlist.0.0.bc186351NV6Dyc&algo_pvid=a72a2f81-0520-4185-b7a2-b4a7b214f0b0&algo_exp_id=a72a2f81-0520-4185-b7a2-b4a7b214f0b0-1&pdp_ext_f=%7B%22sku_id%22%3A%2212000027870640222%22%7D&pdp_pi=-1%3B7.36%3B-1%3B-1%40salePrice%3BUSD%3Bsearch-mainSearch

#148 35 days ago

I like the slides for that motion idea, i was thinking more of something like that truck going over the entrance of the ramp shot or something for a multiball lock or something, but i'll keep it in mind for now

1 week later
#149 27 days ago

earlier on i already scanned the playfield, thought that would be handy for photoshopping.

but it makes it also easier to map out the location of the inserts for the light shows

Untitled1 (resized).png
#150 22 days ago

always nice to compare the autocad drawing and the actual thing i've made

Screenshot 2022-04-30 09.18.23 (resized).png
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