(Topic ID: 325587)

HELP! Stargate pinball Problems Solved!

By pinballinreno

1 year ago


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“HELP! Stargate pinball Problems Solved!”

  • Stargate is the most amazing game ! 2 votes
    9%
  • Stargate is gottliebs finest game ! 14 votes
    64%
  • What is a stargate and what is a gottlieb? 6 votes
    27%

(22 votes)

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final buff 2 (resized).jpg
final buffing (resized).jpg
final coat 2 (resized).jpg
final coat 1 (resized).jpg
crazing corrected (resized).jpg
stargate NOS (resized).jpg
flattening out (resized).jpg
bubbles in insert crevice (resized).jpg
crazing improved (resized).jpg
1st lockdown coat (resized).jpg
not glossy (resized).jpg
raised inserts (resized).jpg
terrible ribbing (resized).jpg
clearcoat failing (resized).jpg
5-32 rivets (resized).jpg
bigger rivets lower (resized).jpg

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#44 1 year ago
Quoted from pinballinreno:

Still however the game is unplayable.
Multiballs end early, flippers die and a new ball is served until the game ends.

I read about someone having multiballs end early on Cue Ball Wizard because of a power issue caused by the moving eight ball motor. I wonder if the glidercraft motor could cause the same problem? Just throwing it out there. This is a great thread, I am rooting like hell for you to get this game working!

#49 1 year ago
Quoted from pinballinreno:

Oddly, for the moment, only the Ra's temple mode is ending early.

Maybe try removing the Ra's temple lamp? I've read lamp issues can cause weird stuff.

2 weeks later
#87 1 year ago

This has been a great thread to follow. It seems like you have it pretty much figured out. I'm really happy for you, what a grind that was.

1 week later
#114 1 year ago

Can victory officially be declared?

3 weeks later
#149 1 year ago
Quoted from pinballinreno:

What makes it super easy is to Molex the mechs as you pull them out.

It would be so much easier to work on machines if they all came this way. I'm pretty sure my drop target mechs have connectors but the very difficult to get to and work on vuks definitely do not.

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