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(Topic ID: 67929)

Stargate Owners Club - Shoot the Pyramid!


7 years ago

Topic Stats

  • 1,359 posts
  • 199 Pinsiders participating
  • Latest reply 14 hours ago by sjt1803
  • Topic is favorited by 91 Pinsiders


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#1231 8 months ago

Joined the club after a long time searching! Finally got mine all shopped today. Comet warm white frosted LEDs for the GI makes this game really pop. Plastics look so cool lit up. Playfield has wear in all the usual places, and I had a few specs of paint around the slings chip off while cleaning Put a new rope light from PBR in, looks way cooler than I expected with the infinity effect. Swapped the flipper mechs for williams fliptronics, game plays super nice now.

Does anyone have a kickback that doesn't hit the lowest drop target most of the time? Mine seems to hit that target almost every time; sends the ball out of control and seems like that can't be good for the targets either... I tried to bend the lane guide a bit but it didn't help much. Seems like it'd be really cool if the kickback fed the upper flipper.

is there an adjustment for the height of the sarcophagus drop target to get it level with the playfield?

#1233 8 months ago

Streamed mine today, did a tutorial and showed off the wizard modes, etc:

#1239 8 months ago

Does anyone know the exact part number for the rope light connector? I replaced mine with a new one from PBR, but it just had bare wires, and PBR doesn't seem to stock the connectors. Thinking it may be but not sure

1 week later
#1245 8 months ago
Quoted from wylcot:

When in coil test mode, coil 15 : when pressing start, does your pyramid stay up, or does it directly go back down ?
I'm trying to figure out why it doesn't go up during a game while it does react in tests...

Mine goes right back down during test, but works fine during the game

#1248 8 months ago
Quoted from wylcot:

Okay then !
Thanks. Problem must be somewhere else...

It looks like the pyramid actually uses a dual wound coil and EOS, like a flipper, so that it doesn't overheat? If so, maybe there's a problem with the eos, or one of the windings is bad?

1 month later
#1285 6 months ago

Most gottliebs of this era had full mylar, since they didn't clear coat. The few I've seen that didn't all had major wear

1 month later
#1301 5 months ago
Quoted from Magicmike0:

Mine did this too. It ended up being the L bracket on the back side of the guide rail(above the flipper) was broken. The one that secured the rail to the playfield.
My guide rail was no longer guiding the ball down the flipper anymore, as it was sitting back too far. I still haven’t fixed it. I ended up putting an old flipper rubber between the post(that sits behind the guide rail) and the guide rail.
It works for now. I haven’t had any issues except it vibrated loose once. I put it back and have played several games with no problems. I have contacted Steve from the pinball Resource and he didn’t have any guide rail replacements.
Maybe check to see if that’s your issue? Hope it helps.

My L bracket there was also broken. I ended up sticking a small plastic post there instead for the guide to rest against

1 week later
#1312 4 months ago
Quoted from Magicmike0:

I think my favorite mode now, is “battle”, where you shoot at Horus and Anubis.

Battle is so fun. Especially if you get the base value up first. Probably my favorite Star Gate moment was starting the mode with a 60 million base and 3x scoring going. Managed to get up to like 150m before the 3x ran out... crazy points

1 month later
#1319 3 months ago
Quoted from d0n:

where are you all getting your flipper rebuild kits for stargate? Every maker except for gottlieb is pretty easy to find but system 3 gottliebs are hard to find. I'd even prefer a complete new flipper assemblies if they're available.

PBR. I don't think full mechs are available anywhere.

Or swap in williams mechs

#1321 3 months ago
Quoted from d0n:

Thanks. Any other place than PBR? Their antiquated website and payment methods make shopping there such a drag.
Is there a post about swapping williams mechs in?

Marco has them too but you'll pay a hefty premium. Pretty sure they're just reselling PBR's parts.

I don't know of any specific posts. I bought three new ones from PBL, fully assembled. FL-11630s for the right flippers, 11629 for the left flipper. A12390 coil stops. Flop the lower flippers so they align about with the snubber rods/bottoms of the inlane guides, not parallel to the top of the guide. I was able to fit all the mechs in fine, just had to loosen one wiring harness a bit. Plays way more solid than with gottlieb mechs, but the outer shots are a bit tougher, and you can't easily trap from the ramp feeds. I like my pins to shoot challenging though so it's a win win.

1 week later
#1326 3 months ago

If my memory is correct, they sit on top of the holes. the zip tie goes through them and the nub of the zip tie holds them in on the back

#1332 3 months ago

Does it play the sounds/video that starting a multiball normally does?

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