(Topic ID: 196265)

STAR WARS Poll#5: How to fix the Endor-Ramp "Mode-Start Exploit!"

By Hoser

6 years ago


Topic Heartbeat

Topic Stats

  • 55 posts
  • 15 Pinsiders participating
  • Latest reply 6 years ago by Apollyon
  • Topic is favorited by 1 Pinsider

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Topic poll

“After Shooting a Lit Planet: Should you only be able to select Modes from THAT Planet? (Read first post for Details)”

  • Riding the "Endor" Ramp to start Death Star (and other planet) Modes feels like the easy way out. I want a bit more of a challenge. Make me to shoot the other Planets to start their modes, please. 22 votes
    58%
  • I don't care for shooting a variety shots on the playfield. I want All Mode Starts, Jackpots, and Points to be at the easiest shot to hit. The "Endor" Ramp! 16 votes
    42%

(38 votes)

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#6 6 years ago

I had the same thoughts already about this. Good suggestion and really hope this makes it in the game!

Or if you actually have lit the different mode shots by shooting them x times you could stack 1 other planet mode along.
Or you could stack as long as you are playing at least a mode from the shot you just made. And once that shot has no more modes to be played, you must start the other modes in one of the other shots.

But totally agree the left ramp and right small loop exploit should be covered.

#35 6 years ago

I played a 6B yesterday, death star end mode, endor end mode, hyper space multiball and some nice 40x multiplier action.

Maybe the default for mode stacking disabled when playing the group end modes (the multiball ones) would be the better. This way you can still stack the normal I II III modes, but it removes the easy stacking together with a (multiball) end mode.

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