(Topic ID: 199569)

Star Wars newly released code V.91

By surfsidedetail

6 years ago


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  • 44 Pinsiders participating
  • Latest reply 6 years ago by ChipScott
  • Topic is favorited by 8 Pinsiders

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    #2 6 years ago

    LE/PREMIUM V0.91 - September 29, 2017
    =====================================
    Fixed:
    - When the last mission to complete was started, the video introduction and
    instructions were being skipped. This has been corrected.
    - Fixed the name of the Adjustment to change the power for the 'RIGHT' Eject
    kick-out.
    - The spinner holo display effect was broken in V0.89. It now animates
    properly.
    - If a higher priority holo display effect was being displayed, each spinner
    hit would extend its display time. This has been fixed.
    - Fixed the fork ramp driver to properly move in both directions as needed.
    - Fixed the fork ramp test to use the in-game driver.
    - Fixed R2-D2 tag line in instant info.
    - Fixed the interaction of the fork ramp and left inner loop awards. You will
    no longer be able to complete left inner loop awards by shooting the right
    inner loop or dribbling the ball over the ramp.
    - Fixed the default number of balls available in Hyperspace Multiball.
    - Fixed how and when the balls exit from the Accelerator during Hyperspace
    Multiball.
    - Fixed how the Accelerator exits the ball when lighting Death Star Missions.
    - The right EOS switch will no longer report to be bad when it's not.
    - The music for the mission Escape from Cloud City will no longer go silent.
    - The orbit test will no longer make a sound as a ball goes around the orbit.
    - Fixed how Victory Multiball handles grace period. If you Add-A-Ball in the
    grace of two Victory Multiballs running at the same time they will now both
    restart correctly.
    - All timers will now pause during Boba Fett awards and total screens.
    - Fixed when "Jedi Multiball Ready"starts. It now waits for multiball
    grace periods in order to prevent resurrecting a multiball.
    - The 3-bank skill shot arrows were not visible if you were in the middle
    of "Fight the TIE fighters" mission. This has been corrected.
    - The Accelerator test now reports the correct number of balls in the system.
    - "Escape from Boba Fett" no longer starts with other modes if the final
    shot to start Boba Fett is the same shot that starts a mission.
    - Fixed the sudden jump in Jackpot value for Hyperspace Multiball. The value
    will now grow as designed."
    - Changing the "Choose Your Path" option will no longer kill the "Shoot Again"
    sound effect.
    - The small display no longer shows the incorrect background after MATCH.
    - If Escape from Boba Fett and Death Star Missions are both lit and its the
    last shot to start Escape from Boba Fett, then the ball will correctly be
    retained by the accelerator and then be released when the start display
    effect ends. Also the missions prompt will not start.
    - Fixed some confusion at the end of Hyperspace multiball and Death Star
    missions are lit. If you quickly shoot the left ramp the ball will now be
    retained and you will be prompted to choose a mission.
    - Attract mode no longer shows the incorrect data for REPLAY LEVEL 4, if
    enabled.
    - If REPLAY LEVELS adjustment is set for anything but 1 or 4, and you use the
    left flipper to navigate backwards during attract, the wrong background clip
    is displayed when showing replay level 2 or 3. This has been corrected.
    - Instant Info HSTD #2 wasn't displaying the initials.
    - Attract mode video clips and speech will no longer step on each other.
    - Sometimes the theme music was not in sync with the intro video during
    attract mode.
    - Holotext effects were sometimes not displaying when collecting BONUS HOLD
    and +X BONUS MULTIPLIERS.
    - BONUS HOLD was carrying over some bonus scoring it shouldn't have.

    New:
    - Added instructions on the small lcd during mission start.
    - Added "Navigate the Asteroid Field" Video Mode:
    - You can play it two ways. You can choose the Hoth I mission. Also
    you can light it by completing the FORCE drop targets 3 times.
    - During the video mode:
    - Use the left and right flipper buttons to move the Falcon
    left and right.
    - Use the action button to go faster for a short time.
    - Avoid hitting Asteroids
    - You receive points from passing asteroids and from your
    best streak of asteroids without hitting one.
    - Your Level and shot multiplier will also affect your scoring.
    - There is a video mode champion
    - Only Leia and Han can play the HOTH I mission.
    - Added "Light Saber Duel":
    - It will light when you complete the 5th set of FORCE targets
    - Lightsaber Duel Ready will automatically start when you have it lit
    and nothing else is running.
    - Shoot the left ramp to then start Lightsaber Duel.
    - During the mode:
    - The object is to delay Vader while your friends escape
    - Blue shots (both inner loop shots and right ramp) will help
    your friends escape.
    - Red Shots (Left ramp and 3-bank) will increase your time.
    - The mode ends if the time runs out.
    - The four character inserts (Han, Leia, R2-D2, and Luke) will
    show your progress.
    - The FORCE bank will increase the award values
    - Regular FORCE bank rules are suspended during this
    - The mode will only end when you complete all the blue shots or the
    time runs out.
    - The mode will continue at the start of the next ball if it was not
    finished by either method.
    - Added a CHOOSE YOUR PATH item for all characters allowing you to max
    out your timer at the start of a new ball.
    - Added a x-wing shooting type sound on the button during TIE fighter assault
    - Added BONUS HOLD message during end of ball bonus.
    - Added adjustment to disable any adult speech.
    - Added Pop bumper lamp effects.

    Tweaked:
    - Improved some confusion when the multiplier was toggled on or off.
    - Lowered the default score needed to beat the bonus champion
    - The behavior of the gate is now improved.
    - Moved Spinner and timer sounds to different tracks so they would not
    interfere with each other.
    - Improved the Single post and Fork ramp logic in the inner loop.
    - Improved how the fork ramp stops. It will now stop quicker when needed.
    - Reduced how long the fork ramp stays in the half up position waiting for
    the ball to exit the accelerator.
    - Tweaked the attract movie clips
    - Cleaned up how the accelerator is handled during Hyperspace Hurry up and
    Hyperspace Multiball
    - Tweaked the volume of some tunes
    - Changed the tune for Endor II - Throne Room Duel
    - Changed the order of instant info. Moved more ball relevant data closer to
    the top.
    - Increased the scoring for Tatooine II - Escape from Mos Eisley.
    - Increased the scoring for Tatooine III - The Rancor
    - Changed 3-Bank skill shot to only be one shot that moves
    - Added the shaker motor to the Match choreography.
    - Added sounds to 10 point switches
    - Added the Escape light to the lights that are not hidden during Escape from
    Boba Fett. You can now see if you have Escape lit during that mode.
    - Shortened how long the game holds the ball to show the player their Boba
    Fett Total.
    - Callouts in Death Star I are less repetitive.
    - Attract mode no longer plays video clips while game over music is playing.
    - The list of champions in the attract mode are now all on separate pages.
    You can now use the flipper buttons to move to the one of interest quickly.
    - Reordered CHAMPION adjustments to match attract mode and Instant Info.
    - Completing a Jedi Rank will now spot a set of FORCE targets.
    - Time of day during attract mode no longer uses an abbreviated name of the
    month.
    - Changed the color of combo shots from Mauve to Cyan.
    - Canceling Bonus with the flippers now kills the sound from scene.

    PRO V0.90 - August 24, 2017
    ===========================
    Moved to System Version 1.76
    - Updated UK pricing
    - Added China dip switch setting
    - Added support for China currency and pricing.
    - Added support for eWallet psuedo ticket dispenser device. Only selectable
    for China dip switch setting. The ticket and redemption systems will
    ingnore this device if selected.

    #3 6 years ago

    Looks like Hoth 1 mode IS the Asteroid Field video mode.

    Looks like a great update! Can't wait to play it!

    #4 6 years ago

    Tons of bug fixes and lots of little things that show great care and attention including xwing sound added when shooting button in tie fighter mode and better combo shot color choice.

    Great use of lighting and rules in Lightsaber Duel. Very well done IMO.

    And I like the video mode. Its a cool diversion from the normal game and ties in well with the theme.

    #5 6 years ago

    Looks good!

    #6 6 years ago

    Stern: "The new update will fix the issue where your screen is turning off."
    Update List: "...."

    #7 6 years ago

    Lots of great stuff and still not at 1.0, sweet!

    #8 6 years ago

    Looks very promising! More please! (Ferengi)

    10
    #9 6 years ago

    "Changed the color of combo shots from Mauve to Cyan."

    this is one adjustment im super happy about, no more getting the purple shots confused with combo shots.

    #10 6 years ago

    man it looks like they tweaked a lot of bugs....too bad i can't dowload the update.....is everyone trying to do it at the same time?

    #11 6 years ago
    Quoted from Dr-Willy:

    this is one adjustment im super happy about, no more getting the purple shots confused with combo shots.

    So funny I just now heard people saying they had problems seeing the diff'rence in color & had no idea what the hell they were talking aboot. Realized I had never even noticed those were 2 diff'rent colors

    #12 6 years ago
    Quoted from Dr-Willy:

    "Changed the color of combo shots from Mauve to Cyan."
    this is one adjustment im super happy about, no more getting the purple shots confused with combo shots.

    Funny how something this simple can be so impactful.

    #13 6 years ago

    Don't own a SW but I'm happy for the people that do, this looks like a nice update.

    #14 6 years ago

    - Canceling Bonus with the flippers now kills the sound from scene.

    Does this mean that Yoda will be quiet?

    #15 6 years ago
    Quoted from TheLaw:

    So funny I just now heard people saying they had problems seeing the diff'rence in color & had no idea what the hell they were talking aboot. Realized I had never even noticed those were 2 diff'rent colors

    it took me a while to realize it, when i was playing rescue the princess and shooting the purple shot over and over but nothing happening, turns out it wants a purple shot, but a very light purple shot lol.

    #16 6 years ago
    Quoted from Dr-Willy:

    it took me a while to realize it, when i was playing rescue the princess and shooting the purple shot over and over but nothing happening, turns out it wants a purple shot, but a very light purple shot lol.

    Yeah I was getting pissed at the same thing and thought they were just screwing with me.

    #17 6 years ago
    Quoted from pintechev:

    - Canceling Bonus with the flippers now kills the sound from scene.
    Does this mean that Yoda will be quiet?

    I call this the beezelboob update. Or Dwight telling boob "quit your bitching!!"

    #18 6 years ago
    Quoted from TheLaw:

    So funny I just now heard people saying they had problems seeing the diff'rence in color & had no idea what the hell they were talking aboot. Realized I had never even noticed those were 2 diff'rent colors

    I had a heck of a time on location figuring out the logic of Rescue the Princess -- seemed like the number of purple hurry-up shots was always changing, and hitting the purple shots would only randomly advance the mode. When I got my home game I noticed there were subtle purple shade differences, which was still hard to differentiate. Glad they're paying attention to stuff like this!

    Can't wait to get home and try out the new Premium code. Will be interesting to see how the Death Star ramp action has been adjusted. Unfortunately, at least one of the changes will make it harder to qualify that tough shot (I'm not afraid to say I benefited from a few "dribble over" shots).

    Fixed the interaction of the fork ramp and left inner loop awards. You will no longer be able to complete left inner loop awards by shooting the right inner loop or dribbling the ball over the ramp.

    Quoted from pintechev:

    - Canceling Bonus with the flippers now kills the sound from scene.
    Does this mean that Yoda will be quiet?

    They must have heard beelzeboob whining all the way in Chicago.

    #19 6 years ago

    - Changed the order of instant info. Moved more ball relevant data closer to
    the top.

    THANK YOU

    #20 6 years ago

    I don't see a fix for (Hoth) inner loop ball detect......
    They fixed it in 0.85 and got screwed up again in 0.89. Had hoped it got fixed again in 0.91.

    #21 6 years ago
    Quoted from Bramvk:

    I don't see a fix for (Hoth) inner loop ball detect......
    They fixed it in 0.85 and got screwed up again in 0.89. Had hoped it got fixed again in 0.91.

    Have you played .91 and confirmed its still there?

    #22 6 years ago
    Quoted from chuckwurt:

    Have you played .91 and confirmed its still there?

    Updating as we speak (type)...

    Btw: full or quick update? I always choose full, is that necessary? Or will quick do just as fine?

    #23 6 years ago
    Quoted from Bramvk:

    Updating as we speak (type)...
    Btw: full or quick update? I always choose full, is that necessary? Or will quick do just as fine?

    Quick is much much (much much much) quicker and just the same

    #24 6 years ago

    SW Pro specific changes:

    PRO V0.91 - September 29, 2017
    ==============================
    Fixed:
    - When the last mission to complete was started, the video introduction and
    instructions were being skipped. This has been corrected.
    - The spinner holo display effect was broken in V0.89. It now animates
    properly.
    - If a higher priority holo display effect was being displayed, each spinner
    hit would extend its display time. This has been fixed.
    - Fixed R2-D2 tag line in instant info
    - The right EOS switch will no longer report to be bad when it's not.
    - The music for the mission Escape from Cloud City will no longer go silent.
    - The orbit test will no longer make a sound as a ball goes around the orbit.
    - Fixed how Victory Multiball handles grace periods. If you Add-A-Ball during the
    grace period with two Victory Multiballs running simultaneously, both
    restart correctly.
    - All timers will now pause during Boba Fett awards and total screens.
    - Fixed when Jedi Multiball Ready will start. It now waits for multiball
    grace periods to end so you cannot start it and resurrect a multiball.
    - The 3-bank skill shot arrows were not being seen if you were in the middle
    of "Fight the TIE fighters" mission. This has been corrected.
    - The single post will no longer come up when it should not after Hyperspace
    Hurry up.
    - Escape from Boba Fett will no longer start with other modes when the final
    shot to start Boba Fett is the same shot that would start a mission.
    - Fixed the sudden jump in Jackpot value for Hyperspace Multiball. The value
    will now grow as designed.
    - Changing the "Choose Your Path" option will no longer kill the shoot again
    sound FX.
    - The small display no longer shows the incorrect background after MATCH.
    - Attract mode no longer shows the incorrect data for REPLAY LEVEL 4, when
    enabled.
    - If REPLAY LEVELS adjustment is set for anything but 1 or 4, and you use the
    left flipper to navigate backwards during attract, the wrong background clip
    was displayed when showing replay level 2 or 3. This has been corrected.
    - Instant Info HSTD #2 wasn't displaying the initials.
    - Attract mode video clips and speech will no longer step on each other.
    - Sometimes the theme music was not in sync with the intro video during
    attract mode.
    - Holotext effects were sometimes not displaying when collecting BONUS HOLD
    and +X BONUS MULTIPLIERS.
    - BONUS HOLD was carrying over some bonus scoring it shouldn't have.

    New:
    - Added Instructions on the small lcd during mission start.
    - Added "Navigate the Asteroid Field" Video Mode:
    - You can play it two ways. You can choose the Hoth I mission. Also
    you can light it by completing the FORCE drop targets 3 times.
    - During the video mode:
    - Use the left and right flipper buttons to move the Falcon
    left and right.
    - Use the action button to go faster for a short time.
    - Avoid hitting Asteroids
    - You receive points from passing asteroids and from your
    best streak of asteroids without hitting one.
    - Your Level and shot multiplier will also affect your scoring.
    - There is a video mode champion
    - Only Leia and Han can play the Hoth I mission.
    - Added "Light Saber Duel":
    - It will light when you complete the 5th set of FORCE targets
    - Lightsaber Duel Ready will automatically start when you have it lit
    and nothing else is running.
    - Shoot the left ramp to then start Lightsaber Duel.
    - During the mode:
    - The object is to delay Vader while your friends escape
    - Blue shots (both inner loop shots and right ramp) will help
    your friends escape.
    - Red Shots (Left ramp and 3-bank) will increase your time.
    - The mode ends if the time runs out.
    - The four character inserts (Han, Leia, R2-D2, and Luke) will
    show your progress.
    - The FORCE bank will increase the award values
    - Regular FORCE bank rules are suspended during this
    - Added a new choose your path option for all characters
    - The mode will only end when you complete all the blue shots or the
    time runs out.
    - The mode will continue at the start of the next ball if it was not
    finished by either method.
    - Added a CHOOSE YOUR PATH item for all characters allowing you to max
    out your timer at the start of a new ball.
    - Added a x-wing shooting type sound on the button during TIE fighter assault
    - Added BONUS HOLD message during end of ball bonus.
    - Added adjustment to disable any adult speech.
    - Added Pop bumper lamp effects.

    Tweaked:
    - Improved some confusion when the multiplier was toggled on or off.
    - Lowered the default score needed to beat the bonus champion
    - Moved Spinner and timer sounds to different tracks so they would not
    interfere with each other.
    - Tweaked the attract movie clips
    - Tweaked the volume of some tunes
    - Changed the tune for Endor II - Throne Room Duel
    - Changed the order of instant info. Moved more ball relevant data closer to
    the top.
    - Increased the scoring for Tatooine II - Escape from Mos Eisley.
    - Increased the scoring for Tatooine III - The Rancor
    - Changed 3-Bank skill shot to only be one shot that moves
    - Added the shaker motor to the Match choreography.
    - Added sounds to 10 point switches
    - Added the Escape light to the lights that are not hidden during Escape from
    Boba Fett. You can now see if you have Escape lit during that mode.
    - Shortened how long the game holds the ball to show the player their Boba
    Fett Total.
    - Callouts in Death Star I are less repetitive.
    - Attract mode no longer plays video clips while game over music is playing.
    - The list of champions in the attract mode are now all on separate pages.
    You can now use the flipper buttons to move to the one of interest quickly.
    - Reordered CHAMPION adjustments to match attract mode and Instant Info.
    - Completing a Jedi Rank will now spot a set of FORCE targets.
    - Time of day during attract mode no longer uses an abbreviated name of the
    month.
    - Changed the color of combo shots from Mauve to Cyan.
    - Canceling Bonus with the flippers now kills the sound from scene.

    #25 6 years ago
    Quoted from Dr-Willy:

    "Changed the color of combo shots from Mauve to Cyan."

    why can't we get an extra ball insert that's sandlewood, already?!? is that really so difficult to program??

    #26 6 years ago
    Quoted from Bramvk:

    I don't see a fix for (Hoth) inner loop ball detect......
    They fixed it in 0.85 and got screwed up again in 0.89. Had hoped it got fixed again in 0.91.

    Its fixed.

    #27 6 years ago

    This is a good update folks. Really excited about this one.

    #28 6 years ago

    That's good news!! Thanks.

    #29 6 years ago

    You can now kill Yoda's voice in the end ball sequence. Hope you're proud of yourself beelzeboob.

    #30 6 years ago

    Anybody got a mirror for this? Look like stern is getting hammered. (Pro Please)

    #31 6 years ago

    Alright downloaded and ready to install new code and...shit...cant find backbox keys anywhere
    Too late to drill get to it later

    #32 6 years ago
    Quoted from TheLaw:

    Alright downloaded and ready to install new code and...shit...cant find backbox keys anywhere
    Too late to drill get to it later

    That sucks.

    #33 6 years ago

    The Lightsaber mode is really great! It is similar to battling the Emperor, which is a good thing. The video mode is 3D and really fun and challenging. Great color fixes, call outs, also movie scenes added to the small LCD.
    Glad HOTH is fixed too...

    #34 6 years ago

    Video mode is cool (an actual Video mode on a LCD). Game is shaping up.

    #35 6 years ago
    Quoted from chuckwurt:

    I call this the beezelboob update. Or Dwight telling boob "quit your bitching!!"

    You can thank me later.

    #36 6 years ago

    Yup. Game got a big upgrade today.

    #37 6 years ago
    Quoted from fosaisu:

    They must have heard beelzeboob whining all the way in Chicago.

    Quoted from Apollyon:

    You can now kill Yoda's voice in the end ball sequence. Hope you're proud of yourself beelzeboob.

    You can't tell me you didn't want to strangle the little booger nugget. Worst part of the game which is otherwise epic.

    #38 6 years ago
    Quoted from TheLaw:

    Alright downloaded and ready to install new code and...shit...cant find backbox keys anywhere
    Too late to drill get to it later

    Better cut back to week ends.

    Purple Haze Pot (resized).jpgPurple Haze Pot (resized).jpg

    #39 6 years ago

    Oh yeah, I also heard an awesome call out, actually the cackle from Salacious B. Crumb. The monkey-lizard from Jabbas palace. Love him or hate him...

    #40 6 years ago

    Luckily GOT had the same backbox key

    Stupid Zip file not unzipping correctly. I've probably unzipped 2,000,000 files in my life and Stern are the only ones that have ever been screwed up.

    #41 6 years ago

    Come on, you son of a bitch.

    91113A7D-F842-49AC-AC23-26EAC2B45B14 (resized).jpeg91113A7D-F842-49AC-AC23-26EAC2B45B14 (resized).jpeg

    #42 6 years ago

    updates pretty cool. Light Saber battle is pretty neat.

    #43 6 years ago

    Aggggggggghhhhhrrrr!

    D6768953-8C7D-453E-ABC0-5D35735AF0B0 (resized).jpegD6768953-8C7D-453E-ABC0-5D35735AF0B0 (resized).jpeg

    #44 6 years ago

    Very large and impressive update. I like the scoring fixes with rancor. 25 to 35mil to complete it..... so what.

    Would have liked to see jackpot callouts changed or improved. They still are very mediocre.

    #45 6 years ago

    I tripped across the Midnight Madness mode tonight. Not sure if that was there before, or maybe i just usually go to bed too early to have ever seen it?

    #46 6 years ago

    Update not working: File to be to be placed on volume (FAT32). But the pinball machine doesn't see ExFat USB, so no update dialoog. (Using Mac osx Sierra High.) First time this ever happens...
    Any tips?

    #47 6 years ago
    Quoted from Bramvk:

    Update not working: File to be to be placed on volume (FAT32). But the pinball machine doesn't see ExFat USB, so no update dialoog. First time this ever happens...
    Any tips?

    i had problems with my usual USB stick that i've successfully used for updates before. the game would boot to the update but i could never select to start the update, the machine would just freeze. I found a different stick and formatted FAT32, copied the files over and the update worked ok.

    #48 6 years ago
    Quoted from JoshODBrown:

    i had problems with my usual USB stick that i've successfully used for updates before. the game would boot to the update but i could never select to start the update, the machine would just freeze. I found a different stick and formatted FAT32, copied the files over and the update worked ok.

    The problem is copying on to the USB...tried 3 USB's by now. Downloaded files 3 times from Stern to be sure. Now trying from a windows machine....pffff

    EDIT: Copying from windows machines works. Problem worked around. Must be the new filesystem Mac uses.

    #49 6 years ago
    Quoted from Bramvk:

    The problem is copying on to the USB...tried 3 USB's by now. Downloaded files 3 times from Stern to be sure. Now trying from a windows machine....pffff
    EDIT: Copying from windows machines works. Problem worked around. Must be the new filesystem Mac uses.

    I had problems with the Mac too. The disk I used was FAT32 but Finder kept giving errors about the file system being unable to support the size. I finally copied it in Terminal and it worked.

    I’m very excited about the new features! I haven’t played enough to see if my bugs are fixed.

    #50 6 years ago

    bravo stern! they have fixed the issues with the hyper drive looping the ball around until it finally 'decides' when to return to the playfield in hyper drive hurry up.

    the color on the inserts are better, easier to determine the mode shots vs the combo shots now.

    only played 3 games, so i didn't try to go for light saber duel or video mode, but so far so good!

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