There really isn't a lot to shoot at. The rules better be dakine, because otherwise the game will probably get tedious.
And the rules seem kind of complicated, and the LCD is pretty busy...which is probably an overcompensation for the sparse playfield. Which may not bode well.
IM works because it has a fairly light but super tight ruleset that matches the speed and intensity of the game...Star Wars strikes me as a game that will need that.
We'll see. I look forward to playing it!