Star Wars LE who is in, who was in, who wants in


By pinchamp

3 months ago


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There are 1022 posts in topic. You are on page 19 of 21.
#901 38 days ago
Quoted from dnapac:

A couple of times, once with Leia and once with Luke, the tie fighter hurry-up was lit and counting down, but wouldn't register the hit. Once it was done the tie fighter registered all hits...I assume this a code issue.

I have certainly had this happen too, several times in fact. Tie Fighter hurry up is counting down, I nail the target hard and it doesn't count.

Rob

#902 38 days ago
Quoted from Rob_G:

I have left everything stock except I bumped the multiball savers to 15 seconds and the ball save to 10 seconds. I'll say it right now, SW has some cheap drains which can be frustrating:
- Ball launch into 3 bank to the left outlane
- Mini loop that sends the ball screaming SDTM
- Mini loop that sends the ball back so fast, it bounces over the flipper, into the glass and then the outhole (had this happen several times last night)
- Tie fighter target that sends the ball back so fast it bounces over the flipper too.
- Left outlane material is metal and has zero bounce (clunk!)
- Right kickout SDTM (for some, but I've never had this problem as long as I keep left flipper down.)
SW orbit shots seem a lot tighter than other games by SR. Generally with ST and GoT they are easy, but not so on SW. The left orbit can be backhanded, but there just seems to be no room for error on making even that shot. SW is certainly not an easy game that is for sure.
But, I'm not complaining and I still like the game. Cheap drains happen and sometimes it's just a matter of adjustments to make those less frequent. I do get tired of yoda though because he still gives you shit even when you have a good ball.
Rob

I'm so glad you wrote this. I thought it was only my machine. Now I know what the GB people were bitching about with the cheap drains. Okay...it makes me feel a little better making the game a little easier. Thanks for this!

#903 38 days ago
Quoted from beelzeboob:

I'm so glad you wrote this. I thought it was only my machine. Now I know what the GB people were bitching about with the cheap drains. Okay...it makes me feel a little better making the game a little easier. Thanks for this!

I have my game at about 6.8/6.9, but I'm thinking of changing it to 6.7. I'm also going to change the flipper rubber to red and see if that helps with the bounce overs.

Rob

#904 38 days ago
Quoted from Rob_G:

I have my game at about 6.8/6.9, but I'm thinking of changing it to 6.7. I'm also going to change the flipper rubber to red and see if that helps with the bounce overs.
Rob

I put superbands on. Didn't do dick.

#905 38 days ago
Quoted from beelzeboob:

I'm so glad you wrote this. I thought it was only my machine. Now I know what the GB people were bitching about with the cheap drains. Okay...it makes me feel a little better making the game a little easier. Thanks for this!

I think the worst one on my game is the ball launch to 3 bank to the left outlane. I've launched balls into that and then had the ball save do the same exact thing!

Rob

#906 38 days ago

K. Hearing the premiums being delivered this week is depressing

Anyone else out there that bought a LE still waiting for theirs?

I still haven't heard anything about mine

#907 38 days ago

Yes! I must admit the cheap drains are killing my joy with this machine. Dwights code is fun, but ball drains before I even get to put a flipper on the ball suck. I usually try to be positive in this space as I hate trolls but honestly SW is on the chopping block due to the drain-monster nature of it...

#908 38 days ago
Quoted from AJB4:

Yes! I must admit the cheap drains are killing my joy with this machine. Dwights code is fun, but ball drains before I even get to put a flipper on the ball suck. I usually try to be positive in this space as I hate trolls but honestly SW is on the chopping block due to the drain-monster nature of it...

I agree that the side drains are extremely frustrating. When you don't even get a chance to touch the ball and lose it down the side, it's not even a game.

I resisted changing the rules but after a while enough was enough.

#909 38 days ago
Quoted from pinballophobe:

K. Hearing the premiums being delivered this week is depressing
Anyone else out there that bought a LE still waiting for theirs?
I still haven't heard anything about mine

I'm assuming you got it from the one Canadian distributor that there is? You should have had it by now, I'd think...unless they're still building them.

#910 38 days ago
Quoted from beelzeboob:

I'm assuming you got it from the one Canadian distributor that there is? You should have had it by now, I'd think...unless they're still building them.

Bought from a reseller here in Canada. He has been solid with my other 2 nib purchases but just wandering if I'm the only out there that still haven't heard any info like if it left the factory.

I contacted him 3 weeks ago this coming Monday and he said that he hasn't heard anything. I ll contact him on Monday to see what's up.

#911 38 days ago

I pulled the outlanes down today. I am a decent player, but I have never been great at nudging, so, while I learn that, I made the game a lot more fun. Got the GC score at 530,000 and had a better time with it. I like the rules and find them pretty simple. You don't have to look at the screen if you just associate the colors with the modes you're playing. Just just have to be able to make the shots

Oh, and the hyperspace ramp is a hoot!!

Marc

#912 38 days ago
Quoted from AJB4:

Yes! I must admit the cheap drains are killing my joy with this machine. Dwights code is fun, but ball drains before I even get to put a flipper on the ball suck. I usually try to be positive in this space as I hate trolls but honestly SW is on the chopping block due to the drain-monster nature of it...

I think you just need to give it more time. Try different strategies and identify your bad habits in the game. SW is not a game you will master right away, but eventually you will get better. Loosen up the tilt if needed, nudge it more... And maybe close the outlanes more, or at least the left one.

I don't plan to give up no matter how many times Alderran gets blown up!

Rob

#913 37 days ago
Quoted from Rob_G:

I think you just need to give it more time. Try different strategies and identify your bad habits in the game. SW is not a game you will master right away, but eventually you will get better. Loosen up the tilt if needed, nudge it more... And maybe close the outlanes more, or at least the left one.
I don't plan to give up no matter how many times Alderran gets blown up!
Rob

OK, I'll hang I there... I am going to close down the outlanes as much as possible and try to plunge rather than let the machine kick out balls. I just feel like for me so far the game is 3 shots onky and my pop bumpers have only had a ball in there like twice...

#914 37 days ago
Quoted from AJB4:

OK, I'll hang I there... I am going to close down the outlanes as much as possible and try to plunge rather than let the machine kick out balls. I just feel like for me so far the game is 3 shots onky and my pop bumpers have only had a ball in there like twice...

A lot of the time either the left or right orbit will send the ball to the pops, depending on the mode.

#915 37 days ago

Huh, on the pro I really don't find the outlanes that bad.

#916 37 days ago
Quoted from TheLaw:

Huh, on the pro I really don't find the outlanes that bad.

Take the tape off.

#917 37 days ago

ok seems to be playing better today - that said when the F target in the drop bank is down, an auto ball launch hits off the 3 stand ups and then is an AUTOMATIC left outlane drain. For sure going to close that outlane down some. Hanging in there....

#918 37 days ago
Quoted from beelzeboob:

Take the tape off.

Try shaking the game a bit...AKA "Playing pinball."

#919 37 days ago

Star Wars is like TWD, you gotta learn to nudge and nudge quick. These games will make you a better pinball player.

#920 37 days ago
Quoted from AJB4:

ok seems to be playing better today - that said when the F target in the drop bank is down, an auto ball launch off hits off the 3 stand ups and then is an AUTOMATIC left outlane drain. For sure going to close that outlane down some. Hanging in there....

I got 1.9 billion today and completed 3 of the 4 mission tiers. Although, I never beat any of the mission 4 levels. It's not the difficulty of the missions, but rather keeping balls in play long enough So, I increased ball save times on the 'mini wizard' modes to 20 seconds. At least it's a bit of extra breathing room to get the add-a-ball lit and the balls under control.

The game can be overwhelming when you first play it, but the more you play it the better you understand what's going on and how to plan your strategies.

Rob

#921 37 days ago
Quoted from pinballophobe:

K. Hearing the premiums being delivered this week is depressing
Anyone else out there that bought a LE still waiting for theirs?
I still haven't heard anything about mine

#783 just arrived on Friday.. built 8/31.

#922 37 days ago
Quoted from knockerlover:

#783 just arrived on Friday.. built 8/31.

Thanks for that !!! So there is still hope for me in getting machine #800 !!!!

#923 37 days ago
Quoted from ibjeepin:

hmms thats interesting I too have the
Check Switch#6 Flipper End of Stroke
But there is nothing wrong with the flipper

Same situation, EOS works correctly in response to the flipper button, or pulling the playfield glass and wiggling the flipper.

Yet, the technician alert keeps recurring.

#924 37 days ago
Quoted from AwesomeDolphin76:

Same situation, EOS works correctly in response to the flipper button, or pulling the playfield glass and wiggling the flipper.
Yet, the technician alert keeps recurring.

Same here. Must be a software bug.

#925 36 days ago

Anyone else have the escape light lit in the right outlane, but the gate is closed? Seems to happen quite often.

#926 36 days ago
Quoted from mschonbrun:

Same here. Must be a software bug.

Yup, Same here. EOS seems fine.

#927 36 days ago
Quoted from knockerlover:

Anyone else have the escape light lit in the right outlane, but the gate is closed? Seems to happen quite often.

Yeah we normally have that happen about once a game. Quite frustrating when you think the ball is going to be saved and then it drains. Sure hope they update that code soon. Lots of little fixes to be made.

#928 36 days ago
Quoted from knockerlover:

Anyone else have the escape light lit in the right outlane, but the gate is closed? Seems to happen quite often.

Yes noticed that on my friend's LE.

#929 36 days ago

Hey for all you guys struggling with the auto launch to the left outlane, or just the outlanes in general. I'm not the best nudger, but damned if this game doesn't require you to nudge by bumping the machine forward. Don't try to use side to side nudges, just get use to bumping it forward when the ball is toward the outlanes, or even screaming from the auto launch. This has made a world of difference to me.

I played some games with Steve Ritchie at TPF a few different times and he always seemed to nudge by bumping the machine forward. Seems like this one really responds to his style of play.

I did tighten the left outlane too, but not the right (there's already an escape save there). Helped the wife and kids out quite a bit and I get to benefit from it too.

So far my high scores are just shy of 2 billion. Death Star multiball definitely gives a lot of points, but I've gotten as many points without lighting it up (different characters).

#930 36 days ago
Quoted from knockerlover:

Anyone else have the escape light lit in the right outlane, but the gate is closed? Seems to happen quite often.

Quoted from drewski28:

Yeah we normally have that happen about once a game. Quite frustrating when you think the ball is going to be saved and then it drains. Sure hope they update that code soon. Lots of little fixes to be made.

The gate not opening is a hardware issue where the roll pin is binding. I fixed mine by slightly bending (down) the metal arm that the roll pin connects to. And I mean, SLIGHTLY, like 1 degree just to change the pivot point because that is where it was jamming.

Rob

t222222222 (resized).jpg

#931 36 days ago
Quoted from knockerlover:

Anyone else have the escape light lit in the right outlane, but the gate is closed? Seems to happen quite often.

I had the opposite problem; outlane gate open but no escape light. The solution on mine was to move the collar out on shaft a few thousands. See this related post:
https://pinside.com/pinball/forum/topic/star-wars-bug-anyone-else-seen-this#post-3955964

13
#932 35 days ago

#708 just arrived (FINALLY!) and we are loving it!!!

#933 34 days ago
Quoted from grimboys:

#708 just arrived (FINALLY!) and we are loving it!!!

No you aren't. The game is empty. Stern cheaped-out and dropped the ball on this one.
I know, because I read it on Pinside.

#934 34 days ago
Quoted from Chambahz:

No you aren't. The game is empty. Stern cheaped-out and dropped the ball on this one.
I know, because I read it on Pinside.

Lol. Ah, the sarcasm/sadness is just too much sometimes.

I'm willing to bet a few years from now this game is going to have the same love IM does - -

Initial release:
Pinside: empty! where's the stuff? cheap plastic toys? the code is all multiballs, augh. this game sucks.

Two years later:
Pinside: the game is a masterpiece, it has all the elements it needs. the code fits the theme and the layout perfectly. the music makes the game!

Quite a few similarities there....

#935 34 days ago
Quoted from drewski28:

Yeah we normally have that happen about once a game. Quite frustrating when you think the ball is going to be saved and then it drains. Sure hope they update that code soon. Lots of little fixes to be made.

i get that as well. i assume its a software issue.

#936 34 days ago
Quoted from T-800:

...
Quite a few similarities there....

similarities - maybe, but .... in 2010 IM was $4.2k delivered (street). In 2017 that equals $4.7k, but SW pro is $5.5k delivered, almost 20% higher. That last bit is proving a difficult swallow for those here as little as three years ago. If SW pro was $4.7k to your door, cheerleaders would be beating down the factory door and scooping games off the assembly line with solder still smoldering. Yep , if SW was being sold for less OR if Stern added back the missing magnet in front of the force targets, maybe the cries would have sounded more like muddled whispers. But Stern chose to strip features out AND raise prices, while lowering quality. I choose not to support this strategy.

#937 34 days ago
Quoted from jeffspinballpalace:

similarities - maybe, but .... in 2010 IM was $4.2k delivered (street). In 2017 that equals $4.7k, but SW pro is $5.5k delivered, almost 20% higher. That last bit is proving a difficult swallow for those here as little as three years ago. If SW pro was $4.7k to your door, cheerleaders would be beating down the factory door and scooping games off the assembly line with solder still smoldering. Yep , if SW was being sold for less OR if Stern added back the missing magnet in front of the force targets, maybe the cries would have sounded more like muddled whispers. But Stern chose to strip features out AND raise prices, while lowering quality. I choose not to support this strategy.

Cabinet and playfield quality are both improved compared to last year.

Rob

#938 34 days ago
Quoted from jeffspinballpalace:

if Stern added back the missing magnet in front of the force targets

Where was it published that the game was going to have magnets? I have been following this game well before the official announcement. There was a lot of speculation about what it might have, but I never saw, read or heard anything that indicated it would have magnets.

#939 34 days ago
Quoted from jeffspinballpalace:

similarities - maybe, but .... in 2010 IM was $4.2k delivered (street). In 2017 that equals $4.7k, but SW pro is $5.5k delivered, almost 20% higher. That last bit is proving a difficult swallow for those here as little as three years ago. If SW pro was $4.7k to your door, cheerleaders would be beating down the factory door and scooping games off the assembly line with solder still smoldering. Yep , if SW was being sold for less OR if Stern added back the missing magnet in front of the force targets, maybe the cries would have sounded more like muddled whispers. But Stern chose to strip features out AND raise prices, while lowering quality. I choose not to support this strategy.

$4700/$5500 = 85.45%. A price hike is never welcome, but describing a 15% increase as "almost 20%" seems a little unfair.

For my part, I'd be a little surprised if AS sold better than SW, based on theme alone. But what do I know? I see plenty of SW out on route, so I assume they're selling fine to operators. If sales are truly down to collectors on a title like this (and I'm not sure whether anyone that posts on Pinside would have accurate info on this) that will definitely capture Stern's attention.

#940 34 days ago
Quoted from jeffspinballpalace:

similarities - maybe, but .... in 2010 IM was $4.2k delivered (street). In 2017 that equals $4.7k, but SW pro is $5.5k delivered, almost 20% higher. That last bit is proving a difficult swallow for those here as little as three years ago. If SW pro was $4.7k to your door, cheerleaders would be beating down the factory door and scooping games off the assembly line with solder still smoldering.

First off, you need to find a better distributor, $5500 is more than I got quoted from any of the distros I talked to. Besides, even with your analysis, personally, I'm willing to pay a 10% premium over what equivalent prices would have been to have the new display and fully licensed assets (the John William's score makes the game along with the actual video footage and callouts in the game - they are great - - this obviously is not free and something STERN has not always paid for in the past).

Also, IIRC, IM was one of the last games STERN had going when they almost closed their doors for good. I wouldn't be surprised if game pricing at the time dropped to try and move more volume, thus skewing any comparison for today. It's also plausible, in hind sight, that charging $4.2K back in the day didn't provide enough profit to stay in business. Either way, I'd rather see games being priced a little higher than to not have any new games at all.

#941 34 days ago
Quoted from fosaisu:

$4700/$5500 = 85.45%. A price hike is never welcome, but describing a 15% increase as "almost 20%" seems a little unfair.

5500 - 4700 = 800 difference

800/4700 = 17% increase

15% < 17% < 20%

So 17% to be more precise, but I did it in my head the first time.

#942 34 days ago
Quoted from T-800:

First off, you need to find a better distributor, $5500 is more than I got quoted from any of the distros I talked to. Besides, even with your analysis, personally, I'm willing to pay a 10% premium over what equivalent prices would have been to have the new display and fully licensed assets (the John William's score makes the game along with the actual video footage and callouts in the game - they are great - - this obviously is not free and something STERN has not always paid for in the past).
Also, IIRC, IM was one of the last games STERN had going when they almost closed their doors for good. I wouldn't be surprised if game pricing at the time dropped to try and move more volume, thus skewing any comparison for today. It's also plausible, in hind sight, that charging $4.2K back in the day didn't provide enough profit to stay in business. Either way, I'd rather see games being priced a little higher than to not have any new games at all.

Agree completely with this logic and I know a SW will be in my collection eventually because of it. Every time I've played it on location, I keep wanting to hit the start button again and again and again... but that pesky entry fee keeps slowing me down.

#943 34 days ago

I love IM. It has 2 magnets, the war machine kickback, and the monger. The one I got was 4600 shipped and that was the vault edition just 2-3 years ago.

Fun is subjective, but interactive feature wise, IM has more to it than SW. I hope the code comes along and SW ends up a great game. I will probably get a premium if it does. It's hard not to feel like SW premium should have been the pro and the Prem/LE should have had more interactive features.

#944 34 days ago
Quoted from jeffspinballpalace:

5500 - 4700 = 800 difference
800/4700 = 17% increase
15% < 17% < 20%
So 17% to be more precise, but I did it in my head the first time.

You are correct sir, I "corrected" you by calculating as if this were a price decrease from $5500 down to $4700. Obviously I'm not a mathematician.

To finish our SAT prep session for the day, as T-800 points out lots of people were quoted $5400 shipped for SW Pro. Which results in ... a 15% price increase from IM pricing! I love to be right even when I'm wrong.

#945 33 days ago

I will pay 10500 euros, (about 12500$) for my swle.....

snif, snif,...

about two years ago i can remember that i bought Le's for 8300 euros (9880$).....

The "psychological barrier " of 10000 euros being made very very hard.

snif.

#946 28 days ago

Picked mine up yesterday. Yay!!! I'm late to the party. But I have 0 regrets with the LE. Looks way better in person. Game play. At first I felt the playfield was bare and the hyperloop bothered me at first. But putting some games on it. This game rocks. Definitely feels like a Ritchie game. But with tighter shots

no cheap drains,super smooth and fast. Don't quite understand how to maximize points or even how to get an extra ball or the multiball yet. But there seems to be lots of variety.

Really only complaint so far is the mini LCD screen obstructs. my view

#947 28 days ago
Quoted from pinballophobe:

Really only complaint so far is the mini LCD screen obstructs. my view

Nothing much going on back there anyway. You're not missing much.

#948 28 days ago
Quoted from beelzeboob:

Nothing much going on back there anyway. You're not missing much.

The pop bumpers are kind of boring in SW (needs light effects). But, never underestimate the importance of a good bonus multiplier in this game. My bonus champion score is over 600,000. I just never know when I have that dang bonus hold though...

Rob

#949 25 days ago
Quoted from Oneangrymo:

Well that was easy. Now Im scared to be the replacement on when I get it!

Well Stern sent me 4 wrong Decals so far.. 3 Darth Vaders, 1 Obi Kenobi.. they are sending me one more package. I hope they get it right this time. Phew.

#950 25 days ago
Quoted from Oneangrymo:

Well Stern sent me 4 wrong Decals so far.. 3 Darth Vaders, 1 Obi Kenobi.. they are sending me one more package. I hope they get it right this time. Phew.

Wait, they're on try number five already? Or did they send you a four pack for some reason? Either way that's hilarious, got a plan for what you'll be decaling with the extras?

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