Ok new code installed. Didn't have the hyperloop, tie fighter assault, mission select ball drain issue.
But what I did get was this.
Death Star Mission select ready,
Hyperspace Loop Ready,
Tie Fighter Assault ready.
Hit Tie Fighter, completed Assault mode, shot the deathstar.
Ball loops around hyperloop 2-3 times, then stays in the Deathstar.
Mission select missing, ball not returning.
Ball search then released the ball from Death Star.
Also I've started noticing planking on the play field appears to be inline with the wood grain, approximately 1/8" apart going the full length and width of the playfield.