Did they fix the ball stopping on the hyperdrive ramp and falling out in the last code update?
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Quoted from Straight2VHS:Our LE is getting a lot of attention but we have uncovered at least one issue. The hyperspace hurry up hyperloop feature won't send the ball around more than once. It seems the accelerator magnets may not be receiving enough voltage. The PF is at 6.2 degrees. I know 6.8 is optimal but the floor is preventing us from setting the back any higher. Any how, this issue is causing problems when in some cases sending a ball into the hyperloop triggers a mission selection. Since the ball falls out after 1 round, it drains immediately because the flippers are inactive during mission selection.
Does anyone know if the accelerator magnets can be adjusted in the system menu? I was unable to find it anywhere. Also, when I go into diagnostics mode to test the accelerator, I get the same issue with the ball going around only once. If I pull the PF up and raise it high enough, the hyperloop does send the ball around over and over.
A second issue is showing on the system menu saying right flipper EOS check switch #6. The flipper seems to work fine.
Are you running the latest code?
I think this is the issue that was occurring on the dead-flip stream?
Quoted from MacJedi:Hey guys! I got my Star Wars LE today (#369), and I am wondering if any of you are having the same behavior. Every now and then there is a fan in the power supply in the backbox that will run for at least a minute, and it is pretty loud. It also comes on periodically -
usually after a game, but even sometimes if I haven't been playing the machine a while. It came with .87 code, but I upgraded to .89 pretty quickly. So I am not sure if it had this behavior with .87 as well as .89. Thanks!
Yip that's normal with the new SPIKE set-up, some people have changed out the fan for a quieter model, there was a tutorial on here I believe
On my Premium, when you start a game each character has solid lights on some of the mode inserts - is this normal? The lit inserts change depending on the character
Just noticed it and don't think I recall this being the case when I first got the machine...
Makes it look like you have already completed modes when you haven't
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