Quoted from Straight2VHS:
I have an LE that has always had two issues I can't seem to resolve. First, when Death Star missions is lit and the hyperspace hyperloop hurry up is going, when I hit a shot into the Death Star the mission select is activated but the ball is either not held to select the mission, so it drains right away or it goes through the hyperloop once or twice then drains before you can quickly get through the mission intro. To solve this issue I find myself avoiding the death star when death star missions are lit until the hurry up is over or I select a mission and hold the flipper as fast as I can to power the flippers back up before the ball drains.
Second issue also involves the hyperloop. I can't seem to get it to return a ball until it goes into ball finder mode. This means I typically have to wait 25 cycles around the loop before I can get my ball back. I have had some luck hitting the flippers enough to lower the electrical current on the magnets allowing the ball to drop back into play from the Death Star ramp. Does anyone know if there is a way to adjust the number of times the ball goes around or another trick to get it to eject earlier?
Sounds like both could be related to a common problem... hmmm.... I’d try resetting to factory, making sure latest code is in as previously suggested and then if not, look for non working switches? I have an LE and all works as it should, never missed a beat.