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(Topic ID: 244074)

Star Wars Death Star NEVER Explodes


By djsilentmic

1 year ago



Topic Stats

  • 10 posts
  • 9 Pinsiders participating
  • Latest reply 1 year ago by busa32927
  • No one calls this topic a favorite

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#1 1 year ago

I've seen all the videos and have even taken the glass off to make sure the thing actually works but we have never gotten it to explode in-game. I just can't hit the shots and it's gone from being challenging to frustrating and not fun. Does anyone know if there's a setting I can change to make it easier? I'd blame it on the fact that I have young kids (I do, actually) but sadly it's more the fact that I want to do it and can't. I think it should be part of regular gameplay and not impossible. Anyone know?

#2 1 year ago

Get the Pro

#3 1 year ago

They must have figured out the reactor weakness.

#4 1 year ago

So much snark. At least kvan99 had the decency to make it funny.

#5 1 year ago

Remember to hit the FORCE targets enough when you start multiball to earn a mb restart at the lockbar button (turns orange). Then maybe after the restart you last long enough to end up stacking tie fighter multiball. These will help extend the mb to give you time to hit the shots. Also, I believe there is a time extender shot at the center standups that will hold the Death Star shot longer, as it will eventually time out. You can even save a mb restart from another planet mode if you don't use it, so you could have 2 restarts.

#6 1 year ago

Han, Endor is easiest

#7 1 year ago

It's a tough, tough game. But don't give up on it. The rewards are huge.

The shot you need to make (multiple times) is one of the toughest in all of pinball, but when you make it, you'll get the best pinball adrenaline rush that's currently available (getting three balls into the hyperloop). It's the same shot for the Deathstar explosion. I have only achieved that thrice. It's a good feeling but nothing like getting that hyperloop pumping.

You asked if you can get easier settings. Sure. Narrow the side gates, especially the one on the left, play 5 ball games, put all the game settings on "Easy", and set the ball save to be on for 2 seconds after the mystery lock is engaged. I have only tempered with the ball save, to reduce my frustration with the mystery lock spitting my ball straight in-between the flippers, causing a drain straight after a good shot, and it's made a big difference to the enjoyment level.

#8 1 year ago
Quoted from spidey:

Remember to hit the FORCE targets enough when you start multiball to earn a mb restart at the lockbar button (turns orange).

lmao, holy sheep shit. i've owned the premium for over a year now, and i had never known this.. great advice.

#9 1 year ago

I'm a little conflicted on the whole situation - I mean, blowing up the death star is a really big deal in the Star Wars universe, it was tough, risky, and was hard to pull off. It makes sense that the same would apply in the pinball machine - - a mode that's tough, risky, and hard to pull off.

At the same time, it's basically the only toy in the game and it'd be nice if that major toy actually did something more often. The mechanism was probably a large part of the BOM, would have been nice if they provided more of an end user experience for the price they paid. Maybe it was just a bad design decision - - could've put the money somewhere else into a mechanism that would have made sense to activate more often and just had a simple Death Star with LEDs simulating the explosion. Besides, it's not like the actuation on the toy as is, really makes you feel like it's exploding anyway... A Slave 1 that moved some how every time you made a boba fett combo shot, or light sabers that lit up when you made a key shot, or R2D2 in the game where his head spins and lights up when a specific shot is made, etc. all might have been cool toys that could be implemented often in the game and made you think, yeah, that was worth the cost in the build of the game...

Anyway, as others have mentioned, it's easiest to blow up via the Endor route and be sure to light your add-a-ball. If you really are having a hard time, you might want to think about being more strategic in your game play and try to bring another multiball into it at the right time - planning ahead and starting Battle Above Endor with only a handful of Tie Fighters left for TF MB gives you the chance to bring in TF MB at the right time, adding a ball save, and then you can bring in your add-a-ball when down to the wire and really give you a good crack at it.

#10 1 year ago

here is how to blow up the death star in endor

Escape from Endor: To destroy the Death Star you need to first light the inner left loop.

To light the inner left loop you have to complete 3 green shots before the timer runs out. Each shot will start a timer for the next shot.

Most important part is the 3 bank targets will add time; the center target will add the most time.

Focus. Make a shot then cradle. focus on the shot make it and cradle. Hit the 3 bank to give yourself time.

If the timer runs out, the Death Star will destroy a Capital ship and the mission will reset. You will need to complete 3 shots once more. Once the inner left loop is lit, shoot it to destroy the Death Star.

You can hit the left loop from either flipper. If you miss dont forget to hit the 3 bank targets.

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